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@@ -215,7 +215,6 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
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_lookTarget.setFromMatrixPosition( light.target.matrixWorld );
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shadowCamera.lookAt( _lookTarget );
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shadowCamera.updateMatrixWorld();
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- shadowCamera.matrixWorldInverse.getInverse( shadowCamera.matrixWorld );
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// compute shadow matrix
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@@ -246,7 +245,6 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
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shadowCamera.up.copy( cubeUps[ face ] );
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shadowCamera.lookAt( _lookTarget );
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shadowCamera.updateMatrixWorld();
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- shadowCamera.matrixWorldInverse.getInverse( shadowCamera.matrixWorld );
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var vpDimensions = cube2DViewPorts[ face ];
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_state.viewport( vpDimensions );
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