Browse Source

Added renderer.deallocateMaterial.

This should address #1803

Todo:

- write some test
- hook this into material.needsUpdate handling
- figure out what to do with GL shader objects
alteredq 13 years ago
parent
commit
6d2529e7cc
4 changed files with 525 additions and 455 deletions
  1. 273 272
      build/Three.js
  2. 2 2
      build/custom/ThreeExtras.js
  3. 178 177
      build/custom/ThreeWebGL.js
  4. 72 4
      src/renderers/WebGLRenderer.js

+ 273 - 272
build/Three.js

@@ -19,30 +19,30 @@ this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elemen
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],k=d[6],j=d[7],l=d[8],o=d[9],m=d[10],p=d[11],q=d[12],n=d[13],r=d[14],d=d[15];c[0].set(f-a,j-g,p-l,d-q);c[1].set(f+a,j+g,p+l,d+q);c[2].set(f+b,j+h,p+o,d+n);c[3].set(f-b,j-h,p-o,d-n);c[4].set(f-e,j-k,p-m,d-r);c[5].set(f+e,j+k,p+m,d+r);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],k=d[6],j=d[7],l=d[8],o=d[9],m=d[10],p=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(f-a,j-g,p-l,d-r);c[1].set(f+a,j+g,p+l,d+r);c[2].set(f+b,j+h,p+o,d+n);c[3].set(f-b,j-h,p-o,d-n);c[4].set(f-e,j-k,p-m,d-q);c[5].set(f+e,j+k,p+m,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){q.sub(c,a);u=q.dot(b);t=n.add(a,r.copy(b).multiplyScalar(u));return y=c.distanceTo(t)}function d(a,b,c,d){q.sub(d,b);n.sub(c,b);r.sub(a,b);s=q.dot(q);x=q.dot(n);D=q.dot(r);C=n.dot(n);z=n.dot(r);v=1/(s*C-x*x);F=(C*D-x*z)*v;I=(s*z-x*D)*v;return F>=0&&I>=0&&F+I<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,
-j=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var q=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
-a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var s,t,i=a.geometry,u=i.vertices,v;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(r=i.faces.length;q<r;q++){b=i.faces[q];j.copy(this.origin);l.copy(this.direction);v=a.matrixWorld;o=v.multiplyVector3(o.copy(b.centroid)).subSelf(j);m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal));s=l.dot(m);if(!(Math.abs(s)<e)){t=m.dot(o)/s;if(!(t<0)&&(a.doubleSided||(a.flipSided?
+THREE.Ray=function(a,b){function c(a,b,c){r.sub(c,a);u=r.dot(b);t=n.add(a,q.copy(b).multiplyScalar(u));return y=c.distanceTo(t)}function d(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);s=r.dot(r);x=r.dot(n);G=r.dot(q);C=n.dot(n);z=n.dot(q);v=1/(s*C-x*x);E=(C*G-x*z)*v;D=(s*z-x*G)*v;return E>=0&&D>=0&&E+D<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,
+j=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var r=c(this.origin,this.direction,a.matrixWorld.getPosition());if(r>a.scale.x)return[];b={distance:r,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var r=c(this.origin,this.direction,a.matrixWorld.getPosition()),q=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
+a.matrixWorld.getColumnZ().length());if(r>a.geometry.boundingSphere.radius*Math.max(q.x,Math.max(q.y,q.z)))return n;var s,t,i=a.geometry,u=i.vertices,v;a.matrixRotationWorld.extractRotation(a.matrixWorld);r=0;for(q=i.faces.length;r<q;r++){b=i.faces[r];j.copy(this.origin);l.copy(this.direction);v=a.matrixWorld;o=v.multiplyVector3(o.copy(b.centroid)).subSelf(j);m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal));s=l.dot(m);if(!(Math.abs(s)<e)){t=m.dot(o)/s;if(!(t<0)&&(a.doubleSided||(a.flipSided?
 s>0:s<0))){p.add(j,l.multiplyScalar(t));if(b instanceof THREE.Face3){f=v.multiplyVector3(f.copy(u[b.a]));g=v.multiplyVector3(g.copy(u[b.b]));h=v.multiplyVector3(h.copy(u[b.c]));if(d(p,f,g,h)){b={distance:j.distanceTo(p),point:p.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){f=v.multiplyVector3(f.copy(u[b.a]));g=v.multiplyVector3(g.copy(u[b.b]));h=v.multiplyVector3(h.copy(u[b.c]));k=v.multiplyVector3(k.copy(u[b.d]));if(d(p,f,g,k)||d(p,g,h,k)){b={distance:j.distanceTo(p),point:p.clone(),
 s>0:s<0))){p.add(j,l.multiplyScalar(t));if(b instanceof THREE.Face3){f=v.multiplyVector3(f.copy(u[b.a]));g=v.multiplyVector3(g.copy(u[b.b]));h=v.multiplyVector3(h.copy(u[b.c]));if(d(p,f,g,h)){b={distance:j.distanceTo(p),point:p.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){f=v.multiplyVector3(f.copy(u[b.a]));g=v.multiplyVector3(g.copy(u[b.b]));h=v.multiplyVector3(h.copy(u[b.c]));k=v.multiplyVector3(k.copy(u[b.d]));if(d(p,f,g,k)||d(p,g,h,k)){b={distance:j.distanceTo(p),point:p.clone(),
-face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var q=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,u,t,y,s,x,D,C,z,v,F,I};
+face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,u,t,y,s,x,G,C,z,v,E,D};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=false;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){if(h){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=false;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){if(h){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
 e:g}a()};this.add3Points=function(f,g,l,o,m,p){if(h){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=f>l?f>m?f:m:l>m?l:m;e=g>o?g>p?g:p:o>p?o:p}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>o?g>p?g>e?g:e:p>e?p:e:o>p?o>e?o:e:p>e?p:e}a()};this.addRectangle=function(f){if(h){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
 e:g}a()};this.add3Points=function(f,g,l,o,m,p){if(h){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=f>l?f>m?f:m:l>m?l:m;e=g>o?g>p?g:p:o>p?o:p}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>o?g>p?g>e?g:e:p>e?p:e:o>p?o>e?o:e:p>e?p:e}a()};this.addRectangle=function(f){if(h){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
 d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
 d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],k=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*k;l[8]=b*j;return this},
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],k=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*k;l[8]=b*j;return this},
-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,j,l,o,m,p,q,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,k||0,j||0,l!==void 0?l:1,o||0,m||0,p||0,q||0,n!==void 0?n:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,j,l,o,m,p,q,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=k;r[6]=j;r[10]=l;r[14]=o;r[3]=m;r[7]=p;r[11]=q;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],q=c[6],n=c[10],r=c[14],u=c[3],t=c[7],y=c[11],c=c[15],s=d[0],x=d[4],
-D=d[8],C=d[12],z=d[1],v=d[5],F=d[9],I=d[13],O=d[2],T=d[6],S=d[10],B=d[14],K=d[3],L=d[7],G=d[11],d=d[15];e[0]=f*s+g*z+h*O+k*K;e[4]=f*x+g*v+h*T+k*L;e[8]=f*D+g*F+h*S+k*G;e[12]=f*C+g*I+h*B+k*d;e[1]=j*s+l*z+o*O+m*K;e[5]=j*x+l*v+o*T+m*L;e[9]=j*D+l*F+o*S+m*G;e[13]=j*C+l*I+o*B+m*d;e[2]=p*s+q*z+n*O+r*K;e[6]=p*x+q*v+n*T+r*L;e[10]=p*D+q*F+n*S+r*G;e[14]=p*C+q*I+n*B+r*d;e[3]=u*s+t*z+y*O+c*K;e[7]=u*x+t*v+y*T+c*L;e[11]=u*D+t*F+y*S+c*G;e[15]=u*C+t*I+y*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,j,l,o,m,p,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,k||0,j||0,l!==void 0?l:1,o||0,m||0,p||0,r||0,n!==void 0?n:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,j,l,o,m,p,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=k;q[6]=j;q[10]=l;q[14]=o;q[3]=m;q[7]=p;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],r=c[6],n=c[10],q=c[14],u=c[3],t=c[7],y=c[11],c=c[15],s=d[0],x=d[4],
+G=d[8],C=d[12],z=d[1],v=d[5],E=d[9],D=d[13],N=d[2],S=d[6],R=d[10],B=d[14],L=d[3],I=d[7],H=d[11],d=d[15];e[0]=f*s+g*z+h*N+k*L;e[4]=f*x+g*v+h*S+k*I;e[8]=f*G+g*E+h*R+k*H;e[12]=f*C+g*D+h*B+k*d;e[1]=j*s+l*z+o*N+m*L;e[5]=j*x+l*v+o*S+m*I;e[9]=j*G+l*E+o*R+m*H;e[13]=j*C+l*D+o*B+m*d;e[2]=p*s+r*z+n*N+q*L;e[6]=p*x+r*v+n*S+q*I;e[10]=p*G+r*E+n*R+q*H;e[14]=p*C+r*D+n*B+q*d;e[3]=u*s+t*z+y*N+c*L;e[7]=u*x+t*v+y*S+c*I;e[11]=u*G+t*E+y*R+c*H;e[15]=u*C+t*D+y*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
-d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],j=a[2],l=a[6],o=a[10],m=a[14],p=a[3],q=a[7],
-n=a[11],a=a[15];return e*h*l*p-d*k*l*p-e*g*o*p+c*k*o*p+d*g*m*p-c*h*m*p-e*h*j*q+d*k*j*q+e*f*o*q-b*k*o*q-d*f*m*q+b*h*m*q+e*g*j*n-c*k*j*n-e*f*l*n+b*k*l*n+c*f*m*n-b*g*m*n-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*o*a+b*g*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
+d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],j=a[2],l=a[6],o=a[10],m=a[14],p=a[3],r=a[7],
+n=a[11],a=a[15];return e*h*l*p-d*k*l*p-e*g*o*p+c*k*o*p+d*g*m*p-c*h*m*p-e*h*j*r+d*k*j*r+e*f*o*r-b*k*o*r-d*f*m*r+b*h*m*r+e*g*j*n-c*k*j*n-e*f*l*n+b*k*l*n+c*f*m*n-b*g*m*n-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*o*a+b*g*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
-a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],j=c[9],l=c[13],o=c[2],m=c[6],p=c[10],q=
-c[14],n=c[3],r=c[7],u=c[11],c=c[15];b[0]=j*q*r-l*p*r+l*m*u-k*q*u-j*m*c+k*p*c;b[4]=g*p*r-f*q*r-g*m*u+e*q*u+f*m*c-e*p*c;b[8]=f*l*r-g*j*r+g*k*u-e*l*u-f*k*c+e*j*c;b[12]=g*j*m-f*l*m-g*k*p+e*l*p+f*k*q-e*j*q;b[1]=l*p*n-j*q*n-l*o*u+h*q*u+j*o*c-h*p*c;b[5]=f*q*n-g*p*n+g*o*u-d*q*u-f*o*c+d*p*c;b[9]=g*j*n-f*l*n-g*h*u+d*l*u+f*h*c-d*j*c;b[13]=f*l*o-g*j*o+g*h*p-d*l*p-f*h*q+d*j*q;b[2]=k*q*n-l*m*n+l*o*r-h*q*r-k*o*c+h*m*c;b[6]=g*m*n-e*q*n-g*o*r+d*q*r+e*o*c-d*m*c;b[10]=e*l*n-g*k*n+g*h*r-d*l*r-e*h*c+d*k*c;b[14]=g*k*o-
-e*l*o-g*h*m+d*l*m+e*h*q-d*k*q;b[3]=j*m*n-k*p*n-j*o*r+h*p*r+k*o*u-h*m*u;b[7]=e*p*n-f*m*n+f*o*r-d*p*r-e*o*u+d*m*u;b[11]=f*k*n-e*j*n-f*h*r+d*j*r+e*h*u-d*k*u;b[15]=e*j*o-f*k*o+f*h*m-d*j*m-e*h*p+d*k*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var j=h*k,l=h*f,o=e*k,m=e*f;c[0]=j+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*
+a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],j=c[9],l=c[13],o=c[2],m=c[6],p=c[10],r=
+c[14],n=c[3],q=c[7],u=c[11],c=c[15];b[0]=j*r*q-l*p*q+l*m*u-k*r*u-j*m*c+k*p*c;b[4]=g*p*q-f*r*q-g*m*u+e*r*u+f*m*c-e*p*c;b[8]=f*l*q-g*j*q+g*k*u-e*l*u-f*k*c+e*j*c;b[12]=g*j*m-f*l*m-g*k*p+e*l*p+f*k*r-e*j*r;b[1]=l*p*n-j*r*n-l*o*u+h*r*u+j*o*c-h*p*c;b[5]=f*r*n-g*p*n+g*o*u-d*r*u-f*o*c+d*p*c;b[9]=g*j*n-f*l*n-g*h*u+d*l*u+f*h*c-d*j*c;b[13]=f*l*o-g*j*o+g*h*p-d*l*p-f*h*r+d*j*r;b[2]=k*r*n-l*m*n+l*o*q-h*r*q-k*o*c+h*m*c;b[6]=g*m*n-e*r*n-g*o*q+d*r*q+e*o*c-d*m*c;b[10]=e*l*n-g*k*n+g*h*q-d*l*q-e*h*c+d*k*c;b[14]=g*k*o-
+e*l*o-g*h*m+d*l*m+e*h*r-d*k*r;b[3]=j*m*n-k*p*n-j*o*q+h*p*q+k*o*u-h*m*u;b[7]=e*p*n-f*m*n+f*o*q-d*p*q-e*o*u+d*m*u;b[11]=f*k*n-e*j*n-f*h*q+d*j*q+e*h*u-d*k*u;b[15]=e*j*o-f*k*o+f*h*m-d*j*m-e*h*p+d*k*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var j=h*k,l=h*f,o=e*k,m=e*f;c[0]=j+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*
 k;c[9]=-d;c[2]=l*d-o;c[6]=m+j*d;c[10]=g*h;break;case "ZXY":j=h*k;l=h*f;o=e*k;m=e*f;c[0]=j-m*d;c[4]=-g*f;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*k;c[9]=m-j*d;c[2]=-g*e;c[6]=d;c[10]=g*h;break;case "ZYX":j=g*k;l=g*f;o=d*k;m=d*f;c[0]=h*k;c[4]=o*e-l;c[8]=j*e+m;c[1]=h*f;c[5]=m*e+j;c[9]=l*e-o;c[2]=-e;c[6]=d*h;c[10]=g*h;break;case "YZX":j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*k;c[4]=m-j*f;c[8]=o*f+l;c[1]=f;c[5]=g*k;c[9]=-d*k;c[2]=-e*k;c[6]=l*f+o;c[10]=j-m*f;break;case "XZY":j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*k;c[4]=-f;c[8]=e*k;
 k;c[9]=-d;c[2]=l*d-o;c[6]=m+j*d;c[10]=g*h;break;case "ZXY":j=h*k;l=h*f;o=e*k;m=e*f;c[0]=j-m*d;c[4]=-g*f;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*k;c[9]=m-j*d;c[2]=-g*e;c[6]=d;c[10]=g*h;break;case "ZYX":j=g*k;l=g*f;o=d*k;m=d*f;c[0]=h*k;c[4]=o*e-l;c[8]=j*e+m;c[1]=h*f;c[5]=m*e+j;c[9]=l*e-o;c[2]=-e;c[6]=d*h;c[10]=g*h;break;case "YZX":j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*k;c[4]=m-j*f;c[8]=o*f+l;c[1]=f;c[5]=g*k;c[9]=-d*k;c[2]=-e*k;c[6]=l*f+o;c[10]=j-m*f;break;case "XZY":j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*k;c[4]=-f;c[8]=e*k;
 c[1]=j*f+m;c[5]=g*k;c[9]=l*f-o;c[2]=o*f-l;c[6]=d*k;c[10]=m*f+j;break;default:j=g*k;l=g*f;o=d*k;m=d*f;c[0]=h*k;c[4]=-h*f;c[8]=e;c[1]=l+o*e;c[5]=j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=o+l*e;c[10]=g*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e,a=c*g,j=c*h,c=c*k,l=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,
 c[1]=j*f+m;c[5]=g*k;c[9]=l*f-o;c[2]=o*f-l;c[6]=d*k;c[10]=m*f+j;break;default:j=g*k;l=g*f;o=d*k;m=d*f;c[0]=h*k;c[4]=-h*f;c[8]=e;c[1]=l+o*e;c[5]=j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=o+l*e;c[10]=g*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e,a=c*g,j=c*h,c=c*k,l=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
 e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
@@ -50,7 +50,7 @@ c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THR
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
 d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],k=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*k;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*k-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],k=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*k;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=
 d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],k=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*k;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*k-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],k=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*k;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=
 l*h+a*d;b[10]=l*k+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],k=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*k;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*k-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
 l*h+a*d;b[10]=l*k+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],k=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*k;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*k-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,k=f*f,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,q=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-q,m=m-l,h=h+(1-h)*j,l=o+d,p=p+q,o=o-d,k=k+(1-k)*j,j=c[0],d=c[1],q=c[2],n=c[3],r=c[4],u=c[5],t=c[6],y=c[7],s=c[8],x=c[9],D=c[10],C=c[11];c[0]=f*j+g*r+e*s;c[1]=f*d+g*u+e*x;c[2]=f*q+g*t+e*D;c[3]=f*n+g*y+e*C;c[4]=m*j+h*r+l*s;c[5]=m*d+h*u+l*x;c[6]=m*q+h*t+l*D;c[7]=m*n+h*y+l*C;c[8]=p*j+o*r+k*s;c[9]=p*d+o*u+k*x;c[10]=p*q+o*t+k*D;c[11]=
+e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,k=f*f,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-r,m=m-l,h=h+(1-h)*j,l=o+d,p=p+r,o=o-d,k=k+(1-k)*j,j=c[0],d=c[1],r=c[2],n=c[3],q=c[4],u=c[5],t=c[6],y=c[7],s=c[8],x=c[9],G=c[10],C=c[11];c[0]=f*j+g*q+e*s;c[1]=f*d+g*u+e*x;c[2]=f*r+g*t+e*G;c[3]=f*n+g*y+e*C;c[4]=m*j+h*q+l*s;c[5]=m*d+h*u+l*x;c[6]=m*r+h*t+l*G;c[7]=m*n+h*y+l*C;c[8]=p*j+o*q+k*s;c[9]=p*d+o*u+k*x;c[10]=p*r+o*t+k*G;c[11]=
 p*n+o*y+k*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
 p*n+o*y+k*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
 makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,j=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,j*g+c,j*h-d*f,0,k*h-
 makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,j=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,j*g+c,j*h-d*f,0,k*h-
 d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
 d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
@@ -64,17 +64,17 @@ this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);fo
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[k]=j[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[k]=j[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,f,g=[],h,k,j=[],l,o,m=[],p,q=[],n,r,u=[],t,y,s=[],x={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,C=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,F=new THREE.Frustum,I=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||F.contains(b))){D.copy(b.matrixWorld.getPosition());
-z.multiplyVector3(D);e=a();e.object=b;e.z=D.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){D.copy(b.matrixWorld.getPosition());z.multiplyVector3(D);e=a();e.object=b;e.z=D.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,D=e.far,G=false,i,X,M,da,H,ea,$,wa,Q,Y,Z,P,ga,Qa,na;y=r=p=o=0;x.elements.length=0;if(e.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);F.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(i=x.objects.length;a<i;a++){Q=x.objects[a].object;Y=Q.matrixWorld;k=0;if(Q instanceof THREE.Mesh){Z=Q.geometry;P=Q.geometry.materials;da=Z.vertices;ga=Z.faces;Qa=Z.faceVertexUvs;Z=Q.matrixRotationWorld.extractRotation(Y);X=0;for(M=
-da.length;X<M;X++){h=b();h.positionWorld.copy(da[X]);Y.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<D}da=0;for(X=ga.length;da<X;da++){M=ga[da];if(M instanceof THREE.Face3){H=j[M.a];ea=j[M.b];$=j[M.c];if(H.visible&&ea.visible&&$.visible){G=($.positionScreen.x-H.positionScreen.x)*
-(ea.positionScreen.y-H.positionScreen.y)-($.positionScreen.y-H.positionScreen.y)*(ea.positionScreen.x-H.positionScreen.x)<0;if(Q.doubleSided||G!=Q.flipSided){wa=m[o]=m[o]||new THREE.RenderableFace3;o++;l=wa;l.v1.copy(H);l.v2.copy(ea);l.v3.copy($)}else continue}else continue}else if(M instanceof THREE.Face4){H=j[M.a];ea=j[M.b];$=j[M.c];wa=j[M.d];if(H.visible&&ea.visible&&$.visible&&wa.visible){G=(wa.positionScreen.x-H.positionScreen.x)*(ea.positionScreen.y-H.positionScreen.y)-(wa.positionScreen.y-
-H.positionScreen.y)*(ea.positionScreen.x-H.positionScreen.x)<0||(ea.positionScreen.x-$.positionScreen.x)*(wa.positionScreen.y-$.positionScreen.y)-(ea.positionScreen.y-$.positionScreen.y)*(wa.positionScreen.x-$.positionScreen.x)<0;if(Q.doubleSided||G!=Q.flipSided){na=q[p]=q[p]||new THREE.RenderableFace4;p++;l=na;l.v1.copy(H);l.v2.copy(ea);l.v3.copy($);l.v4.copy(wa)}else continue}else continue}l.normalWorld.copy(M.normal);!G&&(Q.flipSided||Q.doubleSided)&&l.normalWorld.negate();Z.multiplyVector3(l.normalWorld);
-l.centroidWorld.copy(M.centroid);Y.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);$=M.vertexNormals;H=0;for(ea=$.length;H<ea;H++){wa=l.vertexNormalsWorld[H];wa.copy($[H]);!G&&(Q.flipSided||Q.doubleSided)&&wa.negate();Z.multiplyVector3(wa)}H=0;for(ea=Qa.length;H<ea;H++)if(na=Qa[H][da]){$=0;for(wa=na.length;$<wa;$++)l.uvs[H][$]=na[$]}l.material=Q.material;l.faceMaterial=M.materialIndex!==null?P[M.materialIndex]:null;l.z=l.centroidScreen.z;
-x.elements.push(l)}}else if(Q instanceof THREE.Line){v.multiply(z,Y);da=Q.geometry.vertices;H=b();H.positionScreen.copy(da[0]);v.multiplyVector4(H.positionScreen);Y=Q.type===THREE.LinePieces?2:1;X=1;for(M=da.length;X<M;X++){H=b();H.positionScreen.copy(da[X]);v.multiplyVector4(H.positionScreen);if(!((X+1)%Y>0)){ea=j[k-2];I.copy(H.positionScreen);O.copy(ea.positionScreen);if(d(I,O)){I.multiplyScalar(1/I.w);O.multiplyScalar(1/O.w);P=u[r]=u[r]||new THREE.RenderableLine;r++;n=P;n.v1.positionScreen.copy(I);
-n.v2.positionScreen.copy(O);n.z=Math.max(I.z,O.z);n.material=Q.material;x.elements.push(n)}}}}}a=0;for(i=x.sprites.length;a<i;a++){Q=x.sprites[a].object;Y=Q.matrixWorld;if(Q instanceof THREE.Particle){C.set(Y.elements[12],Y.elements[13],Y.elements[14],1);z.multiplyVector4(C);C.z=C.z/C.w;if(C.z>0&&C.z<1){g=s[y]=s[y]||new THREE.RenderableParticle;y++;t=g;t.x=C.x/C.w;t.y=C.y/C.w;t.z=C.z;t.rotation=Q.rotation.z;t.scale.x=Q.scale.x*Math.abs(t.x-(C.x+e.projectionMatrix.elements[0])/(C.w+e.projectionMatrix.elements[12]));
-t.scale.y=Q.scale.y*Math.abs(t.y-(C.y+e.projectionMatrix.elements[5])/(C.w+e.projectionMatrix.elements[13]));t.material=Q.material;x.elements.push(t)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+d);return true}var e,f,g=[],h,k,j=[],l,o,m=[],p,r=[],n,q,u=[],t,y,s=[],x={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,C=new THREE.Vector4,z=new THREE.Matrix4,v=new THREE.Matrix4,E=new THREE.Frustum,D=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+z.multiply(b.matrixWorld,b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||E.contains(b))){G.copy(b.matrixWorld.getPosition());
+z.multiplyVector3(G);e=a();e.object=b;e.z=G.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){G.copy(b.matrixWorld.getPosition());z.multiplyVector3(G);e=a();e.object=b;e.z=G.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,G=e.far,H=false,i,X,M,ba,J,fa,Z,ha,P,Y,T,$,ga,Sa,Ma;y=q=p=o=0;x.elements.length=0;if(e.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);E.setFromMatrix(z);x=this.projectGraph(a,false);a=0;for(i=x.objects.length;a<i;a++){P=x.objects[a].object;Y=P.matrixWorld;k=0;if(P instanceof THREE.Mesh){T=P.geometry;$=P.geometry.materials;ba=T.vertices;ga=T.faces;Sa=T.faceVertexUvs;T=P.matrixRotationWorld.extractRotation(Y);X=0;for(M=
+ba.length;X<M;X++){h=b();h.positionWorld.copy(ba[X]);Y.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);z.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<G}ba=0;for(X=ga.length;ba<X;ba++){M=ga[ba];if(M instanceof THREE.Face3){J=j[M.a];fa=j[M.b];Z=j[M.c];if(J.visible&&fa.visible&&Z.visible){H=(Z.positionScreen.x-J.positionScreen.x)*
+(fa.positionScreen.y-J.positionScreen.y)-(Z.positionScreen.y-J.positionScreen.y)*(fa.positionScreen.x-J.positionScreen.x)<0;if(P.doubleSided||H!=P.flipSided){ha=m[o]=m[o]||new THREE.RenderableFace3;o++;l=ha;l.v1.copy(J);l.v2.copy(fa);l.v3.copy(Z)}else continue}else continue}else if(M instanceof THREE.Face4){J=j[M.a];fa=j[M.b];Z=j[M.c];ha=j[M.d];if(J.visible&&fa.visible&&Z.visible&&ha.visible){H=(ha.positionScreen.x-J.positionScreen.x)*(fa.positionScreen.y-J.positionScreen.y)-(ha.positionScreen.y-
+J.positionScreen.y)*(fa.positionScreen.x-J.positionScreen.x)<0||(fa.positionScreen.x-Z.positionScreen.x)*(ha.positionScreen.y-Z.positionScreen.y)-(fa.positionScreen.y-Z.positionScreen.y)*(ha.positionScreen.x-Z.positionScreen.x)<0;if(P.doubleSided||H!=P.flipSided){Ma=r[p]=r[p]||new THREE.RenderableFace4;p++;l=Ma;l.v1.copy(J);l.v2.copy(fa);l.v3.copy(Z);l.v4.copy(ha)}else continue}else continue}l.normalWorld.copy(M.normal);!H&&(P.flipSided||P.doubleSided)&&l.normalWorld.negate();T.multiplyVector3(l.normalWorld);
+l.centroidWorld.copy(M.centroid);Y.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);z.multiplyVector3(l.centroidScreen);Z=M.vertexNormals;J=0;for(fa=Z.length;J<fa;J++){ha=l.vertexNormalsWorld[J];ha.copy(Z[J]);!H&&(P.flipSided||P.doubleSided)&&ha.negate();T.multiplyVector3(ha)}J=0;for(fa=Sa.length;J<fa;J++)if(Ma=Sa[J][ba]){Z=0;for(ha=Ma.length;Z<ha;Z++)l.uvs[J][Z]=Ma[Z]}l.material=P.material;l.faceMaterial=M.materialIndex!==null?$[M.materialIndex]:null;l.z=l.centroidScreen.z;
+x.elements.push(l)}}else if(P instanceof THREE.Line){v.multiply(z,Y);ba=P.geometry.vertices;J=b();J.positionScreen.copy(ba[0]);v.multiplyVector4(J.positionScreen);Y=P.type===THREE.LinePieces?2:1;X=1;for(M=ba.length;X<M;X++){J=b();J.positionScreen.copy(ba[X]);v.multiplyVector4(J.positionScreen);if(!((X+1)%Y>0)){fa=j[k-2];D.copy(J.positionScreen);N.copy(fa.positionScreen);if(d(D,N)){D.multiplyScalar(1/D.w);N.multiplyScalar(1/N.w);$=u[q]=u[q]||new THREE.RenderableLine;q++;n=$;n.v1.positionScreen.copy(D);
+n.v2.positionScreen.copy(N);n.z=Math.max(D.z,N.z);n.material=P.material;x.elements.push(n)}}}}}a=0;for(i=x.sprites.length;a<i;a++){P=x.sprites[a].object;Y=P.matrixWorld;if(P instanceof THREE.Particle){C.set(Y.elements[12],Y.elements[13],Y.elements[14],1);z.multiplyVector4(C);C.z=C.z/C.w;if(C.z>0&&C.z<1){g=s[y]=s[y]||new THREE.RenderableParticle;y++;t=g;t.x=C.x/C.w;t.y=C.y/C.w;t.z=C.z;t.rotation=P.rotation.z;t.scale.x=P.scale.x*Math.abs(t.x-(C.x+e.projectionMatrix.elements[0])/(C.w+e.projectionMatrix.elements[12]));
