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@@ -1,328 +1,960 @@
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/**
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- * Loader for UTF8 encoded models generated by:
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+ * Loader for UTF8 version2 (after r51) encoded models generated by:
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* http://code.google.com/p/webgl-loader/
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*
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- * Limitations:
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- * - number of vertices < 65536 (this is after optimizations in compressor, input OBJ may have even less)
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- * - models must have normals and texture coordinates
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- * - texture coordinates must be only from <0,1>
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- * - no materials support yet
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- * - models are scaled and offset (copy numbers from compressor and use them as parameters in UTF8Loader.load() )
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- *
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- * @author alteredq / http://alteredqualia.com/
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- * @author won3d / http://twitter.com/won3d
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+ * Code to load/decompress mesh is taken from r100 of this webgl-loader
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*/
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THREE.UTF8Loader = function () {};
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-THREE.UTF8Loader.prototype.load = function ( url, callback, metadata ) {
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+/**
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+ * Load UTF8 encoded model
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+ * @param jsonUrl - URL from which to load json containing information about model
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+ * @param callback - Callback(THREE.Object3D) on successful loading of model
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+ * @param options - options on how to load model (see THREE.MTLLoader.MaterialCreator for basic options)
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+ * Additional options include
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+ * geometryBase: Base url from which to load referenced geometries
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+ * materialBase: Base url from which to load referenced textures
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+ */
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- var xhr = new XMLHttpRequest();
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- var callbackProgress = null;
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- var length = 0;
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+THREE.UTF8Loader.prototype.load = function ( jsonUrl, callback, options ) {
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- xhr.onreadystatechange = function() {
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+ this.downloadModelJson( jsonUrl, options, callback );
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- if ( xhr.readyState == 4 ) {
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+};
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- if ( xhr.status == 200 || xhr.status == 0 ) {
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+// BufferGeometryCreator
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- var geometry = THREE.UTF8Loader.prototype.parse( xhr.responseText, metadata );
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- callback( geometry );
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+THREE.UTF8Loader.BufferGeometryCreator = function () {
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+};
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- } else {
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+THREE.UTF8Loader.BufferGeometryCreator.prototype.create = function ( attribArray, indexArray ) {
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- console.error( "THREE.UTF8Loader: Couldn't load [" + url + "] [" + xhr.status + "]" );
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+ var ntris = indexArray.length / 3;
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- }
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+ var geometry = new THREE.BufferGeometry();
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- } else if ( xhr.readyState == 3 ) {
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+ var positionArray = new Float32Array( 3 * 3 * ntris );
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+ var normalArray = new Float32Array( 3 * 3 * ntris );
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+ var uvArray = new Float32Array( 2 * 3 * ntris );
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- if ( callbackProgress ) {
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+ var i, j, offset;
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+ var x, y, z;
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+ var u, v;
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- if ( length == 0 ) {
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+ var end = attribArray.length;
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+ var stride = 8;
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- length = xhr.getResponseHeader( "Content-Length" );
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+ // extract positions
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- }
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+ j = 0;
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+ offset = 0;
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- callbackProgress( { total: length, loaded: xhr.responseText.length } );
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+ for( i = offset; i < end; i += stride ) {
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- }
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+ x = attribArray[ i ];
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+ y = attribArray[ i + 1 ];
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+ z = attribArray[ i + 2 ];
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- } else if ( xhr.readyState == 2 ) {
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+ positionArray[ j++ ] = x;
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+ positionArray[ j++ ] = y;
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+ positionArray[ j++ ] = z;
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- length = xhr.getResponseHeader( "Content-Length" );
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+ }
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- }
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+ // extract uvs
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+
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+ j = 0;
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+ offset = 3;
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+
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+ for( i = offset; i < end; i += stride ) {
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+
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+ u = attribArray[ i ];
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+ v = attribArray[ i + 1 ];
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+
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+ uvArray[ j++ ] = u;
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+ uvArray[ j++ ] = v;
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+
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+ }
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+
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+ // extract normals
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+
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+ j = 0;
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+ offset = 5;
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+
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+ for( i = offset; i < end; i += stride ) {
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+
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+ x = attribArray[ i ];
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+ y = attribArray[ i + 1 ];
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+ z = attribArray[ i + 2 ];
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+
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+ normalArray[ j++ ] = x;
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+ normalArray[ j++ ] = y;
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+ normalArray[ j++ ] = z;
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}
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- xhr.open( "GET", url, true );
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- xhr.send( null );
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+ // create attributes
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+
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+ var attributes = geometry.attributes;
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+
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+ attributes[ "index" ] = { itemSize: 1, array: indexArray, numItems: indexArray.length };
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+ attributes[ "position" ] = { itemSize: 3, array: positionArray, numItems: positionArray.length };
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+ attributes[ "normal" ] = { itemSize: 3, array: normalArray, numItems: normalArray.length };
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+ attributes[ "uv" ] = { itemSize: 2, array: uvArray, numItems: uvArray.length };
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+
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+ // create offsets
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+ // (all triangles should fit in a single chunk)
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+
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+ geometry.offsets = [ { start: 0, count: indexArray.length, index: 0 } ];
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+
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+ geometry.computeBoundingSphere();
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+
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+ return geometry;
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+
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+};
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+
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+// GeometryCreator
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+
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+THREE.UTF8Loader.GeometryCreator = function () {
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+};
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+
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+THREE.UTF8Loader.GeometryCreator.prototype = {
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+
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+ create: function ( attribArray, indexArray ) {
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+
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+ var geometry = new THREE.Geometry();
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+
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+ this.init_vertices( geometry, attribArray, 8, 0 );
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+
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+ var uvs = this.init_uvs( attribArray, 8, 3 );
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+ var normals = this.init_normals( attribArray, 8, 5 );
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+
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+ this.init_faces( geometry, normals, uvs, indexArray );
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+
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+ geometry.computeCentroids();
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+ geometry.computeFaceNormals();
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+
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+ return geometry;
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+
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+ },
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+
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+ init_vertices: function ( scope, data, stride, offset ) {
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+
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+ var i, x, y, z;
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+ var end = data.length;
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+
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+ for( i = offset; i < end; i += stride ) {
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+
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+ x = data[ i ];
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+ y = data[ i + 1 ];
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+ z = data[ i + 2 ];
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+
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+ this.addVertex( scope, x, y, z );
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+
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+ }
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+
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+ },
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+
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+ init_normals: function( data, stride, offset ) {
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+
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+ var normals = [];
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+
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+ var i, x, y, z;
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+ var end = data.length;
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+
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+ for( i = offset; i < end; i += stride ) {
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+
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+ // Assumes already normalized to <-1,1> (unlike previous version of UTF8Loader)
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+
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+ x = data[ i ];
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+ y = data[ i + 1 ];
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+ z = data[ i + 2 ];
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+
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+ normals.push( x, y, z );
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+
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+ }
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+
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+ return normals;
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+
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+ },
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+
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+ init_uvs: function( data, stride, offset ) {
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+
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+ var uvs = [];
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+
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+ var i, u, v;
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+ var end = data.length;
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+
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+ for( i = offset; i < end; i += stride ) {
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+
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+ // Assumes uvs are already normalized (unlike previous version of UTF8Loader)
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+ // uvs can be negative, need to set wrap for texture map later on ...
