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@@ -15,10 +15,8 @@ THREE.ShaderTerrain = {
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'terrain' : {
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- uniforms: THREE.UniformsUtils.merge( [
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+ uniforms: Object.assign(
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- THREE.UniformsLib[ "fog" ],
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- THREE.UniformsLib[ "lights" ],
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{
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@@ -49,9 +47,12 @@ THREE.ShaderTerrain = {
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"uOffset": { value: new THREE.Vector2( 0, 0 ) }
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- }
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+ },
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+
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+ THREE.UniformsLib[ "fog" ],
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+ THREE.UniformsLib[ "lights" ]
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- ] ),
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+ ),
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fragmentShader: [
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