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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - geometries</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- font-family: Monospace;
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- background-color: #000;
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- margin: 0px;
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- overflow: hidden;
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- }
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- </style>
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- </head>
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- <body>
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-
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- <script src="../build/three.js"></script>
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-
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- <script src="js/Detector.js"></script>
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-
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- <script>
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-
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var container;
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-
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- var camera, scene, renderer;
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-
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- var objectNewGeometry;
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- var objectToggleAddRemove;
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- var objectRandomizeFaces;
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- var objectRandomizeMaterialIndices;
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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- camera.position.z = 600;
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-
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- scene = new THREE.Scene();
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-
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- //
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-
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- var object = createObject( createMaterials(), 1 );
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- object.position.set( -100, 100, 0 );
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- scene.add( object );
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- objectNewGeometry = object;
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-
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- object = createObject( createMaterials(), 1 );
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- object.position.set( 100, 100, 0 );
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- scene.add( object );
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- objectToggleAddRemove = object;
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-
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- object = createObject( createMaterials(), 4 );
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- object.position.set( -100, -100, 0 );
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- scene.add( object );
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- objectRandomizeFaces = object;
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-
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- object = createObject( createMaterials(), 4 );
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- object.position.set( 100, -100, 0 );
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- scene.add( object );
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- objectRandomizeMaterialIndices = object;
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-
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- //
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-
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- //
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize, false );
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-
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- }
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-
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- function createObject( material, segments ){
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-
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- var geometry = createGeometry( segments );
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- return new THREE.Mesh( geometry, material );
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-
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- }
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-
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- function createGeometry( segments ) {
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-
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- var matrix = new THREE.Matrix4();
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- var euler = new THREE.Euler();
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- var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
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- geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(Math.random()*2*Math.PI,Math.random()*2*Math.PI,Math.random()*2*Math.PI)));
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- return geometry;
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-
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- }
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-
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- function createMaterials(){
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- var materials = [
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- new THREE.MeshBasicMaterial( { color: 0xff0000 } ),
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- new THREE.MeshBasicMaterial( { color: 0xffff00 } ),
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- new THREE.MeshBasicMaterial( { color: 0x00ff00 } ),
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- new THREE.MeshBasicMaterial( { color: 0x00ffff } ),
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- new THREE.MeshBasicMaterial( { color: 0x0000ff } ),
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- new THREE.MeshBasicMaterial( { color: 0xff00ff } )
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- ];
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-
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- return materials;
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- }
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-
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- function onWindowResize() {
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- setTimeout( animate, 1000 );
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-
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- render();
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-
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- }
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-
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- function randomizeFaces( object ) {
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-
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- var geometry = object.geometry;
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- var faces = geometry.faces;
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-
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- for ( var i = 0, l = faces.length; i < l; i ++ ) {
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-
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- faces[ i ].a = Math.floor( Math.random() * geometry.vertices.length );
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- faces[ i ].b = Math.floor( Math.random() * geometry.vertices.length );
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- faces[ i ].c = Math.floor( Math.random() * geometry.vertices.length );
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-
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- }
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-
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- geometry.elementsNeedUpdate = true;
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-
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- }
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-
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- function randomizeMaterialIndices( object ) {
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-
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- var geometry = object.geometry;
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- var faces = geometry.faces;
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-
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- for ( var i = 0, l = faces.length; i < l; i ++ ) {
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-
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- faces[ i ].materialIndex = Math.floor( Math.random() * 6 );
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-
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- }
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-
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- geometry.groupsNeedUpdate = true;
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-
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- }
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-
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- function render() {
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-
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- objectNewGeometry.geometry = createGeometry( 1 );
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-
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- if ( scene.children.indexOf( objectToggleAddRemove ) === -1 ) {
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-
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- scene.add( objectToggleAddRemove );
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-
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- } else {
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-
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- scene.remove( objectToggleAddRemove );
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-
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- }
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-
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- randomizeFaces( objectRandomizeFaces );
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- randomizeMaterialIndices( objectRandomizeMaterialIndices );
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- </script>
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-
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- </body>
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-</html>
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