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+
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+ u = data[ i ];
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+ v = data[ i + 1 ];
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+
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+ uvs.push( u, v );
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+ }
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+
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+ return uvs;
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+
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+ },
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+
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+ init_faces: function( scope, normals, uvs, indices ) {
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+
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+ var i,
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+ a, b, c,
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+ u1, v1, u2, v2, u3, v3;
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+
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+ var end = indices.length;
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+
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+ var m = 0; // all faces defaulting to material 0
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+
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+ for( i = 0; i < end; i += 3 ) {
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+
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+ a = indices[ i ];
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+ b = indices[ i + 1 ];
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+ c = indices[ i + 2 ];
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+
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+ this.f3n( scope, normals, a, b, c, m, a, b, c );
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+
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+ u1 = uvs[ a * 2 ];
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+ v1 = uvs[ a * 2 + 1 ];
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+
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+ u2 = uvs[ b * 2 ];
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+ v2 = uvs[ b * 2 + 1 ];
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+
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+ u3 = uvs[ c * 2 ];
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+ v3 = uvs[ c * 2 + 1 ];
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+
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+ this.uv3( scope.faceVertexUvs[ 0 ], u1, v1, u2, v2, u3, v3 );
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+
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+ }
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+
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+ },
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+
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+ addVertex: function ( scope, x, y, z ) {
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+
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+ scope.vertices.push( new THREE.Vector3( x, y, z ) );
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+
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+ },
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+
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+ f3n: function( scope, normals, a, b, c, mi, nai, nbi, nci ) {
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+
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+ var nax = normals[ nai * 3 ],
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+ nay = normals[ nai * 3 + 1 ],
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+ naz = normals[ nai * 3 + 2 ],
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+
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+ nbx = normals[ nbi * 3 ],
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+ nby = normals[ nbi * 3 + 1 ],
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+ nbz = normals[ nbi * 3 + 2 ],
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+
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+ ncx = normals[ nci * 3 ],
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+ ncy = normals[ nci * 3 + 1 ],
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+ ncz = normals[ nci * 3 + 2 ];
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+
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+ var na = new THREE.Vector3( nax, nay, naz ),
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+ nb = new THREE.Vector3( nbx, nby, nbz ),
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+ nc = new THREE.Vector3( ncx, ncy, ncz );
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+
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+ scope.faces.push( new THREE.Face3( a, b, c, [ na, nb, nc ], null, mi ) );
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+
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+ },
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+
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+ uv3: function ( where, u1, v1, u2, v2, u3, v3 ) {
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+
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+ var uv = [];
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+ uv.push( new THREE.UV( u1, v1 ) );
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+ uv.push( new THREE.UV( u2, v2 ) );
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+ uv.push( new THREE.UV( u3, v3 ) );
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+ where.push( uv );
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+
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+ }
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};
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-// UTF-8 decoder from webgl-loader
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+
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+// UTF-8 decoder from webgl-loader (r100)
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// http://code.google.com/p/webgl-loader/
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-// Copyright 2011 Google Inc. All Rights Reserved.
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-//
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-// Licensed under the Apache License, Version 2.0 (the "License"); you
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-// may not use this file except in compliance with the License. You
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-// may obtain a copy of the License at
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-//
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-// http://www.apache.org/licenses/LICENSE-2.0
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-//
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-// Unless required by applicable law or agreed to in writing, software
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-// distributed under the License is distributed on an "AS IS" BASIS,
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-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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-// implied. See the License for the specific language governing
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-// permissions and limitations under the License.
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+// Model manifest description. Contains objects like:
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+// name: {
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+// materials: { 'material_name': { ... } ... },
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+// decodeParams: {
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+// decodeOffsets: [ ... ],
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+// decodeScales: [ ... ],
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+// },
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+// urls: {
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+// 'url': [
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+// { material: 'material_name',
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+// attribRange: [#, #],
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+// indexRange: [#, #],
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+// names: [ 'object names' ... ],
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+// lengths: [#, #, # ... ]
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+// }
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+// ],
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+// ...
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+// }
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+// }
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+
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+var DEFAULT_DECODE_PARAMS = {
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+
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+ decodeOffsets: [-4095, -4095, -4095, 0, 0, -511, -511, -511],
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+ decodeScales: [1/8191, 1/8191, 1/8191, 1/1023, 1/1023, 1/1023, 1/1023, 1/1023]
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+
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+ // TODO: normal decoding? (see walt.js)
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+ // needs to know: input, output (from vertex format!)