+t.scale.y=P.scale.y*Math.abs(t.y-(C.y+e.projectionMatrix.elements[5])/(C.w+e.projectionMatrix.elements[13]));t.material=P.material;x.elements.push(t)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
@@ -94,10 +94,10 @@ else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Ve
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,k,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];k=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(k);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,k,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];k=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(k);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
-k=g.faceNormals[c];j=g.vertexNormals[c];k.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,H){h=a.vertices[b];k=a.vertices[c];
-j=a.vertices[d];l=g[e];o=g[f];m=g[H];p=k.x-h.x;q=j.x-h.x;n=k.y-h.y;r=j.y-h.y;u=k.z-h.z;t=j.z-h.z;y=o.u-l.u;s=m.u-l.u;x=o.v-l.v;D=m.v-l.v;C=1/(y*D-s*x);I.set((D*p-x*q)*C,(D*n-x*r)*C,(D*u-x*t)*C);O.set((y*q-s*p)*C,(y*r-s*n)*C,(y*t-s*u)*C);v[b].addSelf(I);v[c].addSelf(I);v[d].addSelf(I);F[b].addSelf(O);F[c].addSelf(O);F[d].addSelf(O)}var b,c,d,e,f,g,h,k,j,l,o,m,p,q,n,r,u,t,y,s,x,D,C,z,v=[],F=[],I=new THREE.Vector3,O=new THREE.Vector3,T=new THREE.Vector3,S=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;F[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[K[d]];z=v[e];T.copy(z);T.subSelf(B.multiplyScalar(B.dot(z))).normalize();
-S.cross(f.vertexNormals[d],z);e=S.dot(F[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(T.x,T.y,T.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+k=g.faceNormals[c];j=g.vertexNormals[c];k.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,J){h=a.vertices[b];k=a.vertices[c];
+j=a.vertices[d];l=g[e];o=g[f];m=g[J];p=k.x-h.x;r=j.x-h.x;n=k.y-h.y;q=j.y-h.y;u=k.z-h.z;t=j.z-h.z;y=o.u-l.u;s=m.u-l.u;x=o.v-l.v;G=m.v-l.v;C=1/(y*G-s*x);D.set((G*p-x*r)*C,(G*n-x*q)*C,(G*u-x*t)*C);N.set((y*r-s*p)*C,(y*q-s*n)*C,(y*t-s*u)*C);v[b].addSelf(D);v[c].addSelf(D);v[d].addSelf(D);E[b].addSelf(N);E[c].addSelf(N);E[d].addSelf(N)}var b,c,d,e,f,g,h,k,j,l,o,m,p,r,n,q,u,t,y,s,x,G,C,z,v=[],E=[],D=new THREE.Vector3,N=new THREE.Vector3,S=new THREE.Vector3,R=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;E[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[L[d]];z=v[e];S.copy(z);S.subSelf(B.multiplyScalar(B.dot(z))).normalize();
+R.cross(f.vertexNormals[d],z);e=R.dot(E[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(S.x,S.y,S.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){e=this.faces[f];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(h=
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){e=this.faces[f];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(h=
 this.faceVertexUvs[e][f])&&h.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
 this.faceVertexUvs[e][f])&&h.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
@@ -127,40 +127,40 @@ THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.const
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,k,j,l,o,m,p,q,n,r,u,t,y,s;function x(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function C(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,h,i,k,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];h=L[e*2];e=L[e*2+1];i=L[f*2];k=L[f*2+1];f=L[g*2];j=L[g*2+1];g=S.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,k));m.push(new THREE.UV(f,
-j));g.push(m)}}function v(b,c){var d,e,f,g,h,i,k,j,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=L[e*2];e=L[e*2+1];k=L[f*2];l=L[f*2+1];j=L[g*2];m=L[g*2+1];g=L[h*2];f=L[h*2+1];h=S.faceVertexUvs[0];var o=[];o.push(new THREE.UV(i,e));o.push(new THREE.UV(k,l));o.push(new THREE.UV(j,m));o.push(new THREE.UV(g,f));h.push(o)}}function F(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=i[d];
-S.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=k[d];S.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}}function O(b,c,d,e){for(var f,g,h,i,k,j,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];k=d[e*3];j=d[e*3+1];l=d[e*3+2];i=m[e];var n=K[j*3],o=K[j*3+1];j=K[j*3+2];var p=K[l*3],
-q=K[l*3+1];l=K[l*3+2];S.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(K[k*3],K[k*3+1],K[k*3+2]),new THREE.Vector3(n,o,j),new THREE.Vector3(p,q,l)],null,i))}}function T(b,c,d,e){for(var f,g,h,i,k,j,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];i=c[e*4+3];j=d[e*4];l=d[e*4+1];m=d[e*4+2];n=d[e*4+3];k=o[e];var p=K[l*3],q=K[l*3+1];l=K[l*3+2];var r=K[m*3],s=K[m*3+1];m=K[m*3+2];var u=K[n*3],t=K[n*3+1];n=K[n*3+2];S.faces.push(new THREE.Face4(f,
-g,h,i,[new THREE.Vector3(K[j*3],K[j*3+1],K[j*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,m),new THREE.Vector3(u,t,n)],null,k))}}var S=this,B=0,K=[],L=[],G,i,X;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,B,12);c=D(a,B+12);D(a,B+13);D(a,B+14);D(a,B+15);e=D(a,B+16);k=D(a,B+17);j=D(a,B+18);l=D(a,B+19);o=C(a,B+20);m=C(a,B+20+4);p=C(a,B+20+8);b=C(a,B+20+12);q=
-C(a,B+20+16);n=C(a,B+20+20);r=C(a,B+20+24);u=C(a,B+20+28);t=C(a,B+20+32);y=C(a,B+20+36);s=C(a,B+20+40);B=B+c;c=e*3+l;X=e*4+l;G=b*c;i=q*(c+k*3);e=n*(c+j*3);l=r*(c+k*3+j*3);c=u*X;k=t*(X+k*4);j=y*(X+j*4);B=B+function(b){var b=new Float32Array(a,b,o*3),c,d,e,f;for(c=0;c<o;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];S.vertices.push(new THREE.Vector3(d,e,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];K.push(d/
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+g,h,i,[new THREE.Vector3(L[j*3],L[j*3+1],L[j*3+2]),new THREE.Vector3(p,r,l),new THREE.Vector3(q,s,m),new THREE.Vector3(u,t,n)],null,k))}}var R=this,B=0,L=[],I=[],H,i,X;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(R,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,B,12);c=G(a,B+12);G(a,B+13);G(a,B+14);G(a,B+15);e=G(a,B+16);k=G(a,B+17);j=G(a,B+18);l=G(a,B+19);o=C(a,B+20);m=C(a,B+20+4);p=C(a,B+20+8);b=C(a,B+20+12);r=
+C(a,B+20+16);n=C(a,B+20+20);q=C(a,B+20+24);u=C(a,B+20+28);t=C(a,B+20+32);y=C(a,B+20+36);s=C(a,B+20+40);B=B+c;c=e*3+l;X=e*4+l;H=b*c;i=r*(c+k*3);e=n*(c+j*3);l=q*(c+k*3+j*3);c=u*X;k=t*(X+k*4);j=y*(X+j*4);B=B+function(b){var b=new Float32Array(a,b,o*3),c,d,e,f;for(c=0;c<o;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];R.vertices.push(new THREE.Vector3(d,e,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];L.push(d/
+127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(m*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,e;for(c=0;c<p;c++){d=b[c*2];e=b[c*2+1];I.push(d,e)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);H=B+H+x(b*2);i=H+i+x(r*2);e=i+e+x(n*2);l=e+l+x(q*2);c=l+c+x(u*2);k=c+k+x(t*2);j=k+j+x(y*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;E(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);z(n,b)}})(i);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
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 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
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 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,k,j,l,o,m,p,q,n,r,u,t,y,s=a.faces;o=a.vertices;var x=a.normals,D=a.colors,C=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&C++;for(c=0;c<C;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(l=o.length;j<l;){m=new THREE.Vector3;m.x=o[j++]*b;m.y=o[j++]*b;m.z=o[j++]*b;d.vertices.push(m)}j=0;for(l=s.length;j<l;){b=s[j++];o=b&1;k=b&2;c=b&
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+4;e=b&8;p=b&16;m=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=s[j++];q.b=s[j++];q.c=s[j++];q.d=s[j++];o=4}else{q=new THREE.Face3;q.a=s[j++];q.b=s[j++];q.c=s[j++];o=3}if(k){k=s[j++];q.materialIndex=k}k=d.faces.length;if(c)for(c=0;c<C;c++){u=a.uvs[c];r=s[j++];y=u[r*2];r=u[r*2+1];d.faceUvs[c][k]=new THREE.UV(y,r)}if(e)for(c=0;c<C;c++){u=a.uvs[c];t=[];for(e=0;e<o;e++){r=s[j++];y=u[r*2];r=u[r*2+1];t[e]=new THREE.UV(y,r)}d.faceVertexUvs[c][k]=t}if(p){p=s[j++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];
+e.z=x[p];q.normal=e}if(m)for(c=0;c<o;c++){p=s[j++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];e.z=x[p];q.vertexNormals.push(e)}if(n){m=s[j++];m=new THREE.Color(G[m]);q.color=m}if(b)for(c=0;c<o;c++){m=s[j++];m=new THREE.Color(G[m]);q.vertexColors.push(m)}d.faces.push(q)}})(e);(function(){var b,c,e,k;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];k=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,k,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];k=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,k,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,k,j,l,o;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;k=0;for(j=o.length;k<j;k=k+3){var m=new THREE.Vector3;m.x=o[k]*b;m.y=o[k+1]*b;m.z=o[k+2]*b;l.push(m)}}}if(a.morphColors!==
 b+2){e=a.skinIndices[b];k=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,k,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,k,j,l,o;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;k=0;for(j=o.length;k<j;k=k+3){var m=new THREE.Vector3;m.x=o[k]*b;m.y=o[k+1]*b;m.z=o[k+2]*b;l.push(m)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(k=l.length;b<k;b=b+3){o=new THREE.Color(16755200);o.setRGB(l[b],l[b+1],l[b+2]);j.push(o)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(k=l.length;b<k;b=b+3){o=new THREE.Color(16755200);o.setRGB(l[b],l[b+1],l[b+2]);j.push(o)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(m in B.objects)if(!M.objects[m]){u=B.objects[m];if(u.geometry!==void 0){if(I=M.geometries[u.geometry]){a=false;O=M.materials[u.materials[0]];(a=O instanceof THREE.ShaderMaterial)&&I.computeTangents();x=u.position;D=u.rotation;C=u.quaternion;z=u.scale;t=u.matrix;C=0;u.materials.length==0&&(O=new THREE.MeshFaceMaterial);u.materials.length>1&&(O=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(I,O);a.name=m;if(t){a.matrixAutoUpdate=false;a.matrix.set(t[0],t[1],t[2],t[3],t[4],t[5],t[6],t[7],t[8],t[9],t[10],t[11],t[12],t[13],t[14],t[15])}else{a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(z[0],z[1],z[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;M.scene.add(a);M.objects[m]=a}}else{x=u.position;D=u.rotation;C=u.quaternion;
-z=u.scale;C=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(z[0],z[1],z[2]);a.visible=u.visible!==void 0?u.visible:false;M.scene.add(a);M.objects[m]=a;M.empties[m]=a}}}function f(a){return function(b){M.geometries[a]=b;e();L=L-1;k.onLoadComplete();h()}}function g(a){return function(b){M.geometries[a]=b}}function h(){k.callbackProgress({totalModels:i,totalTextures:X,loadedModels:i-
-L,loadedTextures:X-G},M);k.onLoadProgress();L==0&&G==0&&b(M)}var k=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,q,n,r,u,t,y,s,x,D,C,z,v,F,I,O,T,S,B,K,L,G,i,X,M;B=a;c=new THREE.BinaryLoader;K=new THREE.JSONLoader;G=L=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;y=B.transform.rotation;v=B.transform.scale;a&&M.scene.position.set(a[0],a[1],a[2]);y&&M.scene.rotation.set(y[0],y[1],
-y[2]);v&&M.scene.scale.set(v[0],v[1],v[2]);if(a||y||v){M.scene.updateMatrix();M.scene.updateMatrixWorld()}}a=function(){G=G-1;h();k.onLoadComplete()};for(q in B.cameras){v=B.cameras[q];v.type=="perspective"?T=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(T=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;y=v.target;v=v.up;T.position.set(x[0],x[1],x[2]);T.target=new THREE.Vector3(y[0],y[1],y[2]);v&&T.up.set(v[0],v[1],v[2]);M.cameras[q]=
-T}for(p in B.lights){y=B.lights[p];q=y.color!==void 0?y.color:16777215;T=y.intensity!==void 0?y.intensity:1;if(y.type=="directional"){x=y.direction;s=new THREE.DirectionalLight(q,T);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(y.type=="point"){x=y.position;s=y.distance;s=new THREE.PointLight(q,T,s);s.position.set(x[0],x[1],x[2])}else y.type=="ambient"&&(s=new THREE.AmbientLight(q));M.scene.add(s);M.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type=="linear"?S=new THREE.Fog(0,p.near,
-p.far):p.type=="exp2"&&(S=new THREE.FogExp2(0,p.density));v=p.color;S.color.setRGB(v[0],v[1],v[2]);M.fogs[n]=S}if(M.cameras&&B.defaults.camera)M.currentCamera=M.cameras[B.defaults.camera];if(M.fogs&&B.defaults.fog)M.scene.fog=M.fogs[B.defaults.fog];v=B.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){L=L+1;k.onLoadStart()}}i=L;for(l in B.geometries){n=
-B.geometries[l];if(n.type=="cube"){I=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);M.geometries[l]=I}else if(n.type=="plane"){I=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=I}else if(n.type=="sphere"){I=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=I}else if(n.type=="cylinder"){I=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
-n.heightSegs);M.geometries[l]=I}else if(n.type=="torus"){I=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);M.geometries[l]=I}else if(n.type=="icosahedron"){I=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);M.geometries[l]=I}else if(n.type=="bin_mesh")c.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="ascii_mesh")K.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="embedded_mesh"){n=B.embeds[n.id];n.metadata=B.metadata;n&&K.createModel(n,g(l),"")}}for(r in B.textures){l=B.textures[r];
-if(l.url instanceof Array){G=G+l.url.length;for(n=0;n<l.url.length;n++)k.onLoadStart()}else{G=G+1;k.onLoadStart()}}X=G;for(r in B.textures){l=B.textures[r];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(S=0;S<l.url.length;S++)n[S]=d(l.url[S],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
-if(THREE[l.magFilter]!=void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[l.wrap[0]]!==void 0)n.wrapS=S[l.wrap[0]];if(S[l.wrap[1]]!==void 0)n.wrapT=S[l.wrap[1]]}}M.textures[r]=n}for(o in B.materials){t=B.materials[o];for(F in t.parameters)if(F==
-"envMap"||F=="map"||F=="lightMap")t.parameters[F]=M.textures[t.parameters[F]];else if(F=="shading")t.parameters[F]=t.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")t.parameters[F]=THREE[t.parameters[F]]?THREE[t.parameters[F]]:THREE.NormalBlending;else if(F=="combine")t.parameters[F]=t.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(t.parameters[F]=="face")t.parameters[F]=THREE.FaceColors;else if(t.parameters[F])t.parameters[F]=
-THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=true;if(t.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);l=t.parameters.color;n=t.parameters.specular;S=t.parameters.ambient;c=t.parameters.shininess;a.tNormal.texture=M.textures[t.parameters.normalMap];if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map){a.tDiffuse.texture=t.parameters.map;a.enableDiffuse.value=
-true}if(t.parameters.lightMap){a.tAO.texture=t.parameters.lightMap;a.enableAO.value=true}if(t.parameters.specularMap){a.tSpecular.texture=M.textures[t.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;O=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else O=
-new THREE[t.type](t.parameters);M.materials[o]=O}e();k.callbackSync(M);h()};
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(m in B.objects)if(!M.objects[m]){u=B.objects[m];if(u.geometry!==void 0){if(D=M.geometries[u.geometry]){a=false;N=M.materials[u.materials[0]];(a=N instanceof THREE.ShaderMaterial)&&D.computeTangents();x=u.position;G=u.rotation;C=u.quaternion;z=u.scale;t=u.matrix;C=0;u.materials.length==0&&(N=new THREE.MeshFaceMaterial);u.materials.length>1&&(N=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(D,N);a.name=m;if(t){a.matrixAutoUpdate=false;a.matrix.set(t[0],t[1],t[2],t[3],t[4],t[5],t[6],t[7],t[8],t[9],t[10],t[11],t[12],t[13],t[14],t[15])}else{a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(G[0],G[1],G[2]);a.scale.set(z[0],z[1],z[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;M.scene.add(a);M.objects[m]=a}}else{x=u.position;G=u.rotation;C=u.quaternion;
+z=u.scale;C=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(C){a.quaternion.set(C[0],C[1],C[2],C[3]);a.useQuaternion=true}else a.rotation.set(G[0],G[1],G[2]);a.scale.set(z[0],z[1],z[2]);a.visible=u.visible!==void 0?u.visible:false;M.scene.add(a);M.objects[m]=a;M.empties[m]=a}}}function f(a){return function(b){M.geometries[a]=b;e();I=I-1;k.onLoadComplete();h()}}function g(a){return function(b){M.geometries[a]=b}}function h(){k.callbackProgress({totalModels:i,totalTextures:X,loadedModels:i-
+I,loadedTextures:X-H},M);k.onLoadProgress();I==0&&H==0&&b(M)}var k=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,r,n,q,u,t,y,s,x,G,C,z,v,E,D,N,S,R,B,L,I,H,i,X,M;B=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;H=I=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;y=B.transform.rotation;v=B.transform.scale;a&&M.scene.position.set(a[0],a[1],a[2]);y&&M.scene.rotation.set(y[0],y[1],
+y[2]);v&&M.scene.scale.set(v[0],v[1],v[2]);if(a||y||v){M.scene.updateMatrix();M.scene.updateMatrixWorld()}}a=function(){H=H-1;h();k.onLoadComplete()};for(r in B.cameras){v=B.cameras[r];v.type=="perspective"?S=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(S=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;y=v.target;v=v.up;S.position.set(x[0],x[1],x[2]);S.target=new THREE.Vector3(y[0],y[1],y[2]);v&&S.up.set(v[0],v[1],v[2]);M.cameras[r]=
+S}for(p in B.lights){y=B.lights[p];r=y.color!==void 0?y.color:16777215;S=y.intensity!==void 0?y.intensity:1;if(y.type=="directional"){x=y.direction;s=new THREE.DirectionalLight(r,S);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(y.type=="point"){x=y.position;s=y.distance;s=new THREE.PointLight(r,S,s);s.position.set(x[0],x[1],x[2])}else y.type=="ambient"&&(s=new THREE.AmbientLight(r));M.scene.add(s);M.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type=="linear"?R=new THREE.Fog(0,p.near,
+p.far):p.type=="exp2"&&(R=new THREE.FogExp2(0,p.density));v=p.color;R.color.setRGB(v[0],v[1],v[2]);M.fogs[n]=R}if(M.cameras&&B.defaults.camera)M.currentCamera=M.cameras[B.defaults.camera];if(M.fogs&&B.defaults.fog)M.scene.fog=M.fogs[B.defaults.fog];v=B.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){I=I+1;k.onLoadStart()}}i=I;for(l in B.geometries){n=
+B.geometries[l];if(n.type=="cube"){D=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);M.geometries[l]=D}else if(n.type=="plane"){D=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=D}else if(n.type=="sphere"){D=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);M.geometries[l]=D}else if(n.type=="cylinder"){D=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
+n.heightSegs);M.geometries[l]=D}else if(n.type=="torus"){D=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);M.geometries[l]=D}else if(n.type=="icosahedron"){D=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);M.geometries[l]=D}else if(n.type=="bin_mesh")c.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="ascii_mesh")L.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="embedded_mesh"){n=B.embeds[n.id];n.metadata=B.metadata;n&&L.createModel(n,g(l),"")}}for(q in B.textures){l=B.textures[q];
+if(l.url instanceof Array){H=H+l.url.length;for(n=0;n<l.url.length;n++)k.onLoadStart()}else{H=H+1;k.onLoadStart()}}X=H;for(q in B.textures){l=B.textures[q];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(R=0;R<l.url.length;R++)n[R]=d(l.url[R],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
+if(THREE[l.magFilter]!=void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(R[l.wrap[0]]!==void 0)n.wrapS=R[l.wrap[0]];if(R[l.wrap[1]]!==void 0)n.wrapT=R[l.wrap[1]]}}M.textures[q]=n}for(o in B.materials){t=B.materials[o];for(E in t.parameters)if(E==
+"envMap"||E=="map"||E=="lightMap")t.parameters[E]=M.textures[t.parameters[E]];else if(E=="shading")t.parameters[E]=t.parameters[E]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(E=="blending")t.parameters[E]=THREE[t.parameters[E]]?THREE[t.parameters[E]]:THREE.NormalBlending;else if(E=="combine")t.parameters[E]=t.parameters[E]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(E=="vertexColors")if(t.parameters[E]=="face")t.parameters[E]=THREE.FaceColors;else if(t.parameters[E])t.parameters[E]=
+THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=true;if(t.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=t.parameters.color;n=t.parameters.specular;R=t.parameters.ambient;c=t.parameters.shininess;a.tNormal.texture=M.textures[t.parameters.normalMap];if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map){a.tDiffuse.texture=t.parameters.map;a.enableDiffuse.value=
+true}if(t.parameters.lightMap){a.tAO.texture=t.parameters.lightMap;a.enableAO.value=true}if(t.parameters.specularMap){a.tSpecular.texture=M.textures[t.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(R);a.uShininess.value=c;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;N=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else N=
+new THREE[t.type](t.parameters);M.materials[o]=N}e();k.callbackSync(M);h()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
@@ -216,35 +216,35 @@ THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function()
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
-THREE.CanvasRenderer=function(a){function b(a){if(t!=a)n.globalAlpha=t=a}function c(a){if(y!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter"}y=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,k,j=new THREE.Projector,l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),o,m,p,q,n=l.getContext("2d"),
-r=new THREE.Color(0),u=0,t=1,y=0,s=null,x=null,D=null,C=null,z=null,v,F,I,O,T=new THREE.RenderableVertex,S=new THREE.RenderableVertex,B,K,L,G,i,X,M,da,H,ea,$,wa,Q=new THREE.Color,Y=new THREE.Color,Z=new THREE.Color,P=new THREE.Color,ga=new THREE.Color,Qa=[],na=[],Ma,Ra,Sa,fb,Ya,Lb,mb,gb,Za,Db,$a=new THREE.Rectangle,Da=new THREE.Rectangle,xa=new THREE.Rectangle,jb=false,ka=new THREE.Color,za=new THREE.Color,Na=new THREE.Color,oa=new THREE.Vector3,ab,Eb,bc,bb,qc,Mb,a=16;ab=document.createElement("canvas");
-ab.width=ab.height=2;Eb=ab.getContext("2d");Eb.fillStyle="rgba(0,0,0,1)";Eb.fillRect(0,0,2,2);bc=Eb.getImageData(0,0,2,2);bb=bc.data;qc=document.createElement("canvas");qc.width=qc.height=a;Mb=qc.getContext("2d");Mb.translate(-a/2,-a/2);Mb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);q=Math.floor(m/2);l.width=o;l.height=m;$a.set(-p,-q,p,q);Da.set(-p,-q,p,q);t=1;y=
-0;z=C=D=x=s=null};this.setClearColor=function(a,b){r.copy(a);u=b!==void 0?b:1;Da.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){r.setHex(a);u=b!==void 0?b:1;Da.set(-p,-q,p,q)};this.clear=function(){n.setTransform(1,0,0,-1,p,q);if(!Da.isEmpty()){Da.minSelf($a);Da.inflate(2);u<1&&n.clearRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()));if(u>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*
-255)+","+u+")");n.fillRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()))}Da.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;ka.setRGB(0,0,0);za.setRGB(0,0,0);Na.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){ka.r=ka.r+e.r;ka.g=ka.g+e.g;ka.b=ka.b+e.b}else if(d instanceof THREE.DirectionalLight){za.r=za.r+e.r;za.g=za.g+e.g;za.b=za.b+e.b}else if(d instanceof THREE.PointLight){Na.r=Na.r+e.r;
