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Examples: Removed webgl_objects_update.html

Mugen87 7 år sedan
förälder
incheckning
68c61a9ef3
2 ändrade filer med 0 tillägg och 191 borttagningar
  1. 0 1
      examples/files.js
  2. 0 190
      examples/webgl_objects_update.html

+ 0 - 1
examples/files.js

@@ -202,7 +202,6 @@ var files = {
 		"webgl_multiple_renderers",
 		"webgl_multiple_renderers",
 		"webgl_multiple_views",
 		"webgl_multiple_views",
 		"webgl_nearestneighbour",
 		"webgl_nearestneighbour",
-		"webgl_objects_update",
 		"webgl_octree",
 		"webgl_octree",
 		"webgl_octree_raycasting",
 		"webgl_octree_raycasting",
 		"webgl_panorama_cube",
 		"webgl_panorama_cube",

+ 0 - 190
examples/webgl_objects_update.html

@@ -1,190 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - geometries</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #000;
-				margin: 0px;
-				overflow: hidden;
-			}
-		</style>
-	</head>
-	<body>
-
-		<script src="../build/three.js"></script>
-
-		<script src="js/Detector.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var container;
-
-			var camera, scene, renderer;
-
-			var objectNewGeometry;
-			var objectToggleAddRemove;
-			var objectRandomizeFaces;
-			var objectRandomizeMaterialIndices;
-
-			init();
-			animate();
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
-				camera.position.z = 600;
-
-				scene = new THREE.Scene();
-
-				//
-
-				var object = createObject( createMaterials(), 1 );
-				object.position.set( -100, 100, 0 );
-				scene.add( object );
-				objectNewGeometry = object;
-
-				object = createObject( createMaterials(), 1 );
-				object.position.set( 100, 100, 0 );
-				scene.add( object );
-				objectToggleAddRemove = object;
-
-				object = createObject( createMaterials(), 4 );
-				object.position.set( -100, -100, 0 );
-				scene.add( object );
-				objectRandomizeFaces = object;
-
-				object = createObject( createMaterials(), 4 );
-				object.position.set( 100, -100, 0 );
-				scene.add( object );
-				objectRandomizeMaterialIndices = object;
-
-				//
-
-				//
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function createObject( material, segments ){
-
-				var geometry = createGeometry( segments );
-				return new THREE.Mesh( geometry, material );
-
-			}
-
-			function createGeometry( segments ) {
-
-				var matrix = new THREE.Matrix4();
-				var euler = new THREE.Euler();
-				var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
-				geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(Math.random()*2*Math.PI,Math.random()*2*Math.PI,Math.random()*2*Math.PI)));
-				return geometry;
-
-			}
-
-			function createMaterials(){
-				var materials = [
-					new THREE.MeshBasicMaterial( { color: 0xff0000 } ),
-					new THREE.MeshBasicMaterial( { color: 0xffff00 } ),
-					new THREE.MeshBasicMaterial( { color: 0x00ff00 } ),
-					new THREE.MeshBasicMaterial( { color: 0x00ffff } ),
-					new THREE.MeshBasicMaterial( { color: 0x0000ff } ),
-					new THREE.MeshBasicMaterial( { color: 0xff00ff } )
-				];
-
-				return materials;
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			//
-
-			function animate() {
-
-				setTimeout( animate, 1000 );
-
-				render();
-
-			}
-
-			function randomizeFaces( object ) {
-
-				var geometry = object.geometry;
-				var faces = geometry.faces;
-
-				for ( var i = 0, l = faces.length; i < l; i ++ ) {
-
-					faces[ i ].a = Math.floor( Math.random() * geometry.vertices.length );
-					faces[ i ].b = Math.floor( Math.random() * geometry.vertices.length );
-					faces[ i ].c = Math.floor( Math.random() * geometry.vertices.length );
-
-				}
-
-				geometry.elementsNeedUpdate = true;
-
-			}
-
-			function randomizeMaterialIndices( object ) {
-
-				var geometry = object.geometry;
-				var faces = geometry.faces;
-
-				for ( var i = 0, l = faces.length; i < l; i ++ ) {
-
-					faces[ i ].materialIndex = Math.floor( Math.random() * 6 );
-
-				}
-
-				geometry.groupsNeedUpdate = true;
-
-			}
-
-			function render() {
-
-				objectNewGeometry.geometry = createGeometry( 1 );
-
-				if ( scene.children.indexOf( objectToggleAddRemove ) === -1 ) {
-
-					scene.add( objectToggleAddRemove );
-
-				} else {
-
-					scene.remove( objectToggleAddRemove );
-
-				}
-
-				randomizeFaces( objectRandomizeFaces );
-				randomizeMaterialIndices( objectRandomizeMaterialIndices );
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>