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+ //
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+ // Should split attrib/index.
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+ // 1) Decode position and non-normal attributes.
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+ // 2) Decode indices, computing normals
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+ // 3) Maybe normalize normals? Only necessary for refinement, or fixed?
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+ // 4) Maybe refine normals? Should this be part of regular refinement?
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+ // 5) Morphing
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-THREE.UTF8Loader.prototype.decompressMesh = function ( str ) {
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+};
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- var num_verts = str.charCodeAt( 0 );
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+// Triangle strips!
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- if ( num_verts >= 0xE000 ) {
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+// TODO: will it be an optimization to specialize this method at
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+// runtime for different combinations of stride, decodeOffset and
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+// decodeScale?
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- num_verts -= 0x0800;
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+THREE.UTF8Loader.prototype.decompressAttribsInner_ = function ( str, inputStart, inputEnd,
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+ output, outputStart, stride,
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+ decodeOffset, decodeScale ) {
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- }
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+ var prev = 0;
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- num_verts ++;
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+ for ( var j = inputStart; j < inputEnd; j ++ ) {
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- var attribs_out = new Float32Array( 8 * num_verts );
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+ var code = str.charCodeAt( j );
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+ prev += ( code >> 1 ) ^ ( -( code & 1 ) );
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- var offset = 1;
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+ output[ outputStart ] = decodeScale * ( prev + decodeOffset );
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+ outputStart += stride;
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- for ( var i = 0; i < 8; i ++ ) {
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+ }
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- var prev_attrib = 0;
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+};
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- for ( var j = 0; j < num_verts; ++ j ) {
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+THREE.UTF8Loader.prototype.decompressIndices_ = function( str, inputStart, numIndices,
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+ output, outputStart ) {
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- var code = str.charCodeAt( j + offset );
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+ var highest = 0;
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- prev_attrib += ( code >> 1 ) ^ ( - ( code & 1 ) );
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+ for ( var i = 0; i < numIndices; i ++ ) {
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- attribs_out[ 8 * j + i ] = prev_attrib;
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+ var code = str.charCodeAt( inputStart ++ );
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- }
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+ output[ outputStart ++ ] = highest - code;
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- offset += num_verts;
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+ if ( code === 0 ) {
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- }
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+ highest ++;
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- var num_indices = str.length - offset;
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+ }
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- var indices_out = new Uint16Array( num_indices );
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+ }
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- var index_high_water_mark = 0;
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+};
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- for ( var i = 0; i < num_indices; i ++ ) {
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+THREE.UTF8Loader.prototype.decompressAABBs_ = function ( str, inputStart, numBBoxen,
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+ decodeOffsets, decodeScales ) {
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|
|
+ var numFloats = 6 * numBBoxen;
|
|
|
|
|
|
- var code = str.charCodeAt( i + offset );
|
|
|
+ var inputEnd = inputStart + numFloats;
|
|
|
+ var outputStart = 0;
|
|
|
|
|
|
- indices_out[ i ] = index_high_water_mark - code;
|
|
|
+ var bboxen = new Float32Array( numFloats );
|
|
|
|
|
|
- if ( code == 0 ) {
|
|
|
+ for ( var i = inputStart; i < inputEnd; i += 6 ) {
|
|
|
|
|
|
- index_high_water_mark ++;
|
|
|
+ var minX = str.charCodeAt(i + 0) + decodeOffsets[0];
|
|
|
+ var minY = str.charCodeAt(i + 1) + decodeOffsets[1];
|
|
|
+ var minZ = str.charCodeAt(i + 2) + decodeOffsets[2];
|
|
|
|
|
|
- }
|
|
|
+ var radiusX = (str.charCodeAt(i + 3) + 1) >> 1;
|
|
|
+ var radiusY = (str.charCodeAt(i + 4) + 1) >> 1;
|
|
|
+ var radiusZ = (str.charCodeAt(i + 5) + 1) >> 1;
|
|
|
|
|
|
- }
|
|
|
+ bboxen[ outputStart++ ] = decodeScales[0] * (minX + radiusX);
|
|
|
+ bboxen[ outputStart++ ] = decodeScales[1] * (minY + radiusY);
|
|
|
+ bboxen[ outputStart++ ] = decodeScales[2] * (minZ + radiusZ);
|
|
|
+
|
|
|
+ bboxen[ outputStart++ ] = decodeScales[0] * radiusX;
|
|
|
+ bboxen[ outputStart++ ] = decodeScales[1] * radiusY;
|
|
|
+ bboxen[ outputStart++ ] = decodeScales[2] * radiusZ;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return bboxen;
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.UTF8Loader.prototype.decompressMesh = function ( str, meshParams, decodeParams, name, idx, callback ) {
|
|
|
+
|
|
|
+ // Extract conversion parameters from attribArrays.
|
|
|
+
|
|
|
+ var stride = decodeParams.decodeScales.length;
|
|
|
+
|
|
|
+ var decodeOffsets = decodeParams.decodeOffsets;
|
|
|
+ var decodeScales = decodeParams.decodeScales;
|
|
|
+
|
|
|
+ var attribStart = meshParams.attribRange[0];
|
|
|
+ var numVerts = meshParams.attribRange[1];
|
|
|
+
|
|
|
+ // Decode attributes.
|
|
|
+
|
|
|
+ var inputOffset = attribStart;
|
|
|
+ var attribsOut = new Float32Array( stride * numVerts );
|
|
|
+
|
|
|
+ for (var j = 0; j < stride; j ++ ) {
|
|
|
+
|
|
|
+ var end = inputOffset + numVerts;
|
|
|
+
|
|
|
+ var decodeScale = decodeScales[j];
|
|
|
+
|
|
|
+ if ( decodeScale ) {
|
|
|
+
|
|
|
+ // Assume if decodeScale is never set, simply ignore the
|
|
|
+ // attribute.