-Na.g=Na.g+e.g;Na.b=Na.b+e.b}}}function o(a,b,c,d){var e,f,g,i,h,k;e=0;for(f=a.length;e<f;e++){g=a[e];i=g.color;if(g instanceof THREE.DirectionalLight){h=g.matrixWorld.getPosition();k=c.dot(h);if(!(k<=0)){k=k*g.intensity;d.r=d.r+i.r*k;d.g=d.g+i.g*k;d.b=d.b+i.b*k}}else if(g instanceof THREE.PointLight){h=g.matrixWorld.getPosition();k=c.dot(oa.sub(h,b).normalize());if(!(k<=0)){k=k*(g.distance==0?1:1-Math.min(b.distanceTo(h)/g.distance,1));if(k!=0){k=k*g.intensity;d.r=d.r+i.r*k;d.g=d.g+i.g*k;d.b=d.b+
-i.b*k}}}}}function r(a,f,g){b(g.opacity);c(g.blending);var i,h,k,l,j,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){l=g.map.image;j=l.width>>1;m=l.height>>1;g=f.scale.x*p;k=f.scale.y*q;i=g*j;h=k*m;xa.set(a.x-i,a.y-h,a.x+i,a.y+h);if($a.intersects(xa)){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-k);n.translate(-j,-m);n.drawImage(l,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){i=f.scale.x*p;h=f.scale.y*q;xa.set(a.x-i,a.y-h,a.x+i,a.y+h);if($a.intersects(xa)){d(g.color.getContextStyle());
-e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(i,h);g.program(n);n.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(D!=a)n.lineWidth=D=a;a=g.linecap;if(C!=a)n.lineCap=C=a;a=g.linejoin;if(z!=a)n.lineJoin=z=a;d(g.color.getContextStyle());n.stroke();xa.inflate(g.linewidth*
-2)}}function u(a,d,e,g,h,j,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;G=d.positionScreen.y;i=e.positionScreen.x;X=e.positionScreen.y;x(B,K,L,G,i,X);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){fb=m.uvs[0];$c(B,K,L,G,i,X,fb[g].u,fb[g].v,fb[h].u,fb[h].v,fb[j].u,fb[j].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=
-l.matrixWorldInverse;oa.copy(m.vertexNormalsWorld[g]);Ya=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;Lb=-(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(m.vertexNormalsWorld[h]);mb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;gb=-(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(m.vertexNormalsWorld[j]);Za=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;Db=-(oa.x*a.elements[1]+oa.y*
-a.elements[5]+oa.z*a.elements[9])*0.5+0.5;$c(B,K,L,G,i,X,Ya,Lb,mb,gb,Za,Db,n.envMap)}}else n.wireframe?Nb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);else if(n instanceof THREE.MeshLambertMaterial)if(jb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3){Y.r=Z.r=P.r=ka.r;Y.g=Z.g=P.g=ka.g;Y.b=Z.b=P.b=ka.b;o(k,m.v1.positionWorld,m.vertexNormalsWorld[0],Y);o(k,m.v2.positionWorld,m.vertexNormalsWorld[1],Z);o(k,m.v3.positionWorld,m.vertexNormalsWorld[2],
-P);Y.r=Math.max(0,Math.min(n.color.r*Y.r,1));Y.g=Math.max(0,Math.min(n.color.g*Y.g,1));Y.b=Math.max(0,Math.min(n.color.b*Y.b,1));Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));P.r=Math.max(0,Math.min(n.color.r*P.r,1));P.g=Math.max(0,Math.min(n.color.g*P.g,1));P.b=Math.max(0,Math.min(n.color.b*P.b,1));ga.r=(Z.r+P.r)*0.5;ga.g=(Z.g+P.g)*0.5;ga.b=(Z.b+P.b)*0.5;Sa=Cc(Y,Z,P,ga);ic(B,K,L,G,i,X,0,0,1,0,0,1,Sa)}else{Q.r=ka.r;Q.g=
-ka.g;Q.b=ka.b;o(k,m.centroidWorld,m.normalWorld,Q);Q.r=Math.max(0,Math.min(n.color.r*Q.r,1));Q.g=Math.max(0,Math.min(n.color.g*Q.g,1));Q.b=Math.max(0,Math.min(n.color.b*Q.b,1));n.wireframe?Nb(Q,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(Q)}else n.wireframe?Nb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);else if(n instanceof THREE.MeshDepthMaterial){Ma=l.near;Ra=l.far;Y.r=Y.g=Y.b=1-cc(a.positionScreen.z,Ma,Ra);Z.r=Z.g=Z.b=1-cc(d.positionScreen.z,
-Ma,Ra);P.r=P.g=P.b=1-cc(e.positionScreen.z,Ma,Ra);ga.r=(Z.r+P.r)*0.5;ga.g=(Z.g+P.g)*0.5;ga.b=(Z.b+P.b)*0.5;Sa=Cc(Y,Z,P,ga);ic(B,K,L,G,i,X,0,0,1,0,0,1,Sa)}else if(n instanceof THREE.MeshNormalMaterial){Q.r=jc(m.normalWorld.x);Q.g=jc(m.normalWorld.y);Q.b=jc(m.normalWorld.z);n.wireframe?Nb(Q,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(Q)}}function t(a,d,e,g,h,j,n,m,p){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map||m.envMap){u(a,
-d,g,0,1,3,n,m,p);u(h,e,j,1,2,3,n,m,p)}else{B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;G=d.positionScreen.y;i=e.positionScreen.x;X=e.positionScreen.y;M=g.positionScreen.x;da=g.positionScreen.y;H=h.positionScreen.x;ea=h.positionScreen.y;$=j.positionScreen.x;wa=j.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){y(B,K,L,G,i,X,M,da);m.wireframe?Nb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(jb)if(!m.wireframe&&
-m.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==4){Y.r=Z.r=P.r=ga.r=ka.r;Y.g=Z.g=P.g=ga.g=ka.g;Y.b=Z.b=P.b=ga.b=ka.b;o(k,n.v1.positionWorld,n.vertexNormalsWorld[0],Y);o(k,n.v2.positionWorld,n.vertexNormalsWorld[1],Z);o(k,n.v4.positionWorld,n.vertexNormalsWorld[3],P);o(k,n.v3.positionWorld,n.vertexNormalsWorld[2],ga);Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));Z.r=Math.max(0,Math.min(m.color.r*Z.r,1));Z.g=
-Math.max(0,Math.min(m.color.g*Z.g,1));Z.b=Math.max(0,Math.min(m.color.b*Z.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));ga.r=Math.max(0,Math.min(m.color.r*ga.r,1));ga.g=Math.max(0,Math.min(m.color.g*ga.g,1));ga.b=Math.max(0,Math.min(m.color.b*ga.b,1));Sa=Cc(Y,Z,P,ga);x(B,K,L,G,M,da);ic(B,K,L,G,M,da,0,0,1,0,0,1,Sa);x(H,ea,i,X,$,wa);ic(H,ea,i,X,$,wa,1,0,1,1,0,1,Sa)}else{Q.r=ka.r;Q.g=ka.g;Q.b=ka.b;o(k,n.centroidWorld,
-n.normalWorld,Q);Q.r=Math.max(0,Math.min(m.color.r*Q.r,1));Q.g=Math.max(0,Math.min(m.color.g*Q.g,1));Q.b=Math.max(0,Math.min(m.color.b*Q.b,1));y(B,K,L,G,i,X,M,da);m.wireframe?Nb(Q,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(Q)}else{y(B,K,L,G,i,X,M,da);m.wireframe?Nb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){Q.r=jc(n.normalWorld.x);Q.g=jc(n.normalWorld.y);Q.b=jc(n.normalWorld.z);y(B,K,L,G,i,X,
-M,da);m.wireframe?Nb(Q,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(Q)}else if(m instanceof THREE.MeshDepthMaterial){Ma=l.near;Ra=l.far;Y.r=Y.g=Y.b=1-cc(a.positionScreen.z,Ma,Ra);Z.r=Z.g=Z.b=1-cc(d.positionScreen.z,Ma,Ra);P.r=P.g=P.b=1-cc(g.positionScreen.z,Ma,Ra);ga.r=ga.g=ga.b=1-cc(e.positionScreen.z,Ma,Ra);Sa=Cc(Y,Z,P,ga);x(B,K,L,G,M,da);ic(B,K,L,G,M,da,0,0,1,0,0,1,Sa);x(H,ea,i,X,$,wa);ic(H,ea,i,X,$,wa,1,0,1,1,0,1,Sa)}}}function x(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,
-d);n.lineTo(e,f);n.lineTo(a,b)}function y(a,b,c,d,e,f,g,i){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(g,i);n.lineTo(a,b)}function Nb(a,b,c,e){if(D!=b)n.lineWidth=D=b;if(C!=c)n.lineCap=C=c;if(z!=e)n.lineJoin=z=e;d(a.getContextStyle());n.stroke();xa.inflate(b*2)}function Fb(a){e(a.getContextStyle());n.fill()}function $c(a,b,c,d,f,g,i,h,k,j,l,m,o){if(o.image.width!=0){if(o.needsUpdate==true||Qa[o.id]==void 0){var p=o.wrapS==THREE.RepeatWrapping,q=o.wrapT==THREE.RepeatWrapping;Qa[o.id]=
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+0);Ma[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=Ma[o.id];i=(Math.floor(i)+Math.floor(h)*o.image.width)*4;P.setRGB(b[i]/255,b[i+1]/255,b[i+2]/255);Eb(P)}else{p=1/p;o=(m*c-j*f)*p;j=(m*d-j*g)*p;c=(k*f-l*c)*p;d=(k*g-l*d)*p;a=a-o*i-c*h;i=b-j*i-d*h;n.save();n.transform(o,j,c,d,a,i);n.fill();n.restore()}}}function hc(a,b,c,d,e,f,g,i,h,k,j,l,m){var o,p;o=m.width-1;p=m.height-1;g=g*o;i=i*p;c=c-a;d=d-b;e=e-a;f=f-b;h=h*o-g;k=k*p-i;j=j*o-g;l=l*p-i;p=1/(h*l-j*k);o=(l*c-k*e)*p;k=(l*d-k*f)*p;
+c=(h*e-j*c)*p;d=(h*f-j*d)*p;a=a-o*g-c*i;b=b-k*g-d*i;n.save();n.transform(o,k,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function Cc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),i=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),j=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Ja[0]=e<0?0:e>255?255:e;Ja[1]=f<0?0:f>255?255:f;Ja[2]=a<0?0:a>255?255:a;Ja[4]=g<0?0:g>255?255:g;Ja[5]=i<0?0:i>255?255:i;Ja[6]=b<0?0:b>255?255:b;Ja[8]=h<0?0:h>255?255:h;Ja[9]=k<0?0:k>
+255?255:k;Ja[10]=c<0?0:c>255?255:c;Ja[12]=j<0?0:j>255?255:j;Ja[13]=l<0?0:l>255?255:l;Ja[14]=d<0?0:d>255?255:d;ib.putImageData(ac,0,0);Bc.drawImage(bb,0,0);return pc}function bc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ic(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Mb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!=0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Dc,bd,Ka,jb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=
+0;g=j.projectScene(a,l,this.sortElements);h=g.elements;k=g.lights;(hb=k.length>0)&&m(k);Dc=0;for(bd=h.length;Dc<bd;Dc++){Ka=h[Dc];jb=Ka.material;jb=jb instanceof THREE.MeshFaceMaterial?Ka.faceMaterial:jb;if(!(jb===void 0||jb.visible===false)){ya.empty();if(Ka instanceof THREE.RenderableParticle){v=Ka;v.x=v.x*p;v.y=v.y*r;q(v,Ka,jb,a)}else if(Ka instanceof THREE.RenderableLine){v=Ka.v1;E=Ka.v2;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;E.positionScreen.x=E.positionScreen.x*
+p;E.positionScreen.y=E.positionScreen.y*r;ya.addPoint(v.positionScreen.x,v.positionScreen.y);ya.addPoint(E.positionScreen.x,E.positionScreen.y);ab.intersects(ya)&&s(v,E,Ka,jb,a)}else if(Ka instanceof THREE.RenderableFace3){v=Ka.v1;E=Ka.v2;D=Ka.v3;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;E.positionScreen.x=E.positionScreen.x*p;E.positionScreen.y=E.positionScreen.y*r;D.positionScreen.x=D.positionScreen.x*p;D.positionScreen.y=D.positionScreen.y*r;if(jb.overdraw){Mb(v.positionScreen,
+E.positionScreen);Mb(E.positionScreen,D.positionScreen);Mb(D.positionScreen,v.positionScreen)}ya.add3Points(v.positionScreen.x,v.positionScreen.y,E.positionScreen.x,E.positionScreen.y,D.positionScreen.x,D.positionScreen.y);ab.intersects(ya)&&u(v,E,D,0,1,2,Ka,jb,a)}else if(Ka instanceof THREE.RenderableFace4){v=Ka.v1;E=Ka.v2;D=Ka.v3;N=Ka.v4;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;E.positionScreen.x=E.positionScreen.x*p;E.positionScreen.y=E.positionScreen.y*r;
+D.positionScreen.x=D.positionScreen.x*p;D.positionScreen.y=D.positionScreen.y*r;N.positionScreen.x=N.positionScreen.x*p;N.positionScreen.y=N.positionScreen.y*r;S.positionScreen.copy(E.positionScreen);R.positionScreen.copy(N.positionScreen);if(jb.overdraw){Mb(v.positionScreen,E.positionScreen);Mb(E.positionScreen,N.positionScreen);Mb(N.positionScreen,v.positionScreen);Mb(D.positionScreen,S.positionScreen);Mb(D.positionScreen,R.positionScreen)}ya.addPoint(v.positionScreen.x,v.positionScreen.y);ya.addPoint(E.positionScreen.x,
+E.positionScreen.y);ya.addPoint(D.positionScreen.x,D.positionScreen.y);ya.addPoint(N.positionScreen.x,N.positionScreen.y);ab.intersects(ya)&&t(v,E,D,N,S,R,Ka,jb,a)}Ba.addRectangle(ya)}}n.setTransform(1,0,0,1,0,0)}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
@@ -283,133 +283,134 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=i.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=i.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
-var k=a.colors,j=k.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){jb.copy(xa);jb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];ka.copy(e);jb.multiplyVector3(ka);n[d]=[ka.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=k[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){k=0;for(j=q.length;k<j;k++){h=q[k];
+var k=a.colors,j=k.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){wa.copy(hb);wa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Pa.copy(e);wa.multiplyVector3(Pa);n[d]=[Pa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=k[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){k=0;for(j=r.length;k<j;k++){h=r[k];
 if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
 if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
-g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<j;d++){e=k[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){k=0;for(j=q.length;k<j;k++){h=q[k];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
+g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<j;d++){e=k[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){k=0;for(j=r.length;k<j;k++){h=r[k];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
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+l){i=a[m];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&H.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);H.setDepthTest(i.depthTest);H.setDepthWrite(i.depthWrite);t(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}H.setObjectFaces(k);j instanceof THREE.BufferGeometry?H.renderBufferDirect(d,e,f,i,j,k):H.renderBuffer(d,e,f,i,j,k)}}}function l(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];
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+a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){if(!d.program||d.needsUpdate){H.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(H.maxMorphTargets);for(var f=0,g=H.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=false,f=d.program,g=f.uniforms,k=d.uniforms;if(f!==ba){i.useProgram(f);ba=f;h=true}if(d.id!==
+fa){fa=d.id;h=true}if(h||a!==ha){i.uniformMatrix4fv(g.projectionMatrix,false,a._projectionMatrixArray);a!==ha&&(ha=a)}if(h){if(c&&d.fog){k.fogColor.value=c.color;if(c instanceof THREE.Fog){k.fogNear.value=c.near;k.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(la){for(var j,l=0,m=0,n=0,o,p,r,q=bb,u=q.directional.colors,t=q.directional.positions,v=q.point.colors,x=q.point.positions,
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+p}else{B[I]=o.r*p;B[I+1]=o.g*p;B[I+2]=o.b*p}o=j.matrixWorld.getPosition();J[I]=o.x;J[I+1]=o.y;J[I+2]=o.z;E[N]=r;Da.copy(o);Da.subSelf(j.target.matrixWorld.getPosition());Da.normalize();G[I]=Da.x;G[I+1]=Da.y;G[I+2]=Da.z;Y[N]=Math.cos(j.angle);D[N]=j.exponent;N=N+1}}}c=L*3;for(h=u.length;c<h;c++)u[c]=0;c=M*3;for(h=v.length;c<h;c++)v[c]=0;c=N*3;for(h=B.length;c<h;c++)B[c]=0;q.directional.length=L;q.point.length=M;q.spot.length=N;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;la=false}c=bb;k.ambientLightColor.value=
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-THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;G.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;(k.map.texture=d.map)&&k.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);k.lightMap.texture=d.lightMap;k.envMap.texture=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=
-d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){k.diffuse.value=d.color;k.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){k.psColor.value=d.color;k.opacity.value=d.opacity;k.size.value=d.size;k.scale.value=z.height/2;k.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){k.shininess.value=d.shininess;if(G.gammaInput){k.ambient.value.copyGammaToLinear(d.ambient);
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+THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;H.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;(k.map.texture=d.map)&&k.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);k.lightMap.texture=d.lightMap;k.envMap.texture=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=
+d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){k.diffuse.value=d.color;k.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){k.psColor.value=d.color;k.opacity.value=d.opacity;k.size.value=d.size;k.scale.value=z.height/2;k.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){k.shininess.value=d.shininess;if(H.gammaInput){k.ambient.value.copyGammaToLinear(d.ambient);
+k.emissive.value.copyGammaToLinear(d.emissive);k.specular.value.copyGammaToLinear(d.specular)}else{k.ambient.value=d.ambient;k.emissive.value=d.emissive;k.specular.value=d.specular}d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(H.gammaInput){k.ambient.value.copyGammaToLinear(d.ambient);k.emissive.value.copyGammaToLinear(d.emissive)}else{k.ambient.value=d.ambient;k.emissive.value=d.emissive}d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof
 THREE.MeshDepthMaterial){k.mNear.value=a.near;k.mFar.value=a.far;k.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)k.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix){h=c=0;for(j=b.length;h<j;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){k.shadowMap.texture[c]=l.shadowMap;k.shadowMapSize.value[c]=l.shadowMapSize;k.shadowMatrix.value[c]=l.shadowMatrix;k.shadowDarkness.value[c]=l.shadowDarkness;
 THREE.MeshDepthMaterial){k.mNear.value=a.near;k.mFar.value=a.far;k.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)k.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix){h=c=0;for(j=b.length;h<j;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){k.shadowMap.texture[c]=l.shadowMap;k.shadowMapSize.value[c]=l.shadowMapSize;k.shadowMatrix.value[c]=l.shadowMatrix;k.shadowDarkness.value[c]=l.shadowDarkness;
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-j.length);m=0;for(n=j.length;m<n;m++){r=m*2;h._array[r]=j[m].x;h._array[r+1]=j[m].y}i.uniform2fv(l,h._array);break;case "v3v":if(!h._array)h._array=new Float32Array(3*j.length);m=0;for(n=j.length;m<n;m++){r=m*3;h._array[r]=j[m].x;h._array[r+1]=j[m].y;h._array[r+2]=j[m].z}i.uniform3fv(l,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*j.length);m=0;for(n=j.length;m<n;m++){r=m*4;h._array[r]=j[m].x;h._array[r+1]=j[m].y;h._array[r+2]=j[m].z;h._array[r+3]=j[m].w}i.uniform4fv(l,h._array);
+j.length);m=0;for(n=j.length;m<n;m++){q=m*2;h._array[q]=j[m].x;h._array[q+1]=j[m].y}i.uniform2fv(l,h._array);break;case "v3v":if(!h._array)h._array=new Float32Array(3*j.length);m=0;for(n=j.length;m<n;m++){q=m*3;h._array[q]=j[m].x;h._array[q+1]=j[m].y;h._array[q+2]=j[m].z}i.uniform3fv(l,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*j.length);m=0;for(n=j.length;m<n;m++){q=m*4;h._array[q]=j[m].x;h._array[q+1]=j[m].y;h._array[q+2]=j[m].z;h._array[q+3]=j[m].w}i.uniform4fv(l,h._array);
 break;case "m4":if(!h._array)h._array=new Float32Array(16);j.flattenToArray(h._array);i.uniformMatrix4fv(l,false,h._array);break;case "m4v":if(!h._array)h._array=new Float32Array(16*j.length);m=0;for(n=j.length;m<n;m++)j[m].flattenToArrayOffset(h._array,m*16);i.uniformMatrix4fv(l,false,h._array);break;case "t":i.uniform1i(l,j);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=
 break;case "m4":if(!h._array)h._array=new Float32Array(16);j.flattenToArray(h._array);i.uniformMatrix4fv(l,false,h._array);break;case "m4v":if(!h._array)h._array=new Float32Array(16*j.length);m=0;for(n=j.length;m<n;m++)j[m].flattenToArrayOffset(h._array,m*16);i.uniformMatrix4fv(l,false,h._array);break;case "t":i.uniform1i(l,j);l=h.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=
-i.createTexture();i.activeTexture(i.TEXTURE0+j);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);j=[];for(l=0;l<6;l++){m=j;n=l;if(G.autoScaleCubemaps){r=h.image[l];t=Eb;if(!(r.width<=t&&r.height<=t)){v=Math.max(r.width,r.height);u=Math.floor(r.width*t/v);t=Math.floor(r.height*t/v);v=document.createElement("canvas");v.width=u;v.height=t;v.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,u,t);r=v}}else r=h.image[l];m[n]=r}l=j[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;
-n=C(h.format);r=C(h.type);s(i.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,j[l]);h.generateMipmaps&&m&&i.generateMipmap(i.TEXTURE_CUBE_MAP);h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{i.activeTexture(i.TEXTURE0+j);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;i.activeTexture(i.TEXTURE0+j);i.bindTexture(i.TEXTURE_CUBE_MAP,h.__webglTexture)}else G.setTexture(l,j);break;case "tv":if(!h._array){h._array=
-[];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=j+m}i.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&G.setTexture(l,h._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&g.cameraPosition!==null){b=a.matrixWorld.getPosition();i.uniform3f(g.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&g.viewMatrix!==null&&i.uniformMatrix4fv(g.viewMatrix,
+i.createTexture();i.activeTexture(i.TEXTURE0+j);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);j=[];for(l=0;l<6;l++){m=j;n=l;if(H.autoScaleCubemaps){q=h.image[l];t=ac;if(!(q.width<=t&&q.height<=t)){v=Math.max(q.width,q.height);u=Math.floor(q.width*t/v);t=Math.floor(q.height*t/v);v=document.createElement("canvas");v.width=u;v.height=t;v.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,u,t);q=v}}else q=h.image[l];m[n]=q}l=j[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;
+n=C(h.format);q=C(h.type);s(i.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,q,j[l]);h.generateMipmaps&&m&&i.generateMipmap(i.TEXTURE_CUBE_MAP);h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{i.activeTexture(i.TEXTURE0+j);i.bindTexture(i.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;i.activeTexture(i.TEXTURE0+j);i.bindTexture(i.TEXTURE_CUBE_MAP,h.__webglTexture)}else H.setTexture(l,j);break;case "tv":if(!h._array){h._array=
+[];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=j+m}i.uniform1iv(l,h._array);m=0;for(n=h.texture.length;m<n;m++)(l=h.texture[m])&&H.setTexture(l,h._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&g.cameraPosition!==null){b=a.matrixWorld.getPosition();i.uniform3f(g.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&g.viewMatrix!==null&&i.uniformMatrix4fv(g.viewMatrix,
 false,a._viewMatrixArray);d.skinning&&i.uniformMatrix4fv(g.boneGlobalMatrices,false,e.boneMatrices)}i.uniformMatrix4fv(g.modelViewMatrix,false,e._modelViewMatrix.elements);g.normalMatrix&&i.uniformMatrix3fv(g.normalMatrix,false,e._normalMatrix.elements);g.objectMatrix!==null&&i.uniformMatrix4fv(g.objectMatrix,false,e.matrixWorld.elements);return f}function u(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}
 false,a._viewMatrixArray);d.skinning&&i.uniformMatrix4fv(g.boneGlobalMatrices,false,e.boneMatrices)}i.uniformMatrix4fv(g.modelViewMatrix,false,e._modelViewMatrix.elements);g.normalMatrix&&i.uniformMatrix3fv(g.normalMatrix,false,e._normalMatrix.elements);g.objectMatrix!==null&&i.uniformMatrix4fv(g.objectMatrix,false,e.matrixWorld.elements);return f}function u(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}
-function t(a,b,c){if(Ra!==a){a?i.enable(i.POLYGON_OFFSET_FILL):i.disable(i.POLYGON_OFFSET_FILL);Ra=a}if(a&&(Sa!==b||fb!==c)){i.polygonOffset(b,c);Sa=b;fb=c}}function y(a,b){var c;a==="fragment"?c=i.createShader(i.FRAGMENT_SHADER):a==="vertex"&&(c=i.createShader(i.VERTEX_SHADER));i.shaderSource(c,b);i.compileShader(c);if(!i.getShaderParameter(c,i.COMPILE_STATUS)){console.error(i.getShaderInfoLog(c));console.error(b);return null}return c}function s(a,b,c){if(c){i.texParameteri(a,i.TEXTURE_WRAP_S,C(b.wrapS));
-i.texParameteri(a,i.TEXTURE_WRAP_T,C(b.wrapT));i.texParameteri(a,i.TEXTURE_MAG_FILTER,C(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,C(b.minFilter))}else{i.texParameteri(a,i.TEXTURE_WRAP_S,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_WRAP_T,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_MAG_FILTER,D(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,D(b.minFilter))}}function x(a,b){i.bindRenderbuffer(i.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,
-i.DEPTH_COMPONENT16,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,a)}else i.renderbufferStorage(i.RENDERBUFFER,i.RGBA4,b.width,b.height)}function D(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return i.NEAREST;
+function t(a,b,c){if(Ta!==a){a?i.enable(i.POLYGON_OFFSET_FILL):i.disable(i.POLYGON_OFFSET_FILL);Ta=a}if(a&&(fb!==b||$b!==c)){i.polygonOffset(b,c);fb=b;$b=c}}function y(a,b){var c;a==="fragment"?c=i.createShader(i.FRAGMENT_SHADER):a==="vertex"&&(c=i.createShader(i.VERTEX_SHADER));i.shaderSource(c,b);i.compileShader(c);if(!i.getShaderParameter(c,i.COMPILE_STATUS)){console.error(i.getShaderInfoLog(c));console.error(b);return null}return c}function s(a,b,c){if(c){i.texParameteri(a,i.TEXTURE_WRAP_S,C(b.wrapS));
