瀏覽代碼

Merging with alteredq's branch.

Mr.doob 14 年之前
父節點
當前提交
67250c69d9

+ 168 - 163
build/Three.js

@@ -1,163 +1,168 @@
-// Three.js r29 - http://github.com/mrdoob/three.js
-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
-","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
-THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
-THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
-this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
-0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1};
-THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
-return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
-THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,b=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)b=b.concat(this.intersectObject(e))}b.sort(function(d,n){return d.distance-n.distance});return b},intersectObject:function(a){function c(v,j,L,u){u=u.clone().subSelf(j);L=L.clone().subSelf(j);var w=v.clone().subSelf(j);v=u.dot(u);j=u.dot(L);u=u.dot(w);var H=L.dot(L);L=L.dot(w);w=1/(v*H-j*j);H=(H*u-j*L)*w;v=(v*L-j*u)*w;return H>0&&v>0&&H+v<1}var e,g,b,d,n,q,o,f,h,k,
-i,m=a.geometry,l=m.vertices,s=[];e=0;for(g=m.faces.length;e<g;e++){b=m.faces[e];k=this.origin.clone();i=this.direction.clone();d=a.matrix.transform(l[b.a].position.clone());n=a.matrix.transform(l[b.b].position.clone());q=a.matrix.transform(l[b.c].position.clone());o=b instanceof THREE.Face4?a.matrix.transform(l[b.d].position.clone()):null;f=a.rotationMatrix.transform(b.normal.clone());h=i.dot(f);if(h<0){f=f.dot((new THREE.Vector3).sub(d,k))/h;k=k.addSelf(i.multiplyScalar(f));if(b instanceof THREE.Face3){if(c(k,
-d,n,q)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};s.push(b)}}else if(b instanceof THREE.Face4)if(c(k,d,n,o)||c(k,n,q,o)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};s.push(b)}}}return s}};
-THREE.Rectangle=function(){function a(){d=g-c;n=b-e}var c,e,g,b,d,n,q=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return d};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return b};this.set=function(o,f,h,k){q=false;c=o;e=f;g=h;b=k;a()};this.addPoint=function(o,f){if(q){q=false;c=o;e=f;g=o;b=f}else{c=Math.min(c,o);e=Math.min(e,f);g=Math.max(g,
-o);b=Math.max(b,f)}a()};this.addRectangle=function(o){if(q){q=false;c=o.getLeft();e=o.getTop();g=o.getRight();b=o.getBottom()}else{c=Math.min(c,o.getLeft());e=Math.min(e,o.getTop());g=Math.max(g,o.getRight());b=Math.max(b,o.getBottom())}a()};this.inflate=function(o){c-=o;e-=o;g+=o;b+=o;a()};this.minSelf=function(o){c=Math.max(c,o.getLeft());e=Math.max(e,o.getTop());g=Math.min(g,o.getRight());b=Math.min(b,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(c,o.getLeft())>=
-0&&Math.min(b,o.getBottom())-Math.max(e,o.getTop())>=0};this.empty=function(){q=true;b=g=e=c=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+b+", width: "+d+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(){};
-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var g=new THREE.Vector3,b=new THREE.Vector3,d=new THREE.Vector3;d.sub(a,c).normalize();g.cross(e,d).normalize();b.cross(d,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,g=a.z,b=a.w||1;a.x=this.n11*c+this.n12*
-e+this.n13*g+this.n14*b;a.y=this.n21*c+this.n22*e+this.n23*g+this.n24*b;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*b;b=this.n41*c+this.n42*e+this.n43*g+this.n44*b;if(a.w)a.w=b;else{c=1/b;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
-multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
-c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,b=this.n14,
-d=this.n21,n=this.n22,q=this.n23,o=this.n24,f=this.n31,h=this.n32,k=this.n33,i=this.n34,m=this.n41,l=this.n42,s=this.n43,v=this.n44;this.n11=c*a.n11+e*a.n21+g*a.n31+b*a.n41;this.n12=c*a.n12+e*a.n22+g*a.n32+b*a.n42;this.n13=c*a.n13+e*a.n23+g*a.n33+b*a.n43;this.n14=c*a.n14+e*a.n24+g*a.n34+b*a.n44;this.n21=d*a.n11+n*a.n21+q*a.n31+o*a.n41;this.n22=d*a.n12+n*a.n22+q*a.n32+o*a.n42;this.n23=d*a.n13+n*a.n23+q*a.n33+o*a.n43;this.n24=d*a.n14+n*a.n24+q*a.n34+o*a.n44;this.n31=f*a.n11+h*a.n21+k*a.n31+i*a.n41;
-this.n32=f*a.n12+h*a.n22+k*a.n32+i*a.n42;this.n33=f*a.n13+h*a.n23+k*a.n33+i*a.n43;this.n34=f*a.n14+h*a.n24+k*a.n34+i*a.n44;this.n41=m*a.n11+l*a.n21+s*a.n31+v*a.n41;this.n42=m*a.n12+l*a.n22+s*a.n32+v*a.n42;this.n43=m*a.n13+l*a.n23+s*a.n33+v*a.n43;this.n44=m*a.n14+l*a.n24+s*a.n34+v*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
-a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,g){var b=c[e];c[e]=c[g];c[g]=b}a(this,"n21","n12");a(this,"n31","n13");
-a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
-this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n14=a;g.n24=c;g.n34=e;return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n11=a;g.n22=c;g.n33=e;return g};
-THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,g=Math.cos(c),b=Math.sin(c),d=1-g,n=a.x,q=a.y,o=a.z;e.n11=d*n*n+g;e.n12=d*n*q-b*o;e.n13=d*n*o+b*q;e.n21=d*n*q+b*o;e.n22=d*q*q+g;e.n23=d*q*o-b*n;e.n31=d*n*o-b*q;e.n32=d*q*o+b*n;e.n33=d*o*o+g;return e};
-THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
-a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
-a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],n=c[10]*c[0]-c[2]*c[8],q=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],f=-c[9]*c[0]+c[1]*c[8],h=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*g;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*n;a.m[5]=c*q;a.m[6]=c*o;a.m[7]=c*f;a.m[8]=c*h;return a};
-THREE.Matrix4.makeFrustum=function(a,c,e,g,b,d){var n,q,o;n=new THREE.Matrix4;q=2*b/(c-a);o=2*b/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(d+b)/(d-b);b=-2*d*b/(d-b);n.n11=q;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=o;n.n23=e;n.n24=0;n.n31=0;n.n32=0;n.n33=g;n.n34=b;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,e,g){var b;a=e*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,e,g)};
-THREE.Matrix4.makeOrtho=function(a,c,e,g,b,d){var n,q,o,f;n=new THREE.Matrix4;q=c-a;o=e-g;f=d-b;a=(c+a)/q;e=(e+g)/o;b=(d+b)/f;n.n11=2/q;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/o;n.n23=0;n.n24=-e;n.n31=0;n.n32=0;n.n33=-2/f;n.n34=-b;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
-THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,c,e,g,b){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,c,e,g,b,d){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);if(e instanceof THREE.Face3)e.centroid.divideScalar(3);else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,g,b,d,n,q=new THREE.Vector3,
-o=new THREE.Vector3;g=0;for(b=this.vertices.length;g<b;g++){d=this.vertices[g];d.normal.set(0,0,0)}g=0;for(b=this.faces.length;g<b;g++){d=this.faces[g];if(a&&d.vertexNormals.length){q.set(0,0,0);c=0;for(e=d.normal.length;c<e;c++)q.addSelf(d.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[d.a];e=this.vertices[d.b];n=this.vertices[d.c];q.sub(n.position,e.position);o.sub(c.position,e.position);q.crossSelf(o)}q.isZero()||q.normalize();d.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>
-0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
-this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
-THREE.Camera=function(a,c,e,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
-THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
-this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(h){var k=[];c=0;for(e=h.length;c<e;c++)h[c]==undefined?k.push("undefined"):k.push(h[c].toString());return k.join("_")}var c,e,g,b,d,n,q,o,f={};g=0;for(b=this.geometry.faces.length;g<b;g++){d=this.geometry.faces[g];n=d.material;q=a(n);if(f[q]==undefined)f[q]={hash:q,counter:0};o=f[q].hash+"_"+f[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:n,vertices:0};d=d instanceof THREE.Face3?3:4;if(this.materialFaceGroup[o].vertices+
-d>65535){f[q].counter+=1;o=f[q].hash+"_"+f[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:n,vertices:0}}this.materialFaceGroup[o].faces.push(g);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,g,b;a=0;for(c=this.geometry.uvs.length;a<c;a++){b=this.geometry.uvs[a];e=0;for(g=b.length;e<g;e++){if(b[e].u!=1)b[e].u-=Math.floor(b[e].u);if(b[e].v!=1)b[e].v-=Math.floor(b[e].v)}}};THREE.FlatShading=0;
-THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
-this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
-undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
-if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
-"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
-a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
-THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g){this.image=a;this.loaded=false;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
-THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(L,u){var w=0,H=1,A=L.z+L.w,I=u.z+u.w,p=-L.z+L.w,x=-u.z+u.w;if(A>=0&&I>=0&&p>=0&&x>=0)return true;else if(A<0&&I<0||p<0&&x<0)return false;else{if(A<0)w=Math.max(w,A/(A-I));else if(I<0)H=Math.min(H,A/(A-I));if(p<0)w=Math.max(w,p/(p-x));else if(x<0)H=Math.min(H,p/(p-x));if(H<w)return false;else{L.lerpSelf(u,w);u.lerpSelf(L,1-H);return true}}}var c=null,e,g,b,d=[],n,q,o=[],f,h,k=[],i=new THREE.Vector4,m=new THREE.Matrix4,l=new THREE.Matrix4,s=new THREE.Vector4,v=
-new THREE.Vector4,j;this.projectScene=function(L,u){var w,H,A,I,p,x,Y,C,Z,O,aa,ca,M,Q,r,E,K;c=[];b=q=h=0;u.autoUpdateMatrix&&u.updateMatrix();m.multiply(u.projectionMatrix,u.matrix);Y=L.objects;w=0;for(H=Y.length;w<H;w++){C=Y[w];C.autoUpdateMatrix&&C.updateMatrix();Z=C.matrix;O=C.rotationMatrix;aa=C.material;ca=C.overdraw;if(C instanceof THREE.Mesh){M=C.geometry.vertices;A=0;for(I=M.length;A<I;A++){Q=M[A];Q.positionWorld.copy(Q.position);Z.transform(Q.positionWorld);r=Q.positionScreen;r.copy(Q.positionWorld);
-m.transform(r);r.multiplyScalar(1/r.w);Q.__visible=r.z>0&&r.z<1}Q=C.geometry.faces;A=0;for(I=Q.length;A<I;A++){r=Q[A];if(r instanceof THREE.Face3){p=M[r.a];x=M[r.b];E=M[r.c];if(p.__visible&&x.__visible&&E.__visible)if(C.doubleSided||C.flipSided!=(E.positionScreen.x-p.positionScreen.x)*(x.positionScreen.y-p.positionScreen.y)-(E.positionScreen.y-p.positionScreen.y)*(x.positionScreen.x-p.positionScreen.x)<0){e=d[b]=d[b]||new THREE.RenderableFace3;e.v1.positionWorld.copy(p.positionWorld);e.v2.positionWorld.copy(x.positionWorld);
-e.v3.positionWorld.copy(E.positionWorld);e.v1.positionScreen.copy(p.positionScreen);e.v2.positionScreen.copy(x.positionScreen);e.v3.positionScreen.copy(E.positionScreen);e.normalWorld.copy(r.normal);O.transform(e.normalWorld);e.centroidWorld.copy(r.centroid);Z.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);m.transform(e.centroidScreen);E=r.vertexNormals;j=e.vertexNormalsWorld;p=0;for(x=E.length;p<x;p++){K=j[p].copy(E[p]);O.transform(K)}e.z=e.centroidScreen.z;e.meshMaterial=aa;e.faceMaterial=
-r.material;e.overdraw=ca;if(C.geometry.uvs[A]){e.uvs[0]=C.geometry.uvs[A][0];e.uvs[1]=C.geometry.uvs[A][1];e.uvs[2]=C.geometry.uvs[A][2]}c.push(e);b++}}else if(r instanceof THREE.Face4){p=M[r.a];x=M[r.b];E=M[r.c];K=M[r.d];if(p.__visible&&x.__visible&&E.__visible&&K.__visible)if(C.doubleSided||C.flipSided!=((K.positionScreen.x-p.positionScreen.x)*(x.positionScreen.y-p.positionScreen.y)-(K.positionScreen.y-p.positionScreen.y)*(x.positionScreen.x-p.positionScreen.x)<0||(x.positionScreen.x-E.positionScreen.x)*
-(K.positionScreen.y-E.positionScreen.y)-(x.positionScreen.y-E.positionScreen.y)*(K.positionScreen.x-E.positionScreen.x)<0)){e=d[b]=d[b]||new THREE.RenderableFace3;e.v1.positionWorld.copy(p.positionWorld);e.v2.positionWorld.copy(x.positionWorld);e.v3.positionWorld.copy(K.positionWorld);e.v1.positionScreen.copy(p.positionScreen);e.v2.positionScreen.copy(x.positionScreen);e.v3.positionScreen.copy(K.positionScreen);e.normalWorld.copy(r.normal);O.transform(e.normalWorld);e.centroidWorld.copy(r.centroid);
-Z.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);m.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=aa;e.faceMaterial=r.material;e.overdraw=ca;if(C.geometry.uvs[A]){e.uvs[0]=C.geometry.uvs[A][0];e.uvs[1]=C.geometry.uvs[A][1];e.uvs[2]=C.geometry.uvs[A][3]}c.push(e);b++;g=d[b]=d[b]||new THREE.RenderableFace3;g.v1.positionWorld.copy(x.positionWorld);g.v2.positionWorld.copy(E.positionWorld);g.v3.positionWorld.copy(K.positionWorld);g.v1.positionScreen.copy(x.positionScreen);
-g.v2.positionScreen.copy(E.positionScreen);g.v3.positionScreen.copy(K.positionScreen);g.normalWorld.copy(e.normalWorld);g.centroidWorld.copy(e.centroidWorld);g.centroidScreen.copy(e.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=aa;g.faceMaterial=r.material;g.overdraw=ca;if(C.geometry.uvs[A]){g.uvs[0]=C.geometry.uvs[A][1];g.uvs[1]=C.geometry.uvs[A][2];g.uvs[2]=C.geometry.uvs[A][3]}c.push(g);b++}}}}else if(C instanceof THREE.Line){l.multiply(m,Z);M=C.geometry.vertices;Q=M[0];Q.positionScreen.copy(Q.position);
-l.transform(Q.positionScreen);A=1;for(I=M.length;A<I;A++){p=M[A];p.positionScreen.copy(p.position);l.transform(p.positionScreen);x=M[A-1];s.copy(p.positionScreen);v.copy(x.positionScreen);if(a(s,v)){s.multiplyScalar(1/s.w);v.multiplyScalar(1/v.w);n=o[q]=o[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(s);n.v2.positionScreen.copy(v);n.z=Math.max(s.z,v.z);n.material=C.material;c.push(n);q++}}}else if(C instanceof THREE.Particle){i.set(C.position.x,C.position.y,C.position.z,1);m.transform(i);
-i.z/=i.w;if(i.z>0&&i.z<1){f=k[h]=k[h]||new THREE.RenderableParticle;f.x=i.x/i.w;f.y=i.y/i.w;f.z=i.z;f.rotation=C.rotation.z;f.scale.x=C.scale.x*Math.abs(f.x-(i.x+u.projectionMatrix.n11)/(i.w+u.projectionMatrix.n14));f.scale.y=C.scale.y*Math.abs(f.y-(i.y+u.projectionMatrix.n22)/(i.w+u.projectionMatrix.n24));f.material=C.material;c.push(f);h++}}}c.sort(function(U,z){return z.z-U.z});return c};this.unprojectVector=function(L,u){var w=new THREE.Matrix4;w.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));
-w.transform(L);return L}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,b,d;this.domElement=document.createElement("div");this.setSize=function(n,q){e=n;g=q;b=e/2;d=g/2};this.render=function(n,q){var o,f,h,k,i,m,l,s;a=c.projectScene(n,q);o=0;for(f=a.length;o<f;o++){i=a[o];if(i instanceof THREE.RenderableParticle){l=i.x*b+b;s=i.y*d+d;h=0;for(k=i.material.length;h<k;h++){m=i.material[h];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=l+"px";m.style.top=s+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(D,T,P,B){var t,F,W,N,S=D.lights;D=0;for(t=S.length;D<t;D++){F=S[D];W=F.color;N=F.intensity;if(F instanceof THREE.DirectionalLight){F=P.dot(F.position)*N;if(F>0){B.r+=W.r*F;B.g+=W.g*F;B.b+=W.b*F}}else if(F instanceof THREE.PointLight){ra.sub(F.position,T);ra.normalize();F=P.dot(ra)*N;if(F>0){B.r+=W.r*F;B.g+=W.g*F;B.b+=W.b*F}}}}function c(D,T,P,B,t,F){if(t.opacity!=0){d(t.opacity);n(t.blending);Y=D.positionScreen.x;C=D.positionScreen.y;Z=T.positionScreen.x;
-O=T.positionScreen.y;aa=P.positionScreen.x;ca=P.positionScreen.y;var W=Y,N=C,S=Z,X=O,V=aa,ba=ca;j.beginPath();j.moveTo(W,N);j.lineTo(S,X);j.lineTo(V,ba);j.lineTo(W,N);j.closePath();if(t instanceof THREE.MeshBasicMaterial)if(t.map)b(Y,C,Z,O,aa,ca,t.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else t.wireframe?e(t.color.__styleString,t.wireframe_linewidth):g(t.color.__styleString);else if(t instanceof THREE.MeshLambertMaterial){if(t.map&&!t.wireframe){b(Y,C,Z,O,aa,ca,
-t.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);n(THREE.SubtractiveBlending)}if(ea)if(t.shading==THREE.SmoothShading&&!t.wireframe){Q.r=r.r=E.r=fa.r;Q.g=r.g=E.g=fa.g;Q.b=r.b=E.b=fa.b;a(F,B.v1.positionWorld,B.vertexNormalsWorld[0],Q);a(F,B.v2.positionWorld,B.vertexNormalsWorld[1],r);a(F,B.v3.positionWorld,B.vertexNormalsWorld[2],E);K.r=(r.r+E.r)*0.5;K.g=(r.g+E.g)*0.5;K.b=(r.b+E.b)*0.5;R=q(Q,r,E,K);b(Y,C,Z,O,aa,ca,R,0,0,1,0,0,1)}else{ga.r=fa.r;ga.g=fa.g;ga.b=fa.b;a(F,
-B.centroidWorld,B.normalWorld,ga);M.r=t.color.r*ga.r;M.g=t.color.g*ga.g;M.b=t.color.b*ga.b;M.updateStyleString();t.wireframe?e(M.__styleString,t.wireframe_linewidth):g(M.__styleString)}else t.wireframe?e(t.color.__styleString,t.wireframe_linewidth):g(t.color.__styleString)}else if(t instanceof THREE.MeshDepthMaterial){U=t.__2near;z=t.__farPlusNear;y=t.__farMinusNear;Q.r=Q.g=Q.b=1-U/(z-D.positionScreen.z*y);r.r=r.g=r.b=1-U/(z-T.positionScreen.z*y);E.r=E.g=E.b=1-U/(z-P.positionScreen.z*y);K.r=(r.r+
-E.r)*0.5;K.g=(r.g+E.g)*0.5;K.b=(r.b+E.b)*0.5;R=q(Q,r,E,K);b(Y,C,Z,O,aa,ca,R,0,0,1,0,0,1)}else if(t instanceof THREE.MeshNormalMaterial){M.r=o(B.normalWorld.x);M.g=o(B.normalWorld.y);M.b=o(B.normalWorld.z);M.updateStyleString();t.wireframe?e(M.__styleString,t.wireframe_linewidth):g(M.__styleString)}}}function e(D,T){if(w!=D)j.strokeStyle=w=D;if(A!=T)j.lineWidth=A=T;j.stroke()}function g(D){if(H!=D)j.fillStyle=H=D;j.fill()}function b(D,T,P,B,t,F,W,N,S,X,V,ba,ja){var ia,da;ia=W.width-1;da=W.height-1;
-N*=ia;S*=da;X*=ia;V*=da;ba*=ia;ja*=da;P-=D;B-=T;t-=D;F-=T;X-=N;V-=S;ba-=N;ja-=S;da=1/(X*ja-ba*V);ia=(ja*P-V*t)*da;V=(ja*B-V*F)*da;P=(X*t-ba*P)*da;B=(X*F-ba*B)*da;D=D-ia*N-P*S;T=T-V*N-B*S;j.save();j.transform(ia,V,P,B,D,T);j.clip();j.drawImage(W,0,0);j.restore()}function d(D){if(L!=D)j.globalAlpha=L=D}function n(D){if(u!=D){switch(D){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation=
-"darker"}u=D}}function q(D,T,P,B){ha[0]=~~(D.r*255);ha[1]=~~(D.g*255);ha[2]=~~(D.b*255);ha[4]=~~(T.r*255);ha[5]=~~(T.g*255);ha[6]=~~(T.b*255);ha[8]=~~(P.r*255);ha[9]=~~(P.g*255);ha[10]=~~(P.b*255);ha[12]=~~(B.r*255);ha[13]=~~(B.g*255);ha[14]=~~(B.b*255);na.putImageData(sa,0,0);qa.drawImage(oa,0,0);return pa}function o(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}function f(D,T){var P=T.x-D.x,B=T.y-D.y,t=1/Math.sqrt(P*P+B*B);P*=t;B*=t;T.x+=P;T.y+=B;D.x-=P;D.y-=B}var h=null,k=new THREE.Projector,
-i=document.createElement("canvas"),m,l,s,v,j=i.getContext("2d"),L=1,u=0,w=null,H=null,A=1,I,p,x,Y,C,Z,O,aa,ca,M=new THREE.Color,Q=new THREE.Color,r=new THREE.Color,E=new THREE.Color,K=new THREE.Color,U,z,y,R,$=new THREE.Rectangle,G=new THREE.Rectangle,J=new THREE.Rectangle,ea=false,ga=new THREE.Color,fa=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,va=Math.PI*2,ra=new THREE.Vector3,oa,na,sa,ha,pa,qa,ma=16;oa=document.createElement("canvas");oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle=
-"rgba(0,0,0,1)";na.fillRect(0,0,2,2);sa=na.getImageData(0,0,2,2);ha=sa.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=i;this.autoClear=true;this.setSize=function(D,T){m=D;l=T;s=m/2;v=l/2;i.width=m;i.height=l;$.set(-s,-v,s,v)};this.clear=function(){if(!G.isEmpty()){G.inflate(1);G.minSelf($);j.clearRect(G.getX(),G.getY(),G.getWidth(),G.getHeight());G.empty()}};this.render=function(D,T){var P,B,t,F,
-W,N,S,X;j.setTransform(1,0,0,-1,s,v);this.autoClear&&this.clear();h=k.projectScene(D,T);if(ea=D.lights.length>0){W=D.lights;fa.setRGB(0,0,0);ka.setRGB(0,0,0);la.setRGB(0,0,0);P=0;for(B=W.length;P<B;P++){t=W[P];F=t.color;if(t instanceof THREE.AmbientLight){fa.r+=F.r;fa.g+=F.g;fa.b+=F.b}else if(t instanceof THREE.DirectionalLight){ka.r+=F.r;ka.g+=F.g;ka.b+=F.b}else if(t instanceof THREE.PointLight){la.r+=F.r;la.g+=F.g;la.b+=F.b}}}P=0;for(B=h.length;P<B;P++){t=h[P];J.empty();if(t instanceof THREE.RenderableParticle){I=
-t;I.x*=s;I.y*=v;F=0;for(W=t.material.length;F<W;F++){N=I;S=t;var V=t.material[F];if(V.opacity!=0){d(V.opacity);n(V.blending);X=void 0;var ba=void 0,ja=void 0,ia=void 0,da=void 0,ta=void 0,ua=void 0;if(V instanceof THREE.ParticleBasicMaterial){if(V.map){da=V.map;ta=da.width>>1;ua=da.height>>1;ja=S.scale.x*s;ia=S.scale.y*v;X=ja*ta;ba=ia*ua;J.set(N.x-X,N.y-ba,N.x+X,N.y+ba);if($.instersects(J)){j.save();j.translate(N.x,N.y);j.rotate(-S.rotation);j.scale(ja,-ia);j.translate(-ta,-ua);j.drawImage(da,0,0);
-j.restore()}}}else if(V instanceof THREE.ParticleCircleMaterial){if(ea){ga.r=fa.r+ka.r+la.r;ga.g=fa.g+ka.g+la.g;ga.b=fa.b+ka.b+la.b;M.r=V.color.r*ga.r;M.g=V.color.g*ga.g;M.b=V.color.b*ga.b;M.updateStyleString()}else M.__styleString=V.color.__styleString;X=S.scale.x*s;ba=S.scale.y*v;J.set(N.x-X,N.y-ba,N.x+X,N.y+ba);if($.instersects(J)){V=M.__styleString;if(H!=V)j.fillStyle=H=V;j.save();j.translate(N.x,N.y);j.rotate(-S.rotation);j.scale(X,ba);j.beginPath();j.arc(0,0,1,0,va,true);j.closePath();j.fill();
-j.restore()}}}}}else if(t instanceof THREE.RenderableLine){I=t.v1;p=t.v2;I.positionScreen.x*=s;I.positionScreen.y*=v;p.positionScreen.x*=s;p.positionScreen.y*=v;J.addPoint(I.positionScreen.x,I.positionScreen.y);J.addPoint(p.positionScreen.x,p.positionScreen.y);if($.instersects(J)){F=0;for(W=t.material.length;F<W;){S=I;X=p;N=t.material[F++];if(N.opacity!=0){d(N.opacity);n(N.blending);j.beginPath();j.moveTo(S.positionScreen.x,S.positionScreen.y);j.lineTo(X.positionScreen.x,X.positionScreen.y);j.closePath();
-if(N instanceof THREE.LineBasicMaterial){M.__styleString=N.color.__styleString;S=N.linewidth;if(A!=S)j.lineWidth=A=S;S=M.__styleString;if(w!=S)j.strokeStyle=w=S;j.stroke();J.inflate(N.linewidth*2)}}}}}else if(t instanceof THREE.RenderableFace3){I=t.v1;p=t.v2;x=t.v3;I.positionScreen.x*=s;I.positionScreen.y*=v;p.positionScreen.x*=s;p.positionScreen.y*=v;x.positionScreen.x*=s;x.positionScreen.y*=v;if(t.overdraw){f(I.positionScreen,p.positionScreen);f(p.positionScreen,x.positionScreen);f(x.positionScreen,
-I.positionScreen)}J.addPoint(I.positionScreen.x,I.positionScreen.y);J.addPoint(p.positionScreen.x,p.positionScreen.y);J.addPoint(x.positionScreen.x,x.positionScreen.y);if($.instersects(J)){F=0;for(W=t.meshMaterial.length;F<W;){X=t.meshMaterial[F++];if(X instanceof THREE.MeshFaceMaterial){N=0;for(S=t.faceMaterial.length;N<S;)(X=t.faceMaterial[N++])&&c(I,p,x,t,X,D)}else c(I,p,x,t,X,D)}}}G.addRectangle(J)}j.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(r,E,K){var U,z,y,R;U=0;for(z=r.lights.length;U<z;U++){y=r.lights[U];if(y instanceof THREE.DirectionalLight){R=E.normalWorld.dot(y.position)*y.intensity;if(R>0){K.r+=y.color.r*R;K.g+=y.color.g*R;K.b+=y.color.b*R}}else if(y instanceof THREE.PointLight){x.sub(y.position,E.centroidWorld);x.normalize();R=E.normalWorld.dot(x)*y.intensity;if(R>0){K.r+=y.color.r*R;K.g+=y.color.g*R;K.b+=y.color.b*R}}}}function c(r,E,K,U,z,y){O=g(aa++);O.setAttribute("d","M "+r.positionScreen.x+
-" "+r.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(L){w.r=H.r;w.g=H.g;w.b=H.b;a(y,U,w);u.r=z.color.r*w.r;u.g=z.color.g*w.g;u.b=z.color.b*w.b;u.updateStyleString()}else u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){p=1-z.__2near/(z.__farPlusNear-U.z*z.__farMinusNear);
-u.setRGB(p,p,p)}else z instanceof THREE.MeshNormalMaterial&&u.setRGB(b(U.normalWorld.x),b(U.normalWorld.y),b(U.normalWorld.z));z.wireframe?O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):O.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+z.opacity);q.appendChild(O)}function e(r,E,K,U,z,y,R){O=g(aa++);O.setAttribute("d",
-"M "+r.positionScreen.x+" "+r.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){w.r=H.r;w.g=H.g;w.b=H.b;a(R,z,w);u.r=y.color.r*w.r;u.g=y.color.g*w.g;u.b=y.color.b*w.b;u.updateStyleString()}else u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){p=
-1-y.__2near/(y.__farPlusNear-z.z*y.__farMinusNear);u.setRGB(p,p,p)}else y instanceof THREE.MeshNormalMaterial&&u.setRGB(b(z.normalWorld.x),b(z.normalWorld.y),b(z.normalWorld.z));y.wireframe?O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):O.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+y.opacity);q.appendChild(O)}
-function g(r){if(Y[r]==null){Y[r]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&Y[r].setAttribute("shape-rendering","crispEdges");return Y[r]}return Y[r]}function b(r){return r<0?Math.min((1+r)*0.5,0.5):0.5+Math.min(r*0.5,0.5)}var d=null,n=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,f,h,k,i,m,l,s,v=new THREE.Rectangle,j=new THREE.Rectangle,L=false,u=new THREE.Color(16777215),w=new THREE.Color(16777215),H=new THREE.Color(0),A=new THREE.Color(0),
-I=new THREE.Color(0),p,x=new THREE.Vector3,Y=[],C=[],Z=[],O,aa,ca,M,Q=1;this.domElement=q;this.autoClear=true;this.setQuality=function(r){switch(r){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(r,E){o=r;f=E;h=o/2;k=f/2;q.setAttribute("viewBox",-h+" "+-k+" "+o+" "+f);q.setAttribute("width",o);q.setAttribute("height",f);v.set(-h,-k,h,k)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(r,E){var K,U,z,y,R,$,G,J;this.autoClear&&this.clear();
-d=n.projectScene(r,E);M=ca=aa=0;if(L=r.lights.length>0){G=r.lights;H.setRGB(0,0,0);A.setRGB(0,0,0);I.setRGB(0,0,0);K=0;for(U=G.length;K<U;K++){z=G[K];y=z.color;if(z instanceof THREE.AmbientLight){H.r+=y.r;H.g+=y.g;H.b+=y.b}else if(z instanceof THREE.DirectionalLight){A.r+=y.r;A.g+=y.g;A.b+=y.b}else if(z instanceof THREE.PointLight){I.r+=y.r;I.g+=y.g;I.b+=y.b}}}K=0;for(U=d.length;K<U;K++){G=d[K];j.empty();if(G instanceof THREE.RenderableParticle){i=G;i.x*=h;i.y*=-k;z=0;for(y=G.material.length;z<y;z++)if(J=
-G.material[z]){R=i;$=G;J=J;var ea=ca++;if(C[ea]==null){C[ea]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&C[ea].setAttribute("shape-rendering","crispEdges")}O=C[ea];O.setAttribute("cx",R.x);O.setAttribute("cy",R.y);O.setAttribute("r",$.scale.x*h);if(J instanceof THREE.ParticleCircleMaterial){if(L){w.r=H.r+A.r+I.r;w.g=H.g+A.g+I.g;w.b=H.b+A.b+I.b;u.r=J.color.r*w.r;u.g=J.color.g*w.g;u.b=J.color.b*w.b;u.updateStyleString()}else u=J.color;O.setAttribute("style","fill: "+u.__styleString)}q.appendChild(O)}}else if(G instanceof
-THREE.RenderableLine){i=G.v1;m=G.v2;i.positionScreen.x*=h;i.positionScreen.y*=-k;m.positionScreen.x*=h;m.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);if(v.instersects(j)){z=0;for(y=G.material.length;z<y;)if(J=G.material[z++]){R=i;$=m;J=J;ea=M++;if(Z[ea]==null){Z[ea]=document.createElementNS("http://www.w3.org/2000/svg","line");Q==0&&Z[ea].setAttribute("shape-rendering","crispEdges")}O=Z[ea];O.setAttribute("x1",R.positionScreen.x);
-O.setAttribute("y1",R.positionScreen.y);O.setAttribute("x2",$.positionScreen.x);O.setAttribute("y2",$.positionScreen.y);if(J instanceof THREE.LineBasicMaterial){u.__styleString=J.color.__styleString;O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+J.linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.linecap+"; stroke-linejoin: "+J.linejoin);q.appendChild(O)}}}}else if(G instanceof THREE.RenderableFace3){i=G.v1;m=G.v2;l=G.v3;i.positionScreen.x*=h;i.positionScreen.y*=
--k;m.positionScreen.x*=h;m.positionScreen.y*=-k;l.positionScreen.x*=h;l.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);j.addPoint(l.positionScreen.x,l.positionScreen.y);if(v.instersects(j)){z=0;for(y=G.meshMaterial.length;z<y;){J=G.meshMaterial[z++];if(J instanceof THREE.MeshFaceMaterial){R=0;for($=G.faceMaterial.length;R<$;)(J=G.faceMaterial[R++])&&c(i,m,l,G,J,r)}else J&&c(i,m,l,G,J,r)}}}else if(G instanceof THREE.RenderableFace4){i=
-G.v1;m=G.v2;l=G.v3;s=G.v4;i.positionScreen.x*=h;i.positionScreen.y*=-k;m.positionScreen.x*=h;m.positionScreen.y*=-k;l.positionScreen.x*=h;l.positionScreen.y*=-k;s.positionScreen.x*=h;s.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);j.addPoint(l.positionScreen.x,l.positionScreen.y);j.addPoint(s.positionScreen.x,s.positionScreen.y);if(v.instersects(j)){z=0;for(y=G.meshMaterial.length;z<y;){J=G.meshMaterial[z++];if(J instanceof
-THREE.MeshFaceMaterial){R=0;for($=G.faceMaterial.length;R<$;)(J=G.faceMaterial[R++])&&e(i,m,l,s,G,J,r)}else J&&e(i,m,l,s,G,J,r)}}}}}};
-THREE.WebGLRenderer=function(a){function c(f,h){var k;if(f=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")k=b.createShader(b.VERTEX_SHADER);b.shaderSource(k,h);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function e(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var g=document.createElement("canvas"),b,
-d,n=new THREE.Matrix4,q;a=function(f,h){if(f){var k,i,m,l=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=f.lights.length;k<i;k++){m=f.lights[k];m instanceof THREE.DirectionalLight&&l++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+l<=h){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(h*l/(pointLights+l));maxPointLights=h-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:h-1}}(a,4);this.domElement=g;this.autoClear=
-true;try{b=g.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,h){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",f?"#define MAX_DIR_LIGHTS "+
-f:"",h?"#define MAX_POINT_LIGHTS "+h:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",f?
-"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",h?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-h?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",h?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",h?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",h?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",h?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",h?"float pointSpecularWeight = 0.0;":"",h?"if ( pointDotNormalHalf >= 0.0 )":
-"",h?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",h?"pointDiffuse  += mColor * pointDiffuseWeight;":"",h?"pointSpecular += mSpecular * pointSpecularWeight;":"",h?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",h?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
-b.attachShader(d,c("vertex",[f?"#define MAX_DIR_LIGHTS "+f:"",h?"#define MAX_POINT_LIGHTS "+h:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
-"",h?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",h?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",h?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",h?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",h?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",h?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",h?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",h?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
-b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
-"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(f){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(h){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
-b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
-0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
-"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(f,h){g.width=f;g.height=h;b.viewport(0,0,g.width,g.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(f){var h,k,i,m,l=[],s=[],v=[];m=[];var j=[];b.uniform1i(d.enableLighting,f.lights.length);h=0;for(k=f.lights.length;h<k;h++){i=f.lights[h];if(i instanceof THREE.AmbientLight)l.push(i);else if(i instanceof THREE.DirectionalLight)v.push(i);else i instanceof THREE.PointLight&&s.push(i)}h=f=i=m=0;for(k=l.length;h<k;h++){f+=l[h].color.r;i+=l[h].color.g;m+=l[h].color.b}b.uniform3f(d.ambientLightColor,f,i,m);m=[];j=[];h=0;for(k=v.length;h<k;h++){i=v[h];m.push(i.color.r*
-i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);j.push(i.position.x);j.push(i.position.y);j.push(i.position.z)}if(v.length){b.uniform1i(d.directionalLightNumber,v.length);b.uniform3fv(d.directionalLightDirection,j);b.uniform3fv(d.directionalLightColor,m)}m=[];j=[];h=0;for(k=s.length;h<k;h++){i=s[h];m.push(i.color.r*i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);j.push(i.position.x);j.push(i.position.y);j.push(i.position.z)}if(s.length){b.uniform1i(d.pointLightNumber,
-s.length);b.uniform3fv(d.pointLightPosition,j);b.uniform3fv(d.pointLightColor,m)}};this.createBuffers=function(f,h){var k,i,m,l,s,v,j,L,u=[],w=[],H=[],A=[],I=[],p=0,x=f.materialFaceGroup[h],Y;m=false;k=0;for(i=f.material.length;k<i;k++){meshMaterial=f.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(Y=x.material.length;s<Y;s++)if(x.material[s]&&x.material[s].shading!=undefined&&x.material[s].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=
-undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}Y=m;k=0;for(i=x.faces.length;k<i;k++){m=x.faces[k];l=f.geometry.faces[m];s=l.vertexNormals;faceNormal=l.normal;m=f.geometry.uvs[m];if(l instanceof THREE.Face3){v=f.geometry.vertices[l.a].position;j=f.geometry.vertices[l.b].position;L=f.geometry.vertices[l.c].position;H.push(v.x,v.y,v.z);H.push(j.x,j.y,j.z);H.push(L.x,L.y,L.z);if(s.length==3&&Y)for(l=0;l<3;l++)A.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<3;l++)A.push(faceNormal.x,
-faceNormal.y,faceNormal.z);if(m)for(l=0;l<3;l++)I.push(m[l].u,m[l].v);u.push(p,p+1,p+2);w.push(p,p+1);w.push(p,p+2);w.push(p+1,p+2);p+=3}else if(l instanceof THREE.Face4){v=f.geometry.vertices[l.a].position;j=f.geometry.vertices[l.b].position;L=f.geometry.vertices[l.c].position;l=f.geometry.vertices[l.d].position;H.push(v.x,v.y,v.z);H.push(j.x,j.y,j.z);H.push(L.x,L.y,L.z);H.push(l.x,l.y,l.z);if(s.length==4&&Y)for(l=0;l<4;l++)A.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<4;l++)A.push(faceNormal.x,faceNormal.y,
-faceNormal.z);if(m)for(l=0;l<4;l++)I.push(m[l].u,m[l].v);u.push(p,p+1,p+2);u.push(p,p+2,p+3);w.push(p,p+1);w.push(p,p+2);w.push(p,p+3);w.push(p+1,p+2);w.push(p+2,p+3);p+=4}}if(H.length){x.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(H),b.STATIC_DRAW);x.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(A),b.STATIC_DRAW);x.__webGLUVBuffer=
-b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(I),b.STATIC_DRAW);x.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);x.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),b.STATIC_DRAW);x.__webGLFaceCount=u.length;x.__webGLLineCount=
-w.length}};this.renderBuffer=function(f,h){var k,i,m,l,s,v,j,L,u,w;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){k=f.color;i=f.opacity;l=f.wireframe;s=f.wireframe_linewidth;j=f.map;L=f.env_map;v=f.combine==THREE.Mix;m=f.reflectivity;w=f.env_map&&f.env_map.mapping==THREE.RefractionMap;u=f.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,v);b.uniform1f(d.mReflectivity,m);b.uniform1i(d.useRefract,
-w);b.uniform1f(d.mRefractionRatio,u)}if(f instanceof THREE.MeshNormalMaterial){i=f.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(f instanceof THREE.MeshDepthMaterial){i=f.opacity;l=f.wireframe;s=f.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,f.__2near);b.uniform1f(d.mFarPlusNear,f.__farPlusNear);b.uniform1f(d.mFarMinusNear,f.__farMinusNear);b.uniform1i(d.material,3)}else if(f instanceof THREE.MeshPhongMaterial){k=f.ambient;m=f.specular;v=f.shininess;b.uniform4f(d.mAmbient,
-k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,m.r,m.g,m.b,i);b.uniform1f(d.mShininess,v);b.uniform1i(d.material,2)}else if(f instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(f instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(f instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=f.env_map}if(j){if(!f.map.__webGLTexture&&f.map.image.loaded){f.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(f.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(f.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,f.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,
-0);if(L){if(f.env_map&&f.env_map instanceof THREE.TextureCube&&f.env_map.image.length==6){if(!f.env_map.image.__webGLTextureCube&&!f.env_map.image.__cubeMapInitialized&&f.env_map.image.loadCount==6){f.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
-b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,f.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,
-0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(j){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(l){b.lineWidth(s);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);b.drawElements(b.LINES,h.__webGLLineCount,
-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,h.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,h,k,i){var m,l,s,v,j;s=0;for(v=f.material.length;s<v;s++){m=f.material[s];if(m instanceof THREE.MeshFaceMaterial){m=0;for(l=h.material.length;m<l;m++)if((j=h.material[m])&&j.blending==k&&j.opacity<1==i){this.setBlending(j.blending);this.renderBuffer(j,h)}}else if((j=m)&&j.blending==k&&j.opacity<1==i){this.setBlending(j.blending);
-this.renderBuffer(j,h)}}};this.render=function(f,h){var k,i;this.initWebGLObjects(f);this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();b.uniform3f(d.cameraPosition,h.position.x,h.position.y,h.position.z);this.setupLights(f);k=0;for(i=f.__webGLObjects.length;k<i;k++){webGLObject=f.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,h);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}k=0;for(i=f.__webGLObjects.length;k<
-i;k++){webGLObject=f.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,h);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,
-true)}}};this.initWebGLObjects=function(f){var h,k,i,m,l;if(!f.__webGLObjects)f.__webGLObjects=[];h=0;for(k=f.objects.length;h<k;h++){i=f.objects[h];if(i instanceof THREE.Mesh)for(m in i.materialFaceGroup){l=i.materialFaceGroup[m];if(!l.__webGLVertexBuffer){this.createBuffers(i,m);l.__object=i;f.__webGLObjects.push(l)}}}};this.removeObject=function(f,h){var k,i;for(k=f.__webGLObjects.length-1;k>=0;k--){i=f.__webGLObjects[k].__object;h==i&&f.__webGLObjects.splice(k,1)}};this.setupMatrices=function(f,
-h){f.autoUpdateMatrix&&f.updateMatrix();n.multiply(h.matrix,f.matrix);d.viewMatrixArray=new Float32Array(h.matrix.flatten());d.modelViewMatrixArray=new Float32Array(n.flatten());d.projectionMatrixArray=new Float32Array(h.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(n).transpose();d.normalMatrixArray=new Float32Array(q.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,
-d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(f.matrix.flatten()))};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,h){if(f){!h||h=="ccw"?b.frontFace(b.CCW):
-b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+// Three.js r29 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
+THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
+THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
+THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
+this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
+0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1};
+THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,h=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)h=h.concat(this.intersectObject(e))}h.sort(function(q,m){return q.distance-m.distance});return h},intersectObject:function(a){function c(O,s,f,d){d=d.clone().subSelf(s);f=f.clone().subSelf(s);var i=O.clone().subSelf(s);O=d.dot(d);s=d.dot(f);d=d.dot(i);var o=f.dot(f);f=f.dot(i);i=1/(O*o-s*s);o=(o*d-s*f)*i;O=(O*f-s*d)*i;return o>0&&O>0&&o+O<1}var e,g,h,q,m,b,l,y,E,H,