|
|
|
+
|
|
|
+ this.decompressAttribsInner_( str, inputOffset, end,
|
|
|
+ attribsOut, j, stride,
|
|
|
+ decodeOffsets[j], decodeScale );
|
|
|
+ }
|
|
|
+
|
|
|
+ inputOffset = end;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var indexStart = meshParams.indexRange[ 0 ];
|
|
|
+ var numIndices = 3 * meshParams.indexRange[ 1 ];
|
|
|
+
|
|
|
+ var indicesOut = new Uint16Array( numIndices );
|
|
|
+
|
|
|
+ this.decompressIndices_( str, inputOffset, numIndices, indicesOut, 0 );
|
|
|
+
|
|
|
+ // Decode bboxen.
|
|
|
+
|
|
|
+ var bboxen = undefined;
|
|
|
+ var bboxOffset = meshParams.bboxes;
|
|
|
+
|
|
|
+ if ( bboxOffset ) {
|
|
|
+
|
|
|
+ bboxen = this.decompressAABBs_( str, bboxOffset, meshParams.names.length, decodeOffsets, decodeScales );
|
|
|
+ }
|
|
|
+
|
|
|
+ callback( name, idx, attribsOut, indicesOut, bboxen, meshParams );
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.UTF8Loader.prototype.copyAttrib = function ( stride, attribsOutFixed, lastAttrib, index ) {
|
|
|
+
|
|
|
+ for ( var j = 0; j < stride; j ++ ) {
|
|
|
+
|
|
|
+ lastAttrib[ j ] = attribsOutFixed[ stride * index + j ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.UTF8Loader.prototype.decodeAttrib2 = function ( str, stride, decodeOffsets, decodeScales, deltaStart,
|
|
|
+ numVerts, attribsOut, attribsOutFixed, lastAttrib,
|
|
|
+ index ) {
|
|
|
|
|
|
- return [ attribs_out, indices_out ];
|
|
|
+ for ( var j = 0; j < 5; j ++ ) {
|
|
|
+
|
|
|
+ var code = str.charCodeAt( deltaStart + numVerts*j + index );
|
|
|
+ var delta = ( code >> 1) ^ (-(code & 1));
|
|
|
+
|
|
|
+ lastAttrib[ j ] += delta;
|
|
|
+ attribsOutFixed[ stride * index + j ] = lastAttrib[ j ];
|
|
|
+ attribsOut[ stride * index + j ] = decodeScales[ j ] * ( lastAttrib[ j ] + decodeOffsets[ j ] );
|
|
|
+ }
|
|
|
|
|
|
};
|
|
|
|
|
|
-THREE.UTF8Loader.prototype.parse = function ( data, metadata ) {
|
|
|
+THREE.UTF8Loader.prototype.accumulateNormal = function ( i0, i1, i2, attribsOutFixed, crosses ) {
|
|
|
+
|
|
|
+ var p0x = attribsOutFixed[ 8*i0 ];
|
|
|
+ var p0y = attribsOutFixed[ 8*i0 + 1 ];
|
|
|
+ var p0z = attribsOutFixed[ 8*i0 + 2 ];
|
|
|
+
|
|
|
+ var p1x = attribsOutFixed[ 8*i1 ];
|
|
|
+ var p1y = attribsOutFixed[ 8*i1 + 1 ];
|
|
|
+ var p1z = attribsOutFixed[ 8*i1 + 2 ];
|
|
|
+
|
|
|
+ var p2x = attribsOutFixed[ 8*i2 ];
|
|
|
+ var p2y = attribsOutFixed[ 8*i2 + 1 ];
|
|
|
+ var p2z = attribsOutFixed[ 8*i2 + 2 ];
|
|
|
+
|
|
|
+ p1x -= p0x;
|
|
|
+ p1y -= p0y;
|
|
|
+ p1z -= p0z;
|
|
|
+
|
|
|
+ p2x -= p0x;
|
|
|
+ p2y -= p0y;
|
|
|
+ p2z -= p0z;
|
|
|
+
|
|
|
+ p0x = p1y*p2z - p1z*p2y;
|
|
|
+ p0y = p1z*p2x - p1x*p2z;
|
|
|
+ p0z = p1x*p2y - p1y*p2x;
|
|
|
+
|
|
|
+ crosses[ 3*i0 ] += p0x;
|
|
|
+ crosses[ 3*i0 + 1 ] += p0y;
|
|
|
+ crosses[ 3*i0 + 2 ] += p0z;
|
|
|
+
|
|
|
+ crosses[ 3*i1 ] += p0x;
|
|
|
+ crosses[ 3*i1 + 1 ] += p0y;
|
|
|
+ crosses[ 3*i1 + 2 ] += p0z;
|
|
|
+
|
|
|
+ crosses[ 3*i2 ] += p0x;
|
|
|
+ crosses[ 3*i2 + 1 ] += p0y;
|
|
|
+ crosses[ 3*i2 + 2 ] += p0z;
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.UTF8Loader.prototype.decompressMesh2 = function( str, meshParams, decodeParams, name, idx, callback ) {
|
|
|
+
|
|
|
+ var MAX_BACKREF = 96;
|
|
|
+
|
|
|
+ // Extract conversion parameters from attribArrays.