+i.texParameteri(a,i.TEXTURE_WRAP_T,C(b.wrapT));i.texParameteri(a,i.TEXTURE_MAG_FILTER,C(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,C(b.minFilter))}else{i.texParameteri(a,i.TEXTURE_WRAP_S,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_WRAP_T,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_MAG_FILTER,G(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,G(b.minFilter))}}function x(a,b){i.bindRenderbuffer(i.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,
+i.DEPTH_COMPONENT16,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,a)}else i.renderbufferStorage(i.RENDERBUFFER,i.RGBA4,b.width,b.height)}function G(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return i.NEAREST;
 default:return i.LINEAR}}function C(a){switch(a){case THREE.RepeatWrapping:return i.REPEAT;case THREE.ClampToEdgeWrapping:return i.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return i.MIRRORED_REPEAT;case THREE.NearestFilter:return i.NEAREST;case THREE.NearestMipMapNearestFilter:return i.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return i.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return i.LINEAR;case THREE.LinearMipMapNearestFilter:return i.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return i.LINEAR_MIPMAP_LINEAR;
 default:return i.LINEAR}}function C(a){switch(a){case THREE.RepeatWrapping:return i.REPEAT;case THREE.ClampToEdgeWrapping:return i.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return i.MIRRORED_REPEAT;case THREE.NearestFilter:return i.NEAREST;case THREE.NearestMipMapNearestFilter:return i.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return i.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return i.LINEAR;case THREE.LinearMipMapNearestFilter:return i.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return i.LINEAR_MIPMAP_LINEAR;
 case THREE.ByteType:return i.BYTE;case THREE.UnsignedByteType:return i.UNSIGNED_BYTE;case THREE.ShortType:return i.SHORT;case THREE.UnsignedShortType:return i.UNSIGNED_SHORT;case THREE.IntType:return i.INT;case THREE.UnsignedIntType:return i.UNSIGNED_INT;case THREE.FloatType:return i.FLOAT;case THREE.AlphaFormat:return i.ALPHA;case THREE.RGBFormat:return i.RGB;case THREE.RGBAFormat:return i.RGBA;case THREE.LuminanceFormat:return i.LUMINANCE;case THREE.LuminanceAlphaFormat:return i.LUMINANCE_ALPHA;
 case THREE.ByteType:return i.BYTE;case THREE.UnsignedByteType:return i.UNSIGNED_BYTE;case THREE.ShortType:return i.SHORT;case THREE.UnsignedShortType:return i.UNSIGNED_SHORT;case THREE.IntType:return i.INT;case THREE.UnsignedIntType:return i.UNSIGNED_INT;case THREE.FloatType:return i.FLOAT;case THREE.AlphaFormat:return i.ALPHA;case THREE.RGBFormat:return i.RGB;case THREE.RGBAFormat:return i.RGBA;case THREE.LuminanceFormat:return i.LUMINANCE;case THREE.LuminanceAlphaFormat:return i.LUMINANCE_ALPHA;
 case THREE.AddEquation:return i.FUNC_ADD;case THREE.SubtractEquation:return i.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return i.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return i.ZERO;case THREE.OneFactor:return i.ONE;case THREE.SrcColorFactor:return i.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return i.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return i.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return i.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return i.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return i.ONE_MINUS_DST_ALPHA;
 case THREE.AddEquation:return i.FUNC_ADD;case THREE.SubtractEquation:return i.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return i.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return i.ZERO;case THREE.OneFactor:return i.ONE;case THREE.SrcColorFactor:return i.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return i.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return i.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return i.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return i.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return i.ONE_MINUS_DST_ALPHA;
-case THREE.DstColorFactor:return i.DST_COLOR;case THREE.OneMinusDstColorFactor:return i.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return i.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",F=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,O=a.antialias!==void 0?a.antialias:false,T=a.stencil!==void 0?a.stencil:
-true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),K=a.clearAlpha!==void 0?a.clearAlpha:0,L=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var G=this,i,X=[],M=null,da=null,H=-1,ea=null,$=null,wa=0,Q=-1,Y=-1,Z=-1,P=-1,ga=-1,Qa=-1,na=-1,Ma=-1,Ra=null,Sa=null,fb=null,Ya=null,Lb=0,mb=0,gb=0,Za=0,Db=0,$a=0,Da=new THREE.Frustum,
-xa=new THREE.Matrix4,jb=new THREE.Matrix4,ka=new THREE.Vector4,za=new THREE.Vector3,Na=true,oa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};i=function(){var a;try{if(!(a=z.getContext("experimental-webgl",{alpha:F,premultipliedAlpha:I,antialias:O,stencil:T,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
-console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();i.clearColor(0,0,0,1);i.clearDepth(1);i.clearStencil(0);i.enable(i.DEPTH_TEST);i.depthFunc(i.LEQUAL);i.frontFace(i.CCW);i.cullFace(i.BACK);i.enable(i.CULL_FACE);i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA);i.clearColor(B.r,B.g,B.b,K);this.context=i;var ab=i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS);i.getParameter(i.MAX_TEXTURE_SIZE);var Eb=i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE);
-this.getContext=function(){return i};this.supportsVertexTextures=function(){return ab>0};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;gb=c;Za=d;i.viewport(Lb,mb,gb,Za)};this.setScissor=function(a,b,c,d){i.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?i.enable(i.SCISSOR_TEST):i.disable(i.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);K=b;i.clearColor(B.r,B.g,B.b,K)};this.setClearColor=function(a,
-b){B.copy(a);K=b;i.clearColor(B.r,B.g,B.b,K)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return K};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|i.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|i.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|i.STENCIL_BUFFER_BIT;i.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
+case THREE.DstColorFactor:return i.DST_COLOR;case THREE.OneMinusDstColorFactor:return i.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return i.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",E=a.alpha!==void 0?a.alpha:true,D=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==void 0?a.antialias:false,S=a.stencil!==void 0?a.stencil:
+true,R=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==void 0?a.clearAlpha:0,I=a.maxLights!==void 0?a.maxLights:4;this.domElement=z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
+this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,i,X=[],M=0,ba=null,J=null,fa=-1,Z=null,ha=null,P=0,Y=-1,T=-1,$=-1,ga=-1,Sa=-1,Ma=-1,Oa=-1,oa=-1,Ta=null,fb=null,$b=null,Za=null,Kb=0,gb=0,$a=0,nb=0,ab=0,Ba=0,ya=new THREE.Frustum,
+hb=new THREE.Matrix4,wa=new THREE.Matrix4,Pa=new THREE.Vector4,Da=new THREE.Vector3,la=true,bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};i=function(){var a;try{if(!(a=z.getContext("experimental-webgl",{alpha:E,premultipliedAlpha:D,antialias:N,stencil:S,preserveDrawingBuffer:R})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
+console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();i.clearColor(0,0,0,1);i.clearDepth(1);i.clearStencil(0);i.enable(i.DEPTH_TEST);i.depthFunc(i.LEQUAL);i.frontFace(i.CCW);i.cullFace(i.BACK);i.enable(i.CULL_FACE);i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA);i.clearColor(B.r,B.g,B.b,L);this.context=i;var ib=i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS);i.getParameter(i.MAX_TEXTURE_SIZE);var ac=i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE);
+this.getContext=function(){return i};this.supportsVertexTextures=function(){return ib>0};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){Kb=a;gb=b;$a=c;nb=d;i.viewport(Kb,gb,$a,nb)};this.setScissor=function(a,b,c,d){i.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?i.enable(i.SCISSOR_TEST):i.disable(i.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);L=b;i.clearColor(B.r,B.g,B.b,L)};this.setClearColor=function(a,
+b){B.copy(a);L=b;i.clearColor(B.r,B.g,B.b,L)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|i.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|i.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|i.STENCIL_BUFFER_BIT;i.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
 this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];i.deleteBuffer(c.__webglVertexBuffer);i.deleteBuffer(c.__webglNormalBuffer);i.deleteBuffer(c.__webglTangentBuffer);i.deleteBuffer(c.__webglColorBuffer);i.deleteBuffer(c.__webglUVBuffer);i.deleteBuffer(c.__webglUV2Buffer);
 this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];i.deleteBuffer(c.__webglVertexBuffer);i.deleteBuffer(c.__webglNormalBuffer);i.deleteBuffer(c.__webglTangentBuffer);i.deleteBuffer(c.__webglColorBuffer);i.deleteBuffer(c.__webglUVBuffer);i.deleteBuffer(c.__webglUV2Buffer);
 i.deleteBuffer(c.__webglSkinVertexABuffer);i.deleteBuffer(c.__webglSkinVertexBBuffer);i.deleteBuffer(c.__webglSkinIndicesBuffer);i.deleteBuffer(c.__webglSkinWeightsBuffer);i.deleteBuffer(c.__webglFaceBuffer);i.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)i.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)i.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
 i.deleteBuffer(c.__webglSkinVertexABuffer);i.deleteBuffer(c.__webglSkinVertexBBuffer);i.deleteBuffer(c.__webglSkinIndicesBuffer);i.deleteBuffer(c.__webglSkinWeightsBuffer);i.deleteBuffer(c.__webglFaceBuffer);i.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)i.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)i.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
-void 0;for(d in c.__webglCustomAttributesList)i.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}G.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);
-i.deleteBuffer(a.__webglColorBuffer);G.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;i.deleteTexture(a.__webglTexture);G.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){i.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){i.deleteFramebuffer(a.__webglFramebuffer[b]);i.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{i.deleteFramebuffer(a.__webglFramebuffer);
-i.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){M=null;H=ea=Ma=na=Z=-1;Na=true;Y=Q=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=i.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=i.createBuffer();if(a.hasPos){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,a.positionArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.position);i.vertexAttribPointer(b.attributes.position,
-3,i.FLOAT,false,0,0)}if(a.hasNormal){i.bindBuffer(i.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,k,j,l,m,n,o=a.count*3;for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];e=c[n+1];f=c[n+2];g=c[n+3];k=c[n+4];l=c[n+5];h=c[n+6];j=c[n+7];m=c[n+8];d=(d+g+h)/3;e=(e+k+j)/3;f=(f+l+m)/3;c[n]=d;c[n+1]=e;c[n+2]=f;c[n+3]=d;c[n+4]=e;c[n+5]=f;c[n+6]=d;c[n+7]=e;c[n+8]=f}}i.bufferData(i.ARRAY_BUFFER,a.normalArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.normal);i.vertexAttribPointer(b.attributes.normal,
-3,i.FLOAT,false,0,0)}i.drawArrays(i.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=r(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ea){ea=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){i.bindBuffer(i.ARRAY_BUFFER,e.vertexPositionBuffer);i.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,i.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){i.bindBuffer(i.ARRAY_BUFFER,
-e.vertexNormalBuffer);i.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,i.FLOAT,false,0,f[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexUvBuffer);i.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,i.FLOAT,false,0,f[d].index*8);i.enableVertexAttribArray(a.uv)}else i.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexColorBuffer);i.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,
-i.FLOAT,false,0,f[d].index*16)}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}i.drawElements(i.TRIANGLES,f[d].count,i.UNSIGNED_SHORT,f[d].start*2);G.info.render.calls++;G.info.render.vertices=G.info.render.vertices+f[d].count;G.info.render.faces=G.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,k,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ea){ea=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){i.bindBuffer(i.ARRAY_BUFFER,
-e.__webglVertexBuffer);i.vertexAttribPointer(b.position,3,i.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}else if(c.position>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;k=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<
-d.numSupportedMorphTargets&&j<k.length;){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k[j]]);i.vertexAttribPointer(c["morphTarget"+j],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k[j]]);i.vertexAttribPointer(c["morphNormal"+j],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[k[j]];j++}}else{k=[];g=f.morphTargetInfluences;var l,m=g.length;for(l=0;l<m;l++){j=g[l];j>0&&k.push([l,j])}if(k.length>d.numSupportedMorphTargets){k.sort(h);
-k.length=d.numSupportedMorphTargets}else k.length>d.numSupportedMorphNormals?k.sort(h):k.length===0&&k.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(k[j]){l=k[j][0];i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);i.vertexAttribPointer(c["morphTarget"+j],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);i.vertexAttribPointer(c["morphNormal"+j],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[l]}else{i.vertexAttribPointer(c["morphTarget"+
-j],3,i.FLOAT,false,0,0);d.morphNormals&&i.vertexAttribPointer(c["morphNormal"+j],3,i.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&i.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(k=e.__webglCustomAttributesList.length;g<k;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){i.bindBuffer(i.ARRAY_BUFFER,c.buffer);i.vertexAttribPointer(b[c.buffer.belongsToAttribute],
-c.size,i.FLOAT,false,0,0)}}}if(b.color>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglColorBuffer);i.vertexAttribPointer(b.color,3,i.FLOAT,false,0,0)}if(b.normal>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglNormalBuffer);i.vertexAttribPointer(b.normal,3,i.FLOAT,false,0,0)}if(b.tangent>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglTangentBuffer);i.vertexAttribPointer(b.tangent,4,i.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUVBuffer);i.vertexAttribPointer(b.uv,2,i.FLOAT,
-false,0,0);i.enableVertexAttribArray(b.uv)}else i.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUV2Buffer);i.vertexAttribPointer(b.uv2,2,i.FLOAT,false,0,0);i.enableVertexAttribArray(b.uv2)}else i.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinVertexABuffer);i.vertexAttribPointer(b.skinVertexA,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,
-e.__webglSkinVertexBBuffer);i.vertexAttribPointer(b.skinVertexB,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);i.vertexAttribPointer(b.skinIndex,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);i.vertexAttribPointer(b.skinWeight,4,i.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Ya){i.lineWidth(d);Ya=d}a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);i.drawElements(i.LINES,e.__webglLineCount,
-i.UNSIGNED_SHORT,0)}else{a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);i.drawElements(i.TRIANGLES,e.__webglFaceCount,i.UNSIGNED_SHORT,0)}G.info.render.calls++;G.info.render.vertices=G.info.render.vertices+e.__webglFaceCount;G.info.render.faces=G.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?i.LINE_STRIP:i.LINES;d=d.linewidth;if(d!==Ya){i.lineWidth(d);Ya=d}i.drawArrays(f,0,e.__webglLineCount);G.info.render.calls++}else if(f instanceof
-THREE.ParticleSystem){i.drawArrays(i.POINTS,0,e.__webglParticleCount);G.info.render.calls++;G.info.render.points=G.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){i.drawArrays(i.TRIANGLE_STRIP,0,e.__webglVertexCount);G.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;H=-1;Na=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
-new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);xa.multiply(b.projectionMatrix,b.matrixWorldInverse);Da.setFromMatrix(xa);this.autoUpdateObjects&&this.initWebGLObjects(a);k(this.renderPluginsPre,a,b);G.info.render.calls=0;G.info.render.vertices=0;G.info.render.faces=0;G.info.render.points=
-0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Da.contains(h))){u(h,b);var p=f,q=p.object,r=p.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=r.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){p.transparent=
-s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{ka.copy(h.matrixWorld.getPosition());xa.multiplyVector3(ka);f.z=ka.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){u(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=
-null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);t(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",
-b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}k(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){i.bindTexture(i.TEXTURE_CUBE_MAP,c.__webglTexture);i.generateMipmap(i.TEXTURE_CUBE_MAP);i.bindTexture(i.TEXTURE_CUBE_MAP,null)}else{i.bindTexture(i.TEXTURE_2D,c.__webglTexture);i.generateMipmap(i.TEXTURE_2D);i.bindTexture(i.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};
-this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);ea=-1;G.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,i,Da):e.render(function(a){G.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,k=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=
-new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var r=j,s=void 0,u=void 0,t=void 0,v=void 0,x=void 0,y=void 0,z=void 0,B={},C=r.morphTargets.length,H=r.morphNormals.length;r.geometryGroups={};s=0;for(u=r.faces.length;s<u;s++){t=r.faces[s];v=t.materialIndex;y=v!==void 0?v:-1;B[y]===void 0&&(B[y]={hash:y,counter:0});z=B[y].hash+"_"+B[y].counter;r.geometryGroups[z]===void 0&&(r.geometryGroups[z]=
-{faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:H});x=t instanceof THREE.Face3?3:4;if(r.geometryGroups[z].vertices+x>65535){B[y].counter=B[y].counter+1;z=B[y].hash+"_"+B[y].counter;r.geometryGroups[z]===void 0&&(r.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:H})}t instanceof THREE.Face3?r.geometryGroups[z].faces3.push(s):r.geometryGroups[z].faces4.push(s);r.geometryGroups[z].vertices=r.geometryGroups[z].vertices+
-x}r.geometryGroupsList=[];var F=void 0;for(F in r.geometryGroups){r.geometryGroups[F].id=wa++;r.geometryGroupsList.push(r.geometryGroups[F])}}for(k in j.geometryGroups){l=j.geometryGroups[k];if(!l.__webglVertexBuffer){var D=l;D.__webglVertexBuffer=i.createBuffer();D.__webglNormalBuffer=i.createBuffer();D.__webglTangentBuffer=i.createBuffer();D.__webglColorBuffer=i.createBuffer();D.__webglUVBuffer=i.createBuffer();D.__webglUV2Buffer=i.createBuffer();D.__webglSkinVertexABuffer=i.createBuffer();D.__webglSkinVertexBBuffer=
-i.createBuffer();D.__webglSkinIndicesBuffer=i.createBuffer();D.__webglSkinWeightsBuffer=i.createBuffer();D.__webglFaceBuffer=i.createBuffer();D.__webglLineBuffer=i.createBuffer();var Y=void 0,I=void 0;if(D.numMorphTargets){D.__webglMorphTargetsBuffers=[];Y=0;for(I=D.numMorphTargets;Y<I;Y++)D.__webglMorphTargetsBuffers.push(i.createBuffer())}if(D.numMorphNormals){D.__webglMorphNormalsBuffers=[];Y=0;for(I=D.numMorphNormals;Y<I;Y++)D.__webglMorphNormalsBuffers.push(i.createBuffer())}G.info.memory.geometries++;
-var P=l,K=g,O=K.geometry,M=P.faces3,Q=P.faces4,L=M.length*3+Q.length*4,Z=M.length*1+Q.length*2,S=M.length*3+Q.length*4,T=c(K,P),da=e(T),ea=d(T),X=T.vertexColors?T.vertexColors:false;P.__vertexArray=new Float32Array(L*3);if(ea)P.__normalArray=new Float32Array(L*3);if(O.hasTangents)P.__tangentArray=new Float32Array(L*4);if(X)P.__colorArray=new Float32Array(L*3);if(da){if(O.faceUvs.length>0||O.faceVertexUvs.length>0)P.__uvArray=new Float32Array(L*2);if(O.faceUvs.length>1||O.faceVertexUvs.length>1)P.__uv2Array=
-new Float32Array(L*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){P.__skinVertexAArray=new Float32Array(L*4);P.__skinVertexBArray=new Float32Array(L*4);P.__skinIndexArray=new Float32Array(L*4);P.__skinWeightArray=new Float32Array(L*4)}P.__faceArray=new Uint16Array(Z*3);P.__lineArray=new Uint16Array(S*2);var $=void 0,ga=void 0;if(P.numMorphTargets){P.__morphTargetsArrays=[];$=0;for(ga=P.numMorphTargets;$<ga;$++)P.__morphTargetsArrays.push(new Float32Array(L*3))}if(P.numMorphNormals){P.__morphNormalsArrays=
-[];$=0;for(ga=P.numMorphNormals;$<ga;$++)P.__morphNormalsArrays.push(new Float32Array(L*3))}P.__webglFaceCount=Z*3;P.__webglLineCount=S*2;if(T.attributes){if(P.__webglCustomAttributesList===void 0)P.__webglCustomAttributesList=[];var Ma=void 0;for(Ma in T.attributes){var Qa=T.attributes[Ma],na={},Ra;for(Ra in Qa)na[Ra]=Qa[Ra];if(!na.__webglInitialized||na.createUniqueBuffers){na.__webglInitialized=true;var ka=1;na.type==="v2"?ka=2:na.type==="v3"?ka=3:na.type==="v4"?ka=4:na.type==="c"&&(ka=3);na.size=
-ka;na.array=new Float32Array(L*ka);na.buffer=i.createBuffer();na.buffer.belongsToAttribute=Ma;Qa.needsUpdate=true;na.__original=Qa}P.__webglCustomAttributesList.push(na)}}P.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Sa=j;Sa.__webglVertexBuffer=i.createBuffer();Sa.__webglColorBuffer=
-i.createBuffer();G.info.memory.geometries++;var oa=j,xa=oa.vertices.length;oa.__vertexArray=new Float32Array(xa*3);oa.__colorArray=new Float32Array(xa*3);oa.__webglVertexCount=xa;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var Da=j;Da.__webglVertexBuffer=i.createBuffer();Da.__webglColorBuffer=i.createBuffer();G.info.memory.geometries++;var za=j,fb=g,Na=za.vertices.length;za.__vertexArray=new Float32Array(Na*3);za.__colorArray=
-new Float32Array(Na*3);za.__webglLineCount=Na;b(za,fb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var $a=j;$a.__webglVertexBuffer=i.createBuffer();$a.__webglColorBuffer=i.createBuffer();G.info.geometries++;var Ya=j,Lb=g,mb=Ya.vertices.length;Ya.__vertexArray=new Float32Array(mb*3);Ya.__colorArray=new Float32Array(mb*3);Ya.__sortArray=[];Ya.__webglParticleCount=mb;b(Ya,Lb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=
-true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)o(h.__webglObjects,j,g);else for(k in j.geometryGroups){l=j.geometryGroups[k];o(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;o(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?
