FBXLoader: allow parsing of empty geometry nodes
@@ -747,8 +747,8 @@
// Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
function genGeometry( FBXTree, relationships, geometryNode, skeleton, preTransform ) {
- var vertexPositions = geometryNode.Vertices.a;
- var vertexIndices = geometryNode.PolygonVertexIndex.a;
+ var vertexPositions = ( geometryNode.Vertices !== undefined ) ? geometryNode.Vertices.a : [];
+ var vertexIndices = ( geometryNode.PolygonVertexIndex !== undefined ) ? geometryNode.PolygonVertexIndex.a : [];
// create arrays to hold the final data used to build the buffergeometry
var vertexBuffer = [];