|
|
|
+
|
|
|
+ var stride = decodeParams.decodeScales.length;
|
|
|
+
|
|
|
+ var decodeOffsets = decodeParams.decodeOffsets;
|
|
|
+ var decodeScales = decodeParams.decodeScales;
|
|
|
+
|
|
|
+ var deltaStart = meshParams.attribRange[ 0 ];
|
|
|
+ var numVerts = meshParams.attribRange[ 1 ];
|
|
|
+
|
|
|
+ var codeStart = meshParams.codeRange[ 0 ];
|
|
|
+ var codeLength = meshParams.codeRange[ 1 ];
|
|
|
+
|
|
|
+ var numIndices = 3 * meshParams.codeRange[ 2 ];
|
|
|
+
|
|
|
+ var indicesOut = new Uint16Array( numIndices );
|
|
|
+
|
|
|
+ var crosses = new Int32Array( 3 * numVerts );
|
|
|
+
|
|
|
+ var lastAttrib = new Uint16Array( stride );
|
|
|
+
|
|
|
+ var attribsOutFixed = new Uint16Array( stride * numVerts );
|
|
|
+ var attribsOut = new Float32Array( stride * numVerts );
|
|
|
+
|
|
|
+ var highest = 0;
|
|
|
+ var outputStart = 0;
|
|
|
+
|
|
|
+ for ( var i = 0; i < numIndices; i += 3 ) {
|
|
|
+
|
|
|
+ var code = str.charCodeAt( codeStart ++ );
|
|
|
+
|
|
|
+ var max_backref = Math.min( i, MAX_BACKREF );
|
|
|
+
|
|
|
+ if ( code < max_backref ) {
|
|
|
+
|
|
|
+ // Parallelogram
|
|
|
+
|
|
|
+ var winding = code % 3;
|
|
|
+ var backref = i - ( code - winding );
|
|
|
+ var i0, i1, i2;
|
|
|
+
|
|
|
+ switch ( winding ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+
|
|
|
+ i0 = indicesOut[ backref + 2 ];
|
|
|
+ i1 = indicesOut[ backref + 1 ];
|
|
|
+ i2 = indicesOut[ backref + 0 ];
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 1:
|
|
|
+
|
|
|
+ i0 = indicesOut[ backref + 0 ];
|
|
|
+ i1 = indicesOut[ backref + 2 ];
|
|
|
+ i2 = indicesOut[ backref + 1 ];
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 2:
|
|
|
+
|
|
|
+ i0 = indicesOut[ backref + 1 ];
|
|
|
+ i1 = indicesOut[ backref + 0 ];
|
|
|
+ i2 = indicesOut[ backref + 2 ];
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ indicesOut[ outputStart ++ ] = i0;
|
|
|
+ indicesOut[ outputStart ++ ] = i1;
|
|
|
+
|
|
|
+ code = str.charCodeAt( codeStart ++ );
|
|
|
+
|
|
|
+ var index = highest - code;
|
|
|
+ indicesOut[ outputStart ++ ] = index;
|
|
|
+
|
|
|
+ if ( code === 0 ) {
|
|
|
+
|
|
|
+ for (var j = 0; j < 5; j ++ ) {
|
|
|
+
|
|
|
+ var deltaCode = str.charCodeAt( deltaStart + numVerts * j + highest );
|
|
|
+
|
|
|
+ var prediction = ((deltaCode >> 1) ^ (-(deltaCode & 1))) +
|
|
|
+ attribsOutFixed[stride*i0 + j] +
|
|
|
+ attribsOutFixed[stride*i1 + j] -
|
|
|
+ attribsOutFixed[stride*i2 + j];
|
|
|
+
|
|
|
+ lastAttrib[j] = prediction;
|
|
|
+
|
|
|
+ attribsOutFixed[ stride * highest + j ] = prediction;
|
|
|
+ attribsOut[ stride * highest + j ] = decodeScales[ j ] * ( prediction + decodeOffsets[ j ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ highest ++;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this.copyAttrib( stride, attribsOutFixed, lastAttrib, index );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.accumulateNormal( i0, i1, index, attribsOutFixed, crosses );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Simple
|
|
|
+
|
|
|
+ var index0 = highest - ( code - max_backref );
|
|
|
+
|
|
|
+ indicesOut[ outputStart ++ ] = index0;
|
|
|
+
|
|
|
+ if ( code === max_backref ) {
|
|
|
+
|
|
|
+ this.decodeAttrib2( str, stride, decodeOffsets, decodeScales, deltaStart,
|
|
|
+ numVerts, attribsOut, attribsOutFixed, lastAttrib,
|
|
|
+ highest ++ );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this.copyAttrib(stride, attribsOutFixed, lastAttrib, index0);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ code = str.charCodeAt( codeStart ++ );
|
|
|
+
|
|
|
+ var index1 = highest - code;
|
|
|
+ indicesOut[ outputStart ++ ] = index1;
|
|
|
+
|
|
|
+ if ( code === 0 ) {
|
|
|
+
|
|
|
+ this.decodeAttrib2( str, stride, decodeOffsets, decodeScales, deltaStart,
|
|
|
+ numVerts, attribsOut, attribsOutFixed, lastAttrib,
|
|
|
+ highest ++ );
|
|
|
|
|
|
- if ( metadata === undefined ) metadata = {};
|
|
|
+ } else {
|
|
|
|
|
|
- var scale = metadata.scale !== undefined ? metadata.scale : 1;
|
|
|
- var offsetX = metadata.offsetX !== undefined ? metadata.offsetX : 0;
|
|
|
- var offsetY = metadata.offsetY !== undefined ? metadata.offsetY : 0;
|
|
|
- var offsetZ = metadata.offsetZ !== undefined ? metadata.offsetZ : 0;
|
|
|