-h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var cb=a.__objectsRemoved[0],ab=a;cb instanceof THREE.Mesh||cb instanceof THREE.ParticleSystem||cb instanceof THREE.Ribbon||cb instanceof THREE.Line?q(ab.__webglObjects,cb):cb instanceof THREE.Sprite?n(ab.__webglSprites,cb):cb instanceof THREE.LensFlare?n(ab.__webglFlares,cb):(cb instanceof THREE.ImmediateRenderObject||cb.immediateRenderCallback)&&
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-A=A+6}E=0;for(R=ja.length;E<R;E++){la=W=V=U=Wa=w.value[ja[E]];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=V.x;w.array[A+3]=V.y;w.array[A+4]=W.x;w.array[A+5]=W.y;w.array[A+6]=la.x;w.array[A+7]=la.y;A=A+8}}}else if(w.size===3){var ca;ca=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){E=0;for(R=ia.length;E<R;E++){N=Ba[ia[E]];U=w.value[N.a];V=w.value[N.b];W=w.value[N.c];w.array[A]=U[ca[0]];w.array[A+1]=U[ca[1]];w.array[A+2]=U[ca[2]];w.array[A+3]=V[ca[0]];w.array[A+
-4]=V[ca[1]];w.array[A+5]=V[ca[2]];w.array[A+6]=W[ca[0]];w.array[A+7]=W[ca[1]];w.array[A+8]=W[ca[2]];A=A+9}E=0;for(R=ja.length;E<R;E++){N=Ba[ja[E]];U=w.value[N.a];V=w.value[N.b];W=w.value[N.c];la=w.value[N.d];w.array[A]=U[ca[0]];w.array[A+1]=U[ca[1]];w.array[A+2]=U[ca[2]];w.array[A+3]=V[ca[0]];w.array[A+4]=V[ca[1]];w.array[A+5]=V[ca[2]];w.array[A+6]=W[ca[0]];w.array[A+7]=W[ca[1]];w.array[A+8]=W[ca[2]];w.array[A+9]=la[ca[0]];w.array[A+10]=la[ca[1]];w.array[A+11]=la[ca[2]];A=A+12}}else if(w.boundTo===
-"faces"){E=0;for(R=ia.length;E<R;E++){W=V=U=Wa=w.value[ia[E]];w.array[A]=U[ca[0]];w.array[A+1]=U[ca[1]];w.array[A+2]=U[ca[2]];w.array[A+3]=V[ca[0]];w.array[A+4]=V[ca[1]];w.array[A+5]=V[ca[2]];w.array[A+6]=W[ca[0]];w.array[A+7]=W[ca[1]];w.array[A+8]=W[ca[2]];A=A+9}E=0;for(R=ja.length;E<R;E++){la=W=V=U=Wa=w.value[ja[E]];w.array[A]=U[ca[0]];w.array[A+1]=U[ca[1]];w.array[A+2]=U[ca[2]];w.array[A+3]=V[ca[0]];w.array[A+4]=V[ca[1]];w.array[A+5]=V[ca[2]];w.array[A+6]=W[ca[0]];w.array[A+7]=W[ca[1]];w.array[A+
-8]=W[ca[2]];w.array[A+9]=la[ca[0]];w.array[A+10]=la[ca[1]];w.array[A+11]=la[ca[2]];A=A+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){E=0;for(R=ia.length;E<R;E++){N=Ba[ia[E]];U=w.value[N.a];V=w.value[N.b];W=w.value[N.c];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=U.z;w.array[A+3]=U.w;w.array[A+4]=V.x;w.array[A+5]=V.y;w.array[A+6]=V.z;w.array[A+7]=V.w;w.array[A+8]=W.x;w.array[A+9]=W.y;w.array[A+10]=W.z;w.array[A+11]=W.w;A=A+12}E=0;for(R=ja.length;E<R;E++){N=Ba[ja[E]];U=w.value[N.a];
-V=w.value[N.b];W=w.value[N.c];la=w.value[N.d];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=U.z;w.array[A+3]=U.w;w.array[A+4]=V.x;w.array[A+5]=V.y;w.array[A+6]=V.z;w.array[A+7]=V.w;w.array[A+8]=W.x;w.array[A+9]=W.y;w.array[A+10]=W.z;w.array[A+11]=W.w;w.array[A+12]=la.x;w.array[A+13]=la.y;w.array[A+14]=la.z;w.array[A+15]=la.w;A=A+16}}else if(w.boundTo==="faces"){E=0;for(R=ia.length;E<R;E++){W=V=U=Wa=w.value[ia[E]];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=U.z;w.array[A+3]=U.w;w.array[A+4]=V.x;w.array[A+
-5]=V.y;w.array[A+6]=V.z;w.array[A+7]=V.w;w.array[A+8]=W.x;w.array[A+9]=W.y;w.array[A+10]=W.z;w.array[A+11]=W.w;A=A+12}E=0;for(R=ja.length;E<R;E++){la=W=V=U=Wa=w.value[ja[E]];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=U.z;w.array[A+3]=U.w;w.array[A+4]=V.x;w.array[A+5]=V.y;w.array[A+6]=V.z;w.array[A+7]=V.w;w.array[A+8]=W.x;w.array[A+9]=W.y;w.array[A+10]=W.z;w.array[A+11]=W.w;w.array[A+12]=la.x;w.array[A+13]=la.y;w.array[A+14]=la.z;w.array[A+15]=la.w;A=A+16}}i.bindBuffer(i.ARRAY_BUFFER,w.buffer);i.bufferData(i.ARRAY_BUFFER,
-w.array,Va)}}}if(od){delete ba.__inittedArrays;delete ba.__colorArray;delete ba.__normalArray;delete ba.__tangentArray;delete ba.__uvArray;delete ba.__uv2Array;delete ba.__faceArray;delete ba.__vertexArray;delete ba.__lineArray;delete ba.__skinVertexAArray;delete ba.__skinVertexBArray;delete ba.__skinIndexArray;delete ba.__skinWeightArray}}}}fa.verticesNeedUpdate=false;fa.morphTargetsNeedUpdate=false;fa.elementsNeedUpdate=false;fa.uvsNeedUpdate=false;fa.normalsNeedUpdate=false;fa.colorsNeedUpdate=
-false;fa.tangetsNeedUpdate=false;Ta.attributes&&p(Ta)}else if(kb instanceof THREE.Ribbon){if(fa.verticesNeedUpdate||fa.colorsNeedUpdate){var $b=fa,gd=i.DYNAMIC_DRAW,yc=void 0,zc=void 0,Jc=void 0,ac=void 0,Kc=void 0,hd=$b.vertices,id=$b.colors,ud=hd.length,vd=id.length,Lc=$b.__vertexArray,Mc=$b.__colorArray,wd=$b.colorsNeedUpdate;if($b.verticesNeedUpdate){for(yc=0;yc<ud;yc++){Jc=hd[yc];ac=yc*3;Lc[ac]=Jc.x;Lc[ac+1]=Jc.y;Lc[ac+2]=Jc.z}i.bindBuffer(i.ARRAY_BUFFER,$b.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,
-Lc,gd)}if(wd){for(zc=0;zc<vd;zc++){Kc=id[zc];ac=zc*3;Mc[ac]=Kc.r;Mc[ac+1]=Kc.g;Mc[ac+2]=Kc.b}i.bindBuffer(i.ARRAY_BUFFER,$b.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Mc,gd)}}fa.verticesNeedUpdate=false;fa.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ta=c(kb,gb);Za=Ta.attributes&&m(Ta);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Za){var Kb=fa,Yc=i.DYNAMIC_DRAW,Ac=void 0,Bc=void 0,Nc=void 0,va=void 0,Oc=void 0,jd=Kb.vertices,kd=Kb.colors,xd=jd.length,yd=kd.length,Pc=Kb.__vertexArray,
-Qc=Kb.__colorArray,zd=Kb.colorsNeedUpdate,Zc=Kb.__webglCustomAttributesList,Rc=void 0,ld=void 0,Ka=void 0,pc=void 0,Ua=void 0,pa=void 0;if(Kb.verticesNeedUpdate){for(Ac=0;Ac<xd;Ac++){Nc=jd[Ac];va=Ac*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}i.bindBuffer(i.ARRAY_BUFFER,Kb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Pc,Yc)}if(zd){for(Bc=0;Bc<yd;Bc++){Oc=kd[Bc];va=Bc*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}i.bindBuffer(i.ARRAY_BUFFER,Kb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Qc,Yc)}if(Zc){Rc=
-0;for(ld=Zc.length;Rc<ld;Rc++){pa=Zc[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;pc=pa.value.length;if(pa.size===1)for(Ka=0;Ka<pc;Ka++)pa.array[Ka]=pa.value[Ka];else if(pa.size===2)for(Ka=0;Ka<pc;Ka++){Ua=pa.value[Ka];pa.array[va]=Ua.x;pa.array[va+1]=Ua.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(Ka=0;Ka<pc;Ka++){Ua=pa.value[Ka];pa.array[va]=Ua.r;pa.array[va+1]=Ua.g;pa.array[va+2]=Ua.b;va=va+3}else for(Ka=0;Ka<pc;Ka++){Ua=pa.value[Ka];pa.array[va]=Ua.x;pa.array[va+
-1]=Ua.y;pa.array[va+2]=Ua.z;va=va+3}else if(pa.size===4)for(Ka=0;Ka<pc;Ka++){Ua=pa.value[Ka];pa.array[va]=Ua.x;pa.array[va+1]=Ua.y;pa.array[va+2]=Ua.z;pa.array[va+3]=Ua.w;va=va+4}i.bindBuffer(i.ARRAY_BUFFER,pa.buffer);i.bufferData(i.ARRAY_BUFFER,pa.array,Yc)}}}}fa.verticesNeedUpdate=false;fa.colorsNeedUpdate=false;Ta.attributes&&p(Ta)}else if(kb instanceof THREE.ParticleSystem){Ta=c(kb,gb);Za=Ta.attributes&&m(Ta);(fa.verticesNeedUpdate||fa.colorsNeedUpdate||kb.sortParticles||Za)&&f(fa,i.DYNAMIC_DRAW,
-kb);fa.verticesNeedUpdate=false;fa.colorsNeedUpdate=false;Ta.attributes&&p(Ta)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
-a.uniforms=THREE.UniformsUtils.clone(h.uniforms);a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var k,j,l,m,n;k=m=n=h=0;for(j=b.length;k<j;k++){l=b[k];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&h++}}if(n+h+m<=L){j=m;l=n;m=h}else{j=Math.ceil(L*m/(n+m));m=l=L-j}var o=0,h=0;for(n=b.length;h<n;h++){k=b[h];if(k.castShadow){k instanceof THREE.SpotLight&&o++;k instanceof THREE.DirectionalLight&&!k.shadowCascade&&
-o++}}var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var q;a:{n=a.fragmentShader;k=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:j,maxPointLights:l,maxSpotLights:m,maxShadows:o,
-shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(g)d.push(g);else{d.push(n);d.push(k)}for(r in c){d.push(r);d.push(c[r])}g=d.join();r=0;for(d=X.length;r<d;r++)if(X[r].code===g){q=X[r].program;break a}r=i.createProgram();d=["precision "+v+" float;",ab>0?"#define VERTEX_TEXTURES":
-"",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":
-"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-j=["precision "+v+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
+void 0;for(d in c.__webglCustomAttributesList)i.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}H.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);H.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);H.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);
+i.deleteBuffer(a.__webglColorBuffer);H.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;i.deleteTexture(a.__webglTexture);H.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){i.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){i.deleteFramebuffer(a.__webglFramebuffer[b]);i.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{i.deleteFramebuffer(a.__webglFramebuffer);
+i.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=X.length;a<c;a++){d=X[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=X.length;a<c;a++){d=X[a];d.program!==b&&e.push(d)}X=e;i.deleteProgram(b);H.info.memory.programs--}}};this.updateShadowMap=function(a,b){ba=null;fa=Z=oa=Oa=$=-1;la=true;T=Y=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
+b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=i.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=i.createBuffer();if(a.hasPos){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,a.positionArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.position);i.vertexAttribPointer(b.attributes.position,3,i.FLOAT,false,0,0)}if(a.hasNormal){i.bindBuffer(i.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,k,j,l,m,n,o=a.count*3;
+for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];e=c[n+1];f=c[n+2];g=c[n+3];k=c[n+4];l=c[n+5];h=c[n+6];j=c[n+7];m=c[n+8];d=(d+g+h)/3;e=(e+k+j)/3;f=(f+l+m)/3;c[n]=d;c[n+1]=e;c[n+2]=f;c[n+3]=d;c[n+4]=e;c[n+5]=f;c[n+6]=d;c[n+7]=e;c[n+8]=f}}i.bufferData(i.ARRAY_BUFFER,a.normalArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.normal);i.vertexAttribPointer(b.attributes.normal,3,i.FLOAT,false,0,0)}i.drawArrays(i.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==
+false){c=q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==Z){Z=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){i.bindBuffer(i.ARRAY_BUFFER,e.vertexPositionBuffer);i.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,i.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexNormalBuffer);i.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,i.FLOAT,false,0,f[d].index*
+12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexUvBuffer);i.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,i.FLOAT,false,0,f[d].index*8);i.enableVertexAttribArray(a.uv)}else i.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexColorBuffer);i.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,i.FLOAT,false,0,f[d].index*16)}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}i.drawElements(i.TRIANGLES,
+f[d].count,i.UNSIGNED_SHORT,f[d].start*2);H.info.render.calls++;H.info.render.vertices=H.info.render.vertices+f[d].count;H.info.render.faces=H.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,k,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==Z){Z=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(b.position,3,i.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
+d.program.attributes;if(f.morphTargetBase!==-1){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}else if(c.position>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;k=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<k.length;){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k[j]]);
+i.vertexAttribPointer(c["morphTarget"+j],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k[j]]);i.vertexAttribPointer(c["morphNormal"+j],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[k[j]];j++}}else{k=[];g=f.morphTargetInfluences;var l,m=g.length;for(l=0;l<m;l++){j=g[l];j>0&&k.push([l,j])}if(k.length>d.numSupportedMorphTargets){k.sort(h);k.length=d.numSupportedMorphTargets}else k.length>d.numSupportedMorphNormals?k.sort(h):k.length===0&&
+k.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(k[j]){l=k[j][0];i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);i.vertexAttribPointer(c["morphTarget"+j],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);i.vertexAttribPointer(c["morphNormal"+j],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[l]}else{i.vertexAttribPointer(c["morphTarget"+j],3,i.FLOAT,false,0,0);d.morphNormals&&i.vertexAttribPointer(c["morphNormal"+j],3,
+i.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&i.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(k=e.__webglCustomAttributesList.length;g<k;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){i.bindBuffer(i.ARRAY_BUFFER,c.buffer);i.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,i.FLOAT,false,0,0)}}}if(b.color>=0){i.bindBuffer(i.ARRAY_BUFFER,
+e.__webglColorBuffer);i.vertexAttribPointer(b.color,3,i.FLOAT,false,0,0)}if(b.normal>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglNormalBuffer);i.vertexAttribPointer(b.normal,3,i.FLOAT,false,0,0)}if(b.tangent>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglTangentBuffer);i.vertexAttribPointer(b.tangent,4,i.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUVBuffer);i.vertexAttribPointer(b.uv,2,i.FLOAT,false,0,0);i.enableVertexAttribArray(b.uv)}else i.disableVertexAttribArray(b.uv);
+if(b.uv2>=0)if(e.__webglUV2Buffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUV2Buffer);i.vertexAttribPointer(b.uv2,2,i.FLOAT,false,0,0);i.enableVertexAttribArray(b.uv2)}else i.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinVertexABuffer);i.vertexAttribPointer(b.skinVertexA,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);i.vertexAttribPointer(b.skinVertexB,4,i.FLOAT,
+false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);i.vertexAttribPointer(b.skinIndex,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);i.vertexAttribPointer(b.skinWeight,4,i.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){i.lineWidth(d);Za=d}a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);i.drawElements(i.LINES,e.__webglLineCount,i.UNSIGNED_SHORT,0)}else{a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
+i.drawElements(i.TRIANGLES,e.__webglFaceCount,i.UNSIGNED_SHORT,0)}H.info.render.calls++;H.info.render.vertices=H.info.render.vertices+e.__webglFaceCount;H.info.render.faces=H.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?i.LINE_STRIP:i.LINES;d=d.linewidth;if(d!==Za){i.lineWidth(d);Za=d}i.drawArrays(f,0,e.__webglLineCount);H.info.render.calls++}else if(f instanceof THREE.ParticleSystem){i.drawArrays(i.POINTS,0,e.__webglParticleCount);H.info.render.calls++;
+H.info.render.points=H.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){i.drawArrays(i.TRIANGLE_STRIP,0,e.__webglVertexCount);H.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;fa=-1;la=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
+new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);hb.multiply(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(hb);this.autoUpdateObjects&&this.initWebGLObjects(a);k(this.renderPluginsPre,a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||ya.contains(h))){u(h,b);var p=f,r=p.object,q=p.buffer,s=void 0,s=s=void 0,s=r.material;if(s instanceof THREE.MeshFaceMaterial){s=q.materialIndex;if(s>=0){s=r.geometry.materials[s];if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=
+s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Pa.copy(h.matrixWorld.getPosition());hb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){u(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
+d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);t(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}k(this.renderPluginsPost,
+a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){i.bindTexture(i.TEXTURE_CUBE_MAP,c.__webglTexture);i.generateMipmap(i.TEXTURE_CUBE_MAP);i.bindTexture(i.TEXTURE_CUBE_MAP,null)}else{i.bindTexture(i.TEXTURE_2D,c.__webglTexture);i.generateMipmap(i.TEXTURE_2D);i.bindTexture(i.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);Z=
+-1;H.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,i,ya):e.render(function(a){H.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,k=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof
+THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,u=void 0,t=void 0,v=void 0,x=void 0,y=void 0,z=void 0,B={},C=q.morphTargets.length,J=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];v=t.materialIndex;y=v!==void 0?v:-1;B[y]===void 0&&(B[y]={hash:y,counter:0});z=B[y].hash+"_"+B[y].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,
+numMorphNormals:J});x=t instanceof THREE.Face3?3:4;if(q.geometryGroups[z].vertices+x>65535){B[y].counter=B[y].counter+1;z=B[y].hash+"_"+B[y].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:C,numMorphNormals:J})}t instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+x}q.geometryGroupsList=[];var G=void 0;for(G in q.geometryGroups){q.geometryGroups[G].id=
+P++;q.geometryGroupsList.push(q.geometryGroups[G])}}for(k in j.geometryGroups){l=j.geometryGroups[k];if(!l.__webglVertexBuffer){var E=l;E.__webglVertexBuffer=i.createBuffer();E.__webglNormalBuffer=i.createBuffer();E.__webglTangentBuffer=i.createBuffer();E.__webglColorBuffer=i.createBuffer();E.__webglUVBuffer=i.createBuffer();E.__webglUV2Buffer=i.createBuffer();E.__webglSkinVertexABuffer=i.createBuffer();E.__webglSkinVertexBBuffer=i.createBuffer();E.__webglSkinIndicesBuffer=i.createBuffer();E.__webglSkinWeightsBuffer=
+i.createBuffer();E.__webglFaceBuffer=i.createBuffer();E.__webglLineBuffer=i.createBuffer();var I=void 0,Y=void 0;if(E.numMorphTargets){E.__webglMorphTargetsBuffers=[];I=0;for(Y=E.numMorphTargets;I<Y;I++)E.__webglMorphTargetsBuffers.push(i.createBuffer())}if(E.numMorphNormals){E.__webglMorphNormalsBuffers=[];I=0;for(Y=E.numMorphNormals;I<Y;I++)E.__webglMorphNormalsBuffers.push(i.createBuffer())}H.info.memory.geometries++;var D=l,L=g,N=L.geometry,M=D.faces3,$=D.faces4,T=M.length*3+$.length*4,R=M.length*
+1+$.length*2,ba=M.length*3+$.length*4,S=c(L,D),X=e(S),ha=d(S),fa=S.vertexColors?S.vertexColors:false;D.__vertexArray=new Float32Array(T*3);if(ha)D.__normalArray=new Float32Array(T*3);if(N.hasTangents)D.__tangentArray=new Float32Array(T*4);if(fa)D.__colorArray=new Float32Array(T*3);if(X){if(N.faceUvs.length>0||N.faceVertexUvs.length>0)D.__uvArray=new Float32Array(T*2);if(N.faceUvs.length>1||N.faceVertexUvs.length>1)D.__uv2Array=new Float32Array(T*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){D.__skinVertexAArray=
+new Float32Array(T*4);D.__skinVertexBArray=new Float32Array(T*4);D.__skinIndexArray=new Float32Array(T*4);D.__skinWeightArray=new Float32Array(T*4)}D.__faceArray=new Uint16Array(R*3);D.__lineArray=new Uint16Array(ba*2);var Z=void 0,ga=void 0;if(D.numMorphTargets){D.__morphTargetsArrays=[];Z=0;for(ga=D.numMorphTargets;Z<ga;Z++)D.__morphTargetsArrays.push(new Float32Array(T*3))}if(D.numMorphNormals){D.__morphNormalsArrays=[];Z=0;for(ga=D.numMorphNormals;Z<ga;Z++)D.__morphNormalsArrays.push(new Float32Array(T*
+3))}D.__webglFaceCount=R*3;D.__webglLineCount=ba*2;if(S.attributes){if(D.__webglCustomAttributesList===void 0)D.__webglCustomAttributesList=[];var Oa=void 0;for(Oa in S.attributes){var Sa=S.attributes[Oa],oa={},la;for(la in Sa)oa[la]=Sa[la];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=true;var Ma=1;oa.type==="v2"?Ma=2:oa.type==="v3"?Ma=3:oa.type==="v4"?Ma=4:oa.type==="c"&&(Ma=3);oa.size=Ma;oa.array=new Float32Array(T*Ma);oa.buffer=i.createBuffer();oa.buffer.belongsToAttribute=
+Oa;Sa.needsUpdate=true;oa.__original=Sa}D.__webglCustomAttributesList.push(oa)}}D.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ta=j;Ta.__webglVertexBuffer=i.createBuffer();Ta.__webglColorBuffer=i.createBuffer();H.info.memory.geometries++;var wa=j,ya=wa.vertices.length;
+wa.__vertexArray=new Float32Array(ya*3);wa.__colorArray=new Float32Array(ya*3);wa.__webglVertexCount=ya;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var Da=j;Da.__webglVertexBuffer=i.createBuffer();Da.__webglColorBuffer=i.createBuffer();H.info.memory.geometries++;var Ba=j,fb=g,Pa=Ba.vertices.length;Ba.__vertexArray=new Float32Array(Pa*3);Ba.__colorArray=new Float32Array(Pa*3);Ba.__webglLineCount=Pa;b(Ba,fb);j.verticesNeedUpdate=
+true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var ab=j;ab.__webglVertexBuffer=i.createBuffer();ab.__webglColorBuffer=i.createBuffer();H.info.geometries++;var Za=j,Kb=g,hb=Za.vertices.length;Za.__vertexArray=new Float32Array(hb*3);Za.__colorArray=new Float32Array(hb*3);Za.__sortArray=[];Za.__webglParticleCount=hb;b(Za,Kb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;
+if(j instanceof THREE.BufferGeometry)o(h.__webglObjects,j,g);else for(k in j.geometryGroups){l=j.geometryGroups[k];o(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;o(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);
+g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var cb=a.__objectsRemoved[0],bb=a;cb instanceof THREE.Mesh||cb instanceof THREE.ParticleSystem||cb instanceof THREE.Ribbon||cb instanceof THREE.Line?r(bb.__webglObjects,cb):cb instanceof THREE.Sprite?n(bb.__webglSprites,cb):cb instanceof THREE.LensFlare?n(bb.__webglFlares,cb):(cb instanceof THREE.ImmediateRenderObject||cb.immediateRenderCallback)&&r(bb.__webglObjectsImmediate,cb);cb.__webglActive=false;a.__objectsRemoved.splice(0,
+1)}for(var ib=0,$b=a.__webglObjects.length;ib<$b;ib++){var lb=a.__webglObjects[ib].object,ea=lb.geometry,gb=void 0,$a=void 0,Ua=void 0;if(lb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){ea.verticesNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false}else{for(var nb=0,ac=ea.geometryGroupsList.length;nb<ac;nb++){gb=ea.geometryGroupsList[nb];Ua=c(lb,gb);$a=Ua.attributes&&m(Ua);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||
+ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangetsNeedUpdate||$a){var ca=gb,nd=lb,Wa=i.DYNAMIC_DRAW,od=!ea.dynamic,cc=Ua;if(ca.__inittedArrays){var cd=d(cc),Tc=cc.vertexColors?cc.vertexColors:false,dd=e(cc),Ec=cd===THREE.SmoothShading,F=void 0,Q=void 0,kb=void 0,O=void 0,jc=void 0,Nb=void 0,mb=void 0,Fc=void 0,Fb=void 0,kc=void 0,lc=void 0,U=void 0,V=void 0,W=void 0,ma=void 0,ob=void 0,pb=void 0,qb=void 0,qc=void 0,rb=void 0,sb=void 0,tb=void 0,rc=void 0,
+ub=void 0,vb=void 0,wb=void 0,sc=void 0,xb=void 0,yb=void 0,zb=void 0,tc=void 0,Ab=void 0,Bb=void 0,Cb=void 0,uc=void 0,Ob=void 0,Pb=void 0,Qb=void 0,Gc=void 0,Rb=void 0,Sb=void 0,Tb=void 0,Hc=void 0,ia=void 0,ed=void 0,Ub=void 0,mc=void 0,nc=void 0,Ga=void 0,fd=void 0,Ea=void 0,Fa=void 0,Vb=void 0,Gb=void 0,xa=0,Ca=0,Hb=0,Ib=0,db=0,Na=0,na=0,Qa=0,za=0,K=0,aa=0,A=0,Xa=void 0,Ha=ca.__vertexArray,vc=ca.__uvArray,wc=ca.__uv2Array,eb=ca.__normalArray,qa=ca.__tangentArray,Ia=ca.__colorArray,ra=ca.__skinVertexAArray,
+sa=ca.__skinVertexBArray,ta=ca.__skinIndexArray,ua=ca.__skinWeightArray,Uc=ca.__morphTargetsArrays,Vc=ca.__morphNormalsArrays,Wc=ca.__webglCustomAttributesList,w=void 0,Db=ca.__faceArray,Ya=ca.__lineArray,Ra=nd.geometry,pd=Ra.elementsNeedUpdate,gd=Ra.uvsNeedUpdate,qd=Ra.normalsNeedUpdate,rd=Ra.tangetsNeedUpdate,sd=Ra.colorsNeedUpdate,td=Ra.morphTargetsNeedUpdate,dc=Ra.vertices,ja=ca.faces3,ka=ca.faces4,Aa=Ra.faces,Xc=Ra.faceVertexUvs[0],Yc=Ra.faceVertexUvs[1],ec=Ra.skinVerticesA,fc=Ra.skinVerticesB,
+gc=Ra.skinIndices,Wb=Ra.skinWeights,Xb=Ra.morphTargets,Ic=Ra.morphNormals;if(Ra.verticesNeedUpdate){F=0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];U=dc[O.a];V=dc[O.b];W=dc[O.c];Ha[Ca]=U.x;Ha[Ca+1]=U.y;Ha[Ca+2]=U.z;Ha[Ca+3]=V.x;Ha[Ca+4]=V.y;Ha[Ca+5]=V.z;Ha[Ca+6]=W.x;Ha[Ca+7]=W.y;Ha[Ca+8]=W.z;Ca=Ca+9}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];U=dc[O.a];V=dc[O.b];W=dc[O.c];ma=dc[O.d];Ha[Ca]=U.x;Ha[Ca+1]=U.y;Ha[Ca+2]=U.z;Ha[Ca+3]=V.x;Ha[Ca+4]=V.y;Ha[Ca+5]=V.z;Ha[Ca+6]=W.x;Ha[Ca+7]=W.y;Ha[Ca+8]=W.z;Ha[Ca+9]=ma.x;
