|
@@ -129,7 +129,7 @@ Applies rotation submatrix of this matrix to vector *v* and then normalizes it.
|
|
|
<h3>.determinant() [page:Float]</h3>
|
|
|
<div>
|
|
|
Computes determinant of this matrix.<br />
|
|
|
-Based on <a href="http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm">http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm</a>
|
|
|
+Based on [link:http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm]
|
|
|
</div>
|
|
|
|
|
|
<h3>.transpose() [page:Matrix4]</h3>
|
|
@@ -193,7 +193,7 @@ theta — Rotation angle in radians.
|
|
|
</div>
|
|
|
<div>
|
|
|
Sets this matrix as rotation transform around *axis* by *angle* radians.<br />
|
|
|
-Based on <a href="http://www.gamedev.net/reference/articles/article1199.asp">http://www.gamedev.net/reference/articles/article1199.asp</a>.
|
|
|
+Based on [link:http://www.gamedev.net/reference/articles/article1199.asp].
|
|
|
</div>
|
|
|
|
|
|
<h3>.setPosition( [page:Vector3 v] ) [page:Matrix4]</h3>
|
|
@@ -228,7 +228,7 @@ Note: this method returns a reference to internal class vector, make copy or clo
|
|
|
<h3>.getInverse( [page:Matrix4 m] ) [page:Matrix4]</h3>
|
|
|
<div>
|
|
|
Sets this matrix to inverse of matrix *m*.<br />
|
|
|
-Based on <a href="http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm">http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm</a>.
|
|
|
+Based on [link:http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm].
|
|
|
</div>
|
|
|
|
|
|
<h3>.setRotationFromEuler( [page:Vector3 v], [page:String order] ) [page:Matrix4]</h3>
|
|
@@ -304,7 +304,7 @@ Translates this matrix by vector *v*.
|
|
|
<div>
|
|
|
Inverts just rotation submatrix of matrix *m*.<br />
|
|
|
Note: this method returns a reference to internal 3x3 matrix, make copy or clone if you don't use it right away.<br />
|
|
|
-Based on <a href="http://code.google.com/p/webgl-mjs/">http://code.google.com/p/webgl-mjs/</a>.
|
|
|
+Based on [link:http://code.google.com/p/webgl-mjs/].
|
|
|
</div>
|
|
|
|
|
|
<h3>.makeFrustum( [page:Float left], [page:Float right], [page:Float bottom], [page:Float top], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
|
|
@@ -324,4 +324,4 @@ Creates orthographic projection matrix.
|
|
|
|
|
|
<h2>Source</h2>
|
|
|
|
|
|
-<a href="https://github.com/mrdoob/three.js/blob/master/src/[path].js" target="_blank">src/[path].js</a>
|
|
|
+[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|