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Updated shadowMap calls.

Mr.doob 10 年之前
父节点
当前提交
66d3eb0d36

+ 1 - 1
examples/webgl_animation_cloth.html

@@ -291,7 +291,7 @@
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 
-				renderer.shadowMapEnabled = true;
+				renderer.shadowMap.enabled = true;
 
 				//
 

+ 1 - 1
examples/webgl_animation_skinning_morph.html

@@ -144,7 +144,7 @@
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 
-				renderer.shadowMapEnabled = true;
+				renderer.shadowMap.enabled = true;
 
 
 				// STATS

+ 2 - 2
examples/webgl_interactive_draggablecubes.html

@@ -112,8 +112,8 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.sortObjects = false;
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapType = THREE.PCFShadowMap;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.type = THREE.PCFShadowMap;
 
 				container.appendChild( renderer.domElement );
 

+ 2 - 2
examples/webgl_lights_hemisphere.html

@@ -233,8 +233,8 @@
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapCullFace = THREE.CullFaceBack;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.cullFace = THREE.CullFaceBack;
 
 				// STATS
 

+ 1 - 1
examples/webgl_loader_ctm.html

@@ -125,7 +125,7 @@
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 
-				renderer.shadowMapEnabled = true;
+				renderer.shadowMap.enabled = true;
 
 				// STATS
 

+ 3 - 4
examples/webgl_loader_gltf.html

@@ -188,11 +188,10 @@
                 renderer.setSize( window.innerWidth, window.innerHeight );
 
                 if (sceneInfo.shadows) {
-	                renderer.shadowMapEnabled = true;
-	                renderer.shadowMapSoft = true;
-	        		renderer.shadowMapType = THREE.PCFSoftShadowMap;
+	                renderer.shadowMap.enabled = true;
+	                renderer.shadowMap.type = THREE.PCFSoftShadowMap;
                 }
-                				
+
                 container.appendChild( renderer.domElement );
 
                 var ground = null;

+ 2 - 2
examples/webgl_loader_ply.html

@@ -125,8 +125,8 @@
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapCullFace = THREE.CullFaceBack;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.cullFace = THREE.CullFaceBack;
 
 				container.appendChild( renderer.domElement );
 

+ 2 - 2
examples/webgl_loader_stl.html

@@ -180,8 +180,8 @@
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapCullFace = THREE.CullFaceBack;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.cullFace = THREE.CullFaceBack;
 
 				container.appendChild( renderer.domElement );
 

+ 2 - 2
examples/webgl_loader_utf8.html

@@ -126,8 +126,8 @@
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapType = THREE.PCFShadowMap;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.type = THREE.PCFShadowMap;
 
 				// STATS
 

+ 2 - 2
examples/webgl_materials_bumpmap.html

@@ -182,8 +182,8 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapCullFace = THREE.CullFaceBack;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.cullFace = THREE.CullFaceBack;
 
 				//
 

+ 2 - 2
examples/webgl_materials_bumpmap_skin.html

@@ -185,8 +185,8 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapCullFace = THREE.CullFaceBack;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.cullFace = THREE.CullFaceBack;
 
 				renderer.autoClear = false;
 

+ 4 - 4
examples/webgl_materials_cubemap_dynamic.html

@@ -194,8 +194,8 @@
 
 				// SHADOW
 
-				renderer.shadowMapCullFace = THREE.CullFaceBack;
-				renderer.shadowMapEnabled = true;
+				renderer.shadowMap.cullFace = THREE.CullFaceBack;
+				renderer.shadowMap.enabled = true;
 
 				// STATS
 
@@ -982,7 +982,7 @@
 				// render scene
 
 				renderer.autoClear = false;
-				renderer.shadowMapEnabled = true;
+				renderer.shadowMap.enabled = true;
 
 				camera.lookAt( cameraTarget );
 
@@ -991,7 +991,7 @@
 				renderer.clear();
 				composer.render( 0.1 );
 
-				renderer.shadowMapEnabled = false;
+				renderer.shadowMap.enabled = false;
 
 			}
 

+ 2 - 2
examples/webgl_materials_normaldisplacementmap.html

@@ -220,8 +220,8 @@
 
 				//
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapType = THREE.PCFShadowMap;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.type = THREE.PCFShadowMap;
 
 
 				//

+ 1 - 1
examples/webgl_morphtargets_md2.html

@@ -146,7 +146,7 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.shadowMapEnabled = true;
+				renderer.shadowMap.enabled = true;
 
 				// STATS
 

+ 4 - 4
examples/webgl_morphtargets_md2_control.html

@@ -157,11 +157,11 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.shadowMapEnabled = true;
+				renderer.shadowMap.enabled = true;
 
-				//renderer.shadowMapCascade = true;
-				//renderer.shadowMapType = THREE.PCFSoftShadowMap;
-				//renderer.shadowMapDebug = true;
+				//renderer.shadowMap.cascade = true;
+				//renderer.shadowMap.type = THREE.PCFSoftShadowMap;
+				//renderer.shadowMap.debug = true;
 
 				// STATS
 

+ 2 - 2
examples/webgl_shading_physical.html

@@ -339,8 +339,8 @@
 
 				//
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapType = THREE.PCFSoftShadowMap;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 
 				//
 

+ 2 - 2
examples/webgl_shadowmap.html

@@ -142,8 +142,8 @@
 
 				//
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapType = THREE.PCFShadowMap;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.type = THREE.PCFShadowMap;
 
 				// STATS
 

+ 2 - 2
examples/webgl_shadowmap_performance.html

@@ -134,8 +134,8 @@
 
 				//
 
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapType = THREE.PCFSoftShadowMap;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 
 				// STATS
 

+ 2 - 2
examples/webgl_shadowmap_viewer.html

@@ -163,8 +163,8 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setClearColor( 0x000000 );
-				renderer.shadowMapEnabled = true;
-				renderer.shadowMapType = THREE.BasicShadowMap;
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.type = THREE.BasicShadowMap;
 
 				// Mouse control
 				controls = new THREE.OrbitControls( camera, renderer.domElement );