+Ha[Ca+10]=ma.y;Ha[Ca+11]=ma.z;Ca=Ca+12}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Ha,Wa)}if(td){Ga=0;for(fd=Xb.length;Ga<fd;Ga++){F=aa=0;for(Q=ja.length;F<Q;F++){Vb=ja[F];O=Aa[Vb];U=Xb[Ga].vertices[O.a];V=Xb[Ga].vertices[O.b];W=Xb[Ga].vertices[O.c];Ea=Uc[Ga];Ea[aa]=U.x;Ea[aa+1]=U.y;Ea[aa+2]=U.z;Ea[aa+3]=V.x;Ea[aa+4]=V.y;Ea[aa+5]=V.z;Ea[aa+6]=W.x;Ea[aa+7]=W.y;Ea[aa+8]=W.z;if(cc.morphNormals){if(Ec){Gb=Ic[Ga].vertexNormals[Vb];rb=Gb.a;sb=Gb.b;tb=Gb.c}else tb=sb=
+rb=Ic[Ga].faceNormals[Vb];Fa=Vc[Ga];Fa[aa]=rb.x;Fa[aa+1]=rb.y;Fa[aa+2]=rb.z;Fa[aa+3]=sb.x;Fa[aa+4]=sb.y;Fa[aa+5]=sb.z;Fa[aa+6]=tb.x;Fa[aa+7]=tb.y;Fa[aa+8]=tb.z}aa=aa+9}F=0;for(Q=ka.length;F<Q;F++){Vb=ka[F];O=Aa[Vb];U=Xb[Ga].vertices[O.a];V=Xb[Ga].vertices[O.b];W=Xb[Ga].vertices[O.c];ma=Xb[Ga].vertices[O.d];Ea=Uc[Ga];Ea[aa]=U.x;Ea[aa+1]=U.y;Ea[aa+2]=U.z;Ea[aa+3]=V.x;Ea[aa+4]=V.y;Ea[aa+5]=V.z;Ea[aa+6]=W.x;Ea[aa+7]=W.y;Ea[aa+8]=W.z;Ea[aa+9]=ma.x;Ea[aa+10]=ma.y;Ea[aa+11]=ma.z;if(cc.morphNormals){if(Ec){Gb=
+Ic[Ga].vertexNormals[Vb];rb=Gb.a;sb=Gb.b;tb=Gb.c;rc=Gb.d}else rc=tb=sb=rb=Ic[Ga].faceNormals[Vb];Fa=Vc[Ga];Fa[aa]=rb.x;Fa[aa+1]=rb.y;Fa[aa+2]=rb.z;Fa[aa+3]=sb.x;Fa[aa+4]=sb.y;Fa[aa+5]=sb.z;Fa[aa+6]=tb.x;Fa[aa+7]=tb.y;Fa[aa+8]=tb.z;Fa[aa+9]=rc.x;Fa[aa+10]=rc.y;Fa[aa+11]=rc.z}aa=aa+12}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglMorphTargetsBuffers[Ga]);i.bufferData(i.ARRAY_BUFFER,Uc[Ga],Wa);if(cc.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglMorphNormalsBuffers[Ga]);i.bufferData(i.ARRAY_BUFFER,Vc[Ga],
+Wa)}}}if(Wb.length){F=0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];xb=Wb[O.a];yb=Wb[O.b];zb=Wb[O.c];ua[K]=xb.x;ua[K+1]=xb.y;ua[K+2]=xb.z;ua[K+3]=xb.w;ua[K+4]=yb.x;ua[K+5]=yb.y;ua[K+6]=yb.z;ua[K+7]=yb.w;ua[K+8]=zb.x;ua[K+9]=zb.y;ua[K+10]=zb.z;ua[K+11]=zb.w;Ab=gc[O.a];Bb=gc[O.b];Cb=gc[O.c];ta[K]=Ab.x;ta[K+1]=Ab.y;ta[K+2]=Ab.z;ta[K+3]=Ab.w;ta[K+4]=Bb.x;ta[K+5]=Bb.y;ta[K+6]=Bb.z;ta[K+7]=Bb.w;ta[K+8]=Cb.x;ta[K+9]=Cb.y;ta[K+10]=Cb.z;ta[K+11]=Cb.w;Ob=ec[O.a];Pb=ec[O.b];Qb=ec[O.c];ra[K]=Ob.x;ra[K+1]=Ob.y;ra[K+
+2]=Ob.z;ra[K+3]=1;ra[K+4]=Pb.x;ra[K+5]=Pb.y;ra[K+6]=Pb.z;ra[K+7]=1;ra[K+8]=Qb.x;ra[K+9]=Qb.y;ra[K+10]=Qb.z;ra[K+11]=1;Rb=fc[O.a];Sb=fc[O.b];Tb=fc[O.c];sa[K]=Rb.x;sa[K+1]=Rb.y;sa[K+2]=Rb.z;sa[K+3]=1;sa[K+4]=Sb.x;sa[K+5]=Sb.y;sa[K+6]=Sb.z;sa[K+7]=1;sa[K+8]=Tb.x;sa[K+9]=Tb.y;sa[K+10]=Tb.z;sa[K+11]=1;K=K+12}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];xb=Wb[O.a];yb=Wb[O.b];zb=Wb[O.c];tc=Wb[O.d];ua[K]=xb.x;ua[K+1]=xb.y;ua[K+2]=xb.z;ua[K+3]=xb.w;ua[K+4]=yb.x;ua[K+5]=yb.y;ua[K+6]=yb.z;ua[K+7]=yb.w;ua[K+8]=zb.x;
+ua[K+9]=zb.y;ua[K+10]=zb.z;ua[K+11]=zb.w;ua[K+12]=tc.x;ua[K+13]=tc.y;ua[K+14]=tc.z;ua[K+15]=tc.w;Ab=gc[O.a];Bb=gc[O.b];Cb=gc[O.c];uc=gc[O.d];ta[K]=Ab.x;ta[K+1]=Ab.y;ta[K+2]=Ab.z;ta[K+3]=Ab.w;ta[K+4]=Bb.x;ta[K+5]=Bb.y;ta[K+6]=Bb.z;ta[K+7]=Bb.w;ta[K+8]=Cb.x;ta[K+9]=Cb.y;ta[K+10]=Cb.z;ta[K+11]=Cb.w;ta[K+12]=uc.x;ta[K+13]=uc.y;ta[K+14]=uc.z;ta[K+15]=uc.w;Ob=ec[O.a];Pb=ec[O.b];Qb=ec[O.c];Gc=ec[O.d];ra[K]=Ob.x;ra[K+1]=Ob.y;ra[K+2]=Ob.z;ra[K+3]=1;ra[K+4]=Pb.x;ra[K+5]=Pb.y;ra[K+6]=Pb.z;ra[K+7]=1;ra[K+8]=
+Qb.x;ra[K+9]=Qb.y;ra[K+10]=Qb.z;ra[K+11]=1;ra[K+12]=Gc.x;ra[K+13]=Gc.y;ra[K+14]=Gc.z;ra[K+15]=1;Rb=fc[O.a];Sb=fc[O.b];Tb=fc[O.c];Hc=fc[O.d];sa[K]=Rb.x;sa[K+1]=Rb.y;sa[K+2]=Rb.z;sa[K+3]=1;sa[K+4]=Sb.x;sa[K+5]=Sb.y;sa[K+6]=Sb.z;sa[K+7]=1;sa[K+8]=Tb.x;sa[K+9]=Tb.y;sa[K+10]=Tb.z;sa[K+11]=1;sa[K+12]=Hc.x;sa[K+13]=Hc.y;sa[K+14]=Hc.z;sa[K+15]=1;K=K+16}if(K>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexABuffer);i.bufferData(i.ARRAY_BUFFER,ra,Wa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinVertexBBuffer);
+i.bufferData(i.ARRAY_BUFFER,sa,Wa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinIndicesBuffer);i.bufferData(i.ARRAY_BUFFER,ta,Wa);i.bindBuffer(i.ARRAY_BUFFER,ca.__webglSkinWeightsBuffer);i.bufferData(i.ARRAY_BUFFER,ua,Wa)}}if(sd&&Tc){F=0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];mb=O.vertexColors;Fc=O.color;if(mb.length===3&&Tc===THREE.VertexColors){ub=mb[0];vb=mb[1];wb=mb[2]}else wb=vb=ub=Fc;Ia[za]=ub.r;Ia[za+1]=ub.g;Ia[za+2]=ub.b;Ia[za+3]=vb.r;Ia[za+4]=vb.g;Ia[za+5]=vb.b;Ia[za+6]=wb.r;Ia[za+7]=wb.g;Ia[za+
+8]=wb.b;za=za+9}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];mb=O.vertexColors;Fc=O.color;if(mb.length===4&&Tc===THREE.VertexColors){ub=mb[0];vb=mb[1];wb=mb[2];sc=mb[3]}else sc=wb=vb=ub=Fc;Ia[za]=ub.r;Ia[za+1]=ub.g;Ia[za+2]=ub.b;Ia[za+3]=vb.r;Ia[za+4]=vb.g;Ia[za+5]=vb.b;Ia[za+6]=wb.r;Ia[za+7]=wb.g;Ia[za+8]=wb.b;Ia[za+9]=sc.r;Ia[za+10]=sc.g;Ia[za+11]=sc.b;za=za+12}if(za>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Ia,Wa)}}if(rd&&Ra.hasTangents){F=0;for(Q=ja.length;F<
+Q;F++){O=Aa[ja[F]];Fb=O.vertexTangents;ob=Fb[0];pb=Fb[1];qb=Fb[2];qa[na]=ob.x;qa[na+1]=ob.y;qa[na+2]=ob.z;qa[na+3]=ob.w;qa[na+4]=pb.x;qa[na+5]=pb.y;qa[na+6]=pb.z;qa[na+7]=pb.w;qa[na+8]=qb.x;qa[na+9]=qb.y;qa[na+10]=qb.z;qa[na+11]=qb.w;na=na+12}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];Fb=O.vertexTangents;ob=Fb[0];pb=Fb[1];qb=Fb[2];qc=Fb[3];qa[na]=ob.x;qa[na+1]=ob.y;qa[na+2]=ob.z;qa[na+3]=ob.w;qa[na+4]=pb.x;qa[na+5]=pb.y;qa[na+6]=pb.z;qa[na+7]=pb.w;qa[na+8]=qb.x;qa[na+9]=qb.y;qa[na+10]=qb.z;qa[na+11]=
+qb.w;qa[na+12]=qc.x;qa[na+13]=qc.y;qa[na+14]=qc.z;qa[na+15]=qc.w;na=na+16}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglTangentBuffer);i.bufferData(i.ARRAY_BUFFER,qa,Wa)}if(qd&&cd){F=0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];jc=O.vertexNormals;Nb=O.normal;if(jc.length===3&&Ec)for(ia=0;ia<3;ia++){Ub=jc[ia];eb[Na]=Ub.x;eb[Na+1]=Ub.y;eb[Na+2]=Ub.z;Na=Na+3}else for(ia=0;ia<3;ia++){eb[Na]=Nb.x;eb[Na+1]=Nb.y;eb[Na+2]=Nb.z;Na=Na+3}}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];jc=O.vertexNormals;Nb=O.normal;if(jc.length===
+4&&Ec)for(ia=0;ia<4;ia++){Ub=jc[ia];eb[Na]=Ub.x;eb[Na+1]=Ub.y;eb[Na+2]=Ub.z;Na=Na+3}else for(ia=0;ia<4;ia++){eb[Na]=Nb.x;eb[Na+1]=Nb.y;eb[Na+2]=Nb.z;Na=Na+3}}i.bindBuffer(i.ARRAY_BUFFER,ca.__webglNormalBuffer);i.bufferData(i.ARRAY_BUFFER,eb,Wa)}if(gd&&Xc&&dd){F=0;for(Q=ja.length;F<Q;F++){kb=ja[F];O=Aa[kb];kc=Xc[kb];if(kc!==void 0)for(ia=0;ia<3;ia++){mc=kc[ia];vc[Hb]=mc.u;vc[Hb+1]=mc.v;Hb=Hb+2}}F=0;for(Q=ka.length;F<Q;F++){kb=ka[F];O=Aa[kb];kc=Xc[kb];if(kc!==void 0)for(ia=0;ia<4;ia++){mc=kc[ia];vc[Hb]=
+mc.u;vc[Hb+1]=mc.v;Hb=Hb+2}}if(Hb>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglUVBuffer);i.bufferData(i.ARRAY_BUFFER,vc,Wa)}}if(gd&&Yc&&dd){F=0;for(Q=ja.length;F<Q;F++){kb=ja[F];O=Aa[kb];lc=Yc[kb];if(lc!==void 0)for(ia=0;ia<3;ia++){nc=lc[ia];wc[Ib]=nc.u;wc[Ib+1]=nc.v;Ib=Ib+2}}F=0;for(Q=ka.length;F<Q;F++){kb=ka[F];O=Aa[kb];lc=Yc[kb];if(lc!==void 0)for(ia=0;ia<4;ia++){nc=lc[ia];wc[Ib]=nc.u;wc[Ib+1]=nc.v;Ib=Ib+2}}if(Ib>0){i.bindBuffer(i.ARRAY_BUFFER,ca.__webglUV2Buffer);i.bufferData(i.ARRAY_BUFFER,wc,Wa)}}if(pd){F=
+0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];Db[db]=xa;Db[db+1]=xa+1;Db[db+2]=xa+2;db=db+3;Ya[Qa]=xa;Ya[Qa+1]=xa+1;Ya[Qa+2]=xa;Ya[Qa+3]=xa+2;Ya[Qa+4]=xa+1;Ya[Qa+5]=xa+2;Qa=Qa+6;xa=xa+3}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];Db[db]=xa;Db[db+1]=xa+1;Db[db+2]=xa+3;Db[db+3]=xa+1;Db[db+4]=xa+2;Db[db+5]=xa+3;db=db+6;Ya[Qa]=xa;Ya[Qa+1]=xa+1;Ya[Qa+2]=xa;Ya[Qa+3]=xa+3;Ya[Qa+4]=xa+1;Ya[Qa+5]=xa+2;Ya[Qa+6]=xa+2;Ya[Qa+7]=xa+3;Qa=Qa+8;xa=xa+4}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,ca.__webglFaceBuffer);i.bufferData(i.ELEMENT_ARRAY_BUFFER,
+Db,Wa);i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,ca.__webglLineBuffer);i.bufferData(i.ELEMENT_ARRAY_BUFFER,Ya,Wa)}if(Wc){ia=0;for(ed=Wc.length;ia<ed;ia++){w=Wc[ia];if(w.__original.needsUpdate){A=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];w.array[A]=w.value[O.a];w.array[A+1]=w.value[O.b];w.array[A+2]=w.value[O.c];A=A+3}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];w.array[A]=w.value[O.a];w.array[A+1]=w.value[O.b];w.array[A+2]=w.value[O.c];w.array[A+
+3]=w.value[O.d];A=A+4}}else{if(w.boundTo==="faces"){F=0;for(Q=ja.length;F<Q;F++){Xa=w.value[ja[F]];w.array[A]=Xa;w.array[A+1]=Xa;w.array[A+2]=Xa;A=A+3}F=0;for(Q=ka.length;F<Q;F++){Xa=w.value[ka[F]];w.array[A]=Xa;w.array[A+1]=Xa;w.array[A+2]=Xa;w.array[A+3]=Xa;A=A+4}}}else if(w.size===2)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];U=w.value[O.a];V=w.value[O.b];W=w.value[O.c];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=V.x;w.array[A+3]=V.y;w.array[A+4]=W.x;
+w.array[A+5]=W.y;A=A+6}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];U=w.value[O.a];V=w.value[O.b];W=w.value[O.c];ma=w.value[O.d];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=V.x;w.array[A+3]=V.y;w.array[A+4]=W.x;w.array[A+5]=W.y;w.array[A+6]=ma.x;w.array[A+7]=ma.y;A=A+8}}else{if(w.boundTo==="faces"){F=0;for(Q=ja.length;F<Q;F++){W=V=U=Xa=w.value[ja[F]];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=V.x;w.array[A+3]=V.y;w.array[A+4]=W.x;w.array[A+5]=W.y;A=A+6}F=0;for(Q=ka.length;F<Q;F++){ma=W=V=U=Xa=w.value[ka[F]];
+w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=V.x;w.array[A+3]=V.y;w.array[A+4]=W.x;w.array[A+5]=W.y;w.array[A+6]=ma.x;w.array[A+7]=ma.y;A=A+8}}}else if(w.size===3){var da;da=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];U=w.value[O.a];V=w.value[O.b];W=w.value[O.c];w.array[A]=U[da[0]];w.array[A+1]=U[da[1]];w.array[A+2]=U[da[2]];w.array[A+3]=V[da[0]];w.array[A+4]=V[da[1]];w.array[A+5]=V[da[2]];w.array[A+6]=W[da[0]];w.array[A+
+7]=W[da[1]];w.array[A+8]=W[da[2]];A=A+9}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];U=w.value[O.a];V=w.value[O.b];W=w.value[O.c];ma=w.value[O.d];w.array[A]=U[da[0]];w.array[A+1]=U[da[1]];w.array[A+2]=U[da[2]];w.array[A+3]=V[da[0]];w.array[A+4]=V[da[1]];w.array[A+5]=V[da[2]];w.array[A+6]=W[da[0]];w.array[A+7]=W[da[1]];w.array[A+8]=W[da[2]];w.array[A+9]=ma[da[0]];w.array[A+10]=ma[da[1]];w.array[A+11]=ma[da[2]];A=A+12}}else if(w.boundTo==="faces"){F=0;for(Q=ja.length;F<Q;F++){W=V=U=Xa=w.value[ja[F]];w.array[A]=
+U[da[0]];w.array[A+1]=U[da[1]];w.array[A+2]=U[da[2]];w.array[A+3]=V[da[0]];w.array[A+4]=V[da[1]];w.array[A+5]=V[da[2]];w.array[A+6]=W[da[0]];w.array[A+7]=W[da[1]];w.array[A+8]=W[da[2]];A=A+9}F=0;for(Q=ka.length;F<Q;F++){ma=W=V=U=Xa=w.value[ka[F]];w.array[A]=U[da[0]];w.array[A+1]=U[da[1]];w.array[A+2]=U[da[2]];w.array[A+3]=V[da[0]];w.array[A+4]=V[da[1]];w.array[A+5]=V[da[2]];w.array[A+6]=W[da[0]];w.array[A+7]=W[da[1]];w.array[A+8]=W[da[2]];w.array[A+9]=ma[da[0]];w.array[A+10]=ma[da[1]];w.array[A+11]=
+ma[da[2]];A=A+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(Q=ja.length;F<Q;F++){O=Aa[ja[F]];U=w.value[O.a];V=w.value[O.b];W=w.value[O.c];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=U.z;w.array[A+3]=U.w;w.array[A+4]=V.x;w.array[A+5]=V.y;w.array[A+6]=V.z;w.array[A+7]=V.w;w.array[A+8]=W.x;w.array[A+9]=W.y;w.array[A+10]=W.z;w.array[A+11]=W.w;A=A+12}F=0;for(Q=ka.length;F<Q;F++){O=Aa[ka[F]];U=w.value[O.a];V=w.value[O.b];W=w.value[O.c];ma=w.value[O.d];w.array[A]=U.x;w.array[A+
+1]=U.y;w.array[A+2]=U.z;w.array[A+3]=U.w;w.array[A+4]=V.x;w.array[A+5]=V.y;w.array[A+6]=V.z;w.array[A+7]=V.w;w.array[A+8]=W.x;w.array[A+9]=W.y;w.array[A+10]=W.z;w.array[A+11]=W.w;w.array[A+12]=ma.x;w.array[A+13]=ma.y;w.array[A+14]=ma.z;w.array[A+15]=ma.w;A=A+16}}else if(w.boundTo==="faces"){F=0;for(Q=ja.length;F<Q;F++){W=V=U=Xa=w.value[ja[F]];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=U.z;w.array[A+3]=U.w;w.array[A+4]=V.x;w.array[A+5]=V.y;w.array[A+6]=V.z;w.array[A+7]=V.w;w.array[A+8]=W.x;w.array[A+
+9]=W.y;w.array[A+10]=W.z;w.array[A+11]=W.w;A=A+12}F=0;for(Q=ka.length;F<Q;F++){ma=W=V=U=Xa=w.value[ka[F]];w.array[A]=U.x;w.array[A+1]=U.y;w.array[A+2]=U.z;w.array[A+3]=U.w;w.array[A+4]=V.x;w.array[A+5]=V.y;w.array[A+6]=V.z;w.array[A+7]=V.w;w.array[A+8]=W.x;w.array[A+9]=W.y;w.array[A+10]=W.z;w.array[A+11]=W.w;w.array[A+12]=ma.x;w.array[A+13]=ma.y;w.array[A+14]=ma.z;w.array[A+15]=ma.w;A=A+16}}i.bindBuffer(i.ARRAY_BUFFER,w.buffer);i.bufferData(i.ARRAY_BUFFER,w.array,Wa)}}}if(od){delete ca.__inittedArrays;
+delete ca.__colorArray;delete ca.__normalArray;delete ca.__tangentArray;delete ca.__uvArray;delete ca.__uv2Array;delete ca.__faceArray;delete ca.__vertexArray;delete ca.__lineArray;delete ca.__skinVertexAArray;delete ca.__skinVertexBArray;delete ca.__skinIndexArray;delete ca.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangetsNeedUpdate=false;Ua.attributes&&
+p(Ua)}else if(lb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var Yb=ea,hd=i.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,Zb=void 0,Kc=void 0,id=Yb.vertices,jd=Yb.colors,ud=id.length,vd=jd.length,Lc=Yb.__vertexArray,Mc=Yb.__colorArray,wd=Yb.colorsNeedUpdate;if(Yb.verticesNeedUpdate){for(xc=0;xc<ud;xc++){Jc=id[xc];Zb=xc*3;Lc[Zb]=Jc.x;Lc[Zb+1]=Jc.y;Lc[Zb+2]=Jc.z}i.bindBuffer(i.ARRAY_BUFFER,Yb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Lc,hd)}if(wd){for(yc=0;yc<vd;yc++){Kc=
+jd[yc];Zb=yc*3;Mc[Zb]=Kc.r;Mc[Zb+1]=Kc.g;Mc[Zb+2]=Kc.b}i.bindBuffer(i.ARRAY_BUFFER,Yb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Mc,hd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(lb instanceof THREE.Line){Ua=c(lb,gb);$a=Ua.attributes&&m(Ua);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||$a){var Jb=ea,Zc=i.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,kd=Jb.vertices,ld=Jb.colors,xd=kd.length,yd=ld.length,Pc=Jb.__vertexArray,Qc=Jb.__colorArray,zd=Jb.colorsNeedUpdate,
+$c=Jb.__webglCustomAttributesList,Rc=void 0,md=void 0,La=void 0,oc=void 0,Va=void 0,pa=void 0;if(Jb.verticesNeedUpdate){for(zc=0;zc<xd;zc++){Nc=kd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}i.bindBuffer(i.ARRAY_BUFFER,Jb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Pc,Zc)}if(zd){for(Ac=0;Ac<yd;Ac++){Oc=ld[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}i.bindBuffer(i.ARRAY_BUFFER,Jb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Qc,Zc)}if($c){Rc=0;for(md=$c.length;Rc<md;Rc++){pa=
+$c[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(La=0;La<oc;La++)pa.array[La]=pa.value[La];else if(pa.size===2)for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.r;pa.array[va+1]=Va.g;pa.array[va+2]=Va.b;va=va+3}else for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;
+va=va+3}else if(pa.size===4)for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;pa.array[va+3]=Va.w;va=va+4}i.bindBuffer(i.ARRAY_BUFFER,pa.buffer);i.bufferData(i.ARRAY_BUFFER,pa.array,Zc)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(lb instanceof THREE.ParticleSystem){Ua=c(lb,gb);$a=Ua.attributes&&m(Ua);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||lb.sortParticles||$a)&&f(ea,i.DYNAMIC_DRAW,lb);ea.verticesNeedUpdate=
+false;ea.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];a.uniforms=THREE.UniformsUtils.clone(h.uniforms);
+a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var k,j,l,m,n;k=m=n=h=0;for(j=b.length;k<j;k++){l=b[k];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&h++}}if(n+h+m<=I){j=m;l=n;m=h}else{j=Math.ceil(I*m/(n+m));m=l=I-j}var o=0,h=0;for(n=b.length;h<n;h++){k=b[h];if(k.castShadow){k instanceof THREE.SpotLight&&o++;k instanceof THREE.DirectionalLight&&!k.shadowCascade&&o++}}var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=
+d.bones.length;var r;a:{n=a.fragmentShader;k=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:j,maxPointLights:l,maxSpotLights:m,maxShadows:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,
+shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(g)d.push(g);else{d.push(n);d.push(k)}for(q in c){d.push(q);d.push(c[q])}g=d.join();q=0;for(d=X.length;q<d;q++){j=X[q];if(j.code===g){j.usedTimes++;r=j.program;break a}}q=i.createProgram();d=["precision "+v+" float;",ib>0?"#define VERTEX_TEXTURES":"",H.gammaInput?"#define GAMMA_INPUT":
+"",H.gammaOutput?"#define GAMMA_OUTPUT":"",H.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":
+"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+j=["precision "+v+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",H.gammaInput?"#define GAMMA_INPUT":"",H.gammaOutput?"#define GAMMA_OUTPUT":"",H.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
-i.attachShader(r,y("fragment",j+n));i.attachShader(r,y("vertex",d+k));i.linkProgram(r);i.getProgramParameter(r,i.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+i.getProgramParameter(r,i.VALIDATE_STATUS)+", gl error ["+i.getError()+"]");r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s);s=d;d=0;for(h=s.length;d<h;d++){n=
-s[d];r.uniforms[n]=i.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(q in b)d.push(q);q=d;s=0;for(b=q.length;s<b;s++){c=q[s];r.attributes[c]=i.getAttribLocation(r,c)}r.id=X.length;X.push({program:r,code:g});G.info.memory.programs=X.length;q=r}a.program=q;q=a.program.attributes;q.position>=0&&i.enableVertexAttribArray(q.position);
-q.color>=0&&i.enableVertexAttribArray(q.color);q.normal>=0&&i.enableVertexAttribArray(q.normal);q.tangent>=0&&i.enableVertexAttribArray(q.tangent);if(a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0){i.enableVertexAttribArray(q.skinVertexA);i.enableVertexAttribArray(q.skinVertexB);i.enableVertexAttribArray(q.skinIndex);i.enableVertexAttribArray(q.skinWeight)}if(a.attributes)for(f in a.attributes)q[f]!==void 0&&q[f]>=0&&i.enableVertexAttribArray(q[f]);if(a.morphTargets){a.numSupportedMorphTargets=
-0;r="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=r+f;if(q[s]>=0){i.enableVertexAttribArray(q[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=r+f;if(q[s]>=0){i.enableVertexAttribArray(q[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?i.frontFace(i.CCW):i.frontFace(i.CW);a==="back"?i.cullFace(i.BACK):
-a==="front"?i.cullFace(i.FRONT):i.cullFace(i.FRONT_AND_BACK);i.enable(i.CULL_FACE)}else i.disable(i.CULL_FACE)};this.setObjectFaces=function(a){if(Q!==a.doubleSided){a.doubleSided?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE);Q=a.doubleSided}if(Y!==a.flipSided){a.flipSided?i.frontFace(i.CW):i.frontFace(i.CCW);Y=a.flipSided}};this.setDepthTest=function(a){if(na!==a){a?i.enable(i.DEPTH_TEST):i.disable(i.DEPTH_TEST);na=a}};this.setDepthWrite=function(a){if(Ma!==a){i.depthMask(a);Ma=a}};this.setBlending=
-function(a,b,c,d){if(a!==Z){switch(a){case THREE.NoBlending:i.disable(i.BLEND);break;case THREE.AdditiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE);break;case THREE.SubtractiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.SRC_COLOR);break;case THREE.CustomBlending:i.enable(i.BLEND);break;default:i.enable(i.BLEND);
-i.blendEquationSeparate(i.FUNC_ADD,i.FUNC_ADD);i.blendFuncSeparate(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA,i.ONE,i.ONE_MINUS_SRC_ALPHA)}Z=a}if(a===THREE.CustomBlending){if(b!==P){i.blendEquation(C(b));P=b}if(c!==ga||d!==Qa){i.blendFunc(C(c),C(d));ga=c;Qa=d}}else Qa=ga=P=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=i.createTexture();G.info.memory.textures++}i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
+i.attachShader(q,y("fragment",j+n));i.attachShader(q,y("vertex",d+k));i.linkProgram(q);i.getProgramParameter(q,i.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+i.getProgramParameter(q,i.VALIDATE_STATUS)+", gl error ["+i.getError()+"]");q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s);s=d;d=0;for(h=s.length;d<h;d++){n=
+s[d];q.uniforms[n]=i.getUniformLocation(q,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(b=r.length;s<b;s++){c=r[s];q.attributes[c]=i.getAttribLocation(q,c)}q.id=M++;X.push({program:q,code:g,usedTimes:1});H.info.memory.programs=X.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&i.enableVertexAttribArray(r.position);
+r.color>=0&&i.enableVertexAttribArray(r.color);r.normal>=0&&i.enableVertexAttribArray(r.normal);r.tangent>=0&&i.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){i.enableVertexAttribArray(r.skinVertexA);i.enableVertexAttribArray(r.skinVertexB);i.enableVertexAttribArray(r.skinIndex);i.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(f in a.attributes)r[f]!==void 0&&r[f]>=0&&i.enableVertexAttribArray(r[f]);if(a.morphTargets){a.numSupportedMorphTargets=
+0;q="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=q+f;if(r[s]>=0){i.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=q+f;if(r[s]>=0){i.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?i.frontFace(i.CCW):i.frontFace(i.CW);a==="back"?i.cullFace(i.BACK):
+a==="front"?i.cullFace(i.FRONT):i.cullFace(i.FRONT_AND_BACK);i.enable(i.CULL_FACE)}else i.disable(i.CULL_FACE)};this.setObjectFaces=function(a){if(Y!==a.doubleSided){a.doubleSided?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE);Y=a.doubleSided}if(T!==a.flipSided){a.flipSided?i.frontFace(i.CW):i.frontFace(i.CCW);T=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?i.enable(i.DEPTH_TEST):i.disable(i.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(oa!==a){i.depthMask(a);oa=a}};this.setBlending=
+function(a,b,c,d){if(a!==$){switch(a){case THREE.NoBlending:i.disable(i.BLEND);break;case THREE.AdditiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE);break;case THREE.SubtractiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.SRC_COLOR);break;case THREE.CustomBlending:i.enable(i.BLEND);break;default:i.enable(i.BLEND);
+i.blendEquationSeparate(i.FUNC_ADD,i.FUNC_ADD);i.blendFuncSeparate(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA,i.ONE,i.ONE_MINUS_SRC_ALPHA)}$=a}if(a===THREE.CustomBlending){if(b!==ga){i.blendEquation(C(b));ga=b}if(c!==Sa||d!==Ma){i.blendFunc(C(c),C(d));Sa=c;Ma=d}}else Ma=Sa=ga=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=i.createTexture();H.info.memory.textures++}i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
 a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=C(a.format),f=C(a.type);s(i.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?i.texImage2D(i.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):i.texImage2D(i.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&i.generateMipmap(i.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
 a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=C(a.format),f=C(a.type);s(i.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?i.texImage2D(i.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):i.texImage2D(i.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&i.generateMipmap(i.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
 THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=i.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=C(a.format),e=C(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];i.bindTexture(i.TEXTURE_CUBE_MAP,a.__webglTexture);s(i.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=i.createFramebuffer();a.__webglRenderbuffer[f]=i.createRenderbuffer();
 THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=i.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=C(a.format),e=C(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];i.bindTexture(i.TEXTURE_CUBE_MAP,a.__webglTexture);s(i.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=i.createFramebuffer();a.__webglRenderbuffer[f]=i.createRenderbuffer();
 i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=i.TEXTURE_CUBE_MAP_POSITIVE_X+f;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer[f]);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&i.generateMipmap(i.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=i.createFramebuffer();a.__webglRenderbuffer=i.createRenderbuffer();i.bindTexture(i.TEXTURE_2D,a.__webglTexture);s(i.TEXTURE_2D,a,c);i.texImage2D(i.TEXTURE_2D,
 i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=i.TEXTURE_CUBE_MAP_POSITIVE_X+f;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer[f]);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&i.generateMipmap(i.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=i.createFramebuffer();a.__webglRenderbuffer=i.createRenderbuffer();i.bindTexture(i.TEXTURE_2D,a.__webglTexture);s(i.TEXTURE_2D,a,c);i.texImage2D(i.TEXTURE_2D,
 0,d,a.width,a.height,0,d,e,null);d=i.TEXTURE_2D;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&i.generateMipmap(i.TEXTURE_2D)}b?i.bindTexture(i.TEXTURE_CUBE_MAP,null):i.bindTexture(i.TEXTURE_2D,null);i.bindRenderbuffer(i.RENDERBUFFER,null);i.bindFramebuffer(i.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;