+w,F=a.geometry,P=F.vertices,N=[];e=0;for(g=F.faces.length;e<g;e++){h=F.faces[e];H=this.origin.clone();w=this.direction.clone();q=a.matrix.transform(P[h.a].position.clone());m=a.matrix.transform(P[h.b].position.clone());b=a.matrix.transform(P[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transform(P[h.d].position.clone()):null;y=a.rotationMatrix.transform(h.normal.clone());E=w.dot(y);if(E<0){y=y.dot((new THREE.Vector3).sub(q,H))/E;H=H.addSelf(w.multiplyScalar(y));if(h instanceof THREE.Face3){if(c(H,
+q,m,b)){h={distance:this.origin.distanceTo(H),point:H,face:h,object:a};N.push(h)}}else if(h instanceof THREE.Face4)if(c(H,q,m,l)||c(H,m,b,l)){h={distance:this.origin.distanceTo(H),point:H,face:h,object:a};N.push(h)}}}return N}};
+THREE.Rectangle=function(){function a(){q=g-c;m=h-e}var c,e,g,h,q,m,b=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return q};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,y,E,H){b=false;c=l;e=y;g=E;h=H;a()};this.addPoint=function(l,y){if(b){b=false;c=l;e=y;g=l;h=y}else{c=Math.min(c,l);e=Math.min(e,y);g=Math.max(g,
+l);h=Math.max(h,y)}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();e=l.getTop();g=l.getRight();h=l.getBottom()}else{c=Math.min(c,l.getLeft());e=Math.min(e,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){c-=l;e-=l;g+=l;h+=l;a()};this.minSelf=function(l){c=Math.max(c,l.getLeft());e=Math.max(e,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(c,l.getLeft())>=
+0&&Math.min(h,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){b=true;h=g=e=c=0;a()};this.isEmpty=function(){return b};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+h+", width: "+q+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(){};
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var g=new THREE.Vector3,h=new THREE.Vector3,q=new THREE.Vector3;q.sub(a,c).normalize();g.cross(e,q).normalize();h.cross(q,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=q.x;this.n32=q.y;this.n33=q.z;this.n34=-q.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,g=a.z,h=a.w||1;a.x=this.n11*c+this.n12*
+e+this.n13*g+this.n14*h;a.y=this.n21*c+this.n22*e+this.n23*g+this.n24*h;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*h;h=this.n41*c+this.n42*e+this.n43*g+this.n44*h;if(a.w)a.w=h;else{c=1/h;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
+multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
+c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,h=this.n14,
+q=this.n21,m=this.n22,b=this.n23,l=this.n24,y=this.n31,E=this.n32,H=this.n33,w=this.n34,F=this.n41,P=this.n42,N=this.n43,O=this.n44;this.n11=c*a.n11+e*a.n21+g*a.n31+h*a.n41;this.n12=c*a.n12+e*a.n22+g*a.n32+h*a.n42;this.n13=c*a.n13+e*a.n23+g*a.n33+h*a.n43;this.n14=c*a.n14+e*a.n24+g*a.n34+h*a.n44;this.n21=q*a.n11+m*a.n21+b*a.n31+l*a.n41;this.n22=q*a.n12+m*a.n22+b*a.n32+l*a.n42;this.n23=q*a.n13+m*a.n23+b*a.n33+l*a.n43;this.n24=q*a.n14+m*a.n24+b*a.n34+l*a.n44;this.n31=y*a.n11+E*a.n21+H*a.n31+w*a.n41;
+this.n32=y*a.n12+E*a.n22+H*a.n32+w*a.n42;this.n33=y*a.n13+E*a.n23+H*a.n33+w*a.n43;this.n34=y*a.n14+E*a.n24+H*a.n34+w*a.n44;this.n41=F*a.n11+P*a.n21+N*a.n31+O*a.n41;this.n42=F*a.n12+P*a.n22+N*a.n32+O*a.n42;this.n43=F*a.n13+P*a.n23+N*a.n33+O*a.n43;this.n44=F*a.n14+P*a.n24+N*a.n34+O*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
+this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,g){var h=c[e];c[e]=c[g];c[g]=h}a(this,"n21","n12");a(this,"n31","n13");
+a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
+this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n14=a;g.n24=c;g.n34=e;return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n11=a;g.n22=c;g.n33=e;return g};
+THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,g=Math.cos(c),h=Math.sin(c),q=1-g,m=a.x,b=a.y,l=a.z;e.n11=q*m*m+g;e.n12=q*m*b-h*l;e.n13=q*m*l+h*b;e.n21=q*m*b+h*l;e.n22=q*b*b+g;e.n23=q*b*l-h*m;e.n31=q*m*l-h*b;e.n32=q*b*l+h*m;e.n33=q*l*l+g;return e};
+THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
+a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
+a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],m=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],E=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*q+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*g;a.m[2]=c*h;a.m[3]=c*q;a.m[4]=c*m;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*y;a.m[8]=c*E;return a};
+THREE.Matrix4.makeFrustum=function(a,c,e,g,h,q){var m,b,l;m=new THREE.Matrix4;b=2*h/(c-a);l=2*h/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(q+h)/(q-h);h=-2*q*h/(q-h);m.n11=b;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=e;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,e,g){var h;a=e*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,e,g)};
+THREE.Matrix4.makeOrtho=function(a,c,e,g,h,q){var m,b,l,y;m=new THREE.Matrix4;b=c-a;l=e-g;y=q-h;a=(c+a)/b;e=(e+g)/l;h=(q+h)/y;m.n11=2/b;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-e;m.n31=0;m.n32=0;m.n33=-2/y;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
+THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,c,e,g,h){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,e,g,h,q){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=q instanceof Array?q:[q]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
+THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);if(e instanceof THREE.Face3)e.centroid.divideScalar(3);else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,g,h,q,m,b=new THREE.Vector3,
+l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){q=this.vertices[g];q.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){q=this.faces[g];if(a&&q.vertexNormals.length){b.set(0,0,0);c=0;for(e=q.normal.length;c<e;c++)b.addSelf(q.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[q.a];e=this.vertices[q.b];m=this.vertices[q.c];b.sub(m.position,e.position);l.sub(c.position,e.position);b.crossSelf(l)}b.isZero()||b.normalize();q.normal.copy(b)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,c,e,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
+this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
+THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(E){var H=[];c=0;for(e=E.length;c<e;c++)E[c]==undefined?H.push("undefined"):H.push(E[c].toString());return H.join("_")}var c,e,g,h,q,m,b,l,y={};g=0;for(h=this.geometry.faces.length;g<h;g++){q=this.geometry.faces[g];m=q.material;b=a(m);if(y[b]==undefined)y[b]={hash:b,counter:0};l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};q=q instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
+q>65535){y[b].counter+=1;l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=q}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,g,h;a=0;for(c=this.geometry.uvs.length;a<c;a++){h=this.geometry.uvs[a];e=0;for(g=h.length;e<g;e++){if(h[e].u!=1)h[e].u-=Math.floor(h[e].u);if(h[e].v!=1)h[e].v-=Math.floor(h[e].v)}}};THREE.FlatShading=0;
+THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
+undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
+if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
+"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
+a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
+a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g){this.image=a;this.loaded=false;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Projector=function(){function a(f,d){var i=0,o=1,k=f.z+f.w,j=d.z+d.w,n=-f.z+f.w,t=-d.z+d.w;if(k>=0&&j>=0&&n>=0&&t>=0)return true;else if(k<0&&j<0||n<0&&t<0)return false;else{if(k<0)i=Math.max(i,k/(k-j));else if(j<0)o=Math.min(o,k/(k-j));if(n<0)i=Math.max(i,n/(n-t));else if(t<0)o=Math.min(o,n/(n-t));if(o<i)return false;else{f.lerpSelf(d,i);d.lerpSelf(f,1-o);return true}}}var c=null,e,g,h,q=[],m,b,l=[],y,E,H=[],w=new THREE.Vector4,F=new THREE.Matrix4,P=new THREE.Matrix4,N=new THREE.Vector4,O=
+new THREE.Vector4,s;this.projectScene=function(f,d){var i,o,k,j,n,t,Q,r,T,x,v,U,I,z,p,B,M;c=[];h=_face4Count=b=E=0;d.autoUpdateMatrix&&d.updateMatrix();F.multiply(d.projectionMatrix,d.matrix);Q=f.objects;i=0;for(o=Q.length;i<o;i++){r=Q[i];r.autoUpdateMatrix&&r.updateMatrix();T=r.matrix;x=r.rotationMatrix;v=r.material;U=r.overdraw;if(r instanceof THREE.Mesh){I=r.geometry.vertices;k=0;for(j=I.length;k<j;k++){z=I[k];z.positionWorld.copy(z.position);T.transform(z.positionWorld);p=z.positionScreen;p.copy(z.positionWorld);
+F.transform(p);p.multiplyScalar(1/p.w);z.__visible=p.z>0&&p.z<1}z=r.geometry.faces;k=0;for(j=z.length;k<j;k++){p=z[k];if(p instanceof THREE.Face3){n=I[p.a];t=I[p.b];B=I[p.c];if(n.__visible&&t.__visible&&B.__visible)if(r.doubleSided||r.flipSided!=(B.positionScreen.x-n.positionScreen.x)*(t.positionScreen.y-n.positionScreen.y)-(B.positionScreen.y-n.positionScreen.y)*(t.positionScreen.x-n.positionScreen.x)<0){e=q[h]=q[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(t.positionWorld);
+e.v3.positionWorld.copy(B.positionWorld);e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(B.positionScreen);e.normalWorld.copy(p.normal);x.transform(e.normalWorld);e.centroidWorld.copy(p.centroid);T.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);F.transform(e.centroidScreen);B=p.vertexNormals;s=e.vertexNormalsWorld;n=0;for(t=B.length;n<t;n++){M=s[n].copy(B[n]);x.transform(M)}e.z=e.centroidScreen.z;e.meshMaterial=v;e.faceMaterial=
+p.material;e.overdraw=U;if(r.geometry.uvs[k]){e.uvs[0]=r.geometry.uvs[k][0];e.uvs[1]=r.geometry.uvs[k][1];e.uvs[2]=r.geometry.uvs[k][2]}c.push(e);h++}}else if(p instanceof THREE.Face4){n=I[p.a];t=I[p.b];B=I[p.c];M=I[p.d];if(n.__visible&&t.__visible&&B.__visible&&M.__visible)if(r.doubleSided||r.flipSided!=((M.positionScreen.x-n.positionScreen.x)*(t.positionScreen.y-n.positionScreen.y)-(M.positionScreen.y-n.positionScreen.y)*(t.positionScreen.x-n.positionScreen.x)<0||(t.positionScreen.x-B.positionScreen.x)*
+(M.positionScreen.y-B.positionScreen.y)-(t.positionScreen.y-B.positionScreen.y)*(M.positionScreen.x-B.positionScreen.x)<0)){e=q[h]=q[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(t.positionWorld);e.v3.positionWorld.copy(M.positionWorld);e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(M.positionScreen);e.normalWorld.copy(p.normal);x.transform(e.normalWorld);e.centroidWorld.copy(p.centroid);
+T.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);F.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=v;e.faceMaterial=p.material;e.overdraw=U;if(r.geometry.uvs[k]){e.uvs[0]=r.geometry.uvs[k][0];e.uvs[1]=r.geometry.uvs[k][1];e.uvs[2]=r.geometry.uvs[k][3]}c.push(e);h++;g=q[h]=q[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(t.positionWorld);g.v2.positionWorld.copy(B.positionWorld);g.v3.positionWorld.copy(M.positionWorld);g.v1.positionScreen.copy(t.positionScreen);
+g.v2.positionScreen.copy(B.positionScreen);g.v3.positionScreen.copy(M.positionScreen);g.normalWorld.copy(e.normalWorld);g.centroidWorld.copy(e.centroidWorld);g.centroidScreen.copy(e.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=v;g.faceMaterial=p.material;g.overdraw=U;if(r.geometry.uvs[k]){g.uvs[0]=r.geometry.uvs[k][1];g.uvs[1]=r.geometry.uvs[k][2];g.uvs[2]=r.geometry.uvs[k][3]}c.push(g);h++}}}}else if(r instanceof THREE.Line){P.multiply(F,T);I=r.geometry.vertices;z=I[0];z.positionScreen.copy(z.position);
+P.transform(z.positionScreen);k=1;for(j=I.length;k<j;k++){n=I[k];n.positionScreen.copy(n.position);P.transform(n.positionScreen);t=I[k-1];N.copy(n.positionScreen);O.copy(t.positionScreen);if(a(N,O)){N.multiplyScalar(1/N.w);O.multiplyScalar(1/O.w);m=l[b]=l[b]||new THREE.RenderableLine;m.v1.positionScreen.copy(N);m.v2.positionScreen.copy(O);m.z=Math.max(N.z,O.z);m.material=r.material;c.push(m);b++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,r.position.y,r.position.z,1);F.transform(w);
+w.z/=w.w;if(w.z>0&&w.z<1){y=H[E]=H[E]||new THREE.RenderableParticle;y.x=w.x/w.w;y.y=w.y/w.w;y.z=w.z;y.rotation=r.rotation.z;y.scale.x=r.scale.x*Math.abs(y.x-(w.x+d.projectionMatrix.n11)/(w.w+d.projectionMatrix.n14));y.scale.y=r.scale.y*Math.abs(y.y-(w.y+d.projectionMatrix.n22)/(w.w+d.projectionMatrix.n24));y.material=r.material;c.push(y);E++}}}c.sort(function(Y,C){return C.z-Y.z});return c};this.unprojectVector=function(f,d){var i=new THREE.Matrix4;i.multiply(THREE.Matrix4.makeInvert(d.matrix),THREE.Matrix4.makeInvert(d.projectionMatrix));
+i.transform(f);return f}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,h,q;this.domElement=document.createElement("div");this.setSize=function(m,b){e=m;g=b;h=e/2;q=g/2};this.render=function(m,b){var l,y,E,H,w,F,P,N;a=c.projectScene(m,b);l=0;for(y=a.length;l<y;l++){w=a[l];if(w instanceof THREE.RenderableParticle){P=w.x*h+h;N=w.y*q+q;E=0;for(H=w.material.length;E<H;E++){F=w.material[E];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=P+"px";F.style.top=N+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(G,X,S,D){var u,J,$,R,W=G.lights;G=0;for(u=W.length;G<u;G++){J=W[G];$=J.color;R=J.intensity;if(J instanceof THREE.DirectionalLight){J=S.dot(J.position)*R;if(J>0){D.r+=$.r*J;D.g+=$.g*J;D.b+=$.b*J}}else if(J instanceof THREE.PointLight){ra.sub(J.position,X);ra.normalize();J=S.dot(ra)*R;if(J>0){D.r+=$.r*J;D.g+=$.g*J;D.b+=$.b*J}}}}function c(G,X,S,D,u,J){if(u.opacity!=0){q(u.opacity);m(u.blending);Q=G.positionScreen.x;r=G.positionScreen.y;T=X.positionScreen.x;
+x=X.positionScreen.y;v=S.positionScreen.x;U=S.positionScreen.y;var $=Q,R=r,W=T,aa=x,Z=v,ca=U;s.beginPath();s.moveTo($,R);s.lineTo(W,aa);s.lineTo(Z,ca);s.lineTo($,R);s.closePath();if(u instanceof THREE.MeshBasicMaterial)if(u.map)h(Q,r,T,x,v,U,u.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else u.wireframe?e(u.color.__styleString,u.wireframe_linewidth):g(u.color.__styleString);else if(u instanceof THREE.MeshLambertMaterial){if(u.map&&!u.wireframe){h(Q,r,T,x,v,U,u.map.image,
+D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);m(THREE.SubtractiveBlending)}if(da)if(u.shading==THREE.SmoothShading&&!u.wireframe){z.r=p.r=B.r=ea.r;z.g=p.g=B.g=ea.g;z.b=p.b=B.b=ea.b;a(J,D.v1.positionWorld,D.vertexNormalsWorld[0],z);a(J,D.v2.positionWorld,D.vertexNormalsWorld[1],p);a(J,D.v3.positionWorld,D.vertexNormalsWorld[2],B);M.r=(p.r+B.r)*0.5;M.g=(p.g+B.g)*0.5;M.b=(p.b+B.b)*0.5;V=b(z,p,B,M);h(Q,r,T,x,v,U,V,0,0,1,0,0,1)}else{fa.r=ea.r;fa.g=ea.g;fa.b=ea.b;a(J,D.centroidWorld,
+D.normalWorld,fa);I.r=u.color.r*fa.r;I.g=u.color.g*fa.g;I.b=u.color.b*fa.b;I.updateStyleString();u.wireframe?e(I.__styleString,u.wireframe_linewidth):g(I.__styleString)}else u.wireframe?e(u.color.__styleString,u.wireframe_linewidth):g(u.color.__styleString)}else if(u instanceof THREE.MeshDepthMaterial){Y=u.__2near;C=u.__farPlusNear;A=u.__farMinusNear;z.r=z.g=z.b=1-Y/(C-G.positionScreen.z*A);p.r=p.g=p.b=1-Y/(C-X.positionScreen.z*A);B.r=B.g=B.b=1-Y/(C-S.positionScreen.z*A);M.r=(p.r+B.r)*0.5;M.g=(p.g+
+B.g)*0.5;M.b=(p.b+B.b)*0.5;V=b(z,p,B,M);h(Q,r,T,x,v,U,V,0,0,1,0,0,1)}else if(u instanceof THREE.MeshNormalMaterial){I.r=l(D.normalWorld.x);I.g=l(D.normalWorld.y);I.b=l(D.normalWorld.z);I.updateStyleString();u.wireframe?e(I.__styleString,u.wireframe_linewidth):g(I.__styleString)}}}function e(G,X){if(i!=G)s.strokeStyle=i=G;if(k!=X)s.lineWidth=k=X;s.stroke()}function g(G){if(o!=G)s.fillStyle=o=G;s.fill()}function h(G,X,S,D,u,J,$,R,W,aa,Z,ca,ja){var ia=$.width-1,ga=$.height-1;R*=ia;W*=ga;aa*=ia;Z*=ga;
+ca*=ia;ja*=ga;S-=G;D-=X;u-=G;J-=X;aa-=R;Z-=W;ca-=R;ja-=W;ga=1/(aa*ja-ca*Z);ia=(ja*S-Z*u)*ga;Z=(ja*D-Z*J)*ga;S=(aa*u-ca*S)*ga;D=(aa*J-ca*D)*ga;G=G-ia*R-S*W;X=X-Z*R-D*W;s.save();s.transform(ia,Z,S,D,G,X);s.clip();s.drawImage($,0,0);s.restore()}function q(G){if(f!=G)s.globalAlpha=f=G}function m(G){if(d!=G){switch(G){case THREE.NormalBlending:s.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:s.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:s.globalCompositeOperation=
+"darker"}d=G}}function b(G,X,S,D){ha[0]=~~(G.r*255);ha[1]=~~(G.g*255);ha[2]=~~(G.b*255);ha[4]=~~(X.r*255);ha[5]=~~(X.g*255);ha[6]=~~(X.b*255);ha[8]=~~(S.r*255);ha[9]=~~(S.g*255);ha[10]=~~(S.b*255);ha[12]=~~(D.r*255);ha[13]=~~(D.g*255);ha[14]=~~(D.b*255);na.putImageData(sa,0,0);qa.drawImage(oa,0,0);return pa}function l(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function y(G,X){var S=X.x-G.x,D=X.y-G.y,u=1/Math.sqrt(S*S+D*D);S*=u;D*=u;X.x+=S;X.y+=D;G.x-=S;G.y-=D}var E=null,H=new THREE.Projector,
+w=document.createElement("canvas"),F,P,N,O,s=w.getContext("2d"),f=1,d=0,i=null,o=null,k=1,j,n,t,Q,r,T,x,v,U,I=new THREE.Color,z=new THREE.Color,p=new THREE.Color,B=new THREE.Color,M=new THREE.Color,Y,C,A,V,ba=new THREE.Rectangle,K=new THREE.Rectangle,L=new THREE.Rectangle,da=false,fa=new THREE.Color,ea=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,va=Math.PI*2,ra=new THREE.Vector3;new THREE.UV;new THREE.UV;new THREE.UV;new THREE.UV;var oa,na,sa,ha,pa,qa,ma=16;oa=document.createElement("canvas");
+oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle="rgba(0,0,0,1)";na.fillRect(0,0,2,2);sa=na.getImageData(0,0,2,2);ha=sa.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=w;this.autoClear=true;this.setSize=function(G,X){F=G;P=X;N=F/2;O=P/2;w.width=F;w.height=P;ba.set(-N,-O,N,O)};this.clear=function(){if(!K.isEmpty()){K.inflate(1);K.minSelf(ba);s.clearRect(K.getX(),K.getY(),K.getWidth(),K.getHeight());
+K.empty()}};this.render=function(G,X){var S,D,u,J,$,R,W,aa;s.setTransform(1,0,0,-1,N,O);this.autoClear&&this.clear();E=H.projectScene(G,X);if(da=G.lights.length>0){$=G.lights;ea.setRGB(0,0,0);ka.setRGB(0,0,0);la.setRGB(0,0,0);S=0;for(D=$.length;S<D;S++){u=$[S];J=u.color;if(u instanceof THREE.AmbientLight){ea.r+=J.r;ea.g+=J.g;ea.b+=J.b}else if(u instanceof THREE.DirectionalLight){ka.r+=J.r;ka.g+=J.g;ka.b+=J.b}else if(u instanceof THREE.PointLight){la.r+=J.r;la.g+=J.g;la.b+=J.b}}}S=0;for(D=E.length;S<
+D;S++){u=E[S];L.empty();if(u instanceof THREE.RenderableParticle){j=u;j.x*=N;j.y*=O;J=0;for($=u.material.length;J<$;J++){R=j;W=u;var Z=u.material[J];if(Z.opacity!=0){q(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,ja=void 0,ia=void 0,ga=void 0,ta=void 0,ua=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){ga=Z.map;ta=ga.width>>1;ua=ga.height>>1;ja=W.scale.x*N;ia=W.scale.y*O;aa=ja*ta;ca=ia*ua;L.set(R.x-aa,R.y-ca,R.x+aa,R.y+ca);if(ba.instersects(L)){s.save();s.translate(R.x,R.y);s.rotate(-W.rotation);
+s.scale(ja,-ia);s.translate(-ta,-ua);s.drawImage(ga,0,0);s.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(da){fa.r=ea.r+ka.r+la.r;fa.g=ea.g+ka.g+la.g;fa.b=ea.b+ka.b+la.b;I.r=Z.color.r*fa.r;I.g=Z.color.g*fa.g;I.b=Z.color.b*fa.b;I.updateStyleString()}else I.__styleString=Z.color.__styleString;aa=W.scale.x*N;ca=W.scale.y*O;L.set(R.x-aa,R.y-ca,R.x+aa,R.y+ca);if(ba.instersects(L)){Z=I.__styleString;if(o!=Z)s.fillStyle=o=Z;s.save();s.translate(R.x,R.y);s.rotate(-W.rotation);s.scale(aa,
+ca);s.beginPath();s.arc(0,0,1,0,va,true);s.closePath();s.fill();s.restore()}}}}}else if(u instanceof THREE.RenderableLine){j=u.v1;n=u.v2;j.positionScreen.x*=N;j.positionScreen.y*=O;n.positionScreen.x*=N;n.positionScreen.y*=O;L.addPoint(j.positionScreen.x,j.positionScreen.y);L.addPoint(n.positionScreen.x,n.positionScreen.y);if(ba.instersects(L)){J=0;for($=u.material.length;J<$;){W=j;aa=n;R=u.material[J++];if(R.opacity!=0){q(R.opacity);m(R.blending);s.beginPath();s.moveTo(W.positionScreen.x,W.positionScreen.y);
+s.lineTo(aa.positionScreen.x,aa.positionScreen.y);s.closePath();if(R instanceof THREE.LineBasicMaterial){I.__styleString=R.color.__styleString;W=R.linewidth;if(k!=W)s.lineWidth=k=W;W=I.__styleString;if(i!=W)s.strokeStyle=i=W;s.stroke();L.inflate(R.linewidth*2)}}}}}else if(u instanceof THREE.RenderableFace3){j=u.v1;n=u.v2;t=u.v3;j.positionScreen.x*=N;j.positionScreen.y*=O;n.positionScreen.x*=N;n.positionScreen.y*=O;t.positionScreen.x*=N;t.positionScreen.y*=O;if(u.overdraw){y(j.positionScreen,n.positionScreen);
+y(n.positionScreen,t.positionScreen);y(t.positionScreen,j.positionScreen)}L.addPoint(j.positionScreen.x,j.positionScreen.y);L.addPoint(n.positionScreen.x,n.positionScreen.y);L.addPoint(t.positionScreen.x,t.positionScreen.y);if(ba.instersects(L)){J=0;for($=u.meshMaterial.length;J<$;){aa=u.meshMaterial[J++];if(aa instanceof THREE.MeshFaceMaterial){R=0;for(W=u.faceMaterial.length;R<W;)(aa=u.faceMaterial[R++])&&c(j,n,t,u,aa,G)}else c(j,n,t,u,aa,G)}}}K.addRectangle(L)}s.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(p,B,M){var Y,C,A,V;Y=0;for(C=p.lights.length;Y<C;Y++){A=p.lights[Y];if(A instanceof THREE.DirectionalLight){V=B.normalWorld.dot(A.position)*A.intensity;if(V>0){M.r+=A.color.r*V;M.g+=A.color.g*V;M.b+=A.color.b*V}}else if(A instanceof THREE.PointLight){t.sub(A.position,B.centroidWorld);t.normalize();V=B.normalWorld.dot(t)*A.intensity;if(V>0){M.r+=A.color.r*V;M.g+=A.color.g*V;M.b+=A.color.b*V}}}}function c(p,B,M,Y,C,A){x=g(v++);x.setAttribute("d","M "+p.positionScreen.x+
+" "+p.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(A,Y,i);d.r=C.color.r*i.r;d.g=C.color.g*i.g;d.b=C.color.b*i.b;d.updateStyleString()}else d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){n=1-C.__2near/(C.__farPlusNear-Y.z*C.__farMinusNear);
+d.setRGB(n,n,n)}else C instanceof THREE.MeshNormalMaterial&&d.setRGB(h(Y.normalWorld.x),h(Y.normalWorld.y),h(Y.normalWorld.z));C.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+C.opacity);b.appendChild(x)}function e(p,B,M,Y,C,A,V){x=g(v++);x.setAttribute("d",
+"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)d.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(V,C,i);d.r=A.color.r*i.r;d.g=A.color.g*i.g;d.b=A.color.b*i.b;d.updateStyleString()}else d.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){n=
+1-A.__2near/(A.__farPlusNear-C.z*A.__farMinusNear);d.setRGB(n,n,n)}else A instanceof THREE.MeshNormalMaterial&&d.setRGB(h(C.normalWorld.x),h(C.normalWorld.y),h(C.normalWorld.z));A.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+A.opacity);b.appendChild(x)}
+function g(p){if(Q[p]==null){Q[p]=document.createElementNS("http://www.w3.org/2000/svg","path");z==0&&Q[p].setAttribute("shape-rendering","crispEdges");return Q[p]}return Q[p]}function h(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var q=null,m=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,y,E,H,w,F,P,N,O=new THREE.Rectangle,s=new THREE.Rectangle,f=false,d=new THREE.Color(16777215),i=new THREE.Color(16777215),o=new THREE.Color(0),k=new THREE.Color(0),
+j=new THREE.Color(0),n,t=new THREE.Vector3,Q=[],r=[],T=[],x,v,U,I,z=1;this.domElement=b;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":z=1;break;case "low":z=0}};this.setSize=function(p,B){l=p;y=B;E=l/2;H=y/2;b.setAttribute("viewBox",-E+" "+-H+" "+l+" "+y);b.setAttribute("width",l);b.setAttribute("height",y);O.set(-E,-H,E,H)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(p,B){var M,Y,C,A,V,ba,K,L;this.autoClear&&this.clear();
+q=m.projectScene(p,B);I=U=v=0;if(f=p.lights.length>0){K=p.lights;o.setRGB(0,0,0);k.setRGB(0,0,0);j.setRGB(0,0,0);M=0;for(Y=K.length;M<Y;M++){C=K[M];A=C.color;if(C instanceof THREE.AmbientLight){o.r+=A.r;o.g+=A.g;o.b+=A.b}else if(C instanceof THREE.DirectionalLight){k.r+=A.r;k.g+=A.g;k.b+=A.b}else if(C instanceof THREE.PointLight){j.r+=A.r;j.g+=A.g;j.b+=A.b}}}M=0;for(Y=q.length;M<Y;M++){K=q[M];s.empty();if(K instanceof THREE.RenderableParticle){w=K;w.x*=E;w.y*=-H;C=0;for(A=K.material.length;C<A;C++)if(L=
+K.material[C]){V=w;ba=K;L=L;var da=U++;if(r[da]==null){r[da]=document.createElementNS("http://www.w3.org/2000/svg","circle");z==0&&r[da].setAttribute("shape-rendering","crispEdges")}x=r[da];x.setAttribute("cx",V.x);x.setAttribute("cy",V.y);x.setAttribute("r",ba.scale.x*E);if(L instanceof THREE.ParticleCircleMaterial){if(f){i.r=o.r+k.r+j.r;i.g=o.g+k.g+j.g;i.b=o.b+k.b+j.b;d.r=L.color.r*i.r;d.g=L.color.g*i.g;d.b=L.color.b*i.b;d.updateStyleString()}else d=L.color;x.setAttribute("style","fill: "+d.__styleString)}b.appendChild(x)}}else if(K instanceof
+THREE.RenderableLine){w=K.v1;F=K.v2;w.positionScreen.x*=E;w.positionScreen.y*=-H;F.positionScreen.x*=E;F.positionScreen.y*=-H;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(F.positionScreen.x,F.positionScreen.y);if(O.instersects(s)){C=0;for(A=K.material.length;C<A;)if(L=K.material[C++]){V=w;ba=F;L=L;da=I++;if(T[da]==null){T[da]=document.createElementNS("http://www.w3.org/2000/svg","line");z==0&&T[da].setAttribute("shape-rendering","crispEdges")}x=T[da];x.setAttribute("x1",V.positionScreen.x);
+x.setAttribute("y1",V.positionScreen.y);x.setAttribute("x2",ba.positionScreen.x);x.setAttribute("y2",ba.positionScreen.y);if(L instanceof THREE.LineBasicMaterial){d.__styleString=L.color.__styleString;x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+L.linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.linecap+"; stroke-linejoin: "+L.linejoin);b.appendChild(x)}}}}else if(K instanceof THREE.RenderableFace3){w=K.v1;F=K.v2;P=K.v3;w.positionScreen.x*=E;w.positionScreen.y*=
+-H;F.positionScreen.x*=E;F.positionScreen.y*=-H;P.positionScreen.x*=E;P.positionScreen.y*=-H;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(F.positionScreen.x,F.positionScreen.y);s.addPoint(P.positionScreen.x,P.positionScreen.y);if(O.instersects(s)){C=0;for(A=K.meshMaterial.length;C<A;){L=K.meshMaterial[C++];if(L instanceof THREE.MeshFaceMaterial){V=0;for(ba=K.faceMaterial.length;V<ba;)(L=K.faceMaterial[V++])&&c(w,F,P,K,L,p)}else L&&c(w,F,P,K,L,p)}}}else if(K instanceof THREE.RenderableFace4){w=
+K.v1;F=K.v2;P=K.v3;N=K.v4;w.positionScreen.x*=E;w.positionScreen.y*=-H;F.positionScreen.x*=E;F.positionScreen.y*=-H;P.positionScreen.x*=E;P.positionScreen.y*=-H;N.positionScreen.x*=E;N.positionScreen.y*=-H;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(F.positionScreen.x,F.positionScreen.y);s.addPoint(P.positionScreen.x,P.positionScreen.y);s.addPoint(N.positionScreen.x,N.positionScreen.y);if(O.instersects(s)){C=0;for(A=K.meshMaterial.length;C<A;){L=K.meshMaterial[C++];if(L instanceof
+THREE.MeshFaceMaterial){V=0;for(ba=K.faceMaterial.length;V<ba;)(L=K.faceMaterial[V++])&&e(w,F,P,N,K,L,p)}else L&&e(w,F,P,N,K,L,p)}}}}}};
+THREE.WebGLRenderer=function(a){function c(f,d){var i=b.createProgram();b.attachShader(i,h("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));b.attachShader(i,h("vertex",d));b.linkProgram(i);if(!b.getProgramParameter(i,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(i,b.VALIDATE_STATUS));alert(b.getError())}i.uniforms={};return i}function e(f,d){var i,o,k;i=0;for(o=d.length;i<o;i++){k=d[i];f.uniforms[k]=b.getUniformLocation(f,k)}}
+function g(f){f.position=b.getAttribLocation(f,"position");b.enableVertexAttribArray(f.position);f.normal=b.getAttribLocation(f,"normal");b.enableVertexAttribArray(f.normal);f.uv=b.getAttribLocation(f,"uv");b.enableVertexAttribArray(f.uv)}function h(f,d){var i;if(f=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,d);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));return null}return i}
+function q(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var m=document.createElement("canvas"),b,l,y,E=new THREE.Matrix4,H,w=new Float32Array(16),F=new Float32Array(16),P=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,d){if(f){var i,o,k,j=pointLights=maxDirLights=maxPointLights=0;i=0;for(o=f.lights.length;i<o;i++){k=f.lights[i];k instanceof THREE.DirectionalLight&&
+j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=d){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(d*j/(pointLights+j));maxPointLights=d-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:d-1}}(a,4);this.domElement=m;this.autoClear=true;try{b=m.getContext("experimental-webgl",{antialias:true})}catch(s){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,d){var i=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",d?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",d?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
+"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",d?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",d?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",d?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",d?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+o=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+d?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",d?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",d?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",d?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",d?"float pointSpecularWeight = 0.0;":"",d?"if ( pointDotNormalHalf >= 0.0 )":
+"",d?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",d?"pointDiffuse  += mColor * pointDiffuseWeight;":"",d?"pointSpecular += mSpecular * pointSpecularWeight;":"",d?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",d?"totalLight += pointDiffuse + pointSpecular;":
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
+l=c(o,i);b.useProgram(l);e(l,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&e(l,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);d&&e(l,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);b.uniform1i(l.uniforms.enableMap,0);b.uniform1i(l.uniforms.tMap,0);b.uniform1i(l.uniforms.enableCubeMap,0);b.uniform1i(l.uniforms.tCube,1);b.uniform1i(l.uniforms.mixEnvMap,0);b.uniform1i(l.uniforms.useRefract,0);g(l)})(a.directional,a.point);this.setSize=function(f,d){m.width=f;m.height=d;b.viewport(0,0,m.width,m.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,d){var i,o,k,j,n,t=[],Q=[],r=[];j=[];n=[];b.uniform1i(f.uniforms.enableLighting,
+d.lights.length);i=0;for(o=d.lights.length;i<o;i++){k=d.lights[i];if(k instanceof THREE.AmbientLight)t.push(k);else if(k instanceof THREE.DirectionalLight)r.push(k);else k instanceof THREE.PointLight&&Q.push(k)}i=k=j=n=0;for(o=t.length;i<o;i++){k+=t[i].color.r;j+=t[i].color.g;n+=t[i].color.b}b.uniform3f(f.uniforms.ambientLightColor,k,j,n);j=[];n=[];i=0;for(o=r.length;i<o;i++){k=r[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);n.push(k.position.x);n.push(k.position.y);
+n.push(k.position.z)}if(r.length){b.uniform1i(f.uniforms.directionalLightNumber,r.length);b.uniform3fv(f.uniforms.directionalLightDirection,n);b.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];n=[];i=0;for(o=Q.length;i<o;i++){k=Q[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);n.push(k.position.x);n.push(k.position.y);n.push(k.position.z)}if(Q.length){b.uniform1i(f.uniforms.pointLightNumber,Q.length);b.uniform3fv(f.uniforms.pointLightPosition,n);b.uniform3fv(f.uniforms.pointLightColor,
+j)}};this.createBuffers=function(f,d){var i,o,k,j,n,t,Q,r,T=[],x=[],v=[],U=[],I=[],z=0,p=f.materialFaceGroup[d],B;k=false;i=0;for(o=f.material.length;i<o;i++){meshMaterial=f.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){n=0;for(B=p.material.length;n<B;n++)if(p.material[n]&&p.material[n].shading!=undefined&&p.material[n].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}B=
+k;i=0;for(o=p.faces.length;i<o;i++){k=p.faces[i];j=f.geometry.faces[k];n=j.vertexNormals;faceNormal=j.normal;k=f.geometry.uvs[k];if(j instanceof THREE.Face3){t=f.geometry.vertices[j.a].position;Q=f.geometry.vertices[j.b].position;r=f.geometry.vertices[j.c].position;v.push(t.x,t.y,t.z);v.push(Q.x,Q.y,Q.z);v.push(r.x,r.y,r.z);if(n.length==3&&B)for(j=0;j<3;j++)U.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<3;j++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)I.push(k[j].u,k[j].v);T.push(z,
+z+1,z+2);x.push(z,z+1);x.push(z,z+2);x.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){t=f.geometry.vertices[j.a].position;Q=f.geometry.vertices[j.b].position;r=f.geometry.vertices[j.c].position;j=f.geometry.vertices[j.d].position;v.push(t.x,t.y,t.z);v.push(Q.x,Q.y,Q.z);v.push(r.x,r.y,r.z);v.push(j.x,j.y,j.z);if(n.length==4&&B)for(j=0;j<4;j++)U.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<4;j++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)I.push(k[j].u,k[j].v);T.push(z,z+
+1,z+2);T.push(z,z+2,z+3);x.push(z,z+1);x.push(z,z+2);x.push(z,z+3);x.push(z+1,z+2);x.push(z+2,z+3);z+=4}}if(v.length){p.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);p.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(U),b.STATIC_DRAW);p.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUVBuffer);
+b.bufferData(b.ARRAY_BUFFER,new Float32Array(I),b.STATIC_DRAW);p.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),b.STATIC_DRAW);p.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),b.STATIC_DRAW);p.__webGLFaceCount=T.length;p.__webGLLineCount=x.length}};this.renderBuffer=function(f,d,i){var o,k,j,n,t,Q,r,
+T,x,v;if(d instanceof THREE.MeshShaderMaterial){if(!d.program){d.program=c(d.fragment_shader,d.vertex_shader);t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(v in d.uniforms)t.push(v);e(d.program,t);g(d.program)}v=d.program}else v=l;if(v!=y){b.useProgram(v);y=v}if(d instanceof THREE.MeshShaderMaterial){t=v;T=d.uniforms;var U,I;for(k in T){U=T[k].type;x=T[k].value;I=t.uniforms[k];if(U=="i")b.uniform1i(I,x);else if(U=="f")b.uniform1f(I,x);else if(U==
+"t"){b.uniform1i(I,x);x=T[k].texture;if(x instanceof THREE.TextureCube&&x.image.length==6){if(!x.image.__webGLTextureCube&&!x.image.__cubeMapInitialized&&x.image.loadCount==6){x.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
+b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(U=0;U<6;++U)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+U,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,x.image[U]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);x.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube)}}}this.loadCamera(v,f);this.loadMatrices(v)}else if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial){f=
+d.color;o=d.opacity;j=d.wireframe;n=d.wireframe_linewidth;Q=d.map;r=d.env_map;t=d.combine==THREE.Mix;k=d.reflectivity;x=d.env_map&&d.env_map.mapping==THREE.RefractionMap;T=d.refraction_ratio;b.uniform4f(v.uniforms.mColor,f.r*o,f.g*o,f.b*o,o);b.uniform1i(v.uniforms.mixEnvMap,t);b.uniform1f(v.uniforms.mReflectivity,k);b.uniform1i(v.uniforms.useRefract,x);b.uniform1f(v.uniforms.mRefractionRatio,T)}if(d instanceof THREE.MeshNormalMaterial){o=d.opacity;b.uniform1f(v.uniforms.mOpacity,o);b.uniform1i(v.uniforms.material,
+4)}else if(d instanceof THREE.MeshDepthMaterial){o=d.opacity;j=d.wireframe;n=d.wireframe_linewidth;b.uniform1f(v.uniforms.mOpacity,o);b.uniform1f(v.uniforms.m2Near,d.__2near);b.uniform1f(v.uniforms.mFarPlusNear,d.__farPlusNear);b.uniform1f(v.uniforms.mFarMinusNear,d.__farMinusNear);b.uniform1i(v.uniforms.material,3)}else if(d instanceof THREE.MeshPhongMaterial){f=d.ambient;k=d.specular;t=d.shininess;b.uniform4f(v.uniforms.mAmbient,f.r,f.g,f.b,o);b.uniform4f(v.uniforms.mSpecular,k.r,k.g,k.b,o);b.uniform1f(v.uniforms.mShininess,
+t);b.uniform1i(v.uniforms.material,2)}else if(d instanceof THREE.MeshLambertMaterial)b.uniform1i(v.uniforms.material,1);else if(d instanceof THREE.MeshBasicMaterial)b.uniform1i(v.uniforms.material,0);else if(d instanceof THREE.MeshCubeMaterial){b.uniform1i(v.uniforms.material,5);r=d.env_map}if(Q){if(!d.map.__webGLTexture&&d.map.image.loaded){d.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.map.image);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,q(d.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,q(d.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.uniform1i(v.uniforms.tMap,0);b.uniform1i(v.uniforms.enableMap,1)}else b.uniform1i(v.uniforms.enableMap,
+0);if(r){if(d.env_map&&d.env_map instanceof THREE.TextureCube&&d.env_map.image.length==6){if(!d.env_map.image.__webGLTextureCube&&!d.env_map.image.__cubeMapInitialized&&d.env_map.image.loadCount==6){d.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
+b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(o=0;o<6;++o)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.env_map.image[o]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);d.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.uniform1i(v.uniforms.tCube,1)}b.uniform1i(v.uniforms.enableCubeMap,1)}else b.uniform1i(v.uniforms.enableCubeMap,
+0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.vertexAttribPointer(v.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(v.normal,3,b.FLOAT,false,0,0);if(Q){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.enableVertexAttribArray(v.uv);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(v.uv);if(j){b.lineWidth(n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,d,i,o,k){var j,n,t,Q,r;t=0;for(Q=d.material.length;t<Q;t++){j=d.material[t];if(j instanceof THREE.MeshFaceMaterial){j=0;for(n=i.material.length;j<n;j++)if((r=i.material[j])&&r.blending==o&&r.opacity<1==k){this.setBlending(r.blending);this.renderBuffer(f,r,i)}}else if((r=j)&&r.blending==o&&r.opacity<1==k){this.setBlending(r.blending);
+this.renderBuffer(f,r,i)}}};this.render=function(f,d){var i,o;this.initWebGLObjects(f);this.autoClear&&this.clear();d.autoUpdateMatrix&&d.updateMatrix();this.loadCamera(l,d);this.setupLights(l,f);i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=
+f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,
+true)}}};this.initWebGLObjects=function(f){var d,i,o,k,j;if(!f.__webGLObjects)f.__webGLObjects=[];d=0;for(i=f.objects.length;d<i;d++){o=f.objects[d];if(o instanceof THREE.Mesh)for(k in o.materialFaceGroup){j=o.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(o,k);j.__object=o;f.__webGLObjects.push(j)}}}};this.removeObject=function(f,d){var i,o;for(i=f.__webGLObjects.length-1;i>=0;i--){o=f.__webGLObjects[i].__object;d==o&&f.__webGLObjects.splice(i,1)}};this.setupMatrices=function(f,
+d){f.autoUpdateMatrix&&f.updateMatrix();E.multiply(d.matrix,f.matrix);w.set(d.matrix.flatten());F.set(E.flatten());P.set(d.projectionMatrix.flatten());H=THREE.Matrix4.makeInvert3x3(E).transpose();N.set(H.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,P);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);b.uniformMatrix4fv(f.uniforms.objMatrix,
+false,O)};this.loadCamera=function(f,d){b.uniform3f(f.uniforms.cameraPosition,d.position.x,d.position.y,d.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,d){if(f){!d||d=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);
+else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 169 - 164
build/ThreeDebug.js