+ this.copyAttrib( stride, attribsOutFixed, lastAttrib, index1 );
|
|
|
|
|
|
- var Model = function ( texture_path ) {
|
|
|
+ }
|
|
|
|
|
|
- //var s = (new Date).getTime();
|
|
|
+ code = str.charCodeAt( codeStart ++ );
|
|
|
|
|
|
- var scope = this;
|
|
|
+ var index2 = highest - code;
|
|
|
+ indicesOut[ outputStart ++ ] = index2;
|
|
|
|
|
|
- scope.materials = [];
|
|
|
+ if ( code === 0 ) {
|
|
|
|
|
|
- THREE.Geometry.call( this );
|
|
|
+ for ( var j = 0; j < 5; j ++ ) {
|
|
|
|
|
|
- var buffers = THREE.UTF8Loader.prototype.decompressMesh( data );
|
|
|
+ lastAttrib[ j ] = ( attribsOutFixed[ stride * index0 + j ] + attribsOutFixed[ stride * index1 + j ] ) / 2;
|
|
|
|
|
|
- var normals = [],
|
|
|
- uvs = [];
|
|
|
+ }
|
|
|
|
|
|
- init_vertices( buffers[ 0 ], 8, 0 );
|
|
|
- init_uvs( buffers[ 0 ], 8, 3 );
|
|
|
- init_normals( buffers[ 0 ], 8, 5 );
|
|
|
+ this.decodeAttrib2( str, stride, decodeOffsets, decodeScales, deltaStart,
|
|
|
+ numVerts, attribsOut, attribsOutFixed, lastAttrib,
|
|
|
+ highest ++ );
|
|
|
|
|
|
- init_faces( buffers[ 1 ] );
|
|
|
+ } else {
|
|
|
|
|
|
- this.computeCentroids();
|
|
|
- this.computeFaceNormals();
|
|
|
- //this.computeTangents();
|
|
|
+ this.copyAttrib( stride, attribsOutFixed, lastAttrib, index2 );
|
|
|
|
|
|
- //var e = (new Date).getTime();
|
|
|
+ }
|
|
|
|
|
|
- //console.log( "utf8 data parse time: " + (e-s) + " ms" );
|
|
|
+ this.accumulateNormal( index0, index1, index2, attribsOutFixed, crosses );
|
|
|
|
|
|
- function init_vertices( data, stride, offset ) {
|
|
|
+ }
|
|
|
|
|
|
- var i, x, y, z,
|
|
|
- end = data.length;
|
|
|
+ }
|
|
|
|
|
|
- for( i = offset; i < end; i += stride ) {
|
|
|
+ for ( var i = 0; i < numVerts; i ++ ) {
|
|
|
|
|
|
- x = data[ i ];
|
|
|
- y = data[ i + 1 ];
|
|
|
- z = data[ i + 2 ];
|
|
|
+ var nx = crosses[ 3*i ];
|
|
|
+ var ny = crosses[ 3*i + 1 ];
|
|
|
+ var nz = crosses[ 3*i + 2 ];
|
|
|
|
|
|
- // fix scale and offsets
|
|
|
+ var norm = 511.0 / Math.sqrt( nx*nx + ny*ny + nz*nz );
|
|
|
|
|
|
- x = ( x / 16383 ) * scale;
|
|
|
- y = ( y / 16383 ) * scale;
|
|
|
- z = ( z / 16383 ) * scale;
|
|
|
+ var cx = str.charCodeAt( deltaStart + 5*numVerts + i );
|
|
|
+ var cy = str.charCodeAt( deltaStart + 6*numVerts + i );
|
|
|
+ var cz = str.charCodeAt( deltaStart + 7*numVerts + i );
|
|
|
|
|
|
- x += offsetX;
|
|
|
- y += offsetY;
|
|
|
- z += offsetZ;
|
|
|
+ attribsOut[ stride*i + 5 ] = norm*nx + ((cx >> 1) ^ (-(cx & 1)));
|
|
|
+ attribsOut[ stride*i + 6 ] = norm*ny + ((cy >> 1) ^ (-(cy & 1)));
|
|
|
+ attribsOut[ stride*i + 7 ] = norm*nz + ((cz >> 1) ^ (-(cz & 1)));
|
|
|
+ }
|
|
|
|
|
|
- vertex( scope, x, y, z );
|
|
|
+ callback( name, idx, attribsOut, indicesOut, undefined, meshParams );
|
|
|
|
|
|
- }
|
|
|
+};
|
|
|
+
|
|
|
+THREE.UTF8Loader.prototype.downloadMesh = function ( path, name, meshEntry, decodeParams, callback ) {
|
|
|
+
|
|
|
+ var loader = this;
|
|
|
+ var idx = 0;
|
|
|
+
|
|
|
+ function onprogress( req, e ) {
|
|
|
+
|
|
|
+ while ( idx < meshEntry.length ) {
|
|
|
+
|
|
|
+ var meshParams = meshEntry[ idx ];
|
|
|
+ var indexRange = meshParams.indexRange;
|
|
|
+
|
|
|
+ if ( indexRange ) {
|
|
|
+
|
|
|
+ var meshEnd = indexRange[ 0 ] + 3 * indexRange[ 1 ];
|
|
|
+
|
|
|
+ if ( req.responseText.length < meshEnd ) break;
|
|
|
+
|
|
|
+ loader.decompressMesh( req.responseText, meshParams, decodeParams, name, idx, callback );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var codeRange = meshParams.codeRange;
|
|
|
+ var meshEnd = codeRange[ 0 ] + codeRange[ 1 ];
|
|
|
+
|
|
|
+ if ( req.responseText.length < meshEnd ) break;
|
|
|
+
|
|
|
+ loader.decompressMesh2( req.responseText, meshParams, decodeParams, name, idx, callback );
|
|
|
+ }
|
|
|
+
|
|
|
+ ++idx;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
|
|
|
- };
|
|
|
+ getHttpRequest( path, function( req, e ) {
|
|
|
|
|
|
- function init_normals( data, stride, offset ) {
|
|
|
+ if ( req.status === 200 || req.status === 0 ) {
|
|
|
|
|
|
- var i, x, y, z,
|
|
|
- end = data.length;
|
|
|
+ onprogress( req, e );
|
|
|
|
|
|
- for( i = offset; i < end; i += stride ) {
|
|
|
+ }
|
|
|
|
|
|
- x = data[ i ];
|
|
|
- y = data[ i + 1 ];
|
|
|
- z = data[ i + 2 ];
|
|
|
+ // TODO: handle errors.
