@@ -139,7 +139,7 @@
// material parameters
- var ambient = 0x444444, diffuse = 0x555555, specular = 0x181820, shininess = 2;
+ var ambient = 0x444444, diffuse = 0x888888, specular = 0x080810, shininess = 2;
var fragment_shader = ShaderUtils.lib[ "normal" ].fragment_shader;
var vertex_shader = ShaderUtils.lib[ "normal" ].vertex_shader;