@@ -1,164 +1,169 @@
-// ThreeDebug.js r29 - http://github.com/mrdoob/three.js
-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
-","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
-THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
-THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
-this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
-0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1};
-THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
-return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
-THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,b=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)b=b.concat(this.intersectObject(e))}b.sort(function(d,n){return d.distance-n.distance});return b},intersectObject:function(a){function c(v,j,M,u){u=u.clone().subSelf(j);M=M.clone().subSelf(j);var w=v.clone().subSelf(j);v=u.dot(u);j=u.dot(M);u=u.dot(w);var I=M.dot(M);M=M.dot(w);w=1/(v*I-j*j);I=(I*u-j*M)*w;v=(v*M-j*u)*w;return I>0&&v>0&&I+v<1}var e,g,b,d,n,q,o,f,h,k,
-i,m=a.geometry,l=m.vertices,s=[];e=0;for(g=m.faces.length;e<g;e++){b=m.faces[e];k=this.origin.clone();i=this.direction.clone();d=a.matrix.transform(l[b.a].position.clone());n=a.matrix.transform(l[b.b].position.clone());q=a.matrix.transform(l[b.c].position.clone());o=b instanceof THREE.Face4?a.matrix.transform(l[b.d].position.clone()):null;f=a.rotationMatrix.transform(b.normal.clone());h=i.dot(f);if(h<0){f=f.dot((new THREE.Vector3).sub(d,k))/h;k=k.addSelf(i.multiplyScalar(f));if(b instanceof THREE.Face3){if(c(k,
-d,n,q)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};s.push(b)}}else if(b instanceof THREE.Face4)if(c(k,d,n,o)||c(k,n,q,o)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};s.push(b)}}}return s}};
-THREE.Rectangle=function(){function a(){d=g-c;n=b-e}var c,e,g,b,d,n,q=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return d};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return b};this.set=function(o,f,h,k){q=false;c=o;e=f;g=h;b=k;a()};this.addPoint=function(o,f){if(q){q=false;c=o;e=f;g=o;b=f}else{c=Math.min(c,o);e=Math.min(e,f);g=Math.max(g,
-o);b=Math.max(b,f)}a()};this.addRectangle=function(o){if(q){q=false;c=o.getLeft();e=o.getTop();g=o.getRight();b=o.getBottom()}else{c=Math.min(c,o.getLeft());e=Math.min(e,o.getTop());g=Math.max(g,o.getRight());b=Math.max(b,o.getBottom())}a()};this.inflate=function(o){c-=o;e-=o;g+=o;b+=o;a()};this.minSelf=function(o){c=Math.max(c,o.getLeft());e=Math.max(e,o.getTop());g=Math.min(g,o.getRight());b=Math.min(b,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(c,o.getLeft())>=
-0&&Math.min(b,o.getBottom())-Math.max(e,o.getTop())>=0};this.empty=function(){q=true;b=g=e=c=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+b+", width: "+d+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(){};
-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var g=new THREE.Vector3,b=new THREE.Vector3,d=new THREE.Vector3;d.sub(a,c).normalize();g.cross(e,d).normalize();b.cross(d,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,g=a.z,b=a.w||1;a.x=this.n11*c+this.n12*
-e+this.n13*g+this.n14*b;a.y=this.n21*c+this.n22*e+this.n23*g+this.n24*b;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*b;b=this.n41*c+this.n42*e+this.n43*g+this.n44*b;if(a.w)a.w=b;else{c=1/b;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
-multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
-c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,b=this.n14,
-d=this.n21,n=this.n22,q=this.n23,o=this.n24,f=this.n31,h=this.n32,k=this.n33,i=this.n34,m=this.n41,l=this.n42,s=this.n43,v=this.n44;this.n11=c*a.n11+e*a.n21+g*a.n31+b*a.n41;this.n12=c*a.n12+e*a.n22+g*a.n32+b*a.n42;this.n13=c*a.n13+e*a.n23+g*a.n33+b*a.n43;this.n14=c*a.n14+e*a.n24+g*a.n34+b*a.n44;this.n21=d*a.n11+n*a.n21+q*a.n31+o*a.n41;this.n22=d*a.n12+n*a.n22+q*a.n32+o*a.n42;this.n23=d*a.n13+n*a.n23+q*a.n33+o*a.n43;this.n24=d*a.n14+n*a.n24+q*a.n34+o*a.n44;this.n31=f*a.n11+h*a.n21+k*a.n31+i*a.n41;
-this.n32=f*a.n12+h*a.n22+k*a.n32+i*a.n42;this.n33=f*a.n13+h*a.n23+k*a.n33+i*a.n43;this.n34=f*a.n14+h*a.n24+k*a.n34+i*a.n44;this.n41=m*a.n11+l*a.n21+s*a.n31+v*a.n41;this.n42=m*a.n12+l*a.n22+s*a.n32+v*a.n42;this.n43=m*a.n13+l*a.n23+s*a.n33+v*a.n43;this.n44=m*a.n14+l*a.n24+s*a.n34+v*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
-a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,g){var b=c[e];c[e]=c[g];c[g]=b}a(this,"n21","n12");a(this,"n31","n13");
-a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
-this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n14=a;g.n24=c;g.n34=e;return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n11=a;g.n22=c;g.n33=e;return g};
-THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,g=Math.cos(c),b=Math.sin(c),d=1-g,n=a.x,q=a.y,o=a.z;e.n11=d*n*n+g;e.n12=d*n*q-b*o;e.n13=d*n*o+b*q;e.n21=d*n*q+b*o;e.n22=d*q*q+g;e.n23=d*q*o-b*n;e.n31=d*n*o-b*q;e.n32=d*q*o+b*n;e.n33=d*o*o+g;return e};
-THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
-a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
-a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],n=c[10]*c[0]-c[2]*c[8],q=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],f=-c[9]*c[0]+c[1]*c[8],h=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*g;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*n;a.m[5]=c*q;a.m[6]=c*o;a.m[7]=c*f;a.m[8]=c*h;return a};
-THREE.Matrix4.makeFrustum=function(a,c,e,g,b,d){var n,q,o;n=new THREE.Matrix4;q=2*b/(c-a);o=2*b/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(d+b)/(d-b);b=-2*d*b/(d-b);n.n11=q;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=o;n.n23=e;n.n24=0;n.n31=0;n.n32=0;n.n33=g;n.n34=b;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,e,g){var b;a=e*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,e,g)};
-THREE.Matrix4.makeOrtho=function(a,c,e,g,b,d){var n,q,o,f;n=new THREE.Matrix4;q=c-a;o=e-g;f=d-b;a=(c+a)/q;e=(e+g)/o;b=(d+b)/f;n.n11=2/q;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/o;n.n23=0;n.n24=-e;n.n31=0;n.n32=0;n.n33=-2/f;n.n34=-b;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
-THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,c,e,g,b){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,c,e,g,b,d){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);if(e instanceof THREE.Face3)e.centroid.divideScalar(3);else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,g,b,d,n,q=new THREE.Vector3,
-o=new THREE.Vector3;g=0;for(b=this.vertices.length;g<b;g++){d=this.vertices[g];d.normal.set(0,0,0)}g=0;for(b=this.faces.length;g<b;g++){d=this.faces[g];if(a&&d.vertexNormals.length){q.set(0,0,0);c=0;for(e=d.normal.length;c<e;c++)q.addSelf(d.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[d.a];e=this.vertices[d.b];n=this.vertices[d.c];q.sub(n.position,e.position);o.sub(c.position,e.position);q.crossSelf(o)}q.isZero()||q.normalize();d.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>
-0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
-this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
-THREE.Camera=function(a,c,e,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
-THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
-this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(h){var k=[];c=0;for(e=h.length;c<e;c++)h[c]==undefined?k.push("undefined"):k.push(h[c].toString());return k.join("_")}var c,e,g,b,d,n,q,o,f={};g=0;for(b=this.geometry.faces.length;g<b;g++){d=this.geometry.faces[g];n=d.material;q=a(n);if(f[q]==undefined)f[q]={hash:q,counter:0};o=f[q].hash+"_"+f[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:n,vertices:0};d=d instanceof THREE.Face3?3:4;if(this.materialFaceGroup[o].vertices+
-d>65535){f[q].counter+=1;o=f[q].hash+"_"+f[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:n,vertices:0}}this.materialFaceGroup[o].faces.push(g);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,g,b;a=0;for(c=this.geometry.uvs.length;a<c;a++){b=this.geometry.uvs[a];e=0;for(g=b.length;e<g;e++){if(b[e].u!=1)b[e].u-=Math.floor(b[e].u);if(b[e].v!=1)b[e].v-=Math.floor(b[e].v)}}};THREE.FlatShading=0;
-THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
-this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
-undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
-if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
-"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
-a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
-THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g){this.image=a;this.loaded=false;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
-THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(M,u){var w=0,I=1,A=M.z+M.w,J=u.z+u.w,p=-M.z+M.w,x=-u.z+u.w;if(A>=0&&J>=0&&p>=0&&x>=0)return true;else if(A<0&&J<0||p<0&&x<0)return false;else{if(A<0)w=Math.max(w,A/(A-J));else if(J<0)I=Math.min(I,A/(A-J));if(p<0)w=Math.max(w,p/(p-x));else if(x<0)I=Math.min(I,p/(p-x));if(I<w)return false;else{M.lerpSelf(u,w);u.lerpSelf(M,1-I);return true}}}var c=null,e,g,b,d=[],n,q,o=[],f,h,k=[],i=new THREE.Vector4,m=new THREE.Matrix4,l=new THREE.Matrix4,s=new THREE.Vector4,v=
-new THREE.Vector4,j;this.projectScene=function(M,u){var w,I,A,J,p,x,Y,C,$,O,aa,ca,N,Q,r,F,L;c=[];b=q=h=0;u.autoUpdateMatrix&&u.updateMatrix();m.multiply(u.projectionMatrix,u.matrix);Y=M.objects;w=0;for(I=Y.length;w<I;w++){C=Y[w];C.autoUpdateMatrix&&C.updateMatrix();$=C.matrix;O=C.rotationMatrix;aa=C.material;ca=C.overdraw;if(C instanceof THREE.Mesh){N=C.geometry.vertices;A=0;for(J=N.length;A<J;A++){Q=N[A];Q.positionWorld.copy(Q.position);$.transform(Q.positionWorld);r=Q.positionScreen;r.copy(Q.positionWorld);
-m.transform(r);r.multiplyScalar(1/r.w);Q.__visible=r.z>0&&r.z<1}Q=C.geometry.faces;A=0;for(J=Q.length;A<J;A++){r=Q[A];if(r instanceof THREE.Face3){p=N[r.a];x=N[r.b];F=N[r.c];if(p.__visible&&x.__visible&&F.__visible)if(C.doubleSided||C.flipSided!=(F.positionScreen.x-p.positionScreen.x)*(x.positionScreen.y-p.positionScreen.y)-(F.positionScreen.y-p.positionScreen.y)*(x.positionScreen.x-p.positionScreen.x)<0){e=d[b]=d[b]||new THREE.RenderableFace3;e.v1.positionWorld.copy(p.positionWorld);e.v2.positionWorld.copy(x.positionWorld);
-e.v3.positionWorld.copy(F.positionWorld);e.v1.positionScreen.copy(p.positionScreen);e.v2.positionScreen.copy(x.positionScreen);e.v3.positionScreen.copy(F.positionScreen);e.normalWorld.copy(r.normal);O.transform(e.normalWorld);e.centroidWorld.copy(r.centroid);$.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);m.transform(e.centroidScreen);F=r.vertexNormals;j=e.vertexNormalsWorld;p=0;for(x=F.length;p<x;p++){L=j[p].copy(F[p]);O.transform(L)}e.z=e.centroidScreen.z;e.meshMaterial=aa;e.faceMaterial=
-r.material;e.overdraw=ca;if(C.geometry.uvs[A]){e.uvs[0]=C.geometry.uvs[A][0];e.uvs[1]=C.geometry.uvs[A][1];e.uvs[2]=C.geometry.uvs[A][2]}c.push(e);b++}}else if(r instanceof THREE.Face4){p=N[r.a];x=N[r.b];F=N[r.c];L=N[r.d];if(p.__visible&&x.__visible&&F.__visible&&L.__visible)if(C.doubleSided||C.flipSided!=((L.positionScreen.x-p.positionScreen.x)*(x.positionScreen.y-p.positionScreen.y)-(L.positionScreen.y-p.positionScreen.y)*(x.positionScreen.x-p.positionScreen.x)<0||(x.positionScreen.x-F.positionScreen.x)*
-(L.positionScreen.y-F.positionScreen.y)-(x.positionScreen.y-F.positionScreen.y)*(L.positionScreen.x-F.positionScreen.x)<0)){e=d[b]=d[b]||new THREE.RenderableFace3;e.v1.positionWorld.copy(p.positionWorld);e.v2.positionWorld.copy(x.positionWorld);e.v3.positionWorld.copy(L.positionWorld);e.v1.positionScreen.copy(p.positionScreen);e.v2.positionScreen.copy(x.positionScreen);e.v3.positionScreen.copy(L.positionScreen);e.normalWorld.copy(r.normal);O.transform(e.normalWorld);e.centroidWorld.copy(r.centroid);
-$.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);m.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=aa;e.faceMaterial=r.material;e.overdraw=ca;if(C.geometry.uvs[A]){e.uvs[0]=C.geometry.uvs[A][0];e.uvs[1]=C.geometry.uvs[A][1];e.uvs[2]=C.geometry.uvs[A][3]}c.push(e);b++;g=d[b]=d[b]||new THREE.RenderableFace3;g.v1.positionWorld.copy(x.positionWorld);g.v2.positionWorld.copy(F.positionWorld);g.v3.positionWorld.copy(L.positionWorld);g.v1.positionScreen.copy(x.positionScreen);
-g.v2.positionScreen.copy(F.positionScreen);g.v3.positionScreen.copy(L.positionScreen);g.normalWorld.copy(e.normalWorld);g.centroidWorld.copy(e.centroidWorld);g.centroidScreen.copy(e.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=aa;g.faceMaterial=r.material;g.overdraw=ca;if(C.geometry.uvs[A]){g.uvs[0]=C.geometry.uvs[A][1];g.uvs[1]=C.geometry.uvs[A][2];g.uvs[2]=C.geometry.uvs[A][3]}c.push(g);b++}}}}else if(C instanceof THREE.Line){l.multiply(m,$);N=C.geometry.vertices;Q=N[0];Q.positionScreen.copy(Q.position);
-l.transform(Q.positionScreen);A=1;for(J=N.length;A<J;A++){p=N[A];p.positionScreen.copy(p.position);l.transform(p.positionScreen);x=N[A-1];s.copy(p.positionScreen);v.copy(x.positionScreen);if(a(s,v)){s.multiplyScalar(1/s.w);v.multiplyScalar(1/v.w);n=o[q]=o[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(s);n.v2.positionScreen.copy(v);n.z=Math.max(s.z,v.z);n.material=C.material;c.push(n);q++}}}else if(C instanceof THREE.Particle){i.set(C.position.x,C.position.y,C.position.z,1);m.transform(i);
-i.z/=i.w;if(i.z>0&&i.z<1){f=k[h]=k[h]||new THREE.RenderableParticle;f.x=i.x/i.w;f.y=i.y/i.w;f.z=i.z;f.rotation=C.rotation.z;f.scale.x=C.scale.x*Math.abs(f.x-(i.x+u.projectionMatrix.n11)/(i.w+u.projectionMatrix.n14));f.scale.y=C.scale.y*Math.abs(f.y-(i.y+u.projectionMatrix.n22)/(i.w+u.projectionMatrix.n24));f.material=C.material;c.push(f);h++}}}c.sort(function(U,z){return z.z-U.z});return c};this.unprojectVector=function(M,u){var w=new THREE.Matrix4;w.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));
-w.transform(M);return M}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,b,d;this.domElement=document.createElement("div");this.setSize=function(n,q){e=n;g=q;b=e/2;d=g/2};this.render=function(n,q){var o,f,h,k,i,m,l,s;a=c.projectScene(n,q);o=0;for(f=a.length;o<f;o++){i=a[o];if(i instanceof THREE.RenderableParticle){l=i.x*b+b;s=i.y*d+d;h=0;for(k=i.material.length;h<k;h++){m=i.material[h];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=l+"px";m.style.top=s+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(D,T,P,B){var t,G,W,H,S=D.lights;D=0;for(t=S.length;D<t;D++){G=S[D];W=G.color;H=G.intensity;if(G instanceof THREE.DirectionalLight){G=P.dot(G.position)*H;if(G>0){B.r+=W.r*G;B.g+=W.g*G;B.b+=W.b*G}}else if(G instanceof THREE.PointLight){ra.sub(G.position,T);ra.normalize();G=P.dot(ra)*H;if(G>0){B.r+=W.r*G;B.g+=W.g*G;B.b+=W.b*G}}}}function c(D,T,P,B,t,G){if(t.opacity!=0){d(t.opacity);n(t.blending);Y=D.positionScreen.x;C=D.positionScreen.y;$=T.positionScreen.x;
-O=T.positionScreen.y;aa=P.positionScreen.x;ca=P.positionScreen.y;var W=Y,H=C,S=$,X=O,V=aa,ba=ca;j.beginPath();j.moveTo(W,H);j.lineTo(S,X);j.lineTo(V,ba);j.lineTo(W,H);j.closePath();if(t instanceof THREE.MeshBasicMaterial)if(t.map)b(Y,C,$,O,aa,ca,t.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else t.wireframe?e(t.color.__styleString,t.wireframe_linewidth):g(t.color.__styleString);else if(t instanceof THREE.MeshLambertMaterial){if(t.map&&!t.wireframe){b(Y,C,$,O,aa,ca,
-t.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);n(THREE.SubtractiveBlending)}if(ea)if(t.shading==THREE.SmoothShading&&!t.wireframe){Q.r=r.r=F.r=fa.r;Q.g=r.g=F.g=fa.g;Q.b=r.b=F.b=fa.b;a(G,B.v1.positionWorld,B.vertexNormalsWorld[0],Q);a(G,B.v2.positionWorld,B.vertexNormalsWorld[1],r);a(G,B.v3.positionWorld,B.vertexNormalsWorld[2],F);L.r=(r.r+F.r)*0.5;L.g=(r.g+F.g)*0.5;L.b=(r.b+F.b)*0.5;R=q(Q,r,F,L);b(Y,C,$,O,aa,ca,R,0,0,1,0,0,1)}else{ga.r=fa.r;ga.g=fa.g;ga.b=fa.b;a(G,
-B.centroidWorld,B.normalWorld,ga);N.r=t.color.r*ga.r;N.g=t.color.g*ga.g;N.b=t.color.b*ga.b;N.updateStyleString();t.wireframe?e(N.__styleString,t.wireframe_linewidth):g(N.__styleString)}else t.wireframe?e(t.color.__styleString,t.wireframe_linewidth):g(t.color.__styleString)}else if(t instanceof THREE.MeshDepthMaterial){U=t.__2near;z=t.__farPlusNear;y=t.__farMinusNear;Q.r=Q.g=Q.b=1-U/(z-D.positionScreen.z*y);r.r=r.g=r.b=1-U/(z-T.positionScreen.z*y);F.r=F.g=F.b=1-U/(z-P.positionScreen.z*y);L.r=(r.r+
-F.r)*0.5;L.g=(r.g+F.g)*0.5;L.b=(r.b+F.b)*0.5;R=q(Q,r,F,L);b(Y,C,$,O,aa,ca,R,0,0,1,0,0,1)}else if(t instanceof THREE.MeshNormalMaterial){N.r=o(B.normalWorld.x);N.g=o(B.normalWorld.y);N.b=o(B.normalWorld.z);N.updateStyleString();t.wireframe?e(N.__styleString,t.wireframe_linewidth):g(N.__styleString)}}}function e(D,T){if(w!=D)j.strokeStyle=w=D;if(A!=T)j.lineWidth=A=T;j.stroke()}function g(D){if(I!=D)j.fillStyle=I=D;j.fill()}function b(D,T,P,B,t,G,W,H,S,X,V,ba,ja){var ia,da;ia=W.width-1;da=W.height-1;
-H*=ia;S*=da;X*=ia;V*=da;ba*=ia;ja*=da;P-=D;B-=T;t-=D;G-=T;X-=H;V-=S;ba-=H;ja-=S;da=1/(X*ja-ba*V);ia=(ja*P-V*t)*da;V=(ja*B-V*G)*da;P=(X*t-ba*P)*da;B=(X*G-ba*B)*da;D=D-ia*H-P*S;T=T-V*H-B*S;j.save();j.transform(ia,V,P,B,D,T);j.clip();j.drawImage(W,0,0);j.restore()}function d(D){if(M!=D)j.globalAlpha=M=D}function n(D){if(u!=D){switch(D){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation=
-"darker"}u=D}}function q(D,T,P,B){ha[0]=~~(D.r*255);ha[1]=~~(D.g*255);ha[2]=~~(D.b*255);ha[4]=~~(T.r*255);ha[5]=~~(T.g*255);ha[6]=~~(T.b*255);ha[8]=~~(P.r*255);ha[9]=~~(P.g*255);ha[10]=~~(P.b*255);ha[12]=~~(B.r*255);ha[13]=~~(B.g*255);ha[14]=~~(B.b*255);na.putImageData(sa,0,0);qa.drawImage(oa,0,0);return pa}function o(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}function f(D,T){var P=T.x-D.x,B=T.y-D.y,t=1/Math.sqrt(P*P+B*B);P*=t;B*=t;T.x+=P;T.y+=B;D.x-=P;D.y-=B}var h=null,k=new THREE.Projector,
-i=document.createElement("canvas"),m,l,s,v,j=i.getContext("2d"),M=1,u=0,w=null,I=null,A=1,J,p,x,Y,C,$,O,aa,ca,N=new THREE.Color,Q=new THREE.Color,r=new THREE.Color,F=new THREE.Color,L=new THREE.Color,U,z,y,R,Z=new THREE.Rectangle,E=new THREE.Rectangle,K=new THREE.Rectangle,ea=false,ga=new THREE.Color,fa=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,va=Math.PI*2,ra=new THREE.Vector3,oa,na,sa,ha,pa,qa,ma=16;oa=document.createElement("canvas");oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle=
-"rgba(0,0,0,1)";na.fillRect(0,0,2,2);sa=na.getImageData(0,0,2,2);ha=sa.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=i;this.autoClear=true;this.setSize=function(D,T){m=D;l=T;s=m/2;v=l/2;i.width=m;i.height=l;Z.set(-s,-v,s,v)};this.clear=function(){if(!E.isEmpty()){E.inflate(1);E.minSelf(Z);j.clearRect(E.getX(),E.getY(),E.getWidth(),E.getHeight());E.empty()}};this.render=function(D,T){var P,B,t,G,
-W,H,S,X;j.setTransform(1,0,0,-1,s,v);this.autoClear&&this.clear();h=k.projectScene(D,T);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(Z.getX(),Z.getY(),Z.getWidth(),Z.getHeight());if(ea=D.lights.length>0){W=D.lights;fa.setRGB(0,0,0);ka.setRGB(0,0,0);la.setRGB(0,0,0);P=0;for(B=W.length;P<B;P++){t=W[P];G=t.color;if(t instanceof THREE.AmbientLight){fa.r+=G.r;fa.g+=G.g;fa.b+=G.b}else if(t instanceof THREE.DirectionalLight){ka.r+=G.r;ka.g+=G.g;ka.b+=G.b}else if(t instanceof THREE.PointLight){la.r+=G.r;
-la.g+=G.g;la.b+=G.b}}}P=0;for(B=h.length;P<B;P++){t=h[P];K.empty();if(t instanceof THREE.RenderableParticle){J=t;J.x*=s;J.y*=v;G=0;for(W=t.material.length;G<W;G++)a:{H=J;S=t;var V=t.material[G];if(V.opacity!=0){d(V.opacity);n(V.blending);X=void 0;var ba=void 0,ja=void 0,ia=void 0,da=void 0,ta=void 0,ua=void 0;if(V instanceof THREE.ParticleBasicMaterial){if(V.map){da=V.map;ta=da.width>>1;ua=da.height>>1;ja=S.scale.x*s;ia=S.scale.y*v;X=ja*ta;ba=ia*ua;K.set(H.x-X,H.y-ba,H.x+X,H.y+ba);if(!Z.instersects(K))break a;
-j.save();j.translate(H.x,H.y);j.rotate(-S.rotation);j.scale(ja,-ia);j.translate(-ta,-ua);j.drawImage(da,0,0);j.restore()}j.beginPath();j.moveTo(H.x-10,H.y);j.lineTo(H.x+10,H.y);j.moveTo(H.x,H.y-10);j.lineTo(H.x,H.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(V instanceof THREE.ParticleCircleMaterial){if(ea){ga.r=fa.r+ka.r+la.r;ga.g=fa.g+ka.g+la.g;ga.b=fa.b+ka.b+la.b;N.r=V.color.r*ga.r;N.g=V.color.g*ga.g;N.b=V.color.b*ga.b;N.updateStyleString()}else N.__styleString=V.color.__styleString;
-X=S.scale.x*s;ba=S.scale.y*v;K.set(H.x-X,H.y-ba,H.x+X,H.y+ba);if(Z.instersects(K)){V=N.__styleString;if(I!=V)j.fillStyle=I=V;j.save();j.translate(H.x,H.y);j.rotate(-S.rotation);j.scale(X,ba);j.beginPath();j.arc(0,0,1,0,va,true);j.closePath();j.fill();j.restore()}}}}}else if(t instanceof THREE.RenderableLine){J=t.v1;p=t.v2;J.positionScreen.x*=s;J.positionScreen.y*=v;p.positionScreen.x*=s;p.positionScreen.y*=v;K.addPoint(J.positionScreen.x,J.positionScreen.y);K.addPoint(p.positionScreen.x,p.positionScreen.y);
-if(Z.instersects(K)){G=0;for(W=t.material.length;G<W;){S=J;X=p;H=t.material[G++];if(H.opacity!=0){d(H.opacity);n(H.blending);j.beginPath();j.moveTo(S.positionScreen.x,S.positionScreen.y);j.lineTo(X.positionScreen.x,X.positionScreen.y);j.closePath();if(H instanceof THREE.LineBasicMaterial){N.__styleString=H.color.__styleString;S=H.linewidth;if(A!=S)j.lineWidth=A=S;S=N.__styleString;if(w!=S)j.strokeStyle=w=S;j.stroke();K.inflate(H.linewidth*2)}}}}}else if(t instanceof THREE.RenderableFace3){J=t.v1;
-p=t.v2;x=t.v3;J.positionScreen.x*=s;J.positionScreen.y*=v;p.positionScreen.x*=s;p.positionScreen.y*=v;x.positionScreen.x*=s;x.positionScreen.y*=v;if(t.overdraw){f(J.positionScreen,p.positionScreen);f(p.positionScreen,x.positionScreen);f(x.positionScreen,J.positionScreen)}K.addPoint(J.positionScreen.x,J.positionScreen.y);K.addPoint(p.positionScreen.x,p.positionScreen.y);K.addPoint(x.positionScreen.x,x.positionScreen.y);if(Z.instersects(K)){G=0;for(W=t.meshMaterial.length;G<W;){X=t.meshMaterial[G++];
-if(X instanceof THREE.MeshFaceMaterial){H=0;for(S=t.faceMaterial.length;H<S;)(X=t.faceMaterial[H++])&&c(J,p,x,t,X,D)}else c(J,p,x,t,X,D)}}}E.addRectangle(K)}j.lineWidth=1;j.strokeStyle="rgba( 255, 0, 0, 0.5 )";j.strokeRect(E.getX(),E.getY(),E.getWidth(),E.getHeight());j.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(r,F,L){var U,z,y,R;U=0;for(z=r.lights.length;U<z;U++){y=r.lights[U];if(y instanceof THREE.DirectionalLight){R=F.normalWorld.dot(y.position)*y.intensity;if(R>0){L.r+=y.color.r*R;L.g+=y.color.g*R;L.b+=y.color.b*R}}else if(y instanceof THREE.PointLight){x.sub(y.position,F.centroidWorld);x.normalize();R=F.normalWorld.dot(x)*y.intensity;if(R>0){L.r+=y.color.r*R;L.g+=y.color.g*R;L.b+=y.color.b*R}}}}function c(r,F,L,U,z,y){O=g(aa++);O.setAttribute("d","M "+r.positionScreen.x+
-" "+r.positionScreen.y+" L "+F.positionScreen.x+" "+F.positionScreen.y+" L "+L.positionScreen.x+","+L.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(M){w.r=I.r;w.g=I.g;w.b=I.b;a(y,U,w);u.r=z.color.r*w.r;u.g=z.color.g*w.g;u.b=z.color.b*w.b;u.updateStyleString()}else u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){p=1-z.__2near/(z.__farPlusNear-U.z*z.__farMinusNear);
-u.setRGB(p,p,p)}else z instanceof THREE.MeshNormalMaterial&&u.setRGB(b(U.normalWorld.x),b(U.normalWorld.y),b(U.normalWorld.z));z.wireframe?O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):O.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+z.opacity);q.appendChild(O)}function e(r,F,L,U,z,y,R){O=g(aa++);O.setAttribute("d",
-"M "+r.positionScreen.x+" "+r.positionScreen.y+" L "+F.positionScreen.x+" "+F.positionScreen.y+" L "+L.positionScreen.x+","+L.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(M){w.r=I.r;w.g=I.g;w.b=I.b;a(R,z,w);u.r=y.color.r*w.r;u.g=y.color.g*w.g;u.b=y.color.b*w.b;u.updateStyleString()}else u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){p=
-1-y.__2near/(y.__farPlusNear-z.z*y.__farMinusNear);u.setRGB(p,p,p)}else y instanceof THREE.MeshNormalMaterial&&u.setRGB(b(z.normalWorld.x),b(z.normalWorld.y),b(z.normalWorld.z));y.wireframe?O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):O.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+y.opacity);q.appendChild(O)}
-function g(r){if(Y[r]==null){Y[r]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&Y[r].setAttribute("shape-rendering","crispEdges");return Y[r]}return Y[r]}function b(r){return r<0?Math.min((1+r)*0.5,0.5):0.5+Math.min(r*0.5,0.5)}var d=null,n=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,f,h,k,i,m,l,s,v=new THREE.Rectangle,j=new THREE.Rectangle,M=false,u=new THREE.Color(16777215),w=new THREE.Color(16777215),I=new THREE.Color(0),A=new THREE.Color(0),
-J=new THREE.Color(0),p,x=new THREE.Vector3,Y=[],C=[],$=[],O,aa,ca,N,Q=1;this.domElement=q;this.autoClear=true;this.setQuality=function(r){switch(r){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(r,F){o=r;f=F;h=o/2;k=f/2;q.setAttribute("viewBox",-h+" "+-k+" "+o+" "+f);q.setAttribute("width",o);q.setAttribute("height",f);v.set(-h,-k,h,k)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(r,F){var L,U,z,y,R,Z,E,K;this.autoClear&&this.clear();
-d=n.projectScene(r,F);N=ca=aa=0;if(M=r.lights.length>0){E=r.lights;I.setRGB(0,0,0);A.setRGB(0,0,0);J.setRGB(0,0,0);L=0;for(U=E.length;L<U;L++){z=E[L];y=z.color;if(z instanceof THREE.AmbientLight){I.r+=y.r;I.g+=y.g;I.b+=y.b}else if(z instanceof THREE.DirectionalLight){A.r+=y.r;A.g+=y.g;A.b+=y.b}else if(z instanceof THREE.PointLight){J.r+=y.r;J.g+=y.g;J.b+=y.b}}}L=0;for(U=d.length;L<U;L++){E=d[L];j.empty();if(E instanceof THREE.RenderableParticle){i=E;i.x*=h;i.y*=-k;z=0;for(y=E.material.length;z<y;z++)if(K=
-E.material[z]){R=i;Z=E;K=K;var ea=ca++;if(C[ea]==null){C[ea]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&C[ea].setAttribute("shape-rendering","crispEdges")}O=C[ea];O.setAttribute("cx",R.x);O.setAttribute("cy",R.y);O.setAttribute("r",Z.scale.x*h);if(K instanceof THREE.ParticleCircleMaterial){if(M){w.r=I.r+A.r+J.r;w.g=I.g+A.g+J.g;w.b=I.b+A.b+J.b;u.r=K.color.r*w.r;u.g=K.color.g*w.g;u.b=K.color.b*w.b;u.updateStyleString()}else u=K.color;O.setAttribute("style","fill: "+u.__styleString)}q.appendChild(O)}}else if(E instanceof
-THREE.RenderableLine){i=E.v1;m=E.v2;i.positionScreen.x*=h;i.positionScreen.y*=-k;m.positionScreen.x*=h;m.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);if(v.instersects(j)){z=0;for(y=E.material.length;z<y;)if(K=E.material[z++]){R=i;Z=m;K=K;ea=N++;if($[ea]==null){$[ea]=document.createElementNS("http://www.w3.org/2000/svg","line");Q==0&&$[ea].setAttribute("shape-rendering","crispEdges")}O=$[ea];O.setAttribute("x1",R.positionScreen.x);
-O.setAttribute("y1",R.positionScreen.y);O.setAttribute("x2",Z.positionScreen.x);O.setAttribute("y2",Z.positionScreen.y);if(K instanceof THREE.LineBasicMaterial){u.__styleString=K.color.__styleString;O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+K.linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.linecap+"; stroke-linejoin: "+K.linejoin);q.appendChild(O)}}}}else if(E instanceof THREE.RenderableFace3){i=E.v1;m=E.v2;l=E.v3;i.positionScreen.x*=h;i.positionScreen.y*=
--k;m.positionScreen.x*=h;m.positionScreen.y*=-k;l.positionScreen.x*=h;l.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);j.addPoint(l.positionScreen.x,l.positionScreen.y);if(v.instersects(j)){z=0;for(y=E.meshMaterial.length;z<y;){K=E.meshMaterial[z++];if(K instanceof THREE.MeshFaceMaterial){R=0;for(Z=E.faceMaterial.length;R<Z;)(K=E.faceMaterial[R++])&&c(i,m,l,E,K,r)}else K&&c(i,m,l,E,K,r)}}}else if(E instanceof THREE.RenderableFace4){i=
-E.v1;m=E.v2;l=E.v3;s=E.v4;i.positionScreen.x*=h;i.positionScreen.y*=-k;m.positionScreen.x*=h;m.positionScreen.y*=-k;l.positionScreen.x*=h;l.positionScreen.y*=-k;s.positionScreen.x*=h;s.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);j.addPoint(l.positionScreen.x,l.positionScreen.y);j.addPoint(s.positionScreen.x,s.positionScreen.y);if(v.instersects(j)){z=0;for(y=E.meshMaterial.length;z<y;){K=E.meshMaterial[z++];if(K instanceof
-THREE.MeshFaceMaterial){R=0;for(Z=E.faceMaterial.length;R<Z;)(K=E.faceMaterial[R++])&&e(i,m,l,s,E,K,r)}else K&&e(i,m,l,s,E,K,r)}}}}}};
-THREE.WebGLRenderer=function(a){function c(f,h){var k;if(f=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")k=b.createShader(b.VERTEX_SHADER);b.shaderSource(k,h);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function e(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var g=document.createElement("canvas"),b,
-d,n=new THREE.Matrix4,q;a=function(f,h){if(f){var k,i,m,l=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=f.lights.length;k<i;k++){m=f.lights[k];m instanceof THREE.DirectionalLight&&l++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+l<=h){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(h*l/(pointLights+l));maxPointLights=h-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:h-1}}(a,4);this.domElement=g;this.autoClear=
-true;try{b=g.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,h){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",f?"#define MAX_DIR_LIGHTS "+
-f:"",h?"#define MAX_POINT_LIGHTS "+h:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",f?
-"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",h?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-h?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",h?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",h?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",h?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",h?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",h?"float pointSpecularWeight = 0.0;":"",h?"if ( pointDotNormalHalf >= 0.0 )":
-"",h?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",h?"pointDiffuse  += mColor * pointDiffuseWeight;":"",h?"pointSpecular += mSpecular * pointSpecularWeight;":"",h?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",h?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
-b.attachShader(d,c("vertex",[f?"#define MAX_DIR_LIGHTS "+f:"",h?"#define MAX_POINT_LIGHTS "+h:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
-"",h?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",h?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",h?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",h?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",h?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",h?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",h?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",h?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
-b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
-"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(f){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(h){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
-b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
-0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
-"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(f,h){g.width=f;g.height=h;b.viewport(0,0,g.width,g.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(f){var h,k,i,m,l=[],s=[],v=[];m=[];var j=[];b.uniform1i(d.enableLighting,f.lights.length);h=0;for(k=f.lights.length;h<k;h++){i=f.lights[h];if(i instanceof THREE.AmbientLight)l.push(i);else if(i instanceof THREE.DirectionalLight)v.push(i);else i instanceof THREE.PointLight&&s.push(i)}h=f=i=m=0;for(k=l.length;h<k;h++){f+=l[h].color.r;i+=l[h].color.g;m+=l[h].color.b}b.uniform3f(d.ambientLightColor,f,i,m);m=[];j=[];h=0;for(k=v.length;h<k;h++){i=v[h];m.push(i.color.r*
-i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);j.push(i.position.x);j.push(i.position.y);j.push(i.position.z)}if(v.length){b.uniform1i(d.directionalLightNumber,v.length);b.uniform3fv(d.directionalLightDirection,j);b.uniform3fv(d.directionalLightColor,m)}m=[];j=[];h=0;for(k=s.length;h<k;h++){i=s[h];m.push(i.color.r*i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);j.push(i.position.x);j.push(i.position.y);j.push(i.position.z)}if(s.length){b.uniform1i(d.pointLightNumber,
-s.length);b.uniform3fv(d.pointLightPosition,j);b.uniform3fv(d.pointLightColor,m)}};this.createBuffers=function(f,h){var k,i,m,l,s,v,j,M,u=[],w=[],I=[],A=[],J=[],p=0,x=f.materialFaceGroup[h],Y;m=false;k=0;for(i=f.material.length;k<i;k++){meshMaterial=f.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(Y=x.material.length;s<Y;s++)if(x.material[s]&&x.material[s].shading!=undefined&&x.material[s].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=
-undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}Y=m;k=0;for(i=x.faces.length;k<i;k++){m=x.faces[k];l=f.geometry.faces[m];s=l.vertexNormals;faceNormal=l.normal;m=f.geometry.uvs[m];if(l instanceof THREE.Face3){v=f.geometry.vertices[l.a].position;j=f.geometry.vertices[l.b].position;M=f.geometry.vertices[l.c].position;I.push(v.x,v.y,v.z);I.push(j.x,j.y,j.z);I.push(M.x,M.y,M.z);if(s.length==3&&Y)for(l=0;l<3;l++)A.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<3;l++)A.push(faceNormal.x,
-faceNormal.y,faceNormal.z);if(m)for(l=0;l<3;l++)J.push(m[l].u,m[l].v);u.push(p,p+1,p+2);w.push(p,p+1);w.push(p,p+2);w.push(p+1,p+2);p+=3}else if(l instanceof THREE.Face4){v=f.geometry.vertices[l.a].position;j=f.geometry.vertices[l.b].position;M=f.geometry.vertices[l.c].position;l=f.geometry.vertices[l.d].position;I.push(v.x,v.y,v.z);I.push(j.x,j.y,j.z);I.push(M.x,M.y,M.z);I.push(l.x,l.y,l.z);if(s.length==4&&Y)for(l=0;l<4;l++)A.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<4;l++)A.push(faceNormal.x,faceNormal.y,
-faceNormal.z);if(m)for(l=0;l<4;l++)J.push(m[l].u,m[l].v);u.push(p,p+1,p+2);u.push(p,p+2,p+3);w.push(p,p+1);w.push(p,p+2);w.push(p,p+3);w.push(p+1,p+2);w.push(p+2,p+3);p+=4}}if(I.length){x.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(I),b.STATIC_DRAW);x.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(A),b.STATIC_DRAW);x.__webGLUVBuffer=
-b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(J),b.STATIC_DRAW);x.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);x.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),b.STATIC_DRAW);x.__webGLFaceCount=u.length;x.__webGLLineCount=
-w.length}};this.renderBuffer=function(f,h){var k,i,m,l,s,v,j,M,u,w;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){k=f.color;i=f.opacity;l=f.wireframe;s=f.wireframe_linewidth;j=f.map;M=f.env_map;v=f.combine==THREE.Mix;m=f.reflectivity;w=f.env_map&&f.env_map.mapping==THREE.RefractionMap;u=f.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,v);b.uniform1f(d.mReflectivity,m);b.uniform1i(d.useRefract,
-w);b.uniform1f(d.mRefractionRatio,u)}if(f instanceof THREE.MeshNormalMaterial){i=f.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(f instanceof THREE.MeshDepthMaterial){i=f.opacity;l=f.wireframe;s=f.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,f.__2near);b.uniform1f(d.mFarPlusNear,f.__farPlusNear);b.uniform1f(d.mFarMinusNear,f.__farMinusNear);b.uniform1i(d.material,3)}else if(f instanceof THREE.MeshPhongMaterial){k=f.ambient;m=f.specular;v=f.shininess;b.uniform4f(d.mAmbient,
-k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,m.r,m.g,m.b,i);b.uniform1f(d.mShininess,v);b.uniform1i(d.material,2)}else if(f instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(f instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(f instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);M=f.env_map}if(j){if(!f.map.__webGLTexture&&f.map.image.loaded){f.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(f.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(f.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,f.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,
-0);if(M){if(f.env_map&&f.env_map instanceof THREE.TextureCube&&f.env_map.image.length==6){if(!f.env_map.image.__webGLTextureCube&&!f.env_map.image.__cubeMapInitialized&&f.env_map.image.loadCount==6){f.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
-b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,f.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,
-0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(j){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(l){b.lineWidth(s);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);b.drawElements(b.LINES,h.__webGLLineCount,
-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,h.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,h,k,i){var m,l,s,v,j;s=0;for(v=f.material.length;s<v;s++){m=f.material[s];if(m instanceof THREE.MeshFaceMaterial){m=0;for(l=h.material.length;m<l;m++)if((j=h.material[m])&&j.blending==k&&j.opacity<1==i){this.setBlending(j.blending);this.renderBuffer(j,h)}}else if((j=m)&&j.blending==k&&j.opacity<1==i){this.setBlending(j.blending);
-this.renderBuffer(j,h)}}};this.render=function(f,h){var k,i;this.initWebGLObjects(f);this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();b.uniform3f(d.cameraPosition,h.position.x,h.position.y,h.position.z);this.setupLights(f);k=0;for(i=f.__webGLObjects.length;k<i;k++){webGLObject=f.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,h);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}k=0;for(i=f.__webGLObjects.length;k<
-i;k++){webGLObject=f.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,h);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,
-true)}}};this.initWebGLObjects=function(f){var h,k,i,m,l;if(!f.__webGLObjects)f.__webGLObjects=[];h=0;for(k=f.objects.length;h<k;h++){i=f.objects[h];if(i instanceof THREE.Mesh)for(m in i.materialFaceGroup){l=i.materialFaceGroup[m];if(!l.__webGLVertexBuffer){this.createBuffers(i,m);l.__object=i;f.__webGLObjects.push(l)}}}};this.removeObject=function(f,h){var k,i;for(k=f.__webGLObjects.length-1;k>=0;k--){i=f.__webGLObjects[k].__object;h==i&&f.__webGLObjects.splice(k,1)}};this.setupMatrices=function(f,
-h){f.autoUpdateMatrix&&f.updateMatrix();n.multiply(h.matrix,f.matrix);d.viewMatrixArray=new Float32Array(h.matrix.flatten());d.modelViewMatrixArray=new Float32Array(n.flatten());d.projectionMatrixArray=new Float32Array(h.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(n).transpose();d.normalMatrixArray=new Float32Array(q.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,
-d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(f.matrix.flatten()))};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,h){if(f){!h||h=="ccw"?b.frontFace(b.CCW):
-b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+// ThreeDebug.js r29 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
+THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
+THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
+THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
+this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
+0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1};
+THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,h=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)h=h.concat(this.intersectObject(e))}h.sort(function(q,m){return q.distance-m.distance});return h},intersectObject:function(a){function c(P,r,f,d){d=d.clone().subSelf(r);f=f.clone().subSelf(r);var i=P.clone().subSelf(r);P=d.dot(d);r=d.dot(f);d=d.dot(i);var o=f.dot(f);f=f.dot(i);i=1/(P*o-r*r);o=(o*d-r*f)*i;P=(P*f-r*d)*i;return o>0&&P>0&&o+P<1}var e,g,h,q,m,b,l,y,E,I,
+w,F=a.geometry,Q=F.vertices,O=[];e=0;for(g=F.faces.length;e<g;e++){h=F.faces[e];I=this.origin.clone();w=this.direction.clone();q=a.matrix.transform(Q[h.a].position.clone());m=a.matrix.transform(Q[h.b].position.clone());b=a.matrix.transform(Q[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transform(Q[h.d].position.clone()):null;y=a.rotationMatrix.transform(h.normal.clone());E=w.dot(y);if(E<0){y=y.dot((new THREE.Vector3).sub(q,I))/E;I=I.addSelf(w.multiplyScalar(y));if(h instanceof THREE.Face3){if(c(I,
+q,m,b)){h={distance:this.origin.distanceTo(I),point:I,face:h,object:a};O.push(h)}}else if(h instanceof THREE.Face4)if(c(I,q,m,l)||c(I,m,b,l)){h={distance:this.origin.distanceTo(I),point:I,face:h,object:a};O.push(h)}}}return O}};
+THREE.Rectangle=function(){function a(){q=g-c;m=h-e}var c,e,g,h,q,m,b=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return q};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,y,E,I){b=false;c=l;e=y;g=E;h=I;a()};this.addPoint=function(l,y){if(b){b=false;c=l;e=y;g=l;h=y}else{c=Math.min(c,l);e=Math.min(e,y);g=Math.max(g,
+l);h=Math.max(h,y)}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();e=l.getTop();g=l.getRight();h=l.getBottom()}else{c=Math.min(c,l.getLeft());e=Math.min(e,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){c-=l;e-=l;g+=l;h+=l;a()};this.minSelf=function(l){c=Math.max(c,l.getLeft());e=Math.max(e,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(c,l.getLeft())>=
+0&&Math.min(h,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){b=true;h=g=e=c=0;a()};this.isEmpty=function(){return b};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+h+", width: "+q+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(){};
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var g=new THREE.Vector3,h=new THREE.Vector3,q=new THREE.Vector3;q.sub(a,c).normalize();g.cross(e,q).normalize();h.cross(q,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=q.x;this.n32=q.y;this.n33=q.z;this.n34=-q.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,g=a.z,h=a.w||1;a.x=this.n11*c+this.n12*
+e+this.n13*g+this.n14*h;a.y=this.n21*c+this.n22*e+this.n23*g+this.n24*h;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*h;h=this.n41*c+this.n42*e+this.n43*g+this.n44*h;if(a.w)a.w=h;else{c=1/h;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
+multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
+c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,h=this.n14,
+q=this.n21,m=this.n22,b=this.n23,l=this.n24,y=this.n31,E=this.n32,I=this.n33,w=this.n34,F=this.n41,Q=this.n42,O=this.n43,P=this.n44;this.n11=c*a.n11+e*a.n21+g*a.n31+h*a.n41;this.n12=c*a.n12+e*a.n22+g*a.n32+h*a.n42;this.n13=c*a.n13+e*a.n23+g*a.n33+h*a.n43;this.n14=c*a.n14+e*a.n24+g*a.n34+h*a.n44;this.n21=q*a.n11+m*a.n21+b*a.n31+l*a.n41;this.n22=q*a.n12+m*a.n22+b*a.n32+l*a.n42;this.n23=q*a.n13+m*a.n23+b*a.n33+l*a.n43;this.n24=q*a.n14+m*a.n24+b*a.n34+l*a.n44;this.n31=y*a.n11+E*a.n21+I*a.n31+w*a.n41;
+this.n32=y*a.n12+E*a.n22+I*a.n32+w*a.n42;this.n33=y*a.n13+E*a.n23+I*a.n33+w*a.n43;this.n34=y*a.n14+E*a.n24+I*a.n34+w*a.n44;this.n41=F*a.n11+Q*a.n21+O*a.n31+P*a.n41;this.n42=F*a.n12+Q*a.n22+O*a.n32+P*a.n42;this.n43=F*a.n13+Q*a.n23+O*a.n33+P*a.n43;this.n44=F*a.n14+Q*a.n24+O*a.n34+P*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
+this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,g){var h=c[e];c[e]=c[g];c[g]=h}a(this,"n21","n12");a(this,"n31","n13");
+a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
+this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n14=a;g.n24=c;g.n34=e;return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n11=a;g.n22=c;g.n33=e;return g};
+THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,g=Math.cos(c),h=Math.sin(c),q=1-g,m=a.x,b=a.y,l=a.z;e.n11=q*m*m+g;e.n12=q*m*b-h*l;e.n13=q*m*l+h*b;e.n21=q*m*b+h*l;e.n22=q*b*b+g;e.n23=q*b*l-h*m;e.n31=q*m*l-h*b;e.n32=q*b*l+h*m;e.n33=q*l*l+g;return e};
+THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
+a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
+a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],m=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],E=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*q+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*g;a.m[2]=c*h;a.m[3]=c*q;a.m[4]=c*m;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*y;a.m[8]=c*E;return a};
+THREE.Matrix4.makeFrustum=function(a,c,e,g,h,q){var m,b,l;m=new THREE.Matrix4;b=2*h/(c-a);l=2*h/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(q+h)/(q-h);h=-2*q*h/(q-h);m.n11=b;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=e;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,e,g){var h;a=e*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,e,g)};
+THREE.Matrix4.makeOrtho=function(a,c,e,g,h,q){var m,b,l,y;m=new THREE.Matrix4;b=c-a;l=e-g;y=q-h;a=(c+a)/b;e=(e+g)/l;h=(q+h)/y;m.n11=2/b;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-e;m.n31=0;m.n32=0;m.n33=-2/y;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
+THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,c,e,g,h){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,e,g,h,q){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=q instanceof Array?q:[q]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
+THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);if(e instanceof THREE.Face3)e.centroid.divideScalar(3);else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,g,h,q,m,b=new THREE.Vector3,
+l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){q=this.vertices[g];q.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){q=this.faces[g];if(a&&q.vertexNormals.length){b.set(0,0,0);c=0;for(e=q.normal.length;c<e;c++)b.addSelf(q.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[q.a];e=this.vertices[q.b];m=this.vertices[q.c];b.sub(m.position,e.position);l.sub(c.position,e.position);b.crossSelf(l)}b.isZero()||b.normalize();q.normal.copy(b)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,c,e,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
+this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
+THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(E){var I=[];c=0;for(e=E.length;c<e;c++)E[c]==undefined?I.push("undefined"):I.push(E[c].toString());return I.join("_")}var c,e,g,h,q,m,b,l,y={};g=0;for(h=this.geometry.faces.length;g<h;g++){q=this.geometry.faces[g];m=q.material;b=a(m);if(y[b]==undefined)y[b]={hash:b,counter:0};l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};q=q instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
+q>65535){y[b].counter+=1;l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=q}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,g,h;a=0;for(c=this.geometry.uvs.length;a<c;a++){h=this.geometry.uvs[a];e=0;for(g=h.length;e<g;e++){if(h[e].u!=1)h[e].u-=Math.floor(h[e].u);if(h[e].v!=1)h[e].v-=Math.floor(h[e].v)}}};THREE.FlatShading=0;
+THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
+undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
+if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
+"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
+a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
+a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g){this.image=a;this.loaded=false;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Projector=function(){function a(f,d){var i=0,o=1,k=f.z+f.w,j=d.z+d.w,n=-f.z+f.w,t=-d.z+d.w;if(k>=0&&j>=0&&n>=0&&t>=0)return true;else if(k<0&&j<0||n<0&&t<0)return false;else{if(k<0)i=Math.max(i,k/(k-j));else if(j<0)o=Math.min(o,k/(k-j));if(n<0)i=Math.max(i,n/(n-t));else if(t<0)o=Math.min(o,n/(n-t));if(o<i)return false;else{f.lerpSelf(d,i);d.lerpSelf(f,1-o);return true}}}var c=null,e,g,h,q=[],m,b,l=[],y,E,I=[],w=new THREE.Vector4,F=new THREE.Matrix4,Q=new THREE.Matrix4,O=new THREE.Vector4,P=
+new THREE.Vector4,r;this.projectScene=function(f,d){var i,o,k,j,n,t,R,s,T,x,v,U,J,z,p,B,N;c=[];h=_face4Count=b=E=0;d.autoUpdateMatrix&&d.updateMatrix();F.multiply(d.projectionMatrix,d.matrix);R=f.objects;i=0;for(o=R.length;i<o;i++){s=R[i];s.autoUpdateMatrix&&s.updateMatrix();T=s.matrix;x=s.rotationMatrix;v=s.material;U=s.overdraw;if(s instanceof THREE.Mesh){J=s.geometry.vertices;k=0;for(j=J.length;k<j;k++){z=J[k];z.positionWorld.copy(z.position);T.transform(z.positionWorld);p=z.positionScreen;p.copy(z.positionWorld);
+F.transform(p);p.multiplyScalar(1/p.w);z.__visible=p.z>0&&p.z<1}z=s.geometry.faces;k=0;for(j=z.length;k<j;k++){p=z[k];if(p instanceof THREE.Face3){n=J[p.a];t=J[p.b];B=J[p.c];if(n.__visible&&t.__visible&&B.__visible)if(s.doubleSided||s.flipSided!=(B.positionScreen.x-n.positionScreen.x)*(t.positionScreen.y-n.positionScreen.y)-(B.positionScreen.y-n.positionScreen.y)*(t.positionScreen.x-n.positionScreen.x)<0){e=q[h]=q[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(t.positionWorld);
+e.v3.positionWorld.copy(B.positionWorld);e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(B.positionScreen);e.normalWorld.copy(p.normal);x.transform(e.normalWorld);e.centroidWorld.copy(p.centroid);T.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);F.transform(e.centroidScreen);B=p.vertexNormals;r=e.vertexNormalsWorld;n=0;for(t=B.length;n<t;n++){N=r[n].copy(B[n]);x.transform(N)}e.z=e.centroidScreen.z;e.meshMaterial=v;e.faceMaterial=
+p.material;e.overdraw=U;if(s.geometry.uvs[k]){e.uvs[0]=s.geometry.uvs[k][0];e.uvs[1]=s.geometry.uvs[k][1];e.uvs[2]=s.geometry.uvs[k][2]}c.push(e);h++}}else if(p instanceof THREE.Face4){n=J[p.a];t=J[p.b];B=J[p.c];N=J[p.d];if(n.__visible&&t.__visible&&B.__visible&&N.__visible)if(s.doubleSided||s.flipSided!=((N.positionScreen.x-n.positionScreen.x)*(t.positionScreen.y-n.positionScreen.y)-(N.positionScreen.y-n.positionScreen.y)*(t.positionScreen.x-n.positionScreen.x)<0||(t.positionScreen.x-B.positionScreen.x)*
+(N.positionScreen.y-B.positionScreen.y)-(t.positionScreen.y-B.positionScreen.y)*(N.positionScreen.x-B.positionScreen.x)<0)){e=q[h]=q[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(t.positionWorld);e.v3.positionWorld.copy(N.positionWorld);e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(N.positionScreen);e.normalWorld.copy(p.normal);x.transform(e.normalWorld);e.centroidWorld.copy(p.centroid);
+T.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);F.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=v;e.faceMaterial=p.material;e.overdraw=U;if(s.geometry.uvs[k]){e.uvs[0]=s.geometry.uvs[k][0];e.uvs[1]=s.geometry.uvs[k][1];e.uvs[2]=s.geometry.uvs[k][3]}c.push(e);h++;g=q[h]=q[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(t.positionWorld);g.v2.positionWorld.copy(B.positionWorld);g.v3.positionWorld.copy(N.positionWorld);g.v1.positionScreen.copy(t.positionScreen);
+g.v2.positionScreen.copy(B.positionScreen);g.v3.positionScreen.copy(N.positionScreen);g.normalWorld.copy(e.normalWorld);g.centroidWorld.copy(e.centroidWorld);g.centroidScreen.copy(e.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=v;g.faceMaterial=p.material;g.overdraw=U;if(s.geometry.uvs[k]){g.uvs[0]=s.geometry.uvs[k][1];g.uvs[1]=s.geometry.uvs[k][2];g.uvs[2]=s.geometry.uvs[k][3]}c.push(g);h++}}}}else if(s instanceof THREE.Line){Q.multiply(F,T);J=s.geometry.vertices;z=J[0];z.positionScreen.copy(z.position);
+Q.transform(z.positionScreen);k=1;for(j=J.length;k<j;k++){n=J[k];n.positionScreen.copy(n.position);Q.transform(n.positionScreen);t=J[k-1];O.copy(n.positionScreen);P.copy(t.positionScreen);if(a(O,P)){O.multiplyScalar(1/O.w);P.multiplyScalar(1/P.w);m=l[b]=l[b]||new THREE.RenderableLine;m.v1.positionScreen.copy(O);m.v2.positionScreen.copy(P);m.z=Math.max(O.z,P.z);m.material=s.material;c.push(m);b++}}}else if(s instanceof THREE.Particle){w.set(s.position.x,s.position.y,s.position.z,1);F.transform(w);
+w.z/=w.w;if(w.z>0&&w.z<1){y=I[E]=I[E]||new THREE.RenderableParticle;y.x=w.x/w.w;y.y=w.y/w.w;y.z=w.z;y.rotation=s.rotation.z;y.scale.x=s.scale.x*Math.abs(y.x-(w.x+d.projectionMatrix.n11)/(w.w+d.projectionMatrix.n14));y.scale.y=s.scale.y*Math.abs(y.y-(w.y+d.projectionMatrix.n22)/(w.w+d.projectionMatrix.n24));y.material=s.material;c.push(y);E++}}}c.sort(function(Y,C){return C.z-Y.z});return c};this.unprojectVector=function(f,d){var i=new THREE.Matrix4;i.multiply(THREE.Matrix4.makeInvert(d.matrix),THREE.Matrix4.makeInvert(d.projectionMatrix));
+i.transform(f);return f}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,h,q;this.domElement=document.createElement("div");this.setSize=function(m,b){e=m;g=b;h=e/2;q=g/2};this.render=function(m,b){var l,y,E,I,w,F,Q,O;a=c.projectScene(m,b);l=0;for(y=a.length;l<y;l++){w=a[l];if(w instanceof THREE.RenderableParticle){Q=w.x*h+h;O=w.y*q+q;E=0;for(I=w.material.length;E<I;E++){F=w.material[E];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=Q+"px";F.style.top=O+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(G,X,S,D){var u,K,$,L,W=G.lights;G=0;for(u=W.length;G<u;G++){K=W[G];$=K.color;L=K.intensity;if(K instanceof THREE.DirectionalLight){K=S.dot(K.position)*L;if(K>0){D.r+=$.r*K;D.g+=$.g*K;D.b+=$.b*K}}else if(K instanceof THREE.PointLight){ra.sub(K.position,X);ra.normalize();K=S.dot(ra)*L;if(K>0){D.r+=$.r*K;D.g+=$.g*K;D.b+=$.b*K}}}}function c(G,X,S,D,u,K){if(u.opacity!=0){q(u.opacity);m(u.blending);R=G.positionScreen.x;s=G.positionScreen.y;T=X.positionScreen.x;
+x=X.positionScreen.y;v=S.positionScreen.x;U=S.positionScreen.y;var $=R,L=s,W=T,aa=x,Z=v,ca=U;r.beginPath();r.moveTo($,L);r.lineTo(W,aa);r.lineTo(Z,ca);r.lineTo($,L);r.closePath();if(u instanceof THREE.MeshBasicMaterial)if(u.map)h(R,s,T,x,v,U,u.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else u.wireframe?e(u.color.__styleString,u.wireframe_linewidth):g(u.color.__styleString);else if(u instanceof THREE.MeshLambertMaterial){if(u.map&&!u.wireframe){h(R,s,T,x,v,U,u.map.image,
+D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);m(THREE.SubtractiveBlending)}if(da)if(u.shading==THREE.SmoothShading&&!u.wireframe){z.r=p.r=B.r=ea.r;z.g=p.g=B.g=ea.g;z.b=p.b=B.b=ea.b;a(K,D.v1.positionWorld,D.vertexNormalsWorld[0],z);a(K,D.v2.positionWorld,D.vertexNormalsWorld[1],p);a(K,D.v3.positionWorld,D.vertexNormalsWorld[2],B);N.r=(p.r+B.r)*0.5;N.g=(p.g+B.g)*0.5;N.b=(p.b+B.b)*0.5;V=b(z,p,B,N);h(R,s,T,x,v,U,V,0,0,1,0,0,1)}else{fa.r=ea.r;fa.g=ea.g;fa.b=ea.b;a(K,D.centroidWorld,
+D.normalWorld,fa);J.r=u.color.r*fa.r;J.g=u.color.g*fa.g;J.b=u.color.b*fa.b;J.updateStyleString();u.wireframe?e(J.__styleString,u.wireframe_linewidth):g(J.__styleString)}else u.wireframe?e(u.color.__styleString,u.wireframe_linewidth):g(u.color.__styleString)}else if(u instanceof THREE.MeshDepthMaterial){Y=u.__2near;C=u.__farPlusNear;A=u.__farMinusNear;z.r=z.g=z.b=1-Y/(C-G.positionScreen.z*A);p.r=p.g=p.b=1-Y/(C-X.positionScreen.z*A);B.r=B.g=B.b=1-Y/(C-S.positionScreen.z*A);N.r=(p.r+B.r)*0.5;N.g=(p.g+
+B.g)*0.5;N.b=(p.b+B.b)*0.5;V=b(z,p,B,N);h(R,s,T,x,v,U,V,0,0,1,0,0,1)}else if(u instanceof THREE.MeshNormalMaterial){J.r=l(D.normalWorld.x);J.g=l(D.normalWorld.y);J.b=l(D.normalWorld.z);J.updateStyleString();u.wireframe?e(J.__styleString,u.wireframe_linewidth):g(J.__styleString)}}}function e(G,X){if(i!=G)r.strokeStyle=i=G;if(k!=X)r.lineWidth=k=X;r.stroke()}function g(G){if(o!=G)r.fillStyle=o=G;r.fill()}function h(G,X,S,D,u,K,$,L,W,aa,Z,ca,ja){var ia=$.width-1,ga=$.height-1;L*=ia;W*=ga;aa*=ia;Z*=ga;
+ca*=ia;ja*=ga;S-=G;D-=X;u-=G;K-=X;aa-=L;Z-=W;ca-=L;ja-=W;ga=1/(aa*ja-ca*Z);ia=(ja*S-Z*u)*ga;Z=(ja*D-Z*K)*ga;S=(aa*u-ca*S)*ga;D=(aa*K-ca*D)*ga;G=G-ia*L-S*W;X=X-Z*L-D*W;r.save();r.transform(ia,Z,S,D,G,X);r.clip();r.drawImage($,0,0);r.restore()}function q(G){if(f!=G)r.globalAlpha=f=G}function m(G){if(d!=G){switch(G){case THREE.NormalBlending:r.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:r.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:r.globalCompositeOperation=
+"darker"}d=G}}function b(G,X,S,D){ha[0]=~~(G.r*255);ha[1]=~~(G.g*255);ha[2]=~~(G.b*255);ha[4]=~~(X.r*255);ha[5]=~~(X.g*255);ha[6]=~~(X.b*255);ha[8]=~~(S.r*255);ha[9]=~~(S.g*255);ha[10]=~~(S.b*255);ha[12]=~~(D.r*255);ha[13]=~~(D.g*255);ha[14]=~~(D.b*255);na.putImageData(sa,0,0);qa.drawImage(oa,0,0);return pa}function l(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function y(G,X){var S=X.x-G.x,D=X.y-G.y,u=1/Math.sqrt(S*S+D*D);S*=u;D*=u;X.x+=S;X.y+=D;G.x-=S;G.y-=D}var E=null,I=new THREE.Projector,
+w=document.createElement("canvas"),F,Q,O,P,r=w.getContext("2d"),f=1,d=0,i=null,o=null,k=1,j,n,t,R,s,T,x,v,U,J=new THREE.Color,z=new THREE.Color,p=new THREE.Color,B=new THREE.Color,N=new THREE.Color,Y,C,A,V,ba=new THREE.Rectangle,H=new THREE.Rectangle,M=new THREE.Rectangle,da=false,fa=new THREE.Color,ea=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,va=Math.PI*2,ra=new THREE.Vector3;new THREE.UV;new THREE.UV;new THREE.UV;new THREE.UV;var oa,na,sa,ha,pa,qa,ma=16;oa=document.createElement("canvas");
+oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle="rgba(0,0,0,1)";na.fillRect(0,0,2,2);sa=na.getImageData(0,0,2,2);ha=sa.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=w;this.autoClear=true;this.setSize=function(G,X){F=G;Q=X;O=F/2;P=Q/2;w.width=F;w.height=Q;ba.set(-O,-P,O,P)};this.clear=function(){if(!H.isEmpty()){H.inflate(1);H.minSelf(ba);r.clearRect(H.getX(),H.getY(),H.getWidth(),H.getHeight());
+H.empty()}};this.render=function(G,X){var S,D,u,K,$,L,W,aa;r.setTransform(1,0,0,-1,O,P);this.autoClear&&this.clear();E=I.projectScene(G,X);r.fillStyle="rgba(0, 255, 255, 0.5)";r.fillRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());if(da=G.lights.length>0){$=G.lights;ea.setRGB(0,0,0);ka.setRGB(0,0,0);la.setRGB(0,0,0);S=0;for(D=$.length;S<D;S++){u=$[S];K=u.color;if(u instanceof THREE.AmbientLight){ea.r+=K.r;ea.g+=K.g;ea.b+=K.b}else if(u instanceof THREE.DirectionalLight){ka.r+=K.r;ka.g+=K.g;ka.b+=
+K.b}else if(u instanceof THREE.PointLight){la.r+=K.r;la.g+=K.g;la.b+=K.b}}}S=0;for(D=E.length;S<D;S++){u=E[S];M.empty();if(u instanceof THREE.RenderableParticle){j=u;j.x*=O;j.y*=P;K=0;for($=u.material.length;K<$;K++)a:{L=j;W=u;var Z=u.material[K];if(Z.opacity!=0){q(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,ja=void 0,ia=void 0,ga=void 0,ta=void 0,ua=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){ga=Z.map;ta=ga.width>>1;ua=ga.height>>1;ja=W.scale.x*O;ia=W.scale.y*P;aa=ja*ta;ca=
+ia*ua;M.set(L.x-aa,L.y-ca,L.x+aa,L.y+ca);if(!ba.instersects(M))break a;r.save();r.translate(L.x,L.y);r.rotate(-W.rotation);r.scale(ja,-ia);r.translate(-ta,-ua);r.drawImage(ga,0,0);r.restore()}r.beginPath();r.moveTo(L.x-10,L.y);r.lineTo(L.x+10,L.y);r.moveTo(L.x,L.y-10);r.lineTo(L.x,L.y+10);r.closePath();r.strokeStyle="rgb(255,255,0)";r.stroke()}else if(Z instanceof THREE.ParticleCircleMaterial){if(da){fa.r=ea.r+ka.r+la.r;fa.g=ea.g+ka.g+la.g;fa.b=ea.b+ka.b+la.b;J.r=Z.color.r*fa.r;J.g=Z.color.g*fa.g;
+J.b=Z.color.b*fa.b;J.updateStyleString()}else J.__styleString=Z.color.__styleString;aa=W.scale.x*O;ca=W.scale.y*P;M.set(L.x-aa,L.y-ca,L.x+aa,L.y+ca);if(ba.instersects(M)){Z=J.__styleString;if(o!=Z)r.fillStyle=o=Z;r.save();r.translate(L.x,L.y);r.rotate(-W.rotation);r.scale(aa,ca);r.beginPath();r.arc(0,0,1,0,va,true);r.closePath();r.fill();r.restore()}}}}}else if(u instanceof THREE.RenderableLine){j=u.v1;n=u.v2;j.positionScreen.x*=O;j.positionScreen.y*=P;n.positionScreen.x*=O;n.positionScreen.y*=P;
+M.addPoint(j.positionScreen.x,j.positionScreen.y);M.addPoint(n.positionScreen.x,n.positionScreen.y);if(ba.instersects(M)){K=0;for($=u.material.length;K<$;){W=j;aa=n;L=u.material[K++];if(L.opacity!=0){q(L.opacity);m(L.blending);r.beginPath();r.moveTo(W.positionScreen.x,W.positionScreen.y);r.lineTo(aa.positionScreen.x,aa.positionScreen.y);r.closePath();if(L instanceof THREE.LineBasicMaterial){J.__styleString=L.color.__styleString;W=L.linewidth;if(k!=W)r.lineWidth=k=W;W=J.__styleString;if(i!=W)r.strokeStyle=
+i=W;r.stroke();M.inflate(L.linewidth*2)}}}}}else if(u instanceof THREE.RenderableFace3){j=u.v1;n=u.v2;t=u.v3;j.positionScreen.x*=O;j.positionScreen.y*=P;n.positionScreen.x*=O;n.positionScreen.y*=P;t.positionScreen.x*=O;t.positionScreen.y*=P;if(u.overdraw){y(j.positionScreen,n.positionScreen);y(n.positionScreen,t.positionScreen);y(t.positionScreen,j.positionScreen)}M.addPoint(j.positionScreen.x,j.positionScreen.y);M.addPoint(n.positionScreen.x,n.positionScreen.y);M.addPoint(t.positionScreen.x,t.positionScreen.y);
+if(ba.instersects(M)){K=0;for($=u.meshMaterial.length;K<$;){aa=u.meshMaterial[K++];if(aa instanceof THREE.MeshFaceMaterial){L=0;for(W=u.faceMaterial.length;L<W;)(aa=u.faceMaterial[L++])&&c(j,n,t,u,aa,G)}else c(j,n,t,u,aa,G)}}}H.addRectangle(M)}r.lineWidth=1;r.strokeStyle="rgba( 255, 0, 0, 0.5 )";r.strokeRect(H.getX(),H.getY(),H.getWidth(),H.getHeight());r.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(p,B,N){var Y,C,A,V;Y=0;for(C=p.lights.length;Y<C;Y++){A=p.lights[Y];if(A instanceof THREE.DirectionalLight){V=B.normalWorld.dot(A.position)*A.intensity;if(V>0){N.r+=A.color.r*V;N.g+=A.color.g*V;N.b+=A.color.b*V}}else if(A instanceof THREE.PointLight){t.sub(A.position,B.centroidWorld);t.normalize();V=B.normalWorld.dot(t)*A.intensity;if(V>0){N.r+=A.color.r*V;N.g+=A.color.g*V;N.b+=A.color.b*V}}}}function c(p,B,N,Y,C,A){x=g(v++);x.setAttribute("d","M "+p.positionScreen.x+
+" "+p.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(A,Y,i);d.r=C.color.r*i.r;d.g=C.color.g*i.g;d.b=C.color.b*i.b;d.updateStyleString()}else d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){n=1-C.__2near/(C.__farPlusNear-Y.z*C.__farMinusNear);
+d.setRGB(n,n,n)}else C instanceof THREE.MeshNormalMaterial&&d.setRGB(h(Y.normalWorld.x),h(Y.normalWorld.y),h(Y.normalWorld.z));C.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+C.opacity);b.appendChild(x)}function e(p,B,N,Y,C,A,V){x=g(v++);x.setAttribute("d",
+"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)d.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(V,C,i);d.r=A.color.r*i.r;d.g=A.color.g*i.g;d.b=A.color.b*i.b;d.updateStyleString()}else d.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){n=
+1-A.__2near/(A.__farPlusNear-C.z*A.__farMinusNear);d.setRGB(n,n,n)}else A instanceof THREE.MeshNormalMaterial&&d.setRGB(h(C.normalWorld.x),h(C.normalWorld.y),h(C.normalWorld.z));A.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+A.opacity);b.appendChild(x)}
+function g(p){if(R[p]==null){R[p]=document.createElementNS("http://www.w3.org/2000/svg","path");z==0&&R[p].setAttribute("shape-rendering","crispEdges");return R[p]}return R[p]}function h(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var q=null,m=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,y,E,I,w,F,Q,O,P=new THREE.Rectangle,r=new THREE.Rectangle,f=false,d=new THREE.Color(16777215),i=new THREE.Color(16777215),o=new THREE.Color(0),k=new THREE.Color(0),
+j=new THREE.Color(0),n,t=new THREE.Vector3,R=[],s=[],T=[],x,v,U,J,z=1;this.domElement=b;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":z=1;break;case "low":z=0}};this.setSize=function(p,B){l=p;y=B;E=l/2;I=y/2;b.setAttribute("viewBox",-E+" "+-I+" "+l+" "+y);b.setAttribute("width",l);b.setAttribute("height",y);P.set(-E,-I,E,I)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(p,B){var N,Y,C,A,V,ba,H,M;this.autoClear&&this.clear();
+q=m.projectScene(p,B);J=U=v=0;if(f=p.lights.length>0){H=p.lights;o.setRGB(0,0,0);k.setRGB(0,0,0);j.setRGB(0,0,0);N=0;for(Y=H.length;N<Y;N++){C=H[N];A=C.color;if(C instanceof THREE.AmbientLight){o.r+=A.r;o.g+=A.g;o.b+=A.b}else if(C instanceof THREE.DirectionalLight){k.r+=A.r;k.g+=A.g;k.b+=A.b}else if(C instanceof THREE.PointLight){j.r+=A.r;j.g+=A.g;j.b+=A.b}}}N=0;for(Y=q.length;N<Y;N++){H=q[N];r.empty();if(H instanceof THREE.RenderableParticle){w=H;w.x*=E;w.y*=-I;C=0;for(A=H.material.length;C<A;C++)if(M=
+H.material[C]){V=w;ba=H;M=M;var da=U++;if(s[da]==null){s[da]=document.createElementNS("http://www.w3.org/2000/svg","circle");z==0&&s[da].setAttribute("shape-rendering","crispEdges")}x=s[da];x.setAttribute("cx",V.x);x.setAttribute("cy",V.y);x.setAttribute("r",ba.scale.x*E);if(M instanceof THREE.ParticleCircleMaterial){if(f){i.r=o.r+k.r+j.r;i.g=o.g+k.g+j.g;i.b=o.b+k.b+j.b;d.r=M.color.r*i.r;d.g=M.color.g*i.g;d.b=M.color.b*i.b;d.updateStyleString()}else d=M.color;x.setAttribute("style","fill: "+d.__styleString)}b.appendChild(x)}}else if(H instanceof
+THREE.RenderableLine){w=H.v1;F=H.v2;w.positionScreen.x*=E;w.positionScreen.y*=-I;F.positionScreen.x*=E;F.positionScreen.y*=-I;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);if(P.instersects(r)){C=0;for(A=H.material.length;C<A;)if(M=H.material[C++]){V=w;ba=F;M=M;da=J++;if(T[da]==null){T[da]=document.createElementNS("http://www.w3.org/2000/svg","line");z==0&&T[da].setAttribute("shape-rendering","crispEdges")}x=T[da];x.setAttribute("x1",V.positionScreen.x);
+x.setAttribute("y1",V.positionScreen.y);x.setAttribute("x2",ba.positionScreen.x);x.setAttribute("y2",ba.positionScreen.y);if(M instanceof THREE.LineBasicMaterial){d.__styleString=M.color.__styleString;x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+M.linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.linecap+"; stroke-linejoin: "+M.linejoin);b.appendChild(x)}}}}else if(H instanceof THREE.RenderableFace3){w=H.v1;F=H.v2;Q=H.v3;w.positionScreen.x*=E;w.positionScreen.y*=
+-I;F.positionScreen.x*=E;F.positionScreen.y*=-I;Q.positionScreen.x*=E;Q.positionScreen.y*=-I;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(P.instersects(r)){C=0;for(A=H.meshMaterial.length;C<A;){M=H.meshMaterial[C++];if(M instanceof THREE.MeshFaceMaterial){V=0;for(ba=H.faceMaterial.length;V<ba;)(M=H.faceMaterial[V++])&&c(w,F,Q,H,M,p)}else M&&c(w,F,Q,H,M,p)}}}else if(H instanceof THREE.RenderableFace4){w=
+H.v1;F=H.v2;Q=H.v3;O=H.v4;w.positionScreen.x*=E;w.positionScreen.y*=-I;F.positionScreen.x*=E;F.positionScreen.y*=-I;Q.positionScreen.x*=E;Q.positionScreen.y*=-I;O.positionScreen.x*=E;O.positionScreen.y*=-I;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(Q.positionScreen.x,Q.positionScreen.y);r.addPoint(O.positionScreen.x,O.positionScreen.y);if(P.instersects(r)){C=0;for(A=H.meshMaterial.length;C<A;){M=H.meshMaterial[C++];if(M instanceof
+THREE.MeshFaceMaterial){V=0;for(ba=H.faceMaterial.length;V<ba;)(M=H.faceMaterial[V++])&&e(w,F,Q,O,H,M,p)}else M&&e(w,F,Q,O,H,M,p)}}}}}};
+THREE.WebGLRenderer=function(a){function c(f,d){var i=b.createProgram();b.attachShader(i,h("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));b.attachShader(i,h("vertex",d));b.linkProgram(i);if(!b.getProgramParameter(i,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(i,b.VALIDATE_STATUS));alert(b.getError())}i.uniforms={};return i}function e(f,d){var i,o,k;i=0;for(o=d.length;i<o;i++){k=d[i];f.uniforms[k]=b.getUniformLocation(f,k)}}
+function g(f){f.position=b.getAttribLocation(f,"position");b.enableVertexAttribArray(f.position);f.normal=b.getAttribLocation(f,"normal");b.enableVertexAttribArray(f.normal);f.uv=b.getAttribLocation(f,"uv");b.enableVertexAttribArray(f.uv)}function h(f,d){var i;if(f=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,d);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));return null}return i}
+function q(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var m=document.createElement("canvas"),b,l,y,E=new THREE.Matrix4,I,w=new Float32Array(16),F=new Float32Array(16),Q=new Float32Array(16),O=new Float32Array(9),P=new Float32Array(16);a=function(f,d){if(f){var i,o,k,j=pointLights=maxDirLights=maxPointLights=0;i=0;for(o=f.lights.length;i<o;i++){k=f.lights[i];k instanceof THREE.DirectionalLight&&
+j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=d){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(d*j/(pointLights+j));maxPointLights=d-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:d-1}}(a,4);this.domElement=m;this.autoClear=true;try{b=m.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,d){var i=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",d?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",d?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
+"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",d?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",d?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",d?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",d?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+o=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+d?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",d?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",d?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",d?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",d?"float pointSpecularWeight = 0.0;":"",d?"if ( pointDotNormalHalf >= 0.0 )":
+"",d?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",d?"pointDiffuse  += mColor * pointDiffuseWeight;":"",d?"pointSpecular += mSpecular * pointSpecularWeight;":"",d?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",d?"totalLight += pointDiffuse + pointSpecular;":
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
+l=c(o,i);b.useProgram(l);e(l,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&e(l,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);d&&e(l,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);b.uniform1i(l.uniforms.enableMap,0);b.uniform1i(l.uniforms.tMap,0);b.uniform1i(l.uniforms.enableCubeMap,0);b.uniform1i(l.uniforms.tCube,1);b.uniform1i(l.uniforms.mixEnvMap,0);b.uniform1i(l.uniforms.useRefract,0);g(l)})(a.directional,a.point);this.setSize=function(f,d){m.width=f;m.height=d;b.viewport(0,0,m.width,m.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,d){var i,o,k,j,n,t=[],R=[],s=[];j=[];n=[];b.uniform1i(f.uniforms.enableLighting,
+d.lights.length);i=0;for(o=d.lights.length;i<o;i++){k=d.lights[i];if(k instanceof THREE.AmbientLight)t.push(k);else if(k instanceof THREE.DirectionalLight)s.push(k);else k instanceof THREE.PointLight&&R.push(k)}i=k=j=n=0;for(o=t.length;i<o;i++){k+=t[i].color.r;j+=t[i].color.g;n+=t[i].color.b}b.uniform3f(f.uniforms.ambientLightColor,k,j,n);j=[];n=[];i=0;for(o=s.length;i<o;i++){k=s[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);n.push(k.position.x);n.push(k.position.y);
+n.push(k.position.z)}if(s.length){b.uniform1i(f.uniforms.directionalLightNumber,s.length);b.uniform3fv(f.uniforms.directionalLightDirection,n);b.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];n=[];i=0;for(o=R.length;i<o;i++){k=R[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);n.push(k.position.x);n.push(k.position.y);n.push(k.position.z)}if(R.length){b.uniform1i(f.uniforms.pointLightNumber,R.length);b.uniform3fv(f.uniforms.pointLightPosition,n);b.uniform3fv(f.uniforms.pointLightColor,
+j)}};this.createBuffers=function(f,d){var i,o,k,j,n,t,R,s,T=[],x=[],v=[],U=[],J=[],z=0,p=f.materialFaceGroup[d],B;k=false;i=0;for(o=f.material.length;i<o;i++){meshMaterial=f.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){n=0;for(B=p.material.length;n<B;n++)if(p.material[n]&&p.material[n].shading!=undefined&&p.material[n].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}B=
+k;i=0;for(o=p.faces.length;i<o;i++){k=p.faces[i];j=f.geometry.faces[k];n=j.vertexNormals;faceNormal=j.normal;k=f.geometry.uvs[k];if(j instanceof THREE.Face3){t=f.geometry.vertices[j.a].position;R=f.geometry.vertices[j.b].position;s=f.geometry.vertices[j.c].position;v.push(t.x,t.y,t.z);v.push(R.x,R.y,R.z);v.push(s.x,s.y,s.z);if(n.length==3&&B)for(j=0;j<3;j++)U.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<3;j++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)J.push(k[j].u,k[j].v);T.push(z,
+z+1,z+2);x.push(z,z+1);x.push(z,z+2);x.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){t=f.geometry.vertices[j.a].position;R=f.geometry.vertices[j.b].position;s=f.geometry.vertices[j.c].position;j=f.geometry.vertices[j.d].position;v.push(t.x,t.y,t.z);v.push(R.x,R.y,R.z);v.push(s.x,s.y,s.z);v.push(j.x,j.y,j.z);if(n.length==4&&B)for(j=0;j<4;j++)U.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<4;j++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)J.push(k[j].u,k[j].v);T.push(z,z+
+1,z+2);T.push(z,z+2,z+3);x.push(z,z+1);x.push(z,z+2);x.push(z,z+3);x.push(z+1,z+2);x.push(z+2,z+3);z+=4}}if(v.length){p.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);p.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(U),b.STATIC_DRAW);p.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUVBuffer);
+b.bufferData(b.ARRAY_BUFFER,new Float32Array(J),b.STATIC_DRAW);p.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),b.STATIC_DRAW);p.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),b.STATIC_DRAW);p.__webGLFaceCount=T.length;p.__webGLLineCount=x.length}};this.renderBuffer=function(f,d,i){var o,k,j,n,t,R,s,
+T,x,v;if(d instanceof THREE.MeshShaderMaterial){if(!d.program){d.program=c(d.fragment_shader,d.vertex_shader);t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(v in d.uniforms)t.push(v);e(d.program,t);g(d.program)}v=d.program}else v=l;if(v!=y){b.useProgram(v);y=v}if(d instanceof THREE.MeshShaderMaterial){t=v;T=d.uniforms;var U,J;for(k in T){U=T[k].type;x=T[k].value;J=t.uniforms[k];if(U=="i")b.uniform1i(J,x);else if(U=="f")b.uniform1f(J,x);else if(U==
+"t"){b.uniform1i(J,x);x=T[k].texture;if(x instanceof THREE.TextureCube&&x.image.length==6){if(!x.image.__webGLTextureCube&&!x.image.__cubeMapInitialized&&x.image.loadCount==6){x.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
+b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(U=0;U<6;++U)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+U,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,x.image[U]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);x.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube)}}}this.loadCamera(v,f);this.loadMatrices(v)}else if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial){f=
+d.color;o=d.opacity;j=d.wireframe;n=d.wireframe_linewidth;R=d.map;s=d.env_map;t=d.combine==THREE.Mix;k=d.reflectivity;x=d.env_map&&d.env_map.mapping==THREE.RefractionMap;T=d.refraction_ratio;b.uniform4f(v.uniforms.mColor,f.r*o,f.g*o,f.b*o,o);b.uniform1i(v.uniforms.mixEnvMap,t);b.uniform1f(v.uniforms.mReflectivity,k);b.uniform1i(v.uniforms.useRefract,x);b.uniform1f(v.uniforms.mRefractionRatio,T)}if(d instanceof THREE.MeshNormalMaterial){o=d.opacity;b.uniform1f(v.uniforms.mOpacity,o);b.uniform1i(v.uniforms.material,
+4)}else if(d instanceof THREE.MeshDepthMaterial){o=d.opacity;j=d.wireframe;n=d.wireframe_linewidth;b.uniform1f(v.uniforms.mOpacity,o);b.uniform1f(v.uniforms.m2Near,d.__2near);b.uniform1f(v.uniforms.mFarPlusNear,d.__farPlusNear);b.uniform1f(v.uniforms.mFarMinusNear,d.__farMinusNear);b.uniform1i(v.uniforms.material,3)}else if(d instanceof THREE.MeshPhongMaterial){f=d.ambient;k=d.specular;t=d.shininess;b.uniform4f(v.uniforms.mAmbient,f.r,f.g,f.b,o);b.uniform4f(v.uniforms.mSpecular,k.r,k.g,k.b,o);b.uniform1f(v.uniforms.mShininess,
+t);b.uniform1i(v.uniforms.material,2)}else if(d instanceof THREE.MeshLambertMaterial)b.uniform1i(v.uniforms.material,1);else if(d instanceof THREE.MeshBasicMaterial)b.uniform1i(v.uniforms.material,0);else if(d instanceof THREE.MeshCubeMaterial){b.uniform1i(v.uniforms.material,5);s=d.env_map}if(R){if(!d.map.__webGLTexture&&d.map.image.loaded){d.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.map.image);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,q(d.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,q(d.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.uniform1i(v.uniforms.tMap,0);b.uniform1i(v.uniforms.enableMap,1)}else b.uniform1i(v.uniforms.enableMap,
+0);if(s){if(d.env_map&&d.env_map instanceof THREE.TextureCube&&d.env_map.image.length==6){if(!d.env_map.image.__webGLTextureCube&&!d.env_map.image.__cubeMapInitialized&&d.env_map.image.loadCount==6){d.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
+b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(o=0;o<6;++o)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.env_map.image[o]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);d.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.uniform1i(v.uniforms.tCube,1)}b.uniform1i(v.uniforms.enableCubeMap,1)}else b.uniform1i(v.uniforms.enableCubeMap,
+0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.vertexAttribPointer(v.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(v.normal,3,b.FLOAT,false,0,0);if(R){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.enableVertexAttribArray(v.uv);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(v.uv);if(j){b.lineWidth(n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,d,i,o,k){var j,n,t,R,s;t=0;for(R=d.material.length;t<R;t++){j=d.material[t];if(j instanceof THREE.MeshFaceMaterial){j=0;for(n=i.material.length;j<n;j++)if((s=i.material[j])&&s.blending==o&&s.opacity<1==k){this.setBlending(s.blending);this.renderBuffer(f,s,i)}}else if((s=j)&&s.blending==o&&s.opacity<1==k){this.setBlending(s.blending);
+this.renderBuffer(f,s,i)}}};this.render=function(f,d){var i,o;this.initWebGLObjects(f);this.autoClear&&this.clear();d.autoUpdateMatrix&&d.updateMatrix();this.loadCamera(l,d);this.setupLights(l,f);i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=
+f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,
+true)}}};this.initWebGLObjects=function(f){var d,i,o,k,j;if(!f.__webGLObjects)f.__webGLObjects=[];d=0;for(i=f.objects.length;d<i;d++){o=f.objects[d];if(o instanceof THREE.Mesh)for(k in o.materialFaceGroup){j=o.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(o,k);j.__object=o;f.__webGLObjects.push(j)}}}};this.removeObject=function(f,d){var i,o;for(i=f.__webGLObjects.length-1;i>=0;i--){o=f.__webGLObjects[i].__object;d==o&&f.__webGLObjects.splice(i,1)}};this.setupMatrices=function(f,
+d){f.autoUpdateMatrix&&f.updateMatrix();E.multiply(d.matrix,f.matrix);w.set(d.matrix.flatten());F.set(E.flatten());Q.set(d.projectionMatrix.flatten());I=THREE.Matrix4.makeInvert3x3(E).transpose();O.set(I.m);P.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,Q);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,O);b.uniformMatrix4fv(f.uniforms.objMatrix,
+false,P)};this.loadCamera=function(f,d){b.uniform3f(f.uniforms.cameraPosition,d.position.x,d.position.y,d.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,d){if(f){!d||d=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);
+else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 207 - 0
build/ThreeExtras.js

