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@@ -641,7 +641,7 @@ var WebGLDeferredRenderer = function ( parameters ) {
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}
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}
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- updateDeferredColorUniforms( renderer, scene, camera, geometry, material, group );
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+ updateDeferredColorUniforms( renderer, scene, camera, geometry, material );
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material.uniforms.samplerLight.value = _compLight.renderTarget2.texture;
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material.uniforms.samplerLight.value = _compLight.renderTarget2.texture;
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