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@@ -300,7 +300,7 @@ Use WEBGL Depth buffer support?
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postprocessing.enabled = effectController.enabled;
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postprocessing.bokeh_uniforms[ 'znear' ].value = camera.near;
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postprocessing.bokeh_uniforms[ 'zfar' ].value = camera.far;
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- camera.setLens(effectController.focalLength);
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+ camera.setFocalLength(effectController.focalLength);
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};
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