@@ -0,0 +1,207 @@
+// ThreeExtras.js r29 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
+THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
+THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,f=this.z;this.x=d*a.z-f*a.y;this.y=f*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
+this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
+0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,f){this.x=a||0;this.y=b||0;this.z=d||0;this.w=f||1};
+THREE.Vector4.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,g=[];a=0;for(b=f.length;a<b;a++){d=f[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(i,k){return i.distance-k.distance});return g},intersectObject:function(a){function b(K,u,h,e){e=e.clone().subSelf(u);h=h.clone().subSelf(u);var m=K.clone().subSelf(u);K=e.dot(e);u=e.dot(h);e=e.dot(m);var r=h.dot(h);h=h.dot(m);m=1/(K*r-u*u);r=(r*e-u*h)*m;K=(K*h-u*e)*m;return r>0&&K>0&&r+K<1}var d,f,g,i,k,c,j,y,s,D,
+q,w=a.geometry,v=w.vertices,z=[];d=0;for(f=w.faces.length;d<f;d++){g=w.faces[d];D=this.origin.clone();q=this.direction.clone();i=a.matrix.transform(v[g.a].position.clone());k=a.matrix.transform(v[g.b].position.clone());c=a.matrix.transform(v[g.c].position.clone());j=g instanceof THREE.Face4?a.matrix.transform(v[g.d].position.clone()):null;y=a.rotationMatrix.transform(g.normal.clone());s=q.dot(y);if(s<0){y=y.dot((new THREE.Vector3).sub(i,D))/s;D=D.addSelf(q.multiplyScalar(y));if(g instanceof THREE.Face3){if(b(D,
+i,k,c)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};z.push(g)}}else if(g instanceof THREE.Face4)if(b(D,i,k,j)||b(D,k,c,j)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};z.push(g)}}}return z}};
+THREE.Rectangle=function(){function a(){i=f-b;k=g-d}var b,d,f,g,i,k,c=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(j,y,s,D){c=false;b=j;d=y;f=s;g=D;a()};this.addPoint=function(j,y){if(c){c=false;b=j;d=y;f=j;g=y}else{b=Math.min(b,j);d=Math.min(d,y);f=Math.max(f,
+j);g=Math.max(g,y)}a()};this.addRectangle=function(j){if(c){c=false;b=j.getLeft();d=j.getTop();f=j.getRight();g=j.getBottom()}else{b=Math.min(b,j.getLeft());d=Math.min(d,j.getTop());f=Math.max(f,j.getRight());g=Math.max(g,j.getBottom())}a()};this.inflate=function(j){b-=j;d-=j;f+=j;g+=j;a()};this.minSelf=function(j){b=Math.max(b,j.getLeft());d=Math.max(d,j.getTop());f=Math.min(f,j.getRight());g=Math.min(g,j.getBottom());a()};this.instersects=function(j){return Math.min(f,j.getRight())-Math.max(b,j.getLeft())>=
+0&&Math.min(g,j.getBottom())-Math.max(d,j.getTop())>=0};this.empty=function(){c=true;g=f=d=b=0;a()};this.isEmpty=function(){return c};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+d+", bottom: "+g+", width: "+i+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(){};
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,b).normalize();f.cross(d,i).normalize();g.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=i.x;this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,d=a.y,f=a.z,g=a.w||1;a.x=this.n11*b+this.n12*
+d+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*f+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*f+this.n34*g;g=this.n41*b+this.n42*d+this.n43*f+this.n44*g;if(a.w)a.w=g;else{b=1/g;a.x*=b;a.y*=b;a.z*=b}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},
+multiply:function(a,b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*
+b.n21+a.n33*b.n31+a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,d=this.n12,f=this.n13,g=this.n14,
+i=this.n21,k=this.n22,c=this.n23,j=this.n24,y=this.n31,s=this.n32,D=this.n33,q=this.n34,w=this.n41,v=this.n42,z=this.n43,K=this.n44;this.n11=b*a.n11+d*a.n21+f*a.n31+g*a.n41;this.n12=b*a.n12+d*a.n22+f*a.n32+g*a.n42;this.n13=b*a.n13+d*a.n23+f*a.n33+g*a.n43;this.n14=b*a.n14+d*a.n24+f*a.n34+g*a.n44;this.n21=i*a.n11+k*a.n21+c*a.n31+j*a.n41;this.n22=i*a.n12+k*a.n22+c*a.n32+j*a.n42;this.n23=i*a.n13+k*a.n23+c*a.n33+j*a.n43;this.n24=i*a.n14+k*a.n24+c*a.n34+j*a.n44;this.n31=y*a.n11+s*a.n21+D*a.n31+q*a.n41;
+this.n32=y*a.n12+s*a.n22+D*a.n32+q*a.n42;this.n33=y*a.n13+s*a.n23+D*a.n33+q*a.n43;this.n34=y*a.n14+s*a.n24+D*a.n34+q*a.n44;this.n41=w*a.n11+v*a.n21+z*a.n31+K*a.n41;this.n42=w*a.n12+v*a.n22+z*a.n32+K*a.n42;this.n43=w*a.n13+v*a.n23+z*a.n33+K*a.n43;this.n44=w*a.n14+v*a.n24+z*a.n34+K*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
+this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,f){var g=b[d];b[d]=b[f];b[f]=g}a(this,"n21","n12");a(this,"n31","n13");
+a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
+this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=d;return f};THREE.Matrix4.scaleMatrix=function(a,b,d){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=d;return f};
+THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,f=Math.cos(b),g=Math.sin(b),i=1-f,k=a.x,c=a.y,j=a.z;d.n11=i*k*k+f;d.n12=i*k*c-g*j;d.n13=i*k*j+g*c;d.n21=i*k*c+g*j;d.n22=i*c*c+f;d.n23=i*c*j-g*k;d.n31=i*k*j-g*c;d.n32=i*c*j+g*k;d.n33=i*j*j+f;return d};
+THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
+a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
+a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],i=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],y=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*i+b[2]*j;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*f;a.m[2]=b*g;a.m[3]=b*i;a.m[4]=b*k;a.m[5]=b*c;a.m[6]=b*j;a.m[7]=b*y;a.m[8]=b*s;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,f,g,i){var k,c,j;k=new THREE.Matrix4;c=2*g/(b-a);j=2*g/(f-d);a=(b+a)/(b-a);d=(f+d)/(f-d);f=-(i+g)/(i-g);g=-2*i*g/(i-g);k.n11=c;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=j;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=f;k.n34=g;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,f){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,f)};
+THREE.Matrix4.makeOrtho=function(a,b,d,f,g,i){var k,c,j,y;k=new THREE.Matrix4;c=b-a;j=d-f;y=i-g;a=(b+a)/c;d=(d+f)/j;g=(i+g)/y;k.n11=2/c;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/j;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/y;k.n34=-g;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,d,f,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,d,f,g,i){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,f,g,i,k,c=new THREE.Vector3,
+j=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(a&&i.vertexNormals.length){c.set(0,0,0);b=0;for(d=i.normal.length;b<d;b++)c.addSelf(i.vertexNormals[b]);c.divideScalar(3)}else{b=this.vertices[i.a];d=this.vertices[i.b];k=this.vertices[i.c];c.sub(k.position,d.position);j.sub(b.position,d.position);c.crossSelf(j)}c.isZero()||c.normalize();i.normal.copy(c)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,b,d,f){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,f);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
+this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
+THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(s){var D=[];b=0;for(d=s.length;b<d;b++)s[b]==undefined?D.push("undefined"):D.push(s[b].toString());return D.join("_")}var b,d,f,g,i,k,c,j,y={};f=0;for(g=this.geometry.faces.length;f<g;f++){i=this.geometry.faces[f];k=i.material;c=a(k);if(y[c]==undefined)y[c]={hash:c,counter:0};j=y[c].hash+"_"+y[c].counter;if(this.materialFaceGroup[j]==undefined)this.materialFaceGroup[j]={faces:[],material:k,vertices:0};i=i instanceof THREE.Face3?3:4;if(this.materialFaceGroup[j].vertices+
+i>65535){y[c].counter+=1;j=y[c].hash+"_"+y[c].counter;if(this.materialFaceGroup[j]==undefined)this.materialFaceGroup[j]={faces:[],material:k,vertices:0}}this.materialFaceGroup[j].faces.push(f);this.materialFaceGroup[j].vertices+=i}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,f,g;a=0;for(b=this.geometry.uvs.length;a<b;a++){g=this.geometry.uvs[a];d=0;for(f=g.length;d<f;d++){if(g[d].u!=1)g[d].u-=Math.floor(g[d].u);if(g[d].v!=1)g[d].v-=Math.floor(g[d].v)}}};THREE.FlatShading=0;
+THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
+undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
+if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
+"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
+a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
+a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,f){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=f!==undefined?f:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Projector=function(){function a(h,e){var m=0,r=1,p=h.z+h.w,o=e.z+e.w,x=-h.z+h.w,C=-e.z+e.w;if(p>=0&&o>=0&&x>=0&&C>=0)return true;else if(p<0&&o<0||x<0&&C<0)return false;else{if(p<0)m=Math.max(m,p/(p-o));else if(o<0)r=Math.min(r,p/(p-o));if(x<0)m=Math.max(m,x/(x-C));else if(C<0)r=Math.min(r,x/(x-C));if(r<m)return false;else{h.lerpSelf(e,m);e.lerpSelf(h,1-r);return true}}}var b=null,d,f,g,i=[],k,c,j=[],y,s,D=[],q=new THREE.Vector4,w=new THREE.Matrix4,v=new THREE.Matrix4,z=new THREE.Vector4,K=
+new THREE.Vector4,u;this.projectScene=function(h,e){var m,r,p,o,x,C,S,B,V,G,E,W,O,I,A,L,T;b=[];g=_face4Count=c=s=0;e.autoUpdateMatrix&&e.updateMatrix();w.multiply(e.projectionMatrix,e.matrix);S=h.objects;m=0;for(r=S.length;m<r;m++){B=S[m];B.autoUpdateMatrix&&B.updateMatrix();V=B.matrix;G=B.rotationMatrix;E=B.material;W=B.overdraw;if(B instanceof THREE.Mesh){O=B.geometry.vertices;p=0;for(o=O.length;p<o;p++){I=O[p];I.positionWorld.copy(I.position);V.transform(I.positionWorld);A=I.positionScreen;A.copy(I.positionWorld);
+w.transform(A);A.multiplyScalar(1/A.w);I.__visible=A.z>0&&A.z<1}I=B.geometry.faces;p=0;for(o=I.length;p<o;p++){A=I[p];if(A instanceof THREE.Face3){x=O[A.a];C=O[A.b];L=O[A.c];if(x.__visible&&C.__visible&&L.__visible)if(B.doubleSided||B.flipSided!=(L.positionScreen.x-x.positionScreen.x)*(C.positionScreen.y-x.positionScreen.y)-(L.positionScreen.y-x.positionScreen.y)*(C.positionScreen.x-x.positionScreen.x)<0){d=i[g]=i[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(x.positionWorld);d.v2.positionWorld.copy(C.positionWorld);
+d.v3.positionWorld.copy(L.positionWorld);d.v1.positionScreen.copy(x.positionScreen);d.v2.positionScreen.copy(C.positionScreen);d.v3.positionScreen.copy(L.positionScreen);d.normalWorld.copy(A.normal);G.transform(d.normalWorld);d.centroidWorld.copy(A.centroid);V.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transform(d.centroidScreen);L=A.vertexNormals;u=d.vertexNormalsWorld;x=0;for(C=L.length;x<C;x++){T=u[x].copy(L[x]);G.transform(T)}d.z=d.centroidScreen.z;d.meshMaterial=E;d.faceMaterial=
+A.material;d.overdraw=W;if(B.geometry.uvs[p]){d.uvs[0]=B.geometry.uvs[p][0];d.uvs[1]=B.geometry.uvs[p][1];d.uvs[2]=B.geometry.uvs[p][2]}b.push(d);g++}}else if(A instanceof THREE.Face4){x=O[A.a];C=O[A.b];L=O[A.c];T=O[A.d];if(x.__visible&&C.__visible&&L.__visible&&T.__visible)if(B.doubleSided||B.flipSided!=((T.positionScreen.x-x.positionScreen.x)*(C.positionScreen.y-x.positionScreen.y)-(T.positionScreen.y-x.positionScreen.y)*(C.positionScreen.x-x.positionScreen.x)<0||(C.positionScreen.x-L.positionScreen.x)*
+(T.positionScreen.y-L.positionScreen.y)-(C.positionScreen.y-L.positionScreen.y)*(T.positionScreen.x-L.positionScreen.x)<0)){d=i[g]=i[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(x.positionWorld);d.v2.positionWorld.copy(C.positionWorld);d.v3.positionWorld.copy(T.positionWorld);d.v1.positionScreen.copy(x.positionScreen);d.v2.positionScreen.copy(C.positionScreen);d.v3.positionScreen.copy(T.positionScreen);d.normalWorld.copy(A.normal);G.transform(d.normalWorld);d.centroidWorld.copy(A.centroid);
+V.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=E;d.faceMaterial=A.material;d.overdraw=W;if(B.geometry.uvs[p]){d.uvs[0]=B.geometry.uvs[p][0];d.uvs[1]=B.geometry.uvs[p][1];d.uvs[2]=B.geometry.uvs[p][3]}b.push(d);g++;f=i[g]=i[g]||new THREE.RenderableFace3;f.v1.positionWorld.copy(C.positionWorld);f.v2.positionWorld.copy(L.positionWorld);f.v3.positionWorld.copy(T.positionWorld);f.v1.positionScreen.copy(C.positionScreen);
+f.v2.positionScreen.copy(L.positionScreen);f.v3.positionScreen.copy(T.positionScreen);f.normalWorld.copy(d.normalWorld);f.centroidWorld.copy(d.centroidWorld);f.centroidScreen.copy(d.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=E;f.faceMaterial=A.material;f.overdraw=W;if(B.geometry.uvs[p]){f.uvs[0]=B.geometry.uvs[p][1];f.uvs[1]=B.geometry.uvs[p][2];f.uvs[2]=B.geometry.uvs[p][3]}b.push(f);g++}}}}else if(B instanceof THREE.Line){v.multiply(w,V);O=B.geometry.vertices;I=O[0];I.positionScreen.copy(I.position);
+v.transform(I.positionScreen);p=1;for(o=O.length;p<o;p++){x=O[p];x.positionScreen.copy(x.position);v.transform(x.positionScreen);C=O[p-1];z.copy(x.positionScreen);K.copy(C.positionScreen);if(a(z,K)){z.multiplyScalar(1/z.w);K.multiplyScalar(1/K.w);k=j[c]=j[c]||new THREE.RenderableLine;k.v1.positionScreen.copy(z);k.v2.positionScreen.copy(K);k.z=Math.max(z.z,K.z);k.material=B.material;b.push(k);c++}}}else if(B instanceof THREE.Particle){q.set(B.position.x,B.position.y,B.position.z,1);w.transform(q);
+q.z/=q.w;if(q.z>0&&q.z<1){y=D[s]=D[s]||new THREE.RenderableParticle;y.x=q.x/q.w;y.y=q.y/q.w;y.z=q.z;y.rotation=B.rotation.z;y.scale.x=B.scale.x*Math.abs(y.x-(q.x+e.projectionMatrix.n11)/(q.w+e.projectionMatrix.n14));y.scale.y=B.scale.y*Math.abs(y.y-(q.y+e.projectionMatrix.n22)/(q.w+e.projectionMatrix.n24));y.material=B.material;b.push(y);s++}}}b.sort(function($,M){return M.z-$.z});return b};this.unprojectVector=function(h,e){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(e.matrix),THREE.Matrix4.makeInvert(e.projectionMatrix));
+m.transform(h);return h}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,f,g,i;this.domElement=document.createElement("div");this.setSize=function(k,c){d=k;f=c;g=d/2;i=f/2};this.render=function(k,c){var j,y,s,D,q,w,v,z;a=b.projectScene(k,c);j=0;for(y=a.length;j<y;j++){q=a[j];if(q instanceof THREE.RenderableParticle){v=q.x*g+g;z=q.y*i+i;s=0;for(D=q.material.length;s<D;s++){w=q.material[s];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=v+"px";w.style.top=z+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(P,aa,Y,N){var F,R,da,U,Z=P.lights;P=0;for(F=Z.length;P<F;P++){R=Z[P];da=R.color;U=R.intensity;if(R instanceof THREE.DirectionalLight){R=Y.dot(R.position)*U;if(R>0){N.r+=da.r*R;N.g+=da.g*R;N.b+=da.b*R}}else if(R instanceof THREE.PointLight){sa.sub(R.position,aa);sa.normalize();R=Y.dot(sa)*U;if(R>0){N.r+=da.r*R;N.g+=da.g*R;N.b+=da.b*R}}}}function b(P,aa,Y,N,F,R){if(F.opacity!=0){i(F.opacity);k(F.blending);S=P.positionScreen.x;B=P.positionScreen.y;V=aa.positionScreen.x;
+G=aa.positionScreen.y;E=Y.positionScreen.x;W=Y.positionScreen.y;var da=S,U=B,Z=V,ea=G,ca=E,ga=W;u.beginPath();u.moveTo(da,U);u.lineTo(Z,ea);u.lineTo(ca,ga);u.lineTo(da,U);u.closePath();if(F instanceof THREE.MeshBasicMaterial)if(F.map)g(S,B,V,G,E,W,F.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u,N.uvs[2].v);else F.wireframe?d(F.color.__styleString,F.wireframe_linewidth):f(F.color.__styleString);else if(F instanceof THREE.MeshLambertMaterial){if(F.map&&!F.wireframe){g(S,B,V,G,E,W,
+F.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u,N.uvs[2].v);k(THREE.SubtractiveBlending)}if(H)if(F.shading==THREE.SmoothShading&&!F.wireframe){I.r=A.r=L.r=ba.r;I.g=A.g=L.g=ba.g;I.b=A.b=L.b=ba.b;a(R,N.v1.positionWorld,N.vertexNormalsWorld[0],I);a(R,N.v2.positionWorld,N.vertexNormalsWorld[1],A);a(R,N.v3.positionWorld,N.vertexNormalsWorld[2],L);T.r=(A.r+L.r)*0.5;T.g=(A.g+L.g)*0.5;T.b=(A.b+L.b)*0.5;X=c(I,A,L,T);g(S,B,V,G,E,W,X,0,0,1,0,0,1)}else{Q.r=ba.r;Q.g=ba.g;Q.b=ba.b;a(R,N.centroidWorld,
+N.normalWorld,Q);O.r=F.color.r*Q.r;O.g=F.color.g*Q.g;O.b=F.color.b*Q.b;O.updateStyleString();F.wireframe?d(O.__styleString,F.wireframe_linewidth):f(O.__styleString)}else F.wireframe?d(F.color.__styleString,F.wireframe_linewidth):f(F.color.__styleString)}else if(F instanceof THREE.MeshDepthMaterial){$=F.__2near;M=F.__farPlusNear;J=F.__farMinusNear;I.r=I.g=I.b=1-$/(M-P.positionScreen.z*J);A.r=A.g=A.b=1-$/(M-aa.positionScreen.z*J);L.r=L.g=L.b=1-$/(M-Y.positionScreen.z*J);T.r=(A.r+L.r)*0.5;T.g=(A.g+L.g)*
+0.5;T.b=(A.b+L.b)*0.5;X=c(I,A,L,T);g(S,B,V,G,E,W,X,0,0,1,0,0,1)}else if(F instanceof THREE.MeshNormalMaterial){O.r=j(N.normalWorld.x);O.g=j(N.normalWorld.y);O.b=j(N.normalWorld.z);O.updateStyleString();F.wireframe?d(O.__styleString,F.wireframe_linewidth):f(O.__styleString)}}}function d(P,aa){if(m!=P)u.strokeStyle=m=P;if(p!=aa)u.lineWidth=p=aa;u.stroke()}function f(P){if(r!=P)u.fillStyle=r=P;u.fill()}function g(P,aa,Y,N,F,R,da,U,Z,ea,ca,ga,la){var ja=da.width-1,ha=da.height-1;U*=ja;Z*=ha;ea*=ja;ca*=
+ha;ga*=ja;la*=ha;Y-=P;N-=aa;F-=P;R-=aa;ea-=U;ca-=Z;ga-=U;la-=Z;ha=1/(ea*la-ga*ca);ja=(la*Y-ca*F)*ha;ca=(la*N-ca*R)*ha;Y=(ea*F-ga*Y)*ha;N=(ea*R-ga*N)*ha;P=P-ja*U-Y*Z;aa=aa-ca*U-N*Z;u.save();u.transform(ja,ca,Y,N,P,aa);u.clip();u.drawImage(da,0,0);u.restore()}function i(P){if(h!=P)u.globalAlpha=h=P}function k(P){if(e!=P){switch(P){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation=
+"darker"}e=P}}function c(P,aa,Y,N){ia[0]=~~(P.r*255);ia[1]=~~(P.g*255);ia[2]=~~(P.b*255);ia[4]=~~(aa.r*255);ia[5]=~~(aa.g*255);ia[6]=~~(aa.b*255);ia[8]=~~(Y.r*255);ia[9]=~~(Y.g*255);ia[10]=~~(Y.b*255);ia[12]=~~(N.r*255);ia[13]=~~(N.g*255);ia[14]=~~(N.b*255);na.putImageData(ta,0,0);qa.drawImage(oa,0,0);return pa}function j(P){return P<0?Math.min((1+P)*0.5,0.5):0.5+Math.min(P*0.5,0.5)}function y(P,aa){var Y=aa.x-P.x,N=aa.y-P.y,F=1/Math.sqrt(Y*Y+N*N);Y*=F;N*=F;aa.x+=Y;aa.y+=N;P.x-=Y;P.y-=N}var s=null,
+D=new THREE.Projector,q=document.createElement("canvas"),w,v,z,K,u=q.getContext("2d"),h=1,e=0,m=null,r=null,p=1,o,x,C,S,B,V,G,E,W,O=new THREE.Color,I=new THREE.Color,A=new THREE.Color,L=new THREE.Color,T=new THREE.Color,$,M,J,X,l=new THREE.Rectangle,n=new THREE.Rectangle,t=new THREE.Rectangle,H=false,Q=new THREE.Color,ba=new THREE.Color,fa=new THREE.Color,ka=new THREE.Color,ra=Math.PI*2,sa=new THREE.Vector3;new THREE.UV;new THREE.UV;new THREE.UV;new THREE.UV;var oa,na,ta,ia,pa,qa,ma=16;oa=document.createElement("canvas");
+oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle="rgba(0,0,0,1)";na.fillRect(0,0,2,2);ta=na.getImageData(0,0,2,2);ia=ta.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=q;this.autoClear=true;this.setSize=function(P,aa){w=P;v=aa;z=w/2;K=v/2;q.width=w;q.height=v;l.set(-z,-K,z,K)};this.clear=function(){if(!n.isEmpty()){n.inflate(1);n.minSelf(l);u.clearRect(n.getX(),n.getY(),n.getWidth(),n.getHeight());
+n.empty()}};this.render=function(P,aa){var Y,N,F,R,da,U,Z,ea;u.setTransform(1,0,0,-1,z,K);this.autoClear&&this.clear();s=D.projectScene(P,aa);if(H=P.lights.length>0){da=P.lights;ba.setRGB(0,0,0);fa.setRGB(0,0,0);ka.setRGB(0,0,0);Y=0;for(N=da.length;Y<N;Y++){F=da[Y];R=F.color;if(F instanceof THREE.AmbientLight){ba.r+=R.r;ba.g+=R.g;ba.b+=R.b}else if(F instanceof THREE.DirectionalLight){fa.r+=R.r;fa.g+=R.g;fa.b+=R.b}else if(F instanceof THREE.PointLight){ka.r+=R.r;ka.g+=R.g;ka.b+=R.b}}}Y=0;for(N=s.length;Y<
+N;Y++){F=s[Y];t.empty();if(F instanceof THREE.RenderableParticle){o=F;o.x*=z;o.y*=K;R=0;for(da=F.material.length;R<da;R++){U=o;Z=F;var ca=F.material[R];if(ca.opacity!=0){i(ca.opacity);k(ca.blending);ea=void 0;var ga=void 0,la=void 0,ja=void 0,ha=void 0,ua=void 0,va=void 0;if(ca instanceof THREE.ParticleBasicMaterial){if(ca.map){ha=ca.map;ua=ha.width>>1;va=ha.height>>1;la=Z.scale.x*z;ja=Z.scale.y*K;ea=la*ua;ga=ja*va;t.set(U.x-ea,U.y-ga,U.x+ea,U.y+ga);if(l.instersects(t)){u.save();u.translate(U.x,U.y);
+u.rotate(-Z.rotation);u.scale(la,-ja);u.translate(-ua,-va);u.drawImage(ha,0,0);u.restore()}}}else if(ca instanceof THREE.ParticleCircleMaterial){if(H){Q.r=ba.r+fa.r+ka.r;Q.g=ba.g+fa.g+ka.g;Q.b=ba.b+fa.b+ka.b;O.r=ca.color.r*Q.r;O.g=ca.color.g*Q.g;O.b=ca.color.b*Q.b;O.updateStyleString()}else O.__styleString=ca.color.__styleString;ea=Z.scale.x*z;ga=Z.scale.y*K;t.set(U.x-ea,U.y-ga,U.x+ea,U.y+ga);if(l.instersects(t)){ca=O.__styleString;if(r!=ca)u.fillStyle=r=ca;u.save();u.translate(U.x,U.y);u.rotate(-Z.rotation);
+u.scale(ea,ga);u.beginPath();u.arc(0,0,1,0,ra,true);u.closePath();u.fill();u.restore()}}}}}else if(F instanceof THREE.RenderableLine){o=F.v1;x=F.v2;o.positionScreen.x*=z;o.positionScreen.y*=K;x.positionScreen.x*=z;x.positionScreen.y*=K;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(x.positionScreen.x,x.positionScreen.y);if(l.instersects(t)){R=0;for(da=F.material.length;R<da;){Z=o;ea=x;U=F.material[R++];if(U.opacity!=0){i(U.opacity);k(U.blending);u.beginPath();u.moveTo(Z.positionScreen.x,
+Z.positionScreen.y);u.lineTo(ea.positionScreen.x,ea.positionScreen.y);u.closePath();if(U instanceof THREE.LineBasicMaterial){O.__styleString=U.color.__styleString;Z=U.linewidth;if(p!=Z)u.lineWidth=p=Z;Z=O.__styleString;if(m!=Z)u.strokeStyle=m=Z;u.stroke();t.inflate(U.linewidth*2)}}}}}else if(F instanceof THREE.RenderableFace3){o=F.v1;x=F.v2;C=F.v3;o.positionScreen.x*=z;o.positionScreen.y*=K;x.positionScreen.x*=z;x.positionScreen.y*=K;C.positionScreen.x*=z;C.positionScreen.y*=K;if(F.overdraw){y(o.positionScreen,
+x.positionScreen);y(x.positionScreen,C.positionScreen);y(C.positionScreen,o.positionScreen)}t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(C.positionScreen.x,C.positionScreen.y);if(l.instersects(t)){R=0;for(da=F.meshMaterial.length;R<da;){ea=F.meshMaterial[R++];if(ea instanceof THREE.MeshFaceMaterial){U=0;for(Z=F.faceMaterial.length;U<Z;)(ea=F.faceMaterial[U++])&&b(o,x,C,F,ea,P)}else b(o,x,C,F,ea,P)}}}n.addRectangle(t)}u.setTransform(1,
+0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(A,L,T){var $,M,J,X;$=0;for(M=A.lights.length;$<M;$++){J=A.lights[$];if(J instanceof THREE.DirectionalLight){X=L.normalWorld.dot(J.position)*J.intensity;if(X>0){T.r+=J.color.r*X;T.g+=J.color.g*X;T.b+=J.color.b*X}}else if(J instanceof THREE.PointLight){C.sub(J.position,L.centroidWorld);C.normalize();X=L.normalWorld.dot(C)*J.intensity;if(X>0){T.r+=J.color.r*X;T.g+=J.color.g*X;T.b+=J.color.b*X}}}}function b(A,L,T,$,M,J){G=f(E++);G.setAttribute("d","M "+A.positionScreen.x+
+" "+A.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)e.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(h){m.r=r.r;m.g=r.g;m.b=r.b;a(J,$,m);e.r=M.color.r*m.r;e.g=M.color.g*m.g;e.b=M.color.b*m.b;e.updateStyleString()}else e.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){x=1-M.__2near/(M.__farPlusNear-$.z*M.__farMinusNear);
+e.setRGB(x,x,x)}else M instanceof THREE.MeshNormalMaterial&&e.setRGB(g($.normalWorld.x),g($.normalWorld.y),g($.normalWorld.z));M.wireframe?G.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):G.setAttribute("style","fill: "+e.__styleString+"; fill-opacity: "+M.opacity);c.appendChild(G)}function d(A,L,T,$,M,J,X){G=f(E++);G.setAttribute("d",
+"M "+A.positionScreen.x+" "+A.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+" L "+$.positionScreen.x+","+$.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)e.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(h){m.r=r.r;m.g=r.g;m.b=r.b;a(X,M,m);e.r=J.color.r*m.r;e.g=J.color.g*m.g;e.b=J.color.b*m.b;e.updateStyleString()}else e.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){x=
+1-J.__2near/(J.__farPlusNear-M.z*J.__farMinusNear);e.setRGB(x,x,x)}else J instanceof THREE.MeshNormalMaterial&&e.setRGB(g(M.normalWorld.x),g(M.normalWorld.y),g(M.normalWorld.z));J.wireframe?G.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):G.setAttribute("style","fill: "+e.__styleString+"; fill-opacity: "+J.opacity);c.appendChild(G)}
+function f(A){if(S[A]==null){S[A]=document.createElementNS("http://www.w3.org/2000/svg","path");I==0&&S[A].setAttribute("shape-rendering","crispEdges");return S[A]}return S[A]}function g(A){return A<0?Math.min((1+A)*0.5,0.5):0.5+Math.min(A*0.5,0.5)}var i=null,k=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,y,s,D,q,w,v,z,K=new THREE.Rectangle,u=new THREE.Rectangle,h=false,e=new THREE.Color(16777215),m=new THREE.Color(16777215),r=new THREE.Color(0),p=new THREE.Color(0),
+o=new THREE.Color(0),x,C=new THREE.Vector3,S=[],B=[],V=[],G,E,W,O,I=1;this.domElement=c;this.autoClear=true;this.setQuality=function(A){switch(A){case "high":I=1;break;case "low":I=0}};this.setSize=function(A,L){j=A;y=L;s=j/2;D=y/2;c.setAttribute("viewBox",-s+" "+-D+" "+j+" "+y);c.setAttribute("width",j);c.setAttribute("height",y);K.set(-s,-D,s,D)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])};this.render=function(A,L){var T,$,M,J,X,l,n,t;this.autoClear&&this.clear();
+i=k.projectScene(A,L);O=W=E=0;if(h=A.lights.length>0){n=A.lights;r.setRGB(0,0,0);p.setRGB(0,0,0);o.setRGB(0,0,0);T=0;for($=n.length;T<$;T++){M=n[T];J=M.color;if(M instanceof THREE.AmbientLight){r.r+=J.r;r.g+=J.g;r.b+=J.b}else if(M instanceof THREE.DirectionalLight){p.r+=J.r;p.g+=J.g;p.b+=J.b}else if(M instanceof THREE.PointLight){o.r+=J.r;o.g+=J.g;o.b+=J.b}}}T=0;for($=i.length;T<$;T++){n=i[T];u.empty();if(n instanceof THREE.RenderableParticle){q=n;q.x*=s;q.y*=-D;M=0;for(J=n.material.length;M<J;M++)if(t=
+n.material[M]){X=q;l=n;t=t;var H=W++;if(B[H]==null){B[H]=document.createElementNS("http://www.w3.org/2000/svg","circle");I==0&&B[H].setAttribute("shape-rendering","crispEdges")}G=B[H];G.setAttribute("cx",X.x);G.setAttribute("cy",X.y);G.setAttribute("r",l.scale.x*s);if(t instanceof THREE.ParticleCircleMaterial){if(h){m.r=r.r+p.r+o.r;m.g=r.g+p.g+o.g;m.b=r.b+p.b+o.b;e.r=t.color.r*m.r;e.g=t.color.g*m.g;e.b=t.color.b*m.b;e.updateStyleString()}else e=t.color;G.setAttribute("style","fill: "+e.__styleString)}c.appendChild(G)}}else if(n instanceof
+THREE.RenderableLine){q=n.v1;w=n.v2;q.positionScreen.x*=s;q.positionScreen.y*=-D;w.positionScreen.x*=s;w.positionScreen.y*=-D;u.addPoint(q.positionScreen.x,q.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(K.instersects(u)){M=0;for(J=n.material.length;M<J;)if(t=n.material[M++]){X=q;l=w;t=t;H=O++;if(V[H]==null){V[H]=document.createElementNS("http://www.w3.org/2000/svg","line");I==0&&V[H].setAttribute("shape-rendering","crispEdges")}G=V[H];G.setAttribute("x1",X.positionScreen.x);
+G.setAttribute("y1",X.positionScreen.y);G.setAttribute("x2",l.positionScreen.x);G.setAttribute("y2",l.positionScreen.y);if(t instanceof THREE.LineBasicMaterial){e.__styleString=t.color.__styleString;G.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+t.linewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.linecap+"; stroke-linejoin: "+t.linejoin);c.appendChild(G)}}}}else if(n instanceof THREE.RenderableFace3){q=n.v1;w=n.v2;v=n.v3;q.positionScreen.x*=s;q.positionScreen.y*=
+-D;w.positionScreen.x*=s;w.positionScreen.y*=-D;v.positionScreen.x*=s;v.positionScreen.y*=-D;u.addPoint(q.positionScreen.x,q.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);if(K.instersects(u)){M=0;for(J=n.meshMaterial.length;M<J;){t=n.meshMaterial[M++];if(t instanceof THREE.MeshFaceMaterial){X=0;for(l=n.faceMaterial.length;X<l;)(t=n.faceMaterial[X++])&&b(q,w,v,n,t,A)}else t&&b(q,w,v,n,t,A)}}}else if(n instanceof THREE.RenderableFace4){q=
+n.v1;w=n.v2;v=n.v3;z=n.v4;q.positionScreen.x*=s;q.positionScreen.y*=-D;w.positionScreen.x*=s;w.positionScreen.y*=-D;v.positionScreen.x*=s;v.positionScreen.y*=-D;z.positionScreen.x*=s;z.positionScreen.y*=-D;u.addPoint(q.positionScreen.x,q.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(z.positionScreen.x,z.positionScreen.y);if(K.instersects(u)){M=0;for(J=n.meshMaterial.length;M<J;){t=n.meshMaterial[M++];if(t instanceof
+THREE.MeshFaceMaterial){X=0;for(l=n.faceMaterial.length;X<l;)(t=n.faceMaterial[X++])&&d(q,w,v,z,n,t,A)}else t&&d(q,w,v,z,n,t,A)}}}}}};
+THREE.WebGLRenderer=function(a){function b(h,e){var m=c.createProgram();c.attachShader(m,g("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+h));c.attachShader(m,g("vertex",e));c.linkProgram(m);if(!c.getProgramParameter(m,c.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS));alert(c.getError())}m.uniforms={};return m}function d(h,e){var m,r,p;m=0;for(r=e.length;m<r;m++){p=e[m];h.uniforms[p]=c.getUniformLocation(h,p)}}
