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@@ -221,7 +221,9 @@
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<p>Applies the rotation represented by the quaternion to the object.</p>
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<h3>[method:this attach]( [param:Object3D object] )</h3>
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- <p>Adds *object* as a child of this, while maintaining the object's world transform.</p>
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+ <p>Adds *object* as a child of this, while maintaining the object's world transform.<br/><br/>
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+ Note: This method does not support scene graphs having non-uniformly-scaled nodes(s).
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+ </p>
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<h3>[method:Object3D clone]( [param:Boolean recursive] )</h3>
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<p>
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