|
|
|
|
|
|
- // normalize to <-1,1>
|
|
|
+ }, onprogress );
|
|
|
|
|
|
- x = ( x - 512 ) / 511;
|
|
|
- y = ( y - 512 ) / 511;
|
|
|
- z = ( z - 512 ) / 511;
|
|
|
+};
|
|
|
+
|
|
|
+THREE.UTF8Loader.prototype.downloadMeshes = function ( path, meshUrlMap, decodeParams, callback ) {
|
|
|
+
|
|
|
+ for ( var url in meshUrlMap ) {
|
|
|
|
|
|
- normals.push( x, y, z );
|
|
|
+ var meshEntry = meshUrlMap[url];
|
|
|
+ this.downloadMesh( path + url, url, meshEntry, decodeParams, callback );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
|
|
|
- };
|
|
|
+THREE.UTF8Loader.prototype.createMeshCallback = function( materialBaseUrl, loadModelInfo, allDoneCallback ) {
|
|
|
|
|
|
- function init_uvs( data, stride, offset ) {
|
|
|
+ var nCompletedUrls = 0;
|
|
|
+ var nExpectedUrls = 0;
|
|
|
|
|
|
- var i, u, v,
|
|
|
- end = data.length;
|
|
|
+ var expectedMeshesPerUrl = {};
|
|
|
+ var decodedMeshesPerUrl = {};
|
|
|
|
|
|
- for( i = offset; i < end; i += stride ) {
|
|
|
+ var modelParts = {};
|
|
|
|
|
|
- u = data[ i ];
|
|
|
- v = data[ i + 1 ];
|
|
|
+ var meshUrlMap = loadModelInfo.urls;
|
|
|
|
|
|
- // normalize to <0,1>
|
|
|
+ for ( var url in meshUrlMap ) {
|
|
|
|
|
|
- u /= 1023;
|
|
|
- v /= 1023;
|
|
|
+ expectedMeshesPerUrl[ url ] = meshUrlMap[ url ].length;
|
|
|
+ decodedMeshesPerUrl[ url ] = 0;
|
|
|
|
|
|
- uvs.push( u, v );
|
|
|
+ nExpectedUrls ++;
|
|
|
|
|
|
- }
|
|
|
+ modelParts[ url ] = new THREE.Object3D();
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- function init_faces( indices ) {
|
|
|
+ var model = new THREE.Object3D();
|
|
|
|
|
|
- var i,
|
|
|
- a, b, c,
|
|
|
- u1, v1, u2, v2, u3, v3,
|
|
|
- m,
|
|
|
- end = indices.length;
|
|
|
+ // Prepare materials first...
|
|
|
|
|
|
- m = 0; // all faces defaulting to material 0
|
|
|
+ var materialCreator = new THREE.MTLLoader.MaterialCreator( materialBaseUrl, loadModelInfo.options );
|
|
|
+ materialCreator.setMaterials( loadModelInfo.materials );
|
|
|
|
|
|
- for( i = 0; i < end; i += 3 ) {
|
|
|
+ materialCreator.preload();
|
|
|
|
|
|
- a = indices[ i ];
|
|
|
- b = indices[ i + 1 ];
|
|
|
- c = indices[ i + 2 ];
|
|
|
+ // Create callback for creating mesh parts
|
|
|
|
|
|
- f3n( scope, normals, a, b, c, m, a, b, c );
|
|
|
+ var geometryCreator = new THREE.UTF8Loader.GeometryCreator();
|
|
|
+ var bufferGeometryCreator = new THREE.UTF8Loader.BufferGeometryCreator();
|
|
|
|
|
|
- u1 = uvs[ a * 2 ];
|
|
|
- v1 = uvs[ a * 2 + 1 ];
|
|
|
+ var meshCallback = function( name, idx, attribArray, indexArray, bboxen, meshParams ) {
|
|
|
|
|
|
- u2 = uvs[ b * 2 ];
|
|
|
- v2 = uvs[ b * 2 + 1 ];
|
|
|
+ // Got ourselves a new mesh
|
|
|
|
|
|
- u3 = uvs[ c * 2 ];
|
|
|
- v3 = uvs[ c * 2 + 1 ];
|
|
|
+ // name identifies this part of the model (url)
|
|
|
+ // idx is the mesh index of this mesh of the part
|
|
|
+ // attribArray defines the vertices
|
|
|
+ // indexArray defines the faces
|
|
|
+ // bboxen defines the bounding box
|
|
|
+ // meshParams contains the material info
|
|
|
|
|
|
- uv3( scope.faceVertexUvs[ 0 ], u1, v1, u2, v2, u3, v3 );
|
|
|
+ var useBuffers = loadModelInfo.options.useBuffers !== undefined ? loadModelInfo.options.useBuffers : true;
|
|
|
|
|
|
- }
|
|
|
+ if ( useBuffers ) {
|
|
|
|
|
|
+ var geometry = bufferGeometryCreator.create( attribArray, indexArray );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var geometry = geometryCreator.create( attribArray, indexArray );
|
|
|
|
|
|
}
|
|
|
|
|
|
- };
|
|
|
+ var material = materialCreator.create( meshParams.material );
|
|
|
+
|
|
|
+ var mesh = new THREE.Mesh( geometry, material );
|
|
|
+ modelParts[ name ].add( mesh );
|
|
|
+
|
|
|
+ //model.add(new THREE.Mesh(geometry, material));
|
|
|
+
|
|
|
+ decodedMeshesPerUrl[ name ] ++;
|
|
|
+
|
|
|
+ if ( decodedMeshesPerUrl[ name ] === expectedMeshesPerUrl[ name ] ) {
|
|
|
+
|
|
|
+ nCompletedUrls ++;
|
|
|
+
|
|
|
+ model.add( modelParts[ name ] );
|
|
|
+
|
|
|
+ if ( nCompletedUrls === nExpectedUrls ) {
|
|
|
+
|
|
|
+ // ALL DONE!!!