+function f(h){h.position=c.getAttribLocation(h,"position");c.enableVertexAttribArray(h.position);h.normal=c.getAttribLocation(h,"normal");c.enableVertexAttribArray(h.normal);h.uv=c.getAttribLocation(h,"uv");c.enableVertexAttribArray(h.uv)}function g(h,e){var m;if(h=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")m=c.createShader(c.VERTEX_SHADER);c.shaderSource(m,e);c.compileShader(m);if(!c.getShaderParameter(m,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(m));return null}return m}
+function i(h){switch(h){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var k=document.createElement("canvas"),c,j,y,s=new THREE.Matrix4,D,q=new Float32Array(16),w=new Float32Array(16),v=new Float32Array(16),z=new Float32Array(9),K=new Float32Array(16);a=function(h,e){if(h){var m,r,p,o=pointLights=maxDirLights=maxPointLights=0;m=0;for(r=h.lights.length;m<r;m++){p=h.lights[m];p instanceof THREE.DirectionalLight&&
+o++;p instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=e){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(e*o/(pointLights+o));maxPointLights=e-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:e-1}}(a,4);this.domElement=k;this.autoClear=true;try{c=k.getContext("experimental-webgl",{antialias:true})}catch(u){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(h,e){var m=[h?"#define MAX_DIR_LIGHTS "+h:"",e?"#define MAX_POINT_LIGHTS "+e:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",e?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",e?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
+"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",e?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",e?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",e?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",e?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",e?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",e?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+r=[h?"#define MAX_DIR_LIGHTS "+h:"",e?"#define MAX_POINT_LIGHTS "+e:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+h?"uniform mat4 viewMatrix;":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",e?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+e?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",e?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",e?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",e?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",e?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",e?"float pointSpecularWeight = 0.0;":"",e?"if ( pointDotNormalHalf >= 0.0 )":
+"",e?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",e?"pointDiffuse  += mColor * pointDiffuseWeight;":"",e?"pointSpecular += mSpecular * pointSpecularWeight;":"",e?"}":"",h?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse  += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",e?"totalLight += pointDiffuse + pointSpecular;":
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
+j=b(r,m);c.useProgram(j);d(j,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&d(j,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);e&&d(j,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(j.uniforms.enableMap,0);c.uniform1i(j.uniforms.tMap,0);c.uniform1i(j.uniforms.enableCubeMap,0);c.uniform1i(j.uniforms.tCube,1);c.uniform1i(j.uniforms.mixEnvMap,0);c.uniform1i(j.uniforms.useRefract,0);f(j)})(a.directional,a.point);this.setSize=function(h,e){k.width=h;k.height=e;c.viewport(0,0,k.width,k.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,e){var m,r,p,o,x,C=[],S=[],B=[];o=[];x=[];c.uniform1i(h.uniforms.enableLighting,
+e.lights.length);m=0;for(r=e.lights.length;m<r;m++){p=e.lights[m];if(p instanceof THREE.AmbientLight)C.push(p);else if(p instanceof THREE.DirectionalLight)B.push(p);else p instanceof THREE.PointLight&&S.push(p)}m=p=o=x=0;for(r=C.length;m<r;m++){p+=C[m].color.r;o+=C[m].color.g;x+=C[m].color.b}c.uniform3f(h.uniforms.ambientLightColor,p,o,x);o=[];x=[];m=0;for(r=B.length;m<r;m++){p=B[m];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);x.push(p.position.x);x.push(p.position.y);
+x.push(p.position.z)}if(B.length){c.uniform1i(h.uniforms.directionalLightNumber,B.length);c.uniform3fv(h.uniforms.directionalLightDirection,x);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];x=[];m=0;for(r=S.length;m<r;m++){p=S[m];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);x.push(p.position.x);x.push(p.position.y);x.push(p.position.z)}if(S.length){c.uniform1i(h.uniforms.pointLightNumber,S.length);c.uniform3fv(h.uniforms.pointLightPosition,x);c.uniform3fv(h.uniforms.pointLightColor,
+o)}};this.createBuffers=function(h,e){var m,r,p,o,x,C,S,B,V=[],G=[],E=[],W=[],O=[],I=0,A=h.materialFaceGroup[e],L;p=false;m=0;for(r=h.material.length;m<r;m++){meshMaterial=h.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){x=0;for(L=A.material.length;x<L;x++)if(A.material[x]&&A.material[x].shading!=undefined&&A.material[x].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}L=
+p;m=0;for(r=A.faces.length;m<r;m++){p=A.faces[m];o=h.geometry.faces[p];x=o.vertexNormals;faceNormal=o.normal;p=h.geometry.uvs[p];if(o instanceof THREE.Face3){C=h.geometry.vertices[o.a].position;S=h.geometry.vertices[o.b].position;B=h.geometry.vertices[o.c].position;E.push(C.x,C.y,C.z);E.push(S.x,S.y,S.z);E.push(B.x,B.y,B.z);if(x.length==3&&L)for(o=0;o<3;o++)W.push(x[o].x,x[o].y,x[o].z);else for(o=0;o<3;o++)W.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<3;o++)O.push(p[o].u,p[o].v);V.push(I,
+I+1,I+2);G.push(I,I+1);G.push(I,I+2);G.push(I+1,I+2);I+=3}else if(o instanceof THREE.Face4){C=h.geometry.vertices[o.a].position;S=h.geometry.vertices[o.b].position;B=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;E.push(C.x,C.y,C.z);E.push(S.x,S.y,S.z);E.push(B.x,B.y,B.z);E.push(o.x,o.y,o.z);if(x.length==4&&L)for(o=0;o<4;o++)W.push(x[o].x,x[o].y,x[o].z);else for(o=0;o<4;o++)W.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<4;o++)O.push(p[o].u,p[o].v);V.push(I,I+
+1,I+2);V.push(I,I+2,I+3);G.push(I,I+1);G.push(I,I+2);G.push(I,I+3);G.push(I+1,I+2);G.push(I+2,I+3);I+=4}}if(E.length){A.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);A.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(W),c.STATIC_DRAW);A.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLUVBuffer);
+c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW);A.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);A.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);A.__webGLFaceCount=V.length;A.__webGLLineCount=G.length}};this.renderBuffer=function(h,e,m){var r,p,o,x,C,S,B,
+V,G,E;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);C=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(E in e.uniforms)C.push(E);d(e.program,C);f(e.program)}E=e.program}else E=j;if(E!=y){c.useProgram(E);y=E}if(e instanceof THREE.MeshShaderMaterial){C=E;V=e.uniforms;var W,O;for(p in V){W=V[p].type;G=V[p].value;O=C.uniforms[p];if(W=="i")c.uniform1i(O,G);else if(W=="f")c.uniform1f(O,G);else if(W==
+"t"){c.uniform1i(O,G);G=V[p].texture;if(G instanceof THREE.TextureCube&&G.image.length==6){if(!G.image.__webGLTextureCube&&!G.image.__cubeMapInitialized&&G.image.loadCount==6){G.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,G.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(W=0;W<6;++W)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+W,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,G.image[W]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);G.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_CUBE_MAP,G.image.__webGLTextureCube)}}}this.loadCamera(E,h);this.loadMatrices(E)}else if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=
+e.color;r=e.opacity;o=e.wireframe;x=e.wireframe_linewidth;S=e.map;B=e.env_map;C=e.combine==THREE.Mix;p=e.reflectivity;G=e.env_map&&e.env_map.mapping==THREE.RefractionMap;V=e.refraction_ratio;c.uniform4f(E.uniforms.mColor,h.r*r,h.g*r,h.b*r,r);c.uniform1i(E.uniforms.mixEnvMap,C);c.uniform1f(E.uniforms.mReflectivity,p);c.uniform1i(E.uniforms.useRefract,G);c.uniform1f(E.uniforms.mRefractionRatio,V)}if(e instanceof THREE.MeshNormalMaterial){r=e.opacity;c.uniform1f(E.uniforms.mOpacity,r);c.uniform1i(E.uniforms.material,
+4)}else if(e instanceof THREE.MeshDepthMaterial){r=e.opacity;o=e.wireframe;x=e.wireframe_linewidth;c.uniform1f(E.uniforms.mOpacity,r);c.uniform1f(E.uniforms.m2Near,e.__2near);c.uniform1f(E.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(E.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(E.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;p=e.specular;C=e.shininess;c.uniform4f(E.uniforms.mAmbient,h.r,h.g,h.b,r);c.uniform4f(E.uniforms.mSpecular,p.r,p.g,p.b,r);c.uniform1f(E.uniforms.mShininess,
+C);c.uniform1i(E.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(E.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(E.uniforms.material,5);B=e.env_map}if(S){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.map.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);
+c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,i(e.map.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,i(e.map.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,e.map.__webGLTexture);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,
+0);if(B){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,
+c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(r=0;r<6;++r)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+r,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.env_map.image[r]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);c.uniform1i(E.uniforms.tCube,1)}c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,
+0);c.bindBuffer(c.ARRAY_BUFFER,m.__webGLVertexBuffer);c.vertexAttribPointer(E.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webGLNormalBuffer);c.vertexAttribPointer(E.normal,3,c.FLOAT,false,0,0);if(S){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLUVBuffer);c.enableVertexAttribArray(E.uv);c.vertexAttribPointer(E.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(E.uv);if(o){c.lineWidth(x);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);c.drawElements(c.LINES,m.__webGLLineCount,
+c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,m.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(h,e,m,r,p){var o,x,C,S,B;C=0;for(S=e.material.length;C<S;C++){o=e.material[C];if(o instanceof THREE.MeshFaceMaterial){o=0;for(x=m.material.length;o<x;o++)if((B=m.material[o])&&B.blending==r&&B.opacity<1==p){this.setBlending(B.blending);this.renderBuffer(h,B,m)}}else if((B=o)&&B.blending==r&&B.opacity<1==p){this.setBlending(B.blending);
+this.renderBuffer(h,B,m)}}};this.render=function(h,e){var m,r;this.initWebGLObjects(h);this.autoClear&&this.clear();e.autoUpdateMatrix&&e.updateMatrix();this.loadCamera(j,e);this.setupLights(j,h);m=0;for(r=h.__webGLObjects.length;m<r;m++){webGLObject=h.__webGLObjects[m];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,e);this.loadMatrices(j);this.renderPass(e,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}m=0;for(r=h.__webGLObjects.length;m<r;m++){webGLObject=
+h.__webGLObjects[m];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,e);this.loadMatrices(j);this.renderPass(e,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(e,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(e,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(e,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(e,webGLObject.__object,webGLObject,THREE.NormalBlending,
+true)}}};this.initWebGLObjects=function(h){var e,m,r,p,o;if(!h.__webGLObjects)h.__webGLObjects=[];e=0;for(m=h.objects.length;e<m;e++){r=h.objects[e];if(r instanceof THREE.Mesh)for(p in r.materialFaceGroup){o=r.materialFaceGroup[p];if(!o.__webGLVertexBuffer){this.createBuffers(r,p);o.__object=r;h.__webGLObjects.push(o)}}}};this.removeObject=function(h,e){var m,r;for(m=h.__webGLObjects.length-1;m>=0;m--){r=h.__webGLObjects[m].__object;e==r&&h.__webGLObjects.splice(m,1)}};this.setupMatrices=function(h,
+e){h.autoUpdateMatrix&&h.updateMatrix();s.multiply(e.matrix,h.matrix);q.set(e.matrix.flatten());w.set(s.flatten());v.set(e.projectionMatrix.flatten());D=THREE.Matrix4.makeInvert3x3(s).transpose();z.set(D.m);K.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,q);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,w);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,z);c.uniformMatrix4fv(h.uniforms.objMatrix,
+false,K)};this.loadCamera=function(h,e){c.uniform3f(h.uniforms.cameraPosition,e.position.x,e.position.y,e.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,e){if(h){!e||e=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);
+else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,f=a.vertices.length,g=d?b.geometry:b,i=a.vertices,k=g.vertices,c=a.faces,j=g.faces,y=a.uvs;g=g.uvs;d&&b.updateMatrix();for(var s=0,D=k.length;s<D;s++){var q=new THREE.Vertex(k[s].position.clone());d&&b.matrix.transform(q.position);i.push(q)}s=0;for(D=j.length;s<D;s++){d=j[s];var w;k=d.vertexNormals;if(d instanceof THREE.Face3)w=new THREE.Face3(d.a+f,d.b+f,d.c+f);else if(d instanceof THREE.Face4)w=new THREE.Face4(d.a+f,d.b+f,d.c+
+f,d.d+f);d=0;for(i=k.length;d<i;d++){q=k[d];w.vertexNormals.push(q.clone())}c.push(w)}s=0;for(D=g.length;s<D;s++){f=g[s];c=[];d=0;for(i=f.length;d<i;d++)c.push(new THREE.UV(f[d].u,f[d].v));y.push(c)}}},ImageUtils={loadArray:function(a){var b,d,f=[];b=f.loadCount=0;for(d=a.length;b<d;++b){f[b]=new Image;f[b].loaded=0;f[b].onload=function(){f.loadCount+=1;this.loaded=1};f[b].src=a[b]}return f}},SceneUtils={addMesh:function(a,b,d,f,g,i,k,c,j,y){b=new THREE.Mesh(b,y);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=
+f;b.position.y=g;b.position.z=i;b.rotation.x=k;b.rotation.y=c;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,b,d){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));
+f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,f,true),new THREE.MeshFaceMaterial);a.addObject(mesh);return mesh},addPanoramaCubePlanes:function(a,b,d){var f=b/2;b=new Plane(b,b);var g=Math.PI/2,i=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-f,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));
+SceneUtils.addMesh(a,b,1,f,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,f,0,g,0,i,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,b,1,0,-f,0,-g,0,i,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},
+fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
+vertex_shader:"attribute vec3 position;\nattribute vec3 normal;\nattribute vec3 uv;\nuniform mat4 objMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nuniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}}},
+Cube=function(a,b,d,f,g,i,k){function c(w,v,z,K,u,h,e,m){var r=f||1,p=g||1,o=r+1,x=p+1;u=u/r;h=h/p;var C=j.vertices.length,S;if(w=="x"&&v=="y"||w=="y"&&v=="x")S="z";else if(w=="x"&&v=="z"||w=="z"&&v=="x")S="y";else if(w=="z"&&v=="y"||w=="y"&&v=="z")S="x";for(iy=0;iy<x;iy++)for(ix=0;ix<o;ix++){var B=new THREE.Vector3;B[w]=(ix*u-y)*z;B[v]=(iy*h-s)*K;B[S]=e;j.vertices.push(new THREE.Vertex(B))}for(iy=0;iy<p;iy++)for(ix=0;ix<r;ix++){j.faces.push(new THREE.Face4(ix+o*iy+C,ix+o*(iy+1)+C,ix+1+o*(iy+1)+C,
+ix+1+o*iy+C,null,m));j.uvs.push([new THREE.UV(ix/r,iy/p),new THREE.UV(ix/r,(iy+1)/p),new THREE.UV((ix+1)/r,(iy+1)/p),new THREE.UV((ix+1)/r,iy/p)])}}THREE.Geometry.call(this);var j=this,y=a/2,s=b/2,D=d/2;k=k?-1:1;if(i!==undefined)if(i instanceof Array)this.materials=i;else{this.materials=[];for(var q=0;q<6;q++)this.materials.push([i])}else this.materials=[];c("z","y",1*k,-1,d,b,-y,this.materials[0]);c("z","y",-1*k,-1,d,b,y,this.materials[1]);c("x","z",1*k,1,a,d,s,this.materials[2]);c("x","z",1*k,-1,
+a,d,-s,this.materials[3]);c("x","y",1*k,-1,a,b,D,this.materials[4]);c("x","y",-1*k,-1,a,b,-D,this.materials[5]);(function(){for(var w=[],v=[],z=0,K=j.vertices.length;z<K;z++){for(var u=j.vertices[z],h=false,e=0,m=w.length;e<m;e++){var r=w[e];if(u.position.x==r.position.x&&u.position.y==r.position.y&&u.position.z==r.position.z){v[z]=e;h=true;break}}if(!h){v[z]=w.length;w.push(new THREE.Vertex(u.position.clone()))}}z=0;for(K=j.faces.length;z<K;z++){u=j.faces[z];u.a=v[u.a];u.b=v[u.b];u.c=v[u.c];u.d=
+v[u.d]}j.vertices=w})();this.computeCentroids();this.computeNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cylinder=function(a,b,d,f,g){function i(j,y,s){k.vertices.push(new THREE.Vertex(new THREE.Vector3(j,y,s)))}THREE.Geometry.call(this);var k=this,c;for(c=0;c<a;c++)i(Math.sin(6.283*c/a)*b,Math.cos(6.283*c/a)*b,0);for(c=0;c<a;c++)i(Math.sin(6.283*c/a)*d,Math.cos(6.283*c/a)*d,f);for(c=0;c<a;c++)k.faces.push(new THREE.Face4(c,c+a,a+(c+1)%a,(c+1)%a));if(d!=0){i(0,0,-g);for(c=a;c<a+a/2;c++)k.faces.push(new THREE.Face4(2*a,(2*c-2*a)%a,(2*c-2*a+1)%a,(2*c-2*a+2)%a))}if(b!=0){i(0,0,f+g);for(c=a+a/2;c<2*
+a;c++)k.faces.push(new THREE.Face4((2*c-2*a+2)%a+a,(2*c-2*a+1)%a+a,(2*c-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
+var Plane=function(a,b,d,f){THREE.Geometry.call(this);var g,i=a/2,k=b/2;d=d||1;f=f||1;var c=d+1,j=f+1;a=a/d;var y=b/f;for(g=0;g<j;g++)for(b=0;b<c;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-i,-(g*y-k),0)));for(g=0;g<f;g++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+c*g,b+c*(g+1),b+1+c*(g+1),b+1+c*g));this.uvs.push([new THREE.UV(b/d,g/f),new THREE.UV(b/d,(g+1)/f),new THREE.UV((b+1)/d,(g+1)/f),new THREE.UV((b+1)/d,g/f)])}this.computeCentroids();this.computeNormals()};
+Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
+var Sphere=function(a,b,d){THREE.Geometry.call(this);var f,g=Math.max(3,b||8),i=Math.max(2,d||6);b=[];for(d=0;d<i+1;d++){f=d/i;var k=a*Math.cos(f*Math.PI),c=a*Math.sin(f*Math.PI),j=[],y=0;for(f=0;f<g;f++){var s=2*f/g,D=c*Math.sin(s*Math.PI);s=c*Math.cos(s*Math.PI);(d==0||d==i)&&f>0||(y=this.vertices.push(new THREE.Vertex(new THREE.Vector3(s,k,D)))-1);j.push(y)}b.push(j)}var q,w,v;a=b.length;for(d=0;d<a;d++){g=b[d].length;if(d>0)for(f=0;f<g;f++){j=f==g-1;i=b[d][j?0:f+1];k=b[d][j?g-1:f];c=b[d-1][j?
+g-1:f];j=b[d-1][j?0:f+1];D=d/(a-1);q=(d-1)/(a-1);w=(f+1)/g;s=f/g;y=new THREE.UV(1-w,D);D=new THREE.UV(1-s,D);s=new THREE.UV(1-s,q);var z=new THREE.UV(1-w,q);if(d<b.length-1){q=this.vertices[i].position.clone();w=this.vertices[k].position.clone();v=this.vertices[c].position.clone();q.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(i,k,c,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([y,D,s])}if(d>1){q=this.vertices[i].position.clone();
+w=this.vertices[c].position.clone();v=this.vertices[j].position.clone();q.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(i,c,j,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([y,s,z])}}}this.computeCentroids();this.computeNormals()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
+THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
+b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var f=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,d)};a.postMessage(f)},loadBinary:function(a,b,d){var f=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(i){THREE.Loader.prototype.loadAjaxBuffers(i.data.buffers,
+i.data.materials,b,d,g)};a.onerror=function(i){alert("worker.onerror: "+i.message+"\n"+i.data);i.preventDefault()};a.postMessage(f)},loadAjaxBuffers:function(a,b,d,f,g){var i=new XMLHttpRequest,k=f+"/"+a,c=0;i.onreadystatechange=function(){if(i.readyState==4)i.status==200||i.status==0?THREE.Loader.prototype.createBinModel(i.responseText,d,f,b):alert("Couldn't load ["+k+"] ["+i.status+"]");else if(i.readyState==3){if(g){if(c==0)c=i.getResponseHeader("Content-Length");g({total:c,loaded:i.responseText.length})}}else if(i.readyState==
+2)c=i.getResponseHeader("Content-Length")};i.open("GET",k,true);i.overrideMimeType("text/plain; charset=x-user-defined");i.setRequestHeader("Content-Type","text/plain");i.send(null)},createBinModel:function(a,b,d,f){var g=function(i){function k(l,n){var t=s(l,n),H=s(l,n+1),Q=s(l,n+2),ba=s(l,n+3),fa=(ba<<1&255|Q>>7)-127;t=(Q&127)<<16|H<<8|t;if(t==0&&fa==-127)return 0;return(1-2*(ba>>7))*(1+t*Math.pow(2,-23))*Math.pow(2,fa)}function c(l,n){var t=s(l,n),H=s(l,n+1),Q=s(l,n+2);return(s(l,n+3)<<24)+(Q<<
+16)+(H<<8)+t}function j(l,n){var t=s(l,n);return(s(l,n+1)<<8)+t}function y(l,n){var t=s(l,n);return t>127?t-256:t}function s(l,n){return l.charCodeAt(n)&255}function D(l){var n,t,H;n=c(a,l);t=c(a,l+p);H=c(a,l+o);l=j(a,l+x);THREE.Loader.prototype.f3(u,n,t,H,l)}function q(l){var n,t,H,Q,ba,fa;n=c(a,l);t=c(a,l+p);H=c(a,l+o);Q=j(a,l+x);ba=c(a,l+C);fa=c(a,l+S);l=c(a,l+B);THREE.Loader.prototype.f3n(u,m,n,t,H,Q,ba,fa,l)}function w(l){var n,t,H,Q;n=c(a,l);t=c(a,l+V);H=c(a,l+G);Q=c(a,l+E);l=j(a,l+W);THREE.Loader.prototype.f4(u,
+n,t,H,Q,l)}function v(l){var n,t,H,Q,ba,fa,ka,ra;n=c(a,l);t=c(a,l+V);H=c(a,l+G);Q=c(a,l+E);ba=j(a,l+W);fa=c(a,l+O);ka=c(a,l+I);ra=c(a,l+A);l=c(a,l+L);THREE.Loader.prototype.f4n(u,m,n,t,H,Q,ba,fa,ka,ra,l)}function z(l){var n,t;n=c(a,l);t=c(a,l+T);l=c(a,l+$);THREE.Loader.prototype.uv3(u,r[n*2],r[n*2+1],r[t*2],r[t*2+1],r[l*2],r[l*2+1])}function K(l){var n,t,H;n=c(a,l);t=c(a,l+M);H=c(a,l+J);l=c(a,l+X);THREE.Loader.prototype.uv4(u,r[n*2],r[n*2+1],r[t*2],r[t*2+1],r[H*2],r[H*2+1],r[l*2],r[l*2+1])}var u=
+this,h=0,e,m=[],r=[],p,o,x,C,S,B,V,G,E,W,O,I,A,L,T,$,M,J,X;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,f,i);e={signature:a.substr(h,8),header_bytes:s(a,h+8),vertex_coordinate_bytes:s(a,h+9),normal_coordinate_bytes:s(a,h+10),uv_coordinate_bytes:s(a,h+11),vertex_index_bytes:s(a,h+12),normal_index_bytes:s(a,h+13),uv_index_bytes:s(a,h+14),material_index_bytes:s(a,h+15),nvertices:c(a,h+16),nnormals:c(a,h+16+4),nuvs:c(a,h+16+8),ntri_flat:c(a,h+16+12),ntri_smooth:c(a,h+16+16),ntri_flat_uv:c(a,
+h+16+20),ntri_smooth_uv:c(a,h+16+24),nquad_flat:c(a,h+16+28),nquad_smooth:c(a,h+16+32),nquad_flat_uv:c(a,h+16+36),nquad_smooth_uv:c(a,h+16+40)};h+=e.header_bytes;p=e.vertex_index_bytes;o=e.vertex_index_bytes*2;x=e.vertex_index_bytes*3;C=e.vertex_index_bytes*3+e.material_index_bytes;S=e.vertex_index_bytes*3+e.material_index_bytes+e.normal_index_bytes;B=e.vertex_index_bytes*3+e.material_index_bytes+e.normal_index_bytes*2;V=e.vertex_index_bytes;G=e.vertex_index_bytes*2;E=e.vertex_index_bytes*3;W=e.vertex_index_bytes*
+4;O=e.vertex_index_bytes*4+e.material_index_bytes;I=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes;A=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes*2;L=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes*3;T=e.uv_index_bytes;$=e.uv_index_bytes*2;M=e.uv_index_bytes;J=e.uv_index_bytes*2;X=e.uv_index_bytes*3;h+=function(l){var n,t,H,Q=e.vertex_coordinate_bytes*3,ba=l+e.nvertices*Q;for(l=l;l<ba;l+=Q){n=k(a,l);t=k(a,l+e.vertex_coordinate_bytes);H=
+k(a,l+e.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,n,t,H)}return e.nvertices*Q}(h);h+=function(l){var n,t,H,Q=e.normal_coordinate_bytes*3,ba=l+e.nnormals*Q;for(l=l;l<ba;l+=Q){n=y(a,l);t=y(a,l+e.normal_coordinate_bytes);H=y(a,l+e.normal_coordinate_bytes*2);m.push(n/127,t/127,H/127)}return e.nnormals*Q}(h);h+=function(l){var n,t,H=e.uv_coordinate_bytes*2,Q=l+e.nuvs*H;for(l=l;l<Q;l+=H){n=k(a,l);t=k(a,l+e.uv_coordinate_bytes);r.push(n,t)}return e.nuvs*H}(h);h+=function(l){var n,t=e.vertex_index_bytes*
+3+e.material_index_bytes,H=l+e.ntri_flat*t;for(n=l;n<H;n+=t)D(n);return H-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*3+e.material_index_bytes+e.normal_index_bytes*3,H=l+e.ntri_smooth*t;for(n=l;n<H;n+=t)q(n);return H-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*3+e.material_index_bytes,H=t+e.uv_index_bytes*3,Q=l+e.ntri_flat_uv*H;for(n=l;n<Q;n+=H){D(n);z(n+t)}return Q-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*3+e.material_index_bytes+e.normal_index_bytes*3,H=t+e.uv_index_bytes*3,
+Q=l+e.ntri_smooth_uv*H;for(n=l;n<Q;n+=H){q(n);z(n+t)}return Q-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*4+e.material_index_bytes,H=l+e.nquad_flat*t;for(n=l;n<H;n+=t)w(n);return H-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes*4,H=l+e.nquad_smooth*t;for(n=l;n<H;n+=t)v(n);return H-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*4+e.material_index_bytes,H=t+e.uv_index_bytes*4,Q=l+e.nquad_flat_uv*H;for(n=l;n<Q;n+=H){w(n);K(n+t)}return Q-l}(h);
+h+=function(l){var n,t=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes*4,H=t+e.uv_index_bytes*4,Q=l+e.nquad_smooth_uv*H;for(n=l;n<Q;n+=H){v(n);K(n+t)}return Q-l}(h);this.computeCentroids();this.computeNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(d))},createModel:function(a,b,d){var f=function(g){var i=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(i,a.materials,g);(function(){var k,c,j,y,s;k=0;for(c=a.vertices.length;k<c;k+=3){j=
+a.vertices[k];y=a.vertices[k+1];s=a.vertices[k+2];THREE.Loader.prototype.v(i,j,y,s)}})();(function(){function k(v,z){THREE.Loader.prototype.f3(i,v[z],v[z+1],v[z+2],v[z+3])}function c(v,z){THREE.Loader.prototype.f3n(i,a.normals,v[z],v[z+1],v[z+2],v[z+3],v[z+4],v[z+5],v[z+6])}function j(v,z){THREE.Loader.prototype.f4(i,v[z],v[z+1],v[z+2],v[z+3],v[z+4])}function y(v,z){THREE.Loader.prototype.f4n(i,a.normals,v[z],v[z+1],v[z+2],v[z+3],v[z+4],v[z+5],v[z+6],v[z+7],v[z+8])}function s(v,z){var K,u,h;K=v[z];
+u=v[z+1];h=v[z+2];THREE.Loader.prototype.uv3(i,a.uvs[K*2],a.uvs[K*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[h*2],a.uvs[h*2+1])}function D(v,z){var K,u,h,e;K=v[z];u=v[z+1];h=v[z+2];e=v[z+3];THREE.Loader.prototype.uv4(i,a.uvs[K*2],a.uvs[K*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[h*2],a.uvs[h*2+1],a.uvs[e*2],a.uvs[e*2+1])}var q,w;q=0;for(w=a.triangles.length;q<w;q+=4)k(a.triangles,q);q=0;for(w=a.triangles_uv.length;q<w;q+=7){k(a.triangles_uv,q);s(a.triangles_uv,q+4)}q=0;for(w=a.triangles_n.length;q<w;q+=7)c(a.triangles_n,
+q);q=0;for(w=a.triangles_n_uv.length;q<w;q+=10){c(a.triangles_n_uv,q);s(a.triangles_n_uv,q+7)}q=0;for(w=a.quads.length;q<w;q+=5)j(a.quads,q);q=0;for(w=a.quads_uv.length;q<w;q+=9){j(a.quads_uv,q);D(a.quads_uv,q+5)}q=0;for(w=a.quads_n.length;q<w;q+=9)y(a.quads_n,q);q=0;for(w=a.quads_n_uv.length;q<w;q+=13){y(a.quads_n_uv,q);D(a.quads_n_uv,q+9)}})();this.computeCentroids();this.computeNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},v:function(a,b,d,f){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
+d,f)))},f3:function(a,b,d,f,g){a.faces.push(new THREE.Face3(b,d,f,null,a.materials[g]))},f4:function(a,b,d,f,g,i){a.faces.push(new THREE.Face4(b,d,f,g,null,a.materials[i]))},f3n:function(a,b,d,f,g,i,k,c,j){i=a.materials[i];var y=b[c*3],s=b[c*3+1];c=b[c*3+2];var D=b[j*3],q=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(y,s,c),new THREE.Vector3(D,q,j)],i))},f4n:function(a,b,d,f,g,i,k,c,j,y,s){k=a.materials[k];var D=b[j*3],q=b[j*
+3+1];j=b[j*3+2];var w=b[y*3],v=b[y*3+1];y=b[y*3+2];var z=b[s*3],K=b[s*3+1];s=b[s*3+2];a.faces.push(new THREE.Face4(d,f,g,i,[new THREE.Vector3(b[c*3],b[c*3+1],b[c*3+2]),new THREE.Vector3(D,q,j),new THREE.Vector3(w,v,y),new THREE.Vector3(z,K,s)],k))},uv3:function(a,b,d,f,g,i,k){var c=[];c.push(new THREE.UV(b,d));c.push(new THREE.UV(f,g));c.push(new THREE.UV(i,k));a.uvs.push(c)},uv4:function(a,b,d,f,g,i,k,c,j){var y=[];y.push(new THREE.UV(b,d));y.push(new THREE.UV(f,g));y.push(new THREE.UV(i,k));y.push(new THREE.UV(c,
+j));a.uvs.push(y)},init_materials:function(a,b,d){a.materials=[];for(var f=0;f<b.length;++f)a.materials[f]=[THREE.Loader.prototype.createMaterial(b[f],d)]},createMaterial:function(a,b){function d(i){i=Math.log(i)/Math.LN2;return Math.floor(i)==i}var f,g;if(a.map_diffuse&&b){g=document.createElement("canvas");f=new THREE.MeshLambertMaterial({map:new THREE.Texture(g)});g=new Image;g.onload=function(){if(!d(this.width)||!d(this.height)){var i=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),k=Math.pow(2,
+Math.round(Math.log(this.height)/Math.LN2));f.map.image.width=i;f.map.image.height=k;f.map.image.getContext("2d").drawImage(this,0,0,i,k)}else f.map.image=this;f.map.image.loaded=1};g.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){g=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;f=new THREE.MeshLambertMaterial({color:g,opacity:a.transparency})}else f=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});return f}};

