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@@ -367,8 +367,6 @@ THREE.BokehDepthShader = {
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vertexShader: [
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- "#include <common>",
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-
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"varying float vViewZDepth;",
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"void main() {",
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@@ -389,9 +387,6 @@ THREE.BokehDepthShader = {
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"varying float vViewZDepth;",
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- "#include <common>",
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- "#include <packing>",
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-
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"void main() {",
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" float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
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