@@ -534,6 +534,20 @@ THREE.GLTFLoader = ( function () {
}
+ function createDefaultMaterial() {
+
+ return new THREE.MeshPhongMaterial( {
+ color: 0x00000,
+ emissive: 0x888888,
+ specular: 0x000000,
+ shininess: 0,
+ transparent: false,
+ depthTest: true,
+ side: THREE.FrontSide
+ } );
+ };
// Deferred constructor for RawShaderMaterial types
function DeferredShaderMaterial( params ) {