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@@ -107,6 +107,7 @@
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texture.minFilter = THREE.NearestFilter;
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texture.magFilter = THREE.NearestFilter;
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+ texture.encoding = THREE.LinearEncoding;
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var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512 );
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var cubeMapTexture = cubemapGenerator.generate( renderer );
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@@ -123,6 +124,8 @@
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new THREE.TextureLoader().load( "textures/equiangular.png", function ( texture ) {
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+ texture.encoding = THREE.sRGBEncoding;
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+
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var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512 );
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var cubeMapTexture = cubemapGenerator.generate( renderer );
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