+ 8 - 1
examples/geometry_large_mesh.html

@@ -64,6 +64,8 @@
 			var scene;
 			var canvasRenderer, webglRenderer;
 
+			var loader;
+			
 			var mesh, zmesh, lightMesh;
 			
 			var directionalLight, pointLight;
@@ -177,12 +179,15 @@
 
 				var s = (new Date).getTime();
 				
-				var loader = new THREE.Loader();
+				loader = new THREE.Loader( true );
+				document.body.appendChild( loader.statusDomElement );
+				
 				//loader.loadAscii( 'obj/lucy/Lucy100k_slim.js', function( geometry ) { createScene( geometry, s ) } );
 				loader.loadBinary( 'obj/lucy/Lucy100k_bin.js', function( geometry ) { createScene( geometry, s ) }, "obj/lucy" );
 
 			}
 			
+			
 			function createScene( geometry, start ) {
 				
 				addMesh( geometry, 0.75, 900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0x990000, shininess: 30 } ) );
@@ -190,6 +195,8 @@
 				addMesh( geometry, 0.75, -300, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x111111, specular: 0xffaa00, shininess: 10 } ) );
 				addMesh( geometry, 0.75, -900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x555555, specular: 0x666666, shininess: 10 } ) );
 				
+				loader.statusDomElement.style.display = "none";
+				
 				log( "geometry.vertices: " + geometry.vertices.length );
 				log( "geometry.faces: " + geometry.faces.length );
 

+ 6 - 28
examples/materials_cars.html

@@ -27,8 +27,6 @@
 			#car_info { text-align:center; }
 			#car_name { font-size:1em }
 			#car_author { font-size:1em }
-
-			#status { font-size:0.8em; text-align:left; background:#b00; color:#fff; width:140px; padding:0.25em 0.25em 0.25em 0.5em; position:absolute; right:0px; top:0px; z-index:1000; }
 		</style>
 	</head>
 
@@ -54,8 +52,6 @@
 			<div id="buttons_materials" class="bwrap"></div>
 		</div>
 
-		<div id="status">Loading model ...</div>
-
 		<div id="log"></div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
@@ -159,7 +155,8 @@
 			var windowHalfY = window.innerHeight / 2;
 
 			var loader = new THREE.Loader();
-
+			document.body.appendChild( loader.statusDomElement );
+			
 			document.addEventListener('mousemove', onDocumentMouseMove, false);
 
 			init();
@@ -457,31 +454,12 @@
 
 				}
 
-				loader.loadBinary( CARS[ "veyron" ].url, function( geometry ) { createScene( geometry, "veyron" ) }, CARS[ "veyron" ].path, updateProgress );
+				loader.loadBinary( CARS[ "veyron" ].url, function( geometry ) { createScene( geometry, "veyron" ) }, CARS[ "veyron" ].path );
 
 				for(var c in CARS) initCarButton( c );
 
 			}
 
-			function updateProgress( progress ) {
-
-				var message = "Loaded ";
-
-				if ( progress.total ) {
-
-					message += ( 100 * progress.loaded / progress.total ).toFixed(0) + "%";
-
-
-				} else {
-
-					message += ( progress.loaded / 1000 ).toFixed(2) + " KB";
-
-				}
-
-				$( "status" ).innerHTML = message;
-
-			}
-
 			function initCarButton( car ) {
 
 				$( car ).addEventListener( 'click', function() {
@@ -489,7 +467,7 @@
 					if ( ! CARS[ car ].object ) {
 
 						$( "status" ).style.display = "block";
-						loader.loadBinary( CARS[ car ].url, function( geometry ) { createScene( geometry, car ) }, CARS[ car ].path, updateProgress );
+						loader.loadBinary( CARS[ car ].url, function( geometry ) { createScene( geometry, car ) }, CARS[ car ].path );
 
 					} else {
 
@@ -586,8 +564,8 @@
 
 				switchCar( car );
 
-				$( "status" ).style.display = "none";
-				$( "status" ).innerHTML = "Loading model ...";
+				loader.statusDomElement.style.display = "none";
+				loader.statusDomElement.innerHTML = "Loading model ...";
 
 			}
 

+ 7 - 1
examples/materials_cubemap.html

@@ -54,6 +54,8 @@
 
 			var mesh, zmesh, lightMesh, geometry;
 
+			var loader;
+			
 			var directionalLight, pointLight;
 
 			var mouseX = 0;
@@ -129,7 +131,9 @@
 				stats.domElement.style.zIndex = 100;
 				container.appendChild( stats.domElement );
 
-				var loader = new THREE.Loader();
+				loader = new THREE.Loader( true );
+				document.body.appendChild( loader.statusDomElement );
+				
 				loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/walt" );
 
 			}
@@ -141,6 +145,8 @@
 				SceneUtils.addMesh( scene, geometry, s,      0, 0, -100, 0,0,0, m1 );
 				SceneUtils.addMesh( scene, geometry, s,   -900, 0, -100, 0,0,0, m2 );
 				SceneUtils.addMesh( scene, geometry, s,    900, 0, -100, 0,0,0, m3 );
+				
+				loader.statusDomElement.style.display = "none";
 
 			}
 

+ 8 - 2
examples/materials_cubemap_refraction.html

@@ -18,7 +18,7 @@
 
 			canvas { pointer-events:none; z-index:10; position:relative; }
 			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
-			#d { text-align:center; margin:1em auto -9.5em; z-index:1000; position:relative; display:block; 
+			#d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block; 
 				background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
 		</style>
 	</head>
@@ -55,6 +55,8 @@
 
 			var mesh, zmesh, lightMesh, geometry;
 
+			var loader;
+			
 			var directionalLight, pointLight;
 
 			var mouseX = 0;
@@ -126,7 +128,9 @@
 				stats.domElement.style.zIndex = 100;
 				container.appendChild( stats.domElement );
 
-				var loader = new THREE.Loader();
+				loader = new THREE.Loader( true );
+				document.body.appendChild( loader.statusDomElement );
+				
 				loader.loadBinary( 'obj/lucy/Lucy100k_bin.js', function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/lucy" );
 
 			}
@@ -138,6 +142,8 @@
 				SceneUtils.addMesh( scene, geometry, s,      0, 0, z, 0,0,0, m1 );
 				SceneUtils.addMesh( scene, geometry, s,   -900, 0, z, 0,0,0, m2 );
 				SceneUtils.addMesh( scene, geometry, s,    900, 0, z, 0,0,0, m3 );
+				
+				loader.statusDomElement.style.display = "none";
 
 			}
 

+ 176 - 0
examples/materials_shaders_fresnel.html

@@ -0,0 +1,176 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js - webgl fresnel</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background:#fff;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000; 
+			}
+
+			a {
+				color: #ffffff;
+			}
+			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
+		</style>
+	</head>
+
+	<body>
+		<pre id="log"></pre>
+		
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
+
+		<script type="text/javascript" src="../build/ThreeExtras.js"></script> 
+
+		<!--
+		<script type="text/javascript" src="js/Stats.js"></script>
+		-->
+		
+		<script type="text/javascript">
+
+			var statsEnabled = false;
+
+			var container, stats;
+
+			var camera, scene, webglRenderer;
+			var cameraCube, sceneCube;
+
+			var mesh, zmesh, lightMesh, geometry;
+
+			var directionalLight, pointLight;
+
+			var mouseX = 0;
+			var mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			setInterval( loop, 1000 / 60 );
+
+			function init() {
+
+				container = document.createElement('div');
+				document.body.appendChild(container);
+
+				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
+				camera.position.z = 3200;
+
+				cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
+
+				scene = new THREE.Scene();
+				sceneCube = new THREE.Scene();
+
+				var geometry = new THREE.Geometry();
+				var sphere = new THREE.Mesh( new Sphere( 100, 32, 16 ) );
+
+				for ( var i = 0; i < 200; i ++ ) {
+
+					sphere.position.x = Math.random() * 10000 - 5000;
+					sphere.position.y = Math.random() * 10000 - 5000;
+					sphere.position.z = Math.random() * 10000 - 5000;
+					sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() * 4 + 1;
+
+					// Merging spheres in a single geometry
+					GeometryUtils.merge( geometry, sphere );
+					
+				}
+
+				var path = "textures/cube/Park2/";
+				var format = '.jpg';
+				var urls = [
+						path + 'posx' + format, path + 'negx' + format,
+						path + 'posy' + format, path + 'negy' + format,
+						path + 'posz' + format, path + 'negz' + format
+					];
+
+
+				var images = ImageUtils.loadArray( urls );
+				var textureCube = new THREE.TextureCube( images );
+				
+				var fragment_shader = ShaderUtils.lib["fresnel"].fragment_shader;
+				var vertex_shader = ShaderUtils.lib["fresnel"].vertex_shader;
+				var uniforms = ShaderUtils.lib["fresnel"].uniforms;
+				
+				uniforms["tCube"][2] = textureCube;
+				
+				var material = new THREE.MeshShaderMaterial( { fragment_shader: fragment_shader, 
+															   vertex_shader: vertex_shader, 
+															   uniforms: uniforms
+															} );
+
+				var mesh = new THREE.Mesh( geometry, material );
+				mesh.position.x = 100;
+				scene.addObject( mesh );
+
+				SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
+
+				webglRenderer = new THREE.WebGLRenderer( scene );
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
+				webglRenderer.autoClear = false;
+				container.appendChild( webglRenderer.domElement );
+
+				if ( statsEnabled ) {
+
+					stats = new Stats();
+					stats.domElement.style.position = 'absolute';
+					stats.domElement.style.top = '0px';
+					stats.domElement.style.zIndex = 100;
+					container.appendChild( stats.domElement );
+
+				}
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = ( event.clientX - windowHalfX ) * 10;
+				mouseY = ( event.clientY - windowHalfY ) * 10;
+
+			}
+
+			function loop() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+
+				cameraCube.target.position.x = - camera.position.x;
+				cameraCube.target.position.y = - camera.position.y;
+				cameraCube.target.position.z = - camera.position.z;
+
+				webglRenderer.clear();
+				webglRenderer.render( sceneCube, cameraCube );
+				webglRenderer.render( scene, camera );
+
+				if ( statsEnabled ) stats.update();
+
+			}
+
+			function log( text ) {
+
+				var e = document.getElementById("log");
+				e.innerHTML = text + "<br/>" + e.innerHTML;
+
+			}
+
+		</script>
+
+	</body>
+</html>

二進制
examples/textures/cube/Park2/negx.jpg


二進制
examples/textures/cube/Park2/negy.jpg


二進制
examples/textures/cube/Park2/negz.jpg


二進制
examples/textures/cube/Park2/posx.jpg


二進制
examples/textures/cube/Park2/posy.jpg


二進制
examples/textures/cube/Park2/posz.jpg


+ 20 - 0
examples/textures/cube/Park2/readme.txt

@@ -0,0 +1,20 @@
+Author
+======
+
+This is the work of Emil Persson, aka Humus.
+http://www.humus.name
[email protected]
+
+
+
+Legal stuff
+===========
+
+This work is free and may be used by anyone for any purpose
+and may be distributed freely to anyone using any distribution
+media or distribution method as long as this file is included.
+Distribution without this file is allowed if it's distributed
+with free non-commercial software; however, fair credit of the
+original author is expected.
+Any commercial distribution of this software requires the written
+approval of Emil Persson.