|
|
|
+
|
|
|
+ allDoneCallback( model );
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
- function vertex ( scope, x, y, z ) {
|
|
|
+ }
|
|
|
|
|
|
- scope.vertices.push( new THREE.Vector3( x, y, z ) );
|
|
|
+ };
|
|
|
|
|
|
- };
|
|
|
+ return meshCallback;
|
|
|
|
|
|
- function f3n ( scope, normals, a, b, c, mi, nai, nbi, nci ) {
|
|
|
+};
|
|
|
+
|
|
|
+THREE.UTF8Loader.prototype.downloadModel = function ( geometryBase, materialBase, model, callback ) {
|
|
|
+
|
|
|
+ var meshCallback = this.createMeshCallback( materialBase, model, callback );
|
|
|
+ this.downloadMeshes( geometryBase, model.urls, model.decodeParams, meshCallback );
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.UTF8Loader.prototype.downloadModelJson = function ( jsonUrl, options, callback ) {
|
|
|
+
|
|
|
+ getJsonRequest( jsonUrl, function( loaded ) {
|
|
|
+
|
|
|
+ if ( ! loaded.decodeParams ) {
|
|
|
+
|
|
|
+ if ( options && options.decodeParams ) {
|
|
|
+
|
|
|
+ loaded.decodeParams = options.decodeParams;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ loaded.decodeParams = DEFAULT_DECODE_PARAMS;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ loaded.options = options;
|
|
|
+
|
|
|
+ var geometryBase = jsonUrl.substr( 0, jsonUrl.lastIndexOf( "/" ) + 1 );
|
|
|
+ var materialBase = geometryBase;
|
|
|
+
|
|
|
+ if ( options && options.geometryBase ) {
|
|
|
|
|
|
- var nax = normals[ nai * 3 ],
|
|
|
- nay = normals[ nai * 3 + 1 ],
|
|
|
- naz = normals[ nai * 3 + 2 ],
|
|
|
+ geometryBase = options.geometryBase;
|
|
|
|
|
|
- nbx = normals[ nbi * 3 ],
|
|
|
- nby = normals[ nbi * 3 + 1 ],
|
|
|
- nbz = normals[ nbi * 3 + 2 ],
|
|
|
+ if ( geometryBase.charAt( geometryBase.length - 1 ) !== "/" ) {
|
|
|
|
|
|
- ncx = normals[ nci * 3 ],
|
|
|
- ncy = normals[ nci * 3 + 1 ],
|
|
|
- ncz = normals[ nci * 3 + 2 ];
|
|
|
+ geometryBase = geometryBase + "/";
|
|
|
|
|
|
- var na = new THREE.Vector3( nax, nay, naz ),
|
|
|
- nb = new THREE.Vector3( nbx, nby, nbz ),
|
|
|
- nc = new THREE.Vector3( ncx, ncy, ncz );
|
|
|
+ }
|
|
|
|
|
|
- scope.faces.push( new THREE.Face3( a, b, c, [ na, nb, nc ], null, mi ) );
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ if ( options && options.materialBase ) {
|
|
|
|
|
|
- function uv3 ( where, u1, v1, u2, v2, u3, v3 ) {
|
|
|
+ materialBase = options.materialBase;
|
|
|
|
|
|
- var uv = [];
|
|
|
- uv.push( new THREE.UV( u1, v1 ) );
|
|
|
- uv.push( new THREE.UV( u2, v2 ) );
|
|
|
- uv.push( new THREE.UV( u3, v3 ) );
|
|
|
- where.push( uv );
|
|
|
+ if ( materialBase.charAt( materialBase.length - 1 ) !== "/" ) {
|
|
|
|
|
|
- };
|
|
|
+ materialBase = materialBase + "/";
|
|
|
|
|
|
- Model.prototype = Object.create( THREE.Geometry.prototype );
|
|
|
+ }
|
|
|
|
|
|
- return new Model();
|
|
|
+ }
|
|
|
+
|
|
|
+ this.downloadModel( geometryBase, materialBase, loaded, callback );
|
|
|
+
|
|
|
+ }.bind( this ) );
|
|
|
|
|
|
};
|
|
|
+
|
|
|
+// XMLHttpRequest stuff
|
|
|
+
|
|
|
+function getHttpRequest( url, onload, opt_onprogress ) {
|
|
|
+
|
|
|
+ var LISTENERS = {
|
|
|
+
|
|
|
+ load: function( e ) { onload( req, e ); },
|
|
|
+ progress: function( e ) { opt_onprogress( req, e ); }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ var req = new XMLHttpRequest();
|
|
|
+ addListeners( req, LISTENERS );
|
|
|
+
|
|
|
+ req.open( 'GET', url, true );
|
|
|
+ req.send( null );
|
|
|
+}
|
|
|
+
|
|
|
+function getJsonRequest( url, onjson ) {
|
|
|
+
|
|
|
+ getHttpRequest( url,
|
|
|
+ function( e ) { onjson( JSON.parse( e.responseText ) ); },
|
|
|
+ function() {} );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function addListeners( dom, listeners ) {
|
|
|
+
|
|
|
+ // TODO: handle event capture, object binding.
|
|
|
+
|
|
|
+ for ( var key in listeners ) {
|
|
|
+
|
|
|
+ dom.addEventListener( key, listeners[ key ] );
|
|
|
+
|
|
|
+ }
|
|
|
+}
|