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@@ -104,11 +104,11 @@
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<tr>
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<td>mat2</td>
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<td>[page:Float32Array Float32Array] (*)</td>
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- </td>
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+ </tr>
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<tr>
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<td>mat2</td>
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<td>[page:Array Array] (*)</td>
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- </td>
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+ </tr>
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<tr>
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<td>mat3</td>
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<td>[page:Matrix3 THREE.Matrix3]</td>
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@@ -165,12 +165,12 @@
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</tr>
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<tr>
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<td>samplerCube</td>
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- <td>[page:CubeTexture THREE.CubeTexture]</tr>
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+ <td>[page:CubeTexture THREE.CubeTexture]</td>
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</tr>
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</tbody>
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</table>
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- </p>
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+
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<p>
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(*) Same for an (innermost) array (dimension) of the same GLSL type, containing the components of all vectors or matrices in the array.
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</p>
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