 0,d,a.width,a.height,0,d,e,null);d=i.TEXTURE_2D;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&i.generateMipmap(i.TEXTURE_2D)}b?i.bindTexture(i.TEXTURE_CUBE_MAP,null):i.bindTexture(i.TEXTURE_2D,null);i.bindRenderbuffer(i.RENDERBUFFER,null);i.bindFramebuffer(i.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;
-c=gb;a=Za;d=Lb;e=mb}if(b!==da){i.bindFramebuffer(i.FRAMEBUFFER,b);i.viewport(d,e,c,a);da=b}Db=c;$a=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+c=$a;a=nb;d=Kb;e=gb}if(b!==J){i.bindFramebuffer(i.FRAMEBUFFER,b);i.viewport(d,e,c,a);J=b}ab=c;Ba=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -419,9 +420,9 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,l=a.faceVertexUvs[0],o=f.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,q=h.length;p<q;p++){var n=h[p].clone();c&&c.multiplyVector3(n);g.push(n)}p=0;for(q=j.length;p<q;p++){var g=
-j[p],r,u,t=g.vertexNormals,y=g.vertexColors;g instanceof THREE.Face3?r=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(r=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));r.normal.copy(g.normal);d&&d.multiplyVector3(r.normal);h=0;for(n=t.length;h<n;h++){u=t[h].clone();d&&d.multiplyVector3(u);r.vertexNormals.push(u)}r.color.copy(g.color);h=0;for(n=y.length;h<n;h++){u=y[h];r.vertexColors.push(u.clone())}if(g.materialIndex!==void 0){h=f.materials[g.materialIndex];n=h.id;y=m[n];if(y===void 0){y=
-a.materials.length;m[n]=y;a.materials.push(h)}r.materialIndex=y}r.centroid.copy(g.centroid);c&&c.multiplyVector3(r.centroid);k.push(r)}p=0;for(q=o.length;p<q;p++){c=o[p];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;
+THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,l=a.faceVertexUvs[0],o=f.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,r=h.length;p<r;p++){var n=h[p].clone();c&&c.multiplyVector3(n);g.push(n)}p=0;for(r=j.length;p<r;p++){var g=
+j[p],q,u,t=g.vertexNormals,y=g.vertexColors;g instanceof THREE.Face3?q=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(q=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));q.normal.copy(g.normal);d&&d.multiplyVector3(q.normal);h=0;for(n=t.length;h<n;h++){u=t[h].clone();d&&d.multiplyVector3(u);q.vertexNormals.push(u)}q.color.copy(g.color);h=0;for(n=y.length;h<n;h++){u=y[h];q.vertexColors.push(u.clone())}if(g.materialIndex!==void 0){h=f.materials[g.materialIndex];n=h.id;y=m[n];if(y===void 0){y=
+a.materials.length;m[n]=y;a.materials.push(h)}q.materialIndex=y}q.centroid.copy(g.centroid);c&&c.multiplyVector3(q.centroid);k.push(q)}p=0;for(r=o.length;p<r;p++){c=o[p];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;
 for(c=f.length;a<c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();if(d+e>1){d=1-d;e=1-e}f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof
 for(c=f.length;a<c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();if(d+e>1){d=1-d;e=1-e}f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof
 THREE.Face3){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,e,f)}if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b)}return THREE.GeometryUtils.random()*
 THREE.Face3){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,e,f)}if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b)}return THREE.GeometryUtils.random()*
 (c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,k=0,j=[],l,o,m,p;for(e=0;e<h;e++){d=f[e];if(d instanceof THREE.Face3){l=g[d.a];o=g[d.b];m=g[d.c];d._area=THREE.GeometryUtils.triangleArea(l,o,m)}else if(d instanceof THREE.Face4){l=
 (c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,k=0,j=[],l,o,m,p;for(e=0;e<h;e++){d=f[e];if(d instanceof THREE.Face3){l=g[d.a];o=g[d.b];m=g[d.c];d._area=THREE.GeometryUtils.triangleArea(l,o,m)}else if(d instanceof THREE.Face4){l=
@@ -430,20 +431,20 @@ var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5
 c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){e=d.a;var k=d.b,j=d.c,l=d.d,o=new THREE.Face3,m=new THREE.Face3;o.color.copy(d.color);m.color.copy(d.color);o.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;o.a=e;o.b=k;o.c=l;m.a=k;m.b=j;m.c=l;if(d.vertexColors.length===4){o.vertexColors[0]=d.vertexColors[0].clone();o.vertexColors[1]=d.vertexColors[1].clone();o.vertexColors[2]=d.vertexColors[3].clone();m.vertexColors[0]=d.vertexColors[1].clone();
 c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){e=d.a;var k=d.b,j=d.c,l=d.d,o=new THREE.Face3,m=new THREE.Face3;o.color.copy(d.color);m.color.copy(d.color);o.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;o.a=e;o.b=k;o.c=l;m.a=k;m.b=j;m.c=l;if(d.vertexColors.length===4){o.vertexColors[0]=d.vertexColors[0].clone();o.vertexColors[1]=d.vertexColors[1].clone();o.vertexColors[2]=d.vertexColors[3].clone();m.vertexColors[0]=d.vertexColors[1].clone();
 m.vertexColors[1]=d.vertexColors[2].clone();m.vertexColors[2]=d.vertexColors[3].clone()}f.push(o,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)if(a.faceVertexUvs[d].length){o=a.faceVertexUvs[d][b];k=o[1];j=o[2];l=o[3];o=[o[0].clone(),k.clone(),l.clone()];k=[k.clone(),j.clone(),l.clone()];h[d].push(o,k)}d=0;for(e=a.faceUvs.length;d<e;d++)if(a.faceUvs[d].length){k=a.faceUvs[d][b];g[d].push(k,k)}}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d]);d=0;for(e=a.faceVertexUvs.length;d<
 m.vertexColors[1]=d.vertexColors[2].clone();m.vertexColors[2]=d.vertexColors[3].clone()}f.push(o,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)if(a.faceVertexUvs[d].length){o=a.faceVertexUvs[d][b];k=o[1];j=o[2];l=o[3];o=[o[0].clone(),k.clone(),l.clone()];k=[k.clone(),j.clone(),l.clone()];h[d].push(o,k)}d=0;for(e=a.faceUvs.length;d<e;d++)if(a.faceUvs[d].length){k=a.faceUvs[d][b];g[d].push(k,k)}}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d]);d=0;for(e=a.faceVertexUvs.length;d<
 e;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,k=f.c,g=a.vertices[g],h=a.vertices[h],k=a.vertices[k],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(k.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else{g=f.a;
 e;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,k=f.c,g=a.vertices[g],h=a.vertices[h],k=a.vertices[k],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(k.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else{g=f.a;
-h=f.b;k=f.c;g=a.vertices[g];h=a.vertices[h];k=a.vertices[k];b.push(g.clone());b.push(h.clone());b.push(k.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,k,j,l,o,m,p,q,n,r,u,t,y,s,x=[],D=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)D[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];o=a.vertices[h];p=j.distanceTo(l);q=l.distanceTo(o);m=j.distanceTo(o);if(p>
-b||q>b||m>b){k=a.vertices.length;y=e.clone();s=e.clone();if(p>=q&&p>=m){j=j.clone();j.lerpSelf(l,0.5);y.a=f;y.b=k;y.c=h;s.a=k;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);y.vertexNormals[1].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);y.vertexColors[1].copy(f);s.vertexColors[0].copy(f)}e=0}else if(q>=p&&q>=m){j=l.clone();j.lerpSelf(o,0.5);y.a=f;y.b=g;y.c=
+h=f.b;k=f.c;g=a.vertices[g];h=a.vertices[h];k=a.vertices[k];b.push(g.clone());b.push(h.clone());b.push(k.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,k,j,l,o,m,p,r,n,q,u,t,y,s,x=[],G=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)G[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];o=a.vertices[h];p=j.distanceTo(l);r=l.distanceTo(o);m=j.distanceTo(o);if(p>
+b||r>b||m>b){k=a.vertices.length;y=e.clone();s=e.clone();if(p>=r&&p>=m){j=j.clone();j.lerpSelf(l,0.5);y.a=f;y.b=k;y.c=h;s.a=k;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);y.vertexNormals[1].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);y.vertexColors[1].copy(f);s.vertexColors[0].copy(f)}e=0}else if(r>=p&&r>=m){j=l.clone();j.lerpSelf(o,0.5);y.a=f;y.b=g;y.c=
 k;s.a=k;s.b=h;s.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);y.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f);s.vertexNormals[1].copy(e.vertexNormals[2]);s.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);y.vertexColors[2].copy(f);s.vertexColors[0].copy(f);s.vertexColors[1].copy(e.vertexColors[2]);s.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone();
 k;s.a=k;s.b=h;s.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);y.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f);s.vertexNormals[1].copy(e.vertexNormals[2]);s.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);y.vertexColors[2].copy(f);s.vertexColors[0].copy(f);s.vertexColors[1].copy(e.vertexColors[2]);s.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone();
 j.lerpSelf(o,0.5);y.a=f;y.b=g;y.c=k;s.a=k;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);y.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);y.vertexColors[2].copy(f);s.vertexColors[0].copy(f)}e=2}x.push(y,s);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];s=j[0];h=j[1];y=j[2];if(e===
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-0){l=s.clone();l.lerpSelf(h,0.5);j=[s.clone(),l.clone(),y.clone()];h=[l.clone(),h.clone(),y.clone()]}else if(e===1){l=h.clone();l.lerpSelf(y,0.5);j=[s.clone(),h.clone(),l.clone()];h=[l.clone(),y.clone(),s.clone()]}else{l=s.clone();l.lerpSelf(y,0.5);j=[s.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),y.clone()]}D[f].push(j,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)D[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;k=e.d;j=a.vertices[f];l=a.vertices[g];o=a.vertices[h];m=
-a.vertices[k];p=j.distanceTo(l);q=l.distanceTo(o);n=o.distanceTo(m);r=j.distanceTo(m);if(p>b||q>b||n>b||r>b){u=a.vertices.length;t=a.vertices.length+1;y=e.clone();s=e.clone();if(p>=q&&p>=n&&p>=r||n>=q&&n>=p&&n>=r){p=j.clone();p.lerpSelf(l,0.5);l=o.clone();l.lerpSelf(m,0.5);y.a=f;y.b=u;y.c=t;y.d=k;s.a=u;s.b=g;s.c=h;s.d=t;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);y.vertexNormals[1].copy(f);
+0){l=s.clone();l.lerpSelf(h,0.5);j=[s.clone(),l.clone(),y.clone()];h=[l.clone(),h.clone(),y.clone()]}else if(e===1){l=h.clone();l.lerpSelf(y,0.5);j=[s.clone(),h.clone(),l.clone()];h=[l.clone(),y.clone(),s.clone()]}else{l=s.clone();l.lerpSelf(y,0.5);j=[s.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),y.clone()]}G[f].push(j,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)G[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;k=e.d;j=a.vertices[f];l=a.vertices[g];o=a.vertices[h];m=
+a.vertices[k];p=j.distanceTo(l);r=l.distanceTo(o);n=o.distanceTo(m);q=j.distanceTo(m);if(p>b||r>b||n>b||q>b){u=a.vertices.length;t=a.vertices.length+1;y=e.clone();s=e.clone();if(p>=r&&p>=n&&p>=q||n>=r&&n>=p&&n>=q){p=j.clone();p.lerpSelf(l,0.5);l=o.clone();l.lerpSelf(m,0.5);y.a=f;y.b=u;y.c=t;y.d=k;s.a=u;s.b=g;s.c=h;s.d=t;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);y.vertexNormals[1].copy(f);
 y.vertexNormals[2].copy(g);s.vertexNormals[0].copy(f);s.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);y.vertexColors[1].copy(f);y.vertexColors[2].copy(g);s.vertexColors[0].copy(f);s.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(o,0.5);l=m.clone();l.lerpSelf(j,0.5);y.a=f;y.b=g;y.c=u;y.d=t;s.a=t;s.b=u;s.c=h;s.d=k;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
 y.vertexNormals[2].copy(g);s.vertexNormals[0].copy(f);s.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);y.vertexColors[1].copy(f);y.vertexColors[2].copy(g);s.vertexColors[0].copy(f);s.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(o,0.5);l=m.clone();l.lerpSelf(j,0.5);y.a=f;y.b=g;y.c=u;y.d=t;s.a=t;s.b=u;s.c=h;s.d=k;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
 f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);y.vertexNormals[2].copy(f);y.vertexNormals[3].copy(g);s.vertexNormals[0].copy(g);s.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);y.vertexColors[2].copy(f);y.vertexColors[3].copy(g);s.vertexColors[0].copy(g);s.vertexColors[1].copy(f)}e=1}x.push(y,s);a.vertices.push(p,l);
 f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);y.vertexNormals[2].copy(f);y.vertexNormals[3].copy(g);s.vertexNormals[0].copy(g);s.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);y.vertexColors[2].copy(f);y.vertexColors[3].copy(g);s.vertexColors[0].copy(g);s.vertexColors[1].copy(f)}e=1}x.push(y,s);a.vertices.push(p,l);
-f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];s=j[0];h=j[1];y=j[2];j=j[3];if(e===0){l=s.clone();l.lerpSelf(h,0.5);o=y.clone();o.lerpSelf(j,0.5);s=[s.clone(),l.clone(),o.clone(),j.clone()];h=[l.clone(),h.clone(),y.clone(),o.clone()]}else{l=h.clone();l.lerpSelf(y,0.5);o=j.clone();o.lerpSelf(s,0.5);s=[s.clone(),h.clone(),l.clone(),o.clone()];h=[o.clone(),l.clone(),y.clone(),j.clone()]}D[f].push(s,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)D[f].push(a.faceVertexUvs[f][c])}}}a.faces=
-x;a.faceVertexUvs=D}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
+f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];s=j[0];h=j[1];y=j[2];j=j[3];if(e===0){l=s.clone();l.lerpSelf(h,0.5);o=y.clone();o.lerpSelf(j,0.5);s=[s.clone(),l.clone(),o.clone(),j.clone()];h=[l.clone(),h.clone(),y.clone(),o.clone()]}else{l=h.clone();l.lerpSelf(y,0.5);o=j.clone();o.lerpSelf(s,0.5);s=[s.clone(),h.clone(),l.clone(),o.clone()];h=[o.clone(),l.clone(),y.clone(),j.clone()]}G[f].push(s,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)G[f].push(a.faceVertexUvs[f][c])}}}a.faces=
+x;a.faceVertexUvs=G}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=true;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6)f.needsUpdate=true;c&&c(this)};e[b].crossOrigin=this.crossOrigin;e[b].src=a[b]}return f},getNormalMap:function(a,
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=true;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6)f.needsUpdate=true;c&&c(this)};e[b].crossOrigin=this.crossOrigin;e[b].src=a[b]}return f},getNormalMap:function(a,
-b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),j=k.data,l=0;l<d;l++)for(var o=0;o<e;o++){var m=o-1<0?0:o-1,p=o+1>e-1?e-1:o+1,q=l-1<0?0:l-1,n=l+1>d-1?d-1:l+1,r=[],u=[0,0,h[(o*d+l)*4]/255*b];r.push([-1,0,h[(o*d+q)*4]/255*b]);r.push([-1,-1,h[(m*d+q)*4]/255*b]);r.push([0,
--1,h[(m*d+l)*4]/255*b]);r.push([1,-1,h[(m*d+n)*4]/255*b]);r.push([1,0,h[(o*d+n)*4]/255*b]);r.push([1,1,h[(p*d+n)*4]/255*b]);r.push([0,1,h[(p*d+l)*4]/255*b]);r.push([-1,1,h[(p*d+q)*4]/255*b]);m=[];q=r.length;for(p=0;p<q;p++){var n=r[p],t=r[(p+1)%q],n=[n[0]-u[0],n[1]-u[1],n[2]-u[2]],t=[t[0]-u[0],t[1]-u[1],t[2]-u[2]];m.push(c([n[1]*t[2]-n[2]*t[1],n[2]*t[0]-n[0]*t[2],n[0]*t[1]-n[1]*t[0]]))}r=[0,0,0];for(p=0;p<m.length;p++){r[0]=r[0]+m[p][0];r[1]=r[1]+m[p][1];r[2]=r[2]+m[p][2]}r[0]=r[0]/m.length;r[1]=
-r[1]/m.length;r[2]=r[2]/m.length;u=(o*d+l)*4;j[u]=(r[0]+1)/2*255|0;j[u+1]=(r[1]+0.5)*255|0;j[u+2]=r[2]*255|0;j[u+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=true;return a}};
+b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),j=k.data,l=0;l<d;l++)for(var o=0;o<e;o++){var m=o-1<0?0:o-1,p=o+1>e-1?e-1:o+1,r=l-1<0?0:l-1,n=l+1>d-1?d-1:l+1,q=[],u=[0,0,h[(o*d+l)*4]/255*b];q.push([-1,0,h[(o*d+r)*4]/255*b]);q.push([-1,-1,h[(m*d+r)*4]/255*b]);q.push([0,
+-1,h[(m*d+l)*4]/255*b]);q.push([1,-1,h[(m*d+n)*4]/255*b]);q.push([1,0,h[(o*d+n)*4]/255*b]);q.push([1,1,h[(p*d+n)*4]/255*b]);q.push([0,1,h[(p*d+l)*4]/255*b]);q.push([-1,1,h[(p*d+r)*4]/255*b]);m=[];r=q.length;for(p=0;p<r;p++){var n=q[p],t=q[(p+1)%r],n=[n[0]-u[0],n[1]-u[1],n[2]-u[2]],t=[t[0]-u[0],t[1]-u[1],t[2]-u[2]];m.push(c([n[1]*t[2]-n[2]*t[1],n[2]*t[0]-n[0]*t[2],n[0]*t[1]-n[1]*t[0]]))}q=[0,0,0];for(p=0;p<m.length;p++){q[0]=q[0]+m[p][0];q[1]=q[1]+m[p][1];q[2]=q[2]+m[p][2]}q[0]=q[0]/m.length;q[1]=
+q[1]/m.length;q[2]=q[2]/m.length;u=(o*d+l)*4;j[u]=(q[0]+1)/2*255|0;j[u+1]=(q[1]+0.5)*255|0;j[u+2]=q[2]*255|0;j[u+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=true;return a}};
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++){c=a.children[d];b(c);THREE.SceneUtils.traverseHierarchy(c,b)}},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var f=new THREE.Mesh(a,b[c]);e.add(f)}return e},cloneObject:function(a){var b;if(a instanceof THREE.MorphAnimMesh){b=new THREE.MorphAnimMesh(a.geometry,a.material);
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++){c=a.children[d];b(c);THREE.SceneUtils.traverseHierarchy(c,b)}},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var f=new THREE.Mesh(a,b[c]);e.add(f)}return e},cloneObject:function(a){var b;if(a instanceof THREE.MorphAnimMesh){b=new THREE.MorphAnimMesh(a.geometry,a.material);
 b.duration=a.duration;b.mirroredLoop=a.mirroredLoop;b.time=a.time;b.lastKeyframe=a.lastKeyframe;b.currentKeyframe=a.currentKeyframe;b.direction=a.direction;b.directionBackwards=a.directionBackwards}else if(a instanceof THREE.SkinnedMesh)b=new THREE.SkinnedMesh(a.geometry,a.material);else if(a instanceof THREE.Mesh)b=new THREE.Mesh(a.geometry,a.material);else if(a instanceof THREE.Line)b=new THREE.Line(a.geometry,a.material,a.type);else if(a instanceof THREE.Ribbon)b=new THREE.Ribbon(a.geometry,a.material);
 b.duration=a.duration;b.mirroredLoop=a.mirroredLoop;b.time=a.time;b.lastKeyframe=a.lastKeyframe;b.currentKeyframe=a.currentKeyframe;b.direction=a.direction;b.directionBackwards=a.directionBackwards}else if(a instanceof THREE.SkinnedMesh)b=new THREE.SkinnedMesh(a.geometry,a.material);else if(a instanceof THREE.Mesh)b=new THREE.Mesh(a.geometry,a.material);else if(a instanceof THREE.Line)b=new THREE.Line(a.geometry,a.material,a.type);else if(a instanceof THREE.Ribbon)b=new THREE.Ribbon(a.geometry,a.material);
 else if(a instanceof THREE.ParticleSystem){b=new THREE.ParticleSystem(a.geometry,a.material);b.sortParticles=a.sortParticles}else if(a instanceof THREE.Particle)b=new THREE.Particle(a.material);else if(a instanceof THREE.Sprite){b=new THREE.Sprite({});b.color.copy(a.color);b.map=a.map;b.blending=a.blending;b.useScreenCoordinates=a.useScreenCoordinates;b.mergeWith3D=a.mergeWith3D;b.affectedByDistance=a.affectedByDistance;b.scaleByViewport=a.scaleByViewport;b.alignment=a.alignment;b.rotation3d.copy(a.rotation3d);
 else if(a instanceof THREE.ParticleSystem){b=new THREE.ParticleSystem(a.geometry,a.material);b.sortParticles=a.sortParticles}else if(a instanceof THREE.Particle)b=new THREE.Particle(a.material);else if(a instanceof THREE.Sprite){b=new THREE.Sprite({});b.color.copy(a.color);b.map=a.map;b.blending=a.blending;b.useScreenCoordinates=a.useScreenCoordinates;b.mergeWith3D=a.mergeWith3D;b.affectedByDistance=a.affectedByDistance;b.scaleByViewport=a.scaleByViewport;b.alignment=a.alignment;b.rotation3d.copy(a.rotation3d);
@@ -493,8 +494,8 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
 THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1],h=new THREE.ArcCurve(h.x+a,h.y+b,c,d,e,f);this.curves.push(h);h=h.getPoint(f?1:0);g.push(h.x);g.push(h.y);this.actions.push({action:THREE.PathActions.ARC,args:g})};
 THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1],h=new THREE.ArcCurve(h.x+a,h.y+b,c,d,e,f);this.curves.push(h);h=h.getPoint(f?1:0);g.push(h.x);g.push(h.y);this.actions.push({action:THREE.PathActions.ARC,args:g})};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=new THREE.ArcCurve(a,b,c,d,e,f);this.curves.push(h);h=h.getPoint(f?1:0);g.push(h.x);g.push(h.y);this.actions.push({action:THREE.PathActions.ARC,args:g})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=new THREE.ArcCurve(a,b,c,d,e,f);this.curves.push(h);h=h.getPoint(f?1:0);g.push(h.x);g.push(h.y);this.actions.push({action:THREE.PathActions.ARC,args:g})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints){console.log("tata");return this.getSpacedPoints(a,b)}var a=a||12,c=[],d,e,f,g,h,k,j,l,o,m,p,q,n;d=0;for(e=this.actions.length;d<e;d++){f=this.actions[d];g=f.action;f=f.args;switch(g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];o=f[0];m=f[1];if(c.length>0){g=c[c.length-1];
-p=g.x;q=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];q=g[g.length-1]}for(f=1;f<=a;f++){n=f/a;g=THREE.Shape.Utils.b2(n,p,o,h);n=THREE.Shape.Utils.b2(n,q,m,k);c.push(new THREE.Vector2(g,n))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];o=f[0];m=f[1];j=f[2];l=f[3];if(c.length>0){g=c[c.length-1];p=g.x;q=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];q=g[g.length-1]}for(f=1;f<=a;f++){n=f/a;g=THREE.Shape.Utils.b3(n,p,o,j,h);n=THREE.Shape.Utils.b3(n,q,m,l,k);c.push(new THREE.Vector2(g,
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints){console.log("tata");return this.getSpacedPoints(a,b)}var a=a||12,c=[],d,e,f,g,h,k,j,l,o,m,p,r,n;d=0;for(e=this.actions.length;d<e;d++){f=this.actions[d];g=f.action;f=f.args;switch(g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];o=f[0];m=f[1];if(c.length>0){g=c[c.length-1];
+p=g.x;r=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];r=g[g.length-1]}for(f=1;f<=a;f++){n=f/a;g=THREE.Shape.Utils.b2(n,p,o,h);n=THREE.Shape.Utils.b2(n,r,m,k);c.push(new THREE.Vector2(g,n))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];o=f[0];m=f[1];j=f[2];l=f[3];if(c.length>0){g=c[c.length-1];p=g.x;r=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];r=g[g.length-1]}for(f=1;f<=a;f++){n=f/a;g=THREE.Shape.Utils.b3(n,p,o,j,h);n=THREE.Shape.Utils.b3(n,r,m,l,k);c.push(new THREE.Vector2(g,
 n))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;n=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=g;f++)c.push(n.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];j=f[2];o=f[3];m=!!f[5];l=f[4]-o;p=a*2;for(f=1;f<=p;f++){n=f/p;m||(n=1-n);n=o+n*l;g=h+j*Math.cos(n);n=k+j*Math.sin(n);c.push(new THREE.Vector2(g,n))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1.0E-10&&Math.abs(d.y-c[0].y)<1.0E-10&&c.splice(c.length-
 n))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;n=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=g;f++)c.push(n.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];j=f[2];o=f[3];m=!!f[5];l=f[4]-o;p=a*2;for(f=1;f<=p;f++){n=f/p;m||(n=1-n);n=o+n*l;g=h+j*Math.cos(n);n=k+j*Math.sin(n);c.push(new THREE.Vector2(g,n))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1.0E-10&&Math.abs(d.y-c[0].y)<1.0E-10&&c.splice(c.length-
 1,1);b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};THREE.Path.prototype.nltransform=function(a,b,c,d,e,f){var g=this.getPoints(),h,k,j,l,o;h=0;for(k=g.length;h<k;h++){j=g[h];l=j.x;o=j.y;j.x=a*l+b*o+c;j.y=d*o+e*l+f}return g};
 1,1);b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};THREE.Path.prototype.nltransform=function(a,b,c,d,e,f){var g=this.getPoints(),h,k,j,l,o;h=0;for(k=g.length;h<k;h++){j=g[h];l=j.x;o=j.y;j.x=a*l+b*o+c;j.y=d*o+e*l+f}return g};
 THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();if(!a){a=document.createElement("canvas");a.setAttribute("width",b.maxX+100);a.setAttribute("height",b.maxY+100);document.body.appendChild(a)}b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,e,a=0;for(c=this.actions.length;a<c;a++){d=this.actions[a];e=d.args;d=d.action;d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,e)}b.stroke();b.closePath();b.strokeStyle="red";
 THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();if(!a){a=document.createElement("canvas");a.setAttribute("width",b.maxX+100);a.setAttribute("height",b.maxY+100);document.body.appendChild(a)}b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,e,a=0;for(c=this.actions.length;a<c;a++){d=this.actions[a];e=d.args;d=d.action;d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,e)}b.stroke();b.closePath();b.strokeStyle="red";
@@ -503,9 +504,9 @@ THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;f
 b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g.actions=f.actions;g.curves=f.curves;d.push(g);g=new THREE.Shape}else g.holes.push(f)}}else{a=0;for(b=e.length;a<b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves}else g.holes.push(f)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;
