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@@ -18059,7 +18059,7 @@ THREE.ShaderChunk = {
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lights_phong_pars_vertex: [
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- "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )",
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+ "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )",
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" varying vec3 vWorldPosition;",
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@@ -18070,7 +18070,7 @@ THREE.ShaderChunk = {
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lights_phong_vertex: [
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- "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )",
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+ "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )",
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" vWorldPosition = worldPosition.xyz;",
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@@ -18118,7 +18118,7 @@ THREE.ShaderChunk = {
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"#endif",
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- "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )",
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+ "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )",
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" varying vec3 vWorldPosition;",
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