+ 1 - 0
examples/uqbiquity_test.html

@@ -46,6 +46,7 @@
 		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/textures/Texture.js"></script>

+ 1 - 1
src/extras/SceneUtils.js

@@ -57,4 +57,4 @@ var SceneUtils = {
 		
 	}
 	
-}
+}

+ 78 - 0
src/extras/ShaderUtils.js

@@ -0,0 +1,78 @@
+var ShaderUtils = {
+
+	lib: { 'fresnel': {
+		
+			uniforms: { 
+			
+			"mRefractionRatio": { type: "f", value: 1.02 },
+			"mFresnelBias": 	{ type: "f", value: 0.1 },
+			"mFresnelPower":    { type: "f", value: 2.0 },
+			"mFresnelScale":    { type: "f", value: 1.0 },
+			"tCube":			{ type: "t", value: 1, texture: null }
+			
+			},
+			
+			fragment_shader: [
+			
+			"uniform samplerCube tCube;",
+			
+			"varying vec3 vReflect;",
+			"varying vec3 vRefract[3];",
+			"varying float vReflectionFactor;",
+			
+			"void main() {",
+				"vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
+				"vec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );",
+				
+				"refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
+				"refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
+				"refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
+				"refractedColor.a = 1.0;",
+				
+				"gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
+			"}"	
+			].join("\n"),
+				
+			vertex_shader: [
+			
+			"attribute vec3 position;",
+			"attribute vec3 normal;",
+			"attribute vec3 uv;",
+			
+			"uniform mat4 objMatrix;",
+			"uniform mat4 modelViewMatrix;",
+			"uniform mat4 projectionMatrix;",
+			
+			"uniform vec3 cameraPosition;",
+			
+			"uniform float mRefractionRatio;",
+			"uniform float mFresnelBias;",
+			"uniform float mFresnelScale;",
+			"uniform float mFresnelPower;",
+
+			"varying vec3 vReflect;",
+			"varying vec3 vRefract[3];",
+			"varying float vReflectionFactor;",
+
+			"void main(void) {",
+				"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
+				"vec4 mPosition = objMatrix * vec4( position, 1.0 );",
+				
+				"vec3 nWorld = normalize ( mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal );",
+				
+				"vec3 I = mPosition.xyz - cameraPosition;",
+				
+				"vReflect = reflect( I, nWorld );",
+				"vRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );",
+				"vRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );",
+				"vRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );",
+				"vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );",
+				
+				"gl_Position = projectionMatrix * mvPosition;",
+			"}"	
+			].join("\n")
+			
+		}
+	}
+
+};

+ 51 - 5
src/extras/io/Loader.js

@@ -2,11 +2,56 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.Loader = function() {
+THREE.Loader = function( showStatus ) {
+	
+	this.showStatus = showStatus;
+	
+	this.statusDomElement = showStatus ? this.addStatusElement() : null;
+
 };
 
 THREE.Loader.prototype = {
 
+	addStatusElement: function ( ) {
+		
+		var e = document.createElement( "div" );
+		
+		e.style.fontSize = "0.8em"; 
+		e.style.textAlign = "left";
+		e.style.background = "#b00"; 
+		e.style.color = "#fff"; 
+		e.style.width = "140px"; 
+		e.style.padding = "0.25em 0.25em 0.25em 0.5em"; 
+		e.style.position = "absolute"; 
+		e.style.right = "0px"; 
+		e.style.top = "0px"; 
+		e.style.zIndex = 1000;
+		
+		e.innerHTML = "Loading ...";
+		
+		return e;
+		
+	},
+	
+	updateProgress: function ( progress ) {
+
+		var message = "Loaded ";
+
+		if ( progress.total ) {
+
+			message += ( 100 * progress.loaded / progress.total ).toFixed(0) + "%";
+
+
+		} else {
+
+			message += ( progress.loaded / 1000 ).toFixed(2) + " KB";
+
+		}
+
+		this.statusDomElement.innerHTML = message;
+
+	},
+	
 	// Load models generated by Blender exporter and original OBJ converter (converter_obj_three.py)
 
 	loadAsciiOld: function( url, callback ) {
@@ -41,16 +86,17 @@ THREE.Loader.prototype = {
 	//  - urlbase parameter is mandatory (it applies to all models, it tells where to find the file with binary buffers)
 	//  - binary models consist of two files: JS and BIN
 
-	loadBinary: function( url, callback, urlbase, callback_progress ) {
-
+	loadBinary: function( url, callback, urlbase ) {
+	
 		// #1 load JS part via web worker
 
 		//  This isn't really necessary, JS part is tiny,
 		//  could be done by more ordinary means.
 
 		var s = (new Date).getTime(),
-			worker = new Worker( url );
-
+			worker = new Worker( url ),
+			callback_progress = this.showProgress ? THREE.Loader.prototype.updateProgress : null;
+		
 		worker.onmessage = function( event ) {
 
 			var materials = event.data.materials,

+ 267 - 153
src/renderers/WebGLRenderer.js

@@ -12,17 +12,24 @@ THREE.WebGLRenderer = function ( scene ) {
 	// The problem comes from shader using too many varying vectors.
 
 	// This is not GPU limitation as the same shader works ok in Firefox
-	// or Chrome with "--use-gl=desktop" flag.
+	// and Chrome with "--use-gl=desktop" flag.
 	
-	// This difference comes from Chrome on Windows using by default ANGLE,
+	// Difference comes from Chrome on Windows using by default ANGLE,
 	// thus going DirectX9 route (while FF uses OpenGL).
 	
 	// See http://code.google.com/p/chromium/issues/detail?id=63491
 
-	var _canvas = document.createElement( 'canvas' ), _gl, _program,
+	var _canvas = document.createElement( 'canvas' ), _gl, 
+	_program, _oldProgram,
 	_modelViewMatrix = new THREE.Matrix4(), _normalMatrix,
+	
+	_viewMatrixArray = new Float32Array(16), 
+	_modelViewMatrixArray = new Float32Array(16), 
+	_projectionMatrixArray = new Float32Array(16), 
+	_normalMatrixArray = new Float32Array(9),
+	_objMatrixArray = new Float32Array(16),
 
-	// material constants used in shader
+	// ubershader material constants
 	
 	BASIC = 0, LAMBERT = 1, PHONG = 2, DEPTH = 3, NORMAL = 4, CUBE = 5, 
 
@@ -35,7 +42,7 @@ THREE.WebGLRenderer = function ( scene ) {
 	this.autoClear = true;
 
 	initGL();
-	initProgram( maxLightCount.directional, maxLightCount.point );
+	initUbershader( maxLightCount.directional, maxLightCount.point );
 
 	//alert( dumpObject( getGLParams() ) );
 
@@ -53,13 +60,13 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	};
 
-	this.setupLights = function ( scene ) {
+	this.setupLights = function ( program, scene ) {
 
 		var l, ll, light, r, g, b,
 			ambientLights = [], pointLights = [], directionalLights = [],
 			colors = [], positions = [];
 
-		_gl.uniform1i( _program.enableLighting, scene.lights.length );
+		_gl.uniform1i( program.uniforms.enableLighting, scene.lights.length );
 
 		for ( l = 0, ll = scene.lights.length; l < ll; l++ ) {
 
@@ -92,7 +99,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		}
 
-		_gl.uniform3f( _program.ambientLightColor, r, g, b );
+		_gl.uniform3f( program.uniforms.ambientLightColor, r, g, b );
 
 		// pass directional lights as float arrays
 
@@ -114,9 +121,9 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		if ( directionalLights.length ) {
 
-			_gl.uniform1i(  _program.directionalLightNumber, directionalLights.length );
-			_gl.uniform3fv( _program.directionalLightDirection, positions );
-			_gl.uniform3fv( _program.directionalLightColor, colors );
+			_gl.uniform1i(  program.uniforms.directionalLightNumber, directionalLights.length );
+			_gl.uniform3fv( program.uniforms.directionalLightDirection, positions );
+			_gl.uniform3fv( program.uniforms.directionalLightColor, colors );
 
 		}
 
@@ -140,9 +147,9 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		if ( pointLights.length ) {
 
-			_gl.uniform1i(  _program.pointLightNumber, pointLights.length );
-			_gl.uniform3fv( _program.pointLightPosition, positions );
-			_gl.uniform3fv( _program.pointLightColor, colors );
+			_gl.uniform1i(  program.uniforms.pointLightNumber, pointLights.length );
+			_gl.uniform3fv( program.uniforms.pointLightPosition, positions );
+			_gl.uniform3fv( program.uniforms.pointLightColor, colors );
 
 		}
 
@@ -309,16 +316,51 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	};
 
-	this.renderBuffer = function ( material, materialFaceGroup ) {
+	this.renderBuffer = function ( camera, material, materialFaceGroup ) {
 
 		var mColor, mOpacity, mReflectivity,
 			mWireframe, mLineWidth, mBlending,
 			mAmbient, mSpecular, mShininess,
 			mMap, envMap, mixEnvMap,
-			mRefractionRatio, useRefract;
+			mRefractionRatio, useRefract,
+			program, u, identifiers;
 		
 
-		if ( material instanceof THREE.MeshPhongMaterial ||
+		if ( material instanceof THREE.MeshShaderMaterial ) {
+			
+			if ( !material.program ) {
+				
+				material.program = buildProgram( material.fragment_shader, material.vertex_shader );
+				
+				identifiers = [ 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objMatrix', 'cameraPosition' ];
+				for( u in material.uniforms ) identifiers.push(u);
+				cacheUniformLocations( material.program, identifiers );
+				cacheAttributeLocations( material.program );
+				
+			}
+			
+			program = material.program;
+			
+		} else {
+			
+			program = _program;
+			
+		}
+		
+		if( program != _oldProgram ) {
+			
+			_gl.useProgram( program );
+			_oldProgram = program;
+			
+		}
+			
+		if ( material instanceof THREE.MeshShaderMaterial ) {
+			
+			setUniforms( program, material.uniforms );
+			this.loadCamera( program, camera );
+			this.loadMatrices( program );
+			
+		} else if ( material instanceof THREE.MeshPhongMaterial ||
 			 material instanceof THREE.MeshLambertMaterial ||
 			 material instanceof THREE.MeshBasicMaterial ) {
 
@@ -339,13 +381,13 @@ THREE.WebGLRenderer = function ( scene ) {
 			useRefract = material.env_map && material.env_map.mapping == THREE.RefractionMapping;
 			mRefractionRatio = material.refraction_ratio;
 
-			_gl.uniform4f( _program.mColor,  mColor.r * mOpacity, mColor.g * mOpacity, mColor.b * mOpacity, mOpacity );
+			_gl.uniform4f( program.uniforms.mColor,  mColor.r * mOpacity, mColor.g * mOpacity, mColor.b * mOpacity, mOpacity );
 
-			_gl.uniform1i( _program.mixEnvMap, mixEnvMap );
-			_gl.uniform1f( _program.mReflectivity, mReflectivity );
+			_gl.uniform1i( program.uniforms.mixEnvMap, mixEnvMap );
+			_gl.uniform1f( program.uniforms.mReflectivity, mReflectivity );
 
-			_gl.uniform1i( _program.useRefract, useRefract );
-			_gl.uniform1f( _program.mRefractionRatio, mRefractionRatio );
+			_gl.uniform1i( program.uniforms.useRefract, useRefract );
+			_gl.uniform1f( program.uniforms.mRefractionRatio, mRefractionRatio );
 
 		}
 
@@ -354,9 +396,9 @@ THREE.WebGLRenderer = function ( scene ) {
 			mOpacity = material.opacity;
 			mBlending = material.blending;
 
-			_gl.uniform1f( _program.mOpacity, mOpacity );
+			_gl.uniform1f( program.uniforms.mOpacity, mOpacity );
 
-			_gl.uniform1i( _program.material, NORMAL );
+			_gl.uniform1i( program.uniforms.material, NORMAL );
 
 		} else if ( material instanceof THREE.MeshDepthMaterial ) {
 
@@ -365,13 +407,13 @@ THREE.WebGLRenderer = function ( scene ) {
 			mWireframe = material.wireframe;
 			mLineWidth = material.wireframe_linewidth;
 
-			_gl.uniform1f( _program.mOpacity, mOpacity );
+			_gl.uniform1f( program.uniforms.mOpacity, mOpacity );
 
-			_gl.uniform1f( _program.m2Near, material.__2near );
-			_gl.uniform1f( _program.mFarPlusNear, material.__farPlusNear );
-			_gl.uniform1f( _program.mFarMinusNear, material.__farMinusNear );
+			_gl.uniform1f( program.uniforms.m2Near, material.__2near );
+			_gl.uniform1f( program.uniforms.mFarPlusNear, material.__farPlusNear );
+			_gl.uniform1f( program.uniforms.mFarMinusNear, material.__farMinusNear );
 
-			_gl.uniform1i( _program.material, DEPTH );
+			_gl.uniform1i( program.uniforms.material, DEPTH );
 
 		} else if ( material instanceof THREE.MeshPhongMaterial ) {
 
@@ -379,23 +421,23 @@ THREE.WebGLRenderer = function ( scene ) {
 			mSpecular = material.specular;
 			mShininess = material.shininess;
 
-			_gl.uniform4f( _program.mAmbient,  mAmbient.r,  mAmbient.g,  mAmbient.b,  mOpacity );
-			_gl.uniform4f( _program.mSpecular, mSpecular.r, mSpecular.g, mSpecular.b, mOpacity );
-			_gl.uniform1f( _program.mShininess, mShininess );
+			_gl.uniform4f( program.uniforms.mAmbient,  mAmbient.r,  mAmbient.g,  mAmbient.b,  mOpacity );
+			_gl.uniform4f( program.uniforms.mSpecular, mSpecular.r, mSpecular.g, mSpecular.b, mOpacity );
+			_gl.uniform1f( program.uniforms.mShininess, mShininess );
 
-			_gl.uniform1i( _program.material, PHONG );
+			_gl.uniform1i( program.uniforms.material, PHONG );
 
 		} else if ( material instanceof THREE.MeshLambertMaterial ) {
 
-			_gl.uniform1i( _program.material, LAMBERT );
+			_gl.uniform1i( program.uniforms.material, LAMBERT );
 
 		} else if ( material instanceof THREE.MeshBasicMaterial ) {
 
-			_gl.uniform1i( _program.material, BASIC );
+			_gl.uniform1i( program.uniforms.material, BASIC );
 
 		} else if ( material instanceof THREE.MeshCubeMaterial ) {
 
-			_gl.uniform1i( _program.material, CUBE );
+			_gl.uniform1i( program.uniforms.material, CUBE );
 
 			envMap = material.env_map;
 
@@ -421,13 +463,13 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			_gl.activeTexture( _gl.TEXTURE0 );
 			_gl.bindTexture( _gl.TEXTURE_2D, material.map.__webGLTexture );
-			_gl.uniform1i( _program.tMap,  0 );
+			_gl.uniform1i( program.uniforms.tMap,  0 );
 
-			_gl.uniform1i( _program.enableMap, 1 );
+			_gl.uniform1i( program.uniforms.enableMap, 1 );
 
 		} else {
 
-			_gl.uniform1i( _program.enableMap, 0 );
+			_gl.uniform1i( program.uniforms.enableMap, 0 );
 
 		}
 
@@ -465,27 +507,27 @@ THREE.WebGLRenderer = function ( scene ) {
 
 				_gl.activeTexture( _gl.TEXTURE1 );
 				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, material.env_map.image.__webGLTextureCube );
-				_gl.uniform1i( _program.tCube,  1 );
+				_gl.uniform1i( program.uniforms.tCube,  1 );
 
 			}
 
-			_gl.uniform1i( _program.enableCubeMap, 1 );
+			_gl.uniform1i( program.uniforms.enableCubeMap, 1 );
 
 		} else {
 
-			_gl.uniform1i( _program.enableCubeMap, 0 );
+			_gl.uniform1i( program.uniforms.enableCubeMap, 0 );
 
 		}
 
 		// vertices
 
 		_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLVertexBuffer );
-		_gl.vertexAttribPointer( _program.position, 3, _gl.FLOAT, false, 0, 0 );
+		_gl.vertexAttribPointer( program.position, 3, _gl.FLOAT, false, 0, 0 );
 
 		// normals
 
 		_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLNormalBuffer );
-		_gl.vertexAttribPointer( _program.normal, 3, _gl.FLOAT, false, 0, 0 );
+		_gl.vertexAttribPointer( program.normal, 3, _gl.FLOAT, false, 0, 0 );
 
 		// uvs
 
@@ -493,12 +535,12 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLUVBuffer );
 
-			_gl.enableVertexAttribArray( _program.uv );
-			_gl.vertexAttribPointer( _program.uv, 2, _gl.FLOAT, false, 0, 0 );
+			_gl.enableVertexAttribArray( program.uv );
+			_gl.vertexAttribPointer( program.uv, 2, _gl.FLOAT, false, 0, 0 );
 
 		} else {
 
-			_gl.disableVertexAttribArray( _program.uv );
+			_gl.disableVertexAttribArray( program.uv );
 
 		}
 
@@ -521,7 +563,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	};
 
-	this.renderPass = function ( object, materialFaceGroup, blending, transparent ) {
+	this.renderPass = function ( camera, object, materialFaceGroup, blending, transparent ) {
 
 		var i, l, m, ml, material, meshMaterial;
 
@@ -537,7 +579,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					if ( material && material.blending == blending && ( material.opacity < 1.0 == transparent ) ) {
 
 						this.setBlending( material.blending );
-						this.renderBuffer( material, materialFaceGroup );
+						this.renderBuffer( camera, material, materialFaceGroup );
 
 					}
 
@@ -549,7 +591,8 @@ THREE.WebGLRenderer = function ( scene ) {
 				if ( material && material.blending == blending && ( material.opacity < 1.0 == transparent ) ) {
 
 					this.setBlending( material.blending );
-					this.renderBuffer( material, materialFaceGroup );
+					this.renderBuffer( camera, material, materialFaceGroup );
+					
 				}
 
 			}
@@ -557,7 +600,7 @@ THREE.WebGLRenderer = function ( scene ) {
 		}
 
 	};
-
+	
 	this.render = function( scene, camera ) {
 
 		var o, ol;
@@ -571,9 +614,9 @@ THREE.WebGLRenderer = function ( scene ) {
 		}
 
 		camera.autoUpdateMatrix && camera.updateMatrix();
-		_gl.uniform3f( _program.cameraPosition, camera.position.x, camera.position.y, camera.position.z );
+		this.loadCamera( _program, camera );
 
-		this.setupLights( scene );
+		this.setupLights( _program, scene );
 
 		// opaque pass
 
@@ -584,7 +627,8 @@ THREE.WebGLRenderer = function ( scene ) {
 			if ( webGLObject.__object.visible ) {
 
 				this.setupMatrices( webGLObject.__object, camera );
-				this.renderPass( webGLObject.__object, webGLObject, THREE.NormalBlending, false );
+				this.loadMatrices( _program );
+				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.NormalBlending, false );
 				
 			}
 
@@ -599,20 +643,21 @@ THREE.WebGLRenderer = function ( scene ) {
 			if ( webGLObject.__object.visible ) {
 				
 				this.setupMatrices( webGLObject.__object, camera );
+				this.loadMatrices( _program );
 
 				// opaque blended materials
 				
-				this.renderPass( webGLObject.__object, webGLObject, THREE.AdditiveBlending, false );
-				this.renderPass( webGLObject.__object, webGLObject, THREE.SubtractiveBlending, false );
+				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.AdditiveBlending, false );
+				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.SubtractiveBlending, false );
 				
 				// transparent blended materials
 				
-				this.renderPass( webGLObject.__object, webGLObject, THREE.AdditiveBlending, true );
-				this.renderPass( webGLObject.__object, webGLObject, THREE.SubtractiveBlending, true );
+				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.AdditiveBlending, true );
+				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.SubtractiveBlending, true );
 
 				// transparent normal materials
 				
-				this.renderPass( webGLObject.__object, webGLObject, THREE.NormalBlending, true );
+				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.NormalBlending, true );
 				
 			}
 
@@ -688,21 +733,32 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		_modelViewMatrix.multiply( camera.matrix, object.matrix );
 
-		_program.viewMatrixArray = new Float32Array( camera.matrix.flatten() );
-		_program.modelViewMatrixArray = new Float32Array( _modelViewMatrix.flatten() );
-		_program.projectionMatrixArray = new Float32Array( camera.projectionMatrix.flatten() );
+		_viewMatrixArray.set( camera.matrix.flatten() );
+		_modelViewMatrixArray.set( _modelViewMatrix.flatten() );
+		_projectionMatrixArray.set( camera.projectionMatrix.flatten() );
 
 		_normalMatrix = THREE.Matrix4.makeInvert3x3( _modelViewMatrix ).transpose();
-		_program.normalMatrixArray = new Float32Array( _normalMatrix.m );
-
-		_gl.uniformMatrix4fv( _program.viewMatrix, false, _program.viewMatrixArray );
-		_gl.uniformMatrix4fv( _program.modelViewMatrix, false, _program.modelViewMatrixArray );
-		_gl.uniformMatrix4fv( _program.projectionMatrix, false, _program.projectionMatrixArray );
-		_gl.uniformMatrix3fv( _program.normalMatrix, false, _program.normalMatrixArray );
-		_gl.uniformMatrix4fv( _program.objMatrix, false, new Float32Array( object.matrix.flatten() ) );
+		_normalMatrixArray.set( _normalMatrix.m );
 
+		_objMatrixArray.set( object.matrix.flatten() );
+	
+	};
+	
+	this.loadMatrices = function ( program ) {
+		
+		_gl.uniformMatrix4fv( program.uniforms.viewMatrix, false, _viewMatrixArray );
+		_gl.uniformMatrix4fv( program.uniforms.modelViewMatrix, false, _modelViewMatrixArray );
+		_gl.uniformMatrix4fv( program.uniforms.projectionMatrix, false, _projectionMatrixArray );
+		_gl.uniformMatrix3fv( program.uniforms.normalMatrix, false, _normalMatrixArray );
+		_gl.uniformMatrix4fv( program.uniforms.objMatrix, false, _objMatrixArray );
+		
 	};
 
+	this.loadCamera = function( program, camera ) {
+		
+		_gl.uniform3f( program.uniforms.cameraPosition, camera.position.x, camera.position.y, camera.position.z );
+		
+	};
 
 	this.setBlending = function( blending ) {
 
@@ -732,7 +788,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	};
 
-	this.setFaceCulling = function( cullFace, frontFace ) {
+	this.setFaceCulling = function ( cullFace, frontFace ) {
 
 		if ( cullFace ) {
 
@@ -743,6 +799,7 @@ THREE.WebGLRenderer = function ( scene ) {
 			} else {
 
 				_gl.frontFace( _gl.CW );
+				
 			}
 
 			if( cullFace == "back" ) {
@@ -756,6 +813,7 @@ THREE.WebGLRenderer = function ( scene ) {
 			} else {
 
 				_gl.cullFace( _gl.FRONT_AND_BACK );
+				
 			}
 
 			_gl.enable( _gl.CULL_FACE );
@@ -763,6 +821,7 @@ THREE.WebGLRenderer = function ( scene ) {
 		} else {
 
 			_gl.disable( _gl.CULL_FACE );
+		
 		}
 
 	};
@@ -804,10 +863,6 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		var chunks = [
 
-			"#ifdef GL_ES",
-			"precision highp float;",
-			"#endif",
-
 			maxDirLights   ? "#define MAX_DIR_LIGHTS " + maxDirLights     : "",
 			maxPointLights ? "#define MAX_POINT_LIGHTS " + maxPointLights : "",
 
@@ -1129,125 +1184,184 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	};
 
-	function initProgram( maxDirLights, maxPointLights ) {
-
-		_program = _gl.createProgram();
-
-		//log ( generateVertexShader( maxDirLights, maxPointLights ) );
-		//log ( generateFragmentShader( maxDirLights, maxPointLights ) );
-
-		_gl.attachShader( _program, getShader( "fragment", generateFragmentShader( maxDirLights, maxPointLights ) ) );
-		_gl.attachShader( _program, getShader( "vertex",   generateVertexShader( maxDirLights, maxPointLights ) ) );
-
-		_gl.linkProgram( _program );
+	function buildProgram( fragment_shader, vertex_shader ) {
+		
+		var program = _gl.createProgram(),
+		
+		prefix = [ "#ifdef GL_ES",
+				   "precision highp float;",
+				   "#endif",
+				   ""
+			     ].join("\n");
+
+		_gl.attachShader( program, getShader( "fragment", prefix + fragment_shader ) );
+		_gl.attachShader( program, getShader( "vertex", vertex_shader ) );
+		
+		_gl.linkProgram( program );
 
-		if ( !_gl.getProgramParameter( _program, _gl.LINK_STATUS ) ) {
+		if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) {
 
 			alert( "Could not initialise shaders" );
 
-			alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) );
+			alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) );
 			alert( _gl.getError() );
 			
 		}
+		
+		program.uniforms = {};
+		
+		return program;
+		
+	};
+	
+	function setUniforms( program, uniforms ) {
+		
+		var u, value, type, location, texture;
+		
+		for( u in uniforms ) {
+			
+			type = uniforms[u].type;
+			value = uniforms[u].value;
+			location = program.uniforms[u];
+			
+			if( type == "i" ) {
+				
+				_gl.uniform1i( location, value );
+				
+			} else if( type == "f" ) {
+				
+				_gl.uniform1f( location, value );
+				
+			} else if( type == "t" ) {
+			
+				_gl.uniform1i( location, value );
+				
+				texture = uniforms[u].texture;
+				
+				if ( texture instanceof THREE.TextureCube &&
+					 texture.image.length == 6 ) {
 
+					if ( !texture.image.__webGLTextureCube &&
+						 !texture.image.__cubeMapInitialized && texture.image.loadCount == 6 ) {
 
-		_gl.useProgram( _program );
-
-		// matrices
+						texture.image.__webGLTextureCube = _gl.createTexture();
 
-		_program.viewMatrix = _gl.getUniformLocation( _program, "viewMatrix" );
-		_program.modelViewMatrix = _gl.getUniformLocation( _program, "modelViewMatrix" );
-		_program.projectionMatrix = _gl.getUniformLocation( _program, "projectionMatrix" );
-		_program.normalMatrix = _gl.getUniformLocation( _program, "normalMatrix" );
-		_program.objMatrix = _gl.getUniformLocation( _program, "objMatrix" );
+						_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webGLTextureCube );
 
-		_program.cameraPosition = _gl.getUniformLocation( _program, 'cameraPosition' );
+						_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
+						_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
 
-		// lights
+						_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_MAG_FILTER, _gl.LINEAR );
+						_gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR_MIPMAP_LINEAR );
 
-		_program.enableLighting = _gl.getUniformLocation( _program, 'enableLighting' );
+						for ( var i = 0; i < 6; ++i ) {
 
-		_program.ambientLightColor = _gl.getUniformLocation( _program, 'ambientLightColor' );
+							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image[ i ] );
 
-		if ( maxDirLights ) {
+						}
 
-			_program.directionalLightNumber = _gl.getUniformLocation( _program, 'directionalLightNumber' );
-			_program.directionalLightColor = _gl.getUniformLocation( _program, 'directionalLightColor' );
-			_program.directionalLightDirection = _gl.getUniformLocation( _program, 'directionalLightDirection' );
+						_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
 
-		}
+						_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
 
-		if ( maxPointLights ) {
+						texture.image.__cubeMapInitialized = true;
 
-			_program.pointLightNumber = _gl.getUniformLocation( _program, 'pointLightNumber' );
-			_program.pointLightColor = _gl.getUniformLocation( _program, 'pointLightColor' );
-			_program.pointLightPosition = _gl.getUniformLocation( _program, 'pointLightPosition' );
+					}
 
+					_gl.activeTexture( _gl.TEXTURE1 );
+					_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webGLTextureCube );
+				
+				}
+			
+			}
+			
 		}
+		
+	};
 
-		// material
-
-		_program.material = _gl.getUniformLocation( _program, 'material' );
+	function cacheUniformLocations( program, identifiers ) {
+		
+		var i, l, id;
+		
+		for( i = 0, l = identifiers.length; i < l; i++ ) {
+			
+			id = identifiers[i];
+			program.uniforms[id] = _gl.getUniformLocation( program, id );
+			
+		}
+		
+	};
+	
+	function cacheAttributeLocations( program ) {
+		
+		program.position = _gl.getAttribLocation( program, "position" );
+		_gl.enableVertexAttribArray( program.position );
 
-		// material properties (Basic / Lambert / Blinn-Phong shader)
+		program.normal = _gl.getAttribLocation( program, "normal" );
+		_gl.enableVertexAttribArray( program.normal );
 
-		_program.mColor = _gl.getUniformLocation( _program, 'mColor' );
-		_program.mOpacity = _gl.getUniformLocation( _program, 'mOpacity' );
-		_program.mReflectivity = _gl.getUniformLocation( _program, 'mReflectivity' );
+		program.uv = _gl.getAttribLocation( program, "uv" );
+		_gl.enableVertexAttribArray( program.uv );
 
-		// material properties (Blinn-Phong shader)
+	};
+	
+	function initUbershader( maxDirLights, maxPointLights ) {
 
-		_program.mAmbient = _gl.getUniformLocation( _program, 'mAmbient' );
-		_program.mSpecular = _gl.getUniformLocation( _program, 'mSpecular' );
-		_program.mShininess = _gl.getUniformLocation( _program, 'mShininess' );
+		var vertex_shader = generateVertexShader( maxDirLights, maxPointLights ),
+		    fragment_shader = generateFragmentShader( maxDirLights, maxPointLights );
 
-		// texture (diffuse map)
+		//log ( vertex_shader );
+		//log ( fragment_shader );
+		
+		_program = buildProgram( fragment_shader, vertex_shader );
+		
+		_gl.useProgram( _program );
 
-		_program.enableMap = _gl.getUniformLocation( _program, "enableMap" );
-		_gl.uniform1i( _program.enableMap, 0 );
+		// matrices
+		// lights
+		// material properties (Basic / Lambert / Blinn-Phong shader)
+		// material properties (Depth)
 
-		_program.tMap = _gl.getUniformLocation( _program, "tMap" );
-		_gl.uniform1i( _program.tMap, 0 );
+		cacheUniformLocations( _program, [ 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objMatrix', 'cameraPosition',
+										   'enableLighting', 'ambientLightColor',
+										   'material', 'mColor', 'mAmbient', 'mSpecular', 'mShininess', 'mOpacity',
+										   'enableMap', 'tMap',
+										   'enableCubeMap', 'tCube', 'mixEnvMap', 'mReflectivity',
+										   'mRefractionRatio', 'useRefract',
+										   'm2Near', 'mFarPlusNear', 'mFarMinusNear'
+		] );		
 
-		// cube texture
 
-		_program.enableCubeMap = _gl.getUniformLocation( _program, "enableCubeMap" );
-		_gl.uniform1i( _program.enableCubeMap, 0 );
+		if ( maxDirLights ) {
+			
+			cacheUniformLocations( _program, [ 'directionalLightNumber', 'directionalLightColor', 'directionalLightDirection' ] );			
 
-		_program.tCube = _gl.getUniformLocation( _program, "tCube" );
-		_gl.uniform1i( _program.tCube, 1 ); // it's important to use non-zero texture unit, otherwise it doesn't work
+		}
 
-		_program.mixEnvMap = _gl.getUniformLocation( _program, "mixEnvMap" );
-		_gl.uniform1i( _program.mixEnvMap, 0 );
+		if ( maxPointLights ) {
 
-		// refraction
+			cacheUniformLocations( _program, [ 'pointLightNumber', 'pointLightColor', 'pointLightPosition' ] );			
 
-		_program.mRefractionRatio = _gl.getUniformLocation( _program, 'mRefractionRatio' );
+		}
 
-		_program.useRefract = _gl.getUniformLocation( _program, "useRefract" );
-		_gl.uniform1i( _program.useRefract, 0 );
+		// texture (diffuse map)
+		
+		_gl.uniform1i( _program.uniforms.enableMap, 0 );
+		_gl.uniform1i( _program.uniforms.tMap, 0 );
 
-		// material properties (Depth)
+		// cube texture
 
-		_program.m2Near = _gl.getUniformLocation( _program, 'm2Near' );
-		_program.mFarPlusNear = _gl.getUniformLocation( _program, 'mFarPlusNear' );
-		_program.mFarMinusNear = _gl.getUniformLocation( _program, 'mFarMinusNear' );
+		_gl.uniform1i( _program.uniforms.enableCubeMap, 0 );
+		_gl.uniform1i( _program.uniforms.tCube, 1 ); // it's important to use non-zero texture unit, otherwise it doesn't work
+		_gl.uniform1i( _program.uniforms.mixEnvMap, 0 );
 
+		// refraction
+		
+		_gl.uniform1i( _program.uniforms.useRefract, 0 );
+		
 		// vertex arrays
 
-		_program.position = _gl.getAttribLocation( _program, "position" );
-		_gl.enableVertexAttribArray( _program.position );
-
-		_program.normal = _gl.getAttribLocation( _program, "normal" );
-		_gl.enableVertexAttribArray( _program.normal );
-
-		_program.uv = _gl.getAttribLocation( _program, "uv" );
-		_gl.enableVertexAttribArray( _program.uv );
-
-
-		_program.viewMatrixArray = new Float32Array(16);
-		_program.modelViewMatrixArray = new Float32Array(16);
-		_program.projectionMatrixArray = new Float32Array(16);
+		cacheAttributeLocations( _program );	
 
 	};
 
@@ -1299,7 +1413,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	};
 	
-	function bufferNeedsSmoothNormals ( materialFaceGroup, object ) {
+	function bufferNeedsSmoothNormals( materialFaceGroup, object ) {
 		
 		var m, ml, i, l, needsSmoothNormals = false;
 		

+ 1 - 0
utils/build.bat

@@ -1,2 +1,3 @@
 python build.py
+python build.py --extras
 python build.py --debug

+ 68 - 0
utils/build.py

@@ -83,6 +83,68 @@ def build(files, debug, outputFilename):
 	output(addHeader(compress(text), outputFilename), outputFilename)
 
 
+def buildExtras(debug):
+	files = [
+		'Three.js',
+		'core/Color.js',
+		'core/Vector2.js',
+		'core/Vector3.js',
+		'core/Vector4.js',
+		'core/Ray.js',
+		'core/Rectangle.js',
+		'core/Matrix3.js',
+		'core/Matrix4.js',
+		'core/Vertex.js',
+		'core/Face3.js',
+		'core/Face4.js',
+		'core/UV.js',
+		'core/Geometry.js',
+		'cameras/Camera.js',
+		'lights/Light.js',
+		'lights/AmbientLight.js',
+		'lights/DirectionalLight.js',
+		'lights/PointLight.js',
+		'objects/Object3D.js',
+		'objects/Particle.js',
+		'objects/Line.js',
+		'objects/Mesh.js',
+		'materials/Material.js',
+		'materials/LineBasicMaterial.js',
+		'materials/MeshBasicMaterial.js',
+		'materials/MeshLambertMaterial.js',
+		'materials/MeshPhongMaterial.js',
+		'materials/MeshDepthMaterial.js',
+		'materials/MeshNormalMaterial.js',
+		'materials/MeshFaceMaterial.js',
+		'materials/MeshCubeMaterial.js',
+		'materials/MeshShaderMaterial.js',
+		'materials/ParticleBasicMaterial.js',
+		'materials/ParticleCircleMaterial.js',
+		'materials/ParticleDOMMaterial.js',
+		'materials/textures/Texture.js',
+		'materials/textures/TextureCube.js',
+		'scenes/Scene.js',
+		'renderers/Projector.js',
+		'renderers/DOMRenderer.js',
+		'renderers/CanvasRenderer.js',
+		'renderers/SVGRenderer.js',
+		'renderers/WebGLRenderer.js',
+		'renderers/renderables/RenderableFace3.js',
+		'renderers/renderables/RenderableParticle.js',
+		'renderers/renderables/RenderableLine.js',
+		'extras/GeometryUtils.js',
+		'extras/ImageUtils.js',
+		'extras/SceneUtils.js',
+		'extras/ShaderUtils.js',
+		'extras/primitives/Cube.js',
+		'extras/primitives/Cylinder.js',
+		'extras/primitives/Plane.js',
+		'extras/primitives/Sphere.js',
+		'extras/io/Loader.js'
+	]
+
+	build(files, debug, 'ThreeExtras')
+	
 def buildFull(debug):
 	files = [
 		'Three.js',
@@ -117,6 +179,7 @@ def buildFull(debug):
 		'materials/MeshNormalMaterial.js',
 		'materials/MeshFaceMaterial.js',
 		'materials/MeshCubeMaterial.js',
+		'materials/MeshShaderMaterial.js',
 		'materials/ParticleBasicMaterial.js',
 		'materials/ParticleCircleMaterial.js',
 		'materials/ParticleDOMMaterial.js',
@@ -219,6 +282,7 @@ def buildWebGL(debug):
 		'materials/MeshNormalMaterial.js',
 		'materials/MeshFaceMaterial.js',
 		'materials/MeshCubeMaterial.js',
+		'materials/MeshShaderMaterial.js',
 		'materials/ParticleBasicMaterial.js',
 		'materials/ParticleCircleMaterial.js',
 		'materials/textures/Texture.js',
@@ -310,6 +374,7 @@ def parse_args():
 
 	if ap:
 		parser = argparse.ArgumentParser(description='Build and compress Three.js')
+		parser.add_argument('--extras', help='Build ThreeExtras.js', action='store_const', const=True)
 		parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
 		parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
 		parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
@@ -322,6 +387,7 @@ def parse_args():
 
 	else:
 		parser = optparse.OptionParser(description='Build and compress Three.js')
+		parser.add_option('--extras', dest='extras', help='Build ThreeExtras.js', action='store_const', const=True)
 		parser.add_option('--full', dest='full', help='Build Three.js', action='store_const', const=True, default=True)
 		parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
 		parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
@@ -341,6 +407,8 @@ def main(argv=None):
 
 	debug = args.debug
 
+	if args.extras:
+		buildExtras(debug)
 
 	if args.full or args.all:
 		buildFull(debug)

+ 1 - 0
utils/build.sh

@@ -2,5 +2,6 @@
 
 python build.py
 python build.py --debug
+python build.py --extras
 
 # python build.py --help