 b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g.actions=f.actions;g.curves=f.curves;d.push(g);g=new THREE.Shape}else g.holes.push(f)}}else{a=0;for(b=e.length;a<b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves}else g.holes.push(f)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;
 THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,k,j,l,o,m,p,q=[];for(k=0;k<b.length;k++){j=b[k];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){m=j[e];p=[];for(o=0;o<c.length;o++){l=c[o];l=m.distanceToSquared(l);p.push(l);if(l<f){f=l;g=e;h=o}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var n=[j[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(n);var r=[j[g],j[f],c[h]];m=THREE.FontUtils.Triangulate.area(r);p=h;l=g;h=h+1;g=g+
--1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;n=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);if(o+m>n+r){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}o=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];q.push([j[g],c[h],c[e]]);q.push(f);c=o.concat(p).concat(l).concat(m)}return{shape:c,
-isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,k,j={};f=0;for(g=d.length;f<g;f++){k=d[f].x+":"+d[f].y;j[k]!==void 0&&console.log("Duplicate point",k);j[k]=f}f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;d<3;d++){k=h[d].x+":"+h[d].y;k=j[k];k!==void 0&&(h[d]=k)}}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;d<3;d++){k=h[d].x+":"+h[d].y;k=j[k];k!==void 0&&(h[d]=k)}}return c.concat(e)},
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,k,j,l,o,m,p,r=[];for(k=0;k<b.length;k++){j=b[k];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){m=j[e];p=[];for(o=0;o<c.length;o++){l=c[o];l=m.distanceToSquared(l);p.push(l);if(l<f){f=l;g=e;h=o}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var n=[j[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(n);var q=[j[g],j[f],c[h]];m=THREE.FontUtils.Triangulate.area(q);p=h;l=g;h=h+1;g=g+
+-1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;n=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);q=[j[g],j[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);if(o+m>n+q){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}o=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];r.push([j[g],c[h],c[e]]);r.push(f);c=o.concat(p).concat(l).concat(m)}return{shape:c,
+isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,k,j={};f=0;for(g=d.length;f<g;f++){k=d[f].x+":"+d[f].y;j[k]!==void 0&&console.log("Duplicate point",k);j[k]=f}f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;d<3;d++){k=h[d].x+":"+h[d].y;k=j[k];k!==void 0&&(h[d]=k)}}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;d<3;d++){k=h[d].x+":"+h[d].y;k=j[k];k!==void 0&&(h[d]=k)}}return c.concat(e)},
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,e)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f};
 this.b3p3(a,e)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f};
 THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
 THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
@@ -518,7 +519,7 @@ THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0){this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0){this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,k,j,l=this.data.JIT.hierarchy,o,m;m=this.currentTime=this.currentTime+a*this.timeScale;o=this.currentTime=this.currentTime%this.data.length;j=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,q=this.hierarchy.length;p<q;p++){a=this.hierarchy[p];k=a.animationCache;if(this.JITCompile&&l[p][j]!==void 0)if(a instanceof THREE.Bone){a.skinMatrix=l[p][j];a.matrixAutoUpdate=
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,k,j,l=this.data.JIT.hierarchy,o,m;m=this.currentTime=this.currentTime+a*this.timeScale;o=this.currentTime=this.currentTime%this.data.length;j=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,r=this.hierarchy.length;p<r;p++){a=this.hierarchy[p];k=a.animationCache;if(this.JITCompile&&l[p][j]!==void 0)if(a instanceof THREE.Bone){a.skinMatrix=l[p][j];a.matrixAutoUpdate=
 false;a.matrixWorldNeedsUpdate=false}else{a.matrix=l[p][j];a.matrixAutoUpdate=false;a.matrixWorldNeedsUpdate=true}else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var n=0;n<3;n++){c=b[n];g=k.prevKey[c];h=k.nextKey[c];if(h.time<=m){if(o<m)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time<o;){g=h;h=this.getNextKeyWith(c,p,h.index+1)}}else{this.stop();return}else{do{g=h;h=this.getNextKeyWith(c,
 false;a.matrixWorldNeedsUpdate=false}else{a.matrix=l[p][j];a.matrixAutoUpdate=false;a.matrixWorldNeedsUpdate=true}else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var n=0;n<3;n++){c=b[n];g=k.prevKey[c];h=k.nextKey[c];if(h.time<=m){if(o<m)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time<o;){g=h;h=this.getNextKeyWith(c,p,h.index+1)}}else{this.stop();return}else{do{g=h;h=this.getNextKeyWith(c,
 p,h.index+1)}while(h.time<o)}k.prevKey[c]=g;k.nextKey[c]=h}a.matrixAutoUpdate=true;a.matrixWorldNeedsUpdate=true;d=(o-g.time)/(h.time-g.time);e=g[c];f=h[c];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=e[0]+(f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===
 p,h.index+1)}while(h.time<o)}k.prevKey[c]=g;k.nextKey[c]=h}a.matrixAutoUpdate=true;a.matrixWorldNeedsUpdate=true;d=(o-g.time)/(h.time-g.time);e=g[c];f=h[c];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=e[0]+(f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===
 THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos;this.points[1]=e;this.points[2]=f;this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);c.x=e[0];c.y=e[1];c.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,
 THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos;this.points[1]=e;this.points[2]=f;this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);c.x=e[0];c.y=e[1];c.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,
@@ -555,7 +556,7 @@ this.moveRight&&this.object.translateX(b);this.moveUp&&this.object.translateY(b)
 Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a*b;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+
 Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a*b;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+
 100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup",
 100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup",
 c(this,this.onKeyUp),false)};
 c(this,this.onKeyUp),false)};
-THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,u=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<r-1;f++){u=d*h.chunks[f]/h.total;b.keys[f]={time:u,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
+THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),q=g.length,u=0;f=q-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<q-1;f++){u=d*h.chunks[f]/h.total;b.keys[f]={time:u,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);e.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return e}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);e.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return e}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
 this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=
 this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=
 this.domElement.offsetHeight/2;this.domElement.setAttribute("tabindex",-1)}var g=Math.PI*2,h=Math.PI/180;this.update=function(a){var b;if(this.lookHorizontal)this.lon=this.lon+this.mouseX*this.lookSpeed*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*this.lookSpeed*a;this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=a>=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
 this.domElement.offsetHeight/2;this.domElement.setAttribute("tabindex",-1)}var g=Math.PI*2,h=Math.PI/180;this.update=function(a){var b;if(this.lookHorizontal)this.lon=this.lon+this.mouseX*this.lookSpeed*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*this.lookSpeed*a;this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=a>=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
@@ -573,13 +574,13 @@ false;break;case 2:this.moveBackward=false}this.updateRotationVector()};this.upd
 this.object.matrixWorldNeedsUpdate=true};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
 this.object.matrixWorldNeedsUpdate=true};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
 -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),false);this.domElement.addEventListener("mousedown",c(this,this.mousedown),false);this.domElement.addEventListener("mouseup",
 -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),false);this.domElement.addEventListener("mousedown",c(this,this.mousedown),false);this.domElement.addEventListener("mouseup",
 c(this,this.mouseup),false);this.domElement.addEventListener("keydown",c(this,this.keydown),false);this.domElement.addEventListener("keyup",c(this,this.keyup),false);this.updateMovementVector();this.updateRotationVector()};
 c(this,this.mouseup),false);this.domElement.addEventListener("keydown",c(this,this.keydown),false);this.domElement.addEventListener("keyup",c(this,this.keyup),false);this.updateMovementVector();this.updateRotationVector()};
-THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=true;this.autoForward=false;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=false;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Matrix4,g=false,h=1,k=0,j=0,l=0,o=0,m=0,p=window.innerWidth/2,q=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=
+THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=true;this.autoForward=false;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=false;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Matrix4,g=false,h=1,k=0,j=0,l=0,o=0,m=0,p=window.innerWidth/2,r=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=
 a*this.lookSpeed;this.rotateHorizontally(b*o);this.rotateVertically(b*m)}b=a*this.movementSpeed;this.object.translateZ(-b*(k>0||this.autoForward&&!(k<0)?1:k));this.object.translateX(b*j);this.object.translateY(b*l);if(g)this.roll=this.roll+this.rollSpeed*a*h;if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}e.copy(this.forward);
 a*this.lookSpeed;this.rotateHorizontally(b*o);this.rotateVertically(b*m)}b=a*this.movementSpeed;this.object.translateZ(-b*(k>0||this.autoForward&&!(k<0)?1:k));this.object.translateX(b*j);this.object.translateY(b*l);if(g)this.roll=this.roll+this.rollSpeed*a*h;if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}e.copy(this.forward);
 d.set(0,1,0);c.cross(d,e).normalize();d.cross(e,c).normalize();this.object.matrix.elements[0]=c.x;this.object.matrix.elements[4]=d.x;this.object.matrix.elements[8]=e.x;this.object.matrix.elements[1]=c.y;this.object.matrix.elements[5]=d.y;this.object.matrix.elements[9]=e.y;this.object.matrix.elements[2]=c.z;this.object.matrix.elements[6]=d.z;this.object.matrix.elements[10]=e.z;f.identity();f.elements[0]=Math.cos(this.roll);f.elements[4]=-Math.sin(this.roll);f.elements[1]=Math.sin(this.roll);f.elements[5]=
 d.set(0,1,0);c.cross(d,e).normalize();d.cross(e,c).normalize();this.object.matrix.elements[0]=c.x;this.object.matrix.elements[4]=d.x;this.object.matrix.elements[8]=e.x;this.object.matrix.elements[1]=c.y;this.object.matrix.elements[5]=d.y;this.object.matrix.elements[9]=e.y;this.object.matrix.elements[2]=c.z;this.object.matrix.elements[6]=d.z;this.object.matrix.elements[10]=e.z;f.identity();f.elements[0]=Math.cos(this.roll);f.elements[4]=-Math.sin(this.roll);f.elements[1]=Math.sin(this.roll);f.elements[5]=
 Math.cos(this.roll);this.object.matrix.multiplySelf(f);this.object.matrixWorldNeedsUpdate=true;this.object.matrix.elements[12]=this.object.position.x;this.object.matrix.elements[13]=this.object.position.y;this.object.matrix.elements[14]=this.object.position.z};this.translateX=function(a){this.object.position.x=this.object.position.x+this.object.matrix.elements[0]*a;this.object.position.y=this.object.position.y+this.object.matrix.elements[1]*a;this.object.position.z=this.object.position.z+this.object.matrix.elements[2]*
 Math.cos(this.roll);this.object.matrix.multiplySelf(f);this.object.matrixWorldNeedsUpdate=true;this.object.matrix.elements[12]=this.object.position.x;this.object.matrix.elements[13]=this.object.position.y;this.object.matrix.elements[14]=this.object.position.z};this.translateX=function(a){this.object.position.x=this.object.position.x+this.object.matrix.elements[0]*a;this.object.position.y=this.object.position.y+this.object.matrix.elements[1]*a;this.object.position.z=this.object.position.z+this.object.matrix.elements[2]*
 a};this.translateY=function(a){this.object.position.x=this.object.position.x+this.object.matrix.elements[4]*a;this.object.position.y=this.object.position.y+this.object.matrix.elements[5]*a;this.object.position.z=this.object.position.z+this.object.matrix.elements[6]*a};this.translateZ=function(a){this.object.position.x=this.object.position.x-this.object.matrix.elements[8]*a;this.object.position.y=this.object.position.y-this.object.matrix.elements[9]*a;this.object.position.z=this.object.position.z-
 a};this.translateY=function(a){this.object.position.x=this.object.position.x+this.object.matrix.elements[4]*a;this.object.position.y=this.object.position.y+this.object.matrix.elements[5]*a;this.object.position.z=this.object.position.z+this.object.matrix.elements[6]*a};this.translateZ=function(a){this.object.position.x=this.object.position.x-this.object.matrix.elements[8]*a;this.object.position.y=this.object.position.y-this.object.matrix.elements[9]*a;this.object.position.z=this.object.position.z-
 this.object.matrix.elements[10]*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.elements[0],this.object.matrix.elements[1],this.object.matrix.elements[2]);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.elements[4],this.object.matrix.elements[5],this.object.matrix.elements[6]);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},
 this.object.matrix.elements[10]*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.elements[0],this.object.matrix.elements[1],this.object.matrix.elements[2]);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.elements[4],this.object.matrix.elements[5],this.object.matrix.elements[6]);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},
-false);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-p)/window.innerWidth;m=(a.clientY-q)/window.innerHeight},false);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:k=1;break;case 2:k=-1}},false);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:k=0;break;case 2:k=0}},false);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:k=
+false);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-p)/window.innerWidth;m=(a.clientY-r)/window.innerHeight},false);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:k=1;break;case 2:k=-1}},false);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:k=0;break;case 2:k=0}},false);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:k=
 1;break;case 37:case 65:j=-1;break;case 40:case 83:k=-1;break;case 39:case 68:j=1;break;case 81:g=true;h=1;break;case 69:g=true;h=-1;break;case 82:l=1;break;case 70:l=-1}},false);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:k=0;break;case 37:case 65:j=0;break;case 40:case 83:k=0;break;case 39:case 68:j=0;break;case 81:g=false;break;case 69:g=false;break;case 82:l=0;break;case 70:l=0}},false)};
 1;break;case 37:case 65:j=-1;break;case 40:case 83:k=-1;break;case 39:case 68:j=1;break;case 81:g=true;h=1;break;case 69:g=true;h=-1;break;case 82:l=1;break;case 70:l=-1}},false);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:k=0;break;case 37:case 65:j=0;break;case 40:case 83:k=0;break;case 39:case 68:j=0;break;case 81:g=false;break;case 69:g=false;break;case 82:l=0;break;case 70:l=0}},false)};
 THREE.TrackballControls=function(a,b){THREE.EventTarget.call(this);var c=this;this.object=a;this.domElement=b!==void 0?b:document;this.enabled=true;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=false;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];
 THREE.TrackballControls=function(a,b){THREE.EventTarget.call(this);var c=this;this.object=a;this.domElement=b!==void 0?b:document;this.enabled=true;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=false;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];
 this.target=new THREE.Vector3;var d=new THREE.Vector3,e=false,f=-1,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,j=new THREE.Vector2,l=new THREE.Vector2,o=new THREE.Vector2,m=new THREE.Vector2,p={type:"change"};this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-
 this.target=new THREE.Vector3;var d=new THREE.Vector3,e=false,f=-1,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,j=new THREE.Vector2,l=new THREE.Vector2,o=new THREE.Vector2,m=new THREE.Vector2,p={type:"change"};this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-
@@ -589,23 +590,23 @@ b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.tar
 c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceTo(c.object.position)>0){c.dispatchEvent(p);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=k=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);o=
 c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceTo(c.object.position)>0){c.dispatchEvent(p);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=k=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);o=
 m=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?k=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=k=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,
 m=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?k=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=k=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,
 a.clientY):this.noPan||(o=m=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false)};
 a.clientY):this.noPan||(o=m=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false)};
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function k(a,b,c,g,h,k,l,m){var n,o=d||1,p=e||1,q=h/2,r=k/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var u=o+1,i=p+1,y=h/o,M=k/p,da=new THREE.Vector3;da[n]=l>0?1:-1;for(h=0;h<i;h++)for(k=0;k<u;k++){var H=new THREE.Vector3;H[a]=(k*y-q)*c;H[b]=(h*M-r)*g;H[n]=l;j.vertices.push(H)}for(h=0;h<p;h++)for(k=0;k<o;k++){a=new THREE.Face4(k+
-u*h+t,k+u*(h+1)+t,k+1+u*(h+1)+t,k+1+u*h+t);a.normal.copy(da);a.vertexNormals.push(da.clone(),da.clone(),da.clone(),da.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(k/o,h/p),new THREE.UV(k/o,(h+1)/p),new THREE.UV((k+1)/o,(h+1)/p),new THREE.UV((k+1)/o,h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,m=c/2,p,q,n,r,u,t;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;r=1;q=2;u=3;n=4;t=5}else this.materials=
-[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var y in h)this.sides[y]!==void 0&&(this.sides[y]=h[y]);this.sides.px&&k("z","y",-1,-1,c,b,l,p);this.sides.nx&&k("z","y",1,-1,c,b,-l,r);this.sides.py&&k("x","z",1,1,a,c,o,q);this.sides.ny&&k("x","z",1,-1,a,c,-o,u);this.sides.pz&&k("x","y",1,-1,a,b,m,n);this.sides.nz&&k("x","y",-1,-1,a,b,-m,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function k(a,b,c,g,h,k,l,m){var n,o=d||1,p=e||1,r=h/2,q=k/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var u=o+1,i=p+1,y=h/o,M=k/p,ba=new THREE.Vector3;ba[n]=l>0?1:-1;for(h=0;h<i;h++)for(k=0;k<u;k++){var J=new THREE.Vector3;J[a]=(k*y-r)*c;J[b]=(h*M-q)*g;J[n]=l;j.vertices.push(J)}for(h=0;h<p;h++)for(k=0;k<o;k++){a=new THREE.Face4(k+
+u*h+t,k+u*(h+1)+t,k+1+u*(h+1)+t,k+1+u*h+t);a.normal.copy(ba);a.vertexNormals.push(ba.clone(),ba.clone(),ba.clone(),ba.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(k/o,h/p),new THREE.UV(k/o,(h+1)/p),new THREE.UV((k+1)/o,(h+1)/p),new THREE.UV((k+1)/o,h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,m=c/2,p,r,n,q,u,t;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;u=3;n=4;t=5}else this.materials=
+[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var y in h)this.sides[y]!==void 0&&(this.sides[y]=h[y]);this.sides.px&&k("z","y",-1,-1,c,b,l,p);this.sides.nx&&k("z","y",1,-1,c,b,-l,q);this.sides.py&&k("x","z",1,1,a,c,o,r);this.sides.ny&&k("x","z",1,-1,a,c,-o,u);this.sides.pz&&k("x","y",1,-1,a,b,m,n);this.sides.nz&&k("x","y",-1,-1,a,b,-m,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,k,j=[],l=[];for(k=0;k<=e;k++){var o=[],m=[],p=k/e,q=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,r=new THREE.Vector3;r.x=q*Math.sin(n*Math.PI*2);r.y=-p*c+g;r.z=q*Math.cos(n*Math.PI*2);this.vertices.push(r);o.push(this.vertices.length-1);m.push(new THREE.UV(n,p))}j.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[j[0][h]].clone();m=this.vertices[j[0][h+
-1]].clone()}else{o=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}o.setY(Math.sqrt(o.x*o.x+o.z*o.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(k=0;k<e;k++){var p=j[k][h],q=j[k+1][h],n=j[k+1][h+1],r=j[k][h+1],u=o.clone(),t=o.clone(),y=m.clone(),s=m.clone(),x=l[k][h].clone(),D=l[k+1][h].clone(),C=l[k+1][h+1].clone(),z=l[k][h+1].clone();this.faces.push(new THREE.Face4(p,q,n,r,[u,t,y,s]));this.faceVertexUvs[0].push([x,D,C,z])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
-g,0));for(h=0;h<d;h++){p=j[0][h];q=j[0][h+1];n=this.vertices.length-1;u=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);y=new THREE.Vector3(0,1,0);x=l[0][h].clone();D=l[0][h+1].clone();C=new THREE.UV(D.u,0);this.faces.push(new THREE.Face3(p,q,n,[u,t,y]));this.faceVertexUvs[0].push([x,D,C])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[k][h+1];q=j[k][h];n=this.vertices.length-1;u=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);y=new THREE.Vector3(0,-1,0);
-x=l[k][h+1].clone();D=l[k][h].clone();C=new THREE.UV(D.u,1);this.faces.push(new THREE.Face3(p,q,n,[u,t,y]));this.faceVertexUvs[0].push([x,D,C])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,k,j=[],l=[];for(k=0;k<=e;k++){var o=[],m=[],p=k/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,q=new THREE.Vector3;q.x=r*Math.sin(n*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(n*Math.PI*2);this.vertices.push(q);o.push(this.vertices.length-1);m.push(new THREE.UV(n,p))}j.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[j[0][h]].clone();m=this.vertices[j[0][h+
+1]].clone()}else{o=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}o.setY(Math.sqrt(o.x*o.x+o.z*o.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(k=0;k<e;k++){var p=j[k][h],r=j[k+1][h],n=j[k+1][h+1],q=j[k][h+1],u=o.clone(),t=o.clone(),y=m.clone(),s=m.clone(),x=l[k][h].clone(),G=l[k+1][h].clone(),C=l[k+1][h+1].clone(),z=l[k][h+1].clone();this.faces.push(new THREE.Face4(p,r,n,q,[u,t,y,s]));this.faceVertexUvs[0].push([x,G,C,z])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
+g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];n=this.vertices.length-1;u=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);y=new THREE.Vector3(0,1,0);x=l[0][h].clone();G=l[0][h+1].clone();C=new THREE.UV(G.u,0);this.faces.push(new THREE.Face3(p,r,n,[u,t,y]));this.faceVertexUvs[0].push([x,G,C])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[k][h+1];r=j[k][h];n=this.vertices.length-1;u=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);y=new THREE.Vector3(0,-1,0);
+x=l[k][h+1].clone();G=l[k][h].clone();C=new THREE.UV(G.u,1);this.faces.push(new THREE.Face3(p,r,n,[u,t,y]));this.faceVertexUvs[0].push([x,G,C])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(H=c.length;--H>=0;){e=H;f=H-1;f<0&&(f=
-c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=X*g,k=X*(g+1),j=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,o=c,p=g,q=h,j=j+I,i=i+I,n=n+I,k=k+I;F.faces.push(new THREE.Face4(j,i,n,k,null,null,t));j=Q.generateSideWallUV(F,a,o,b,j,i,n,k,p,q);F.faceVertexUvs[0].push(j)}}}function f(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+I;d=d+I;e=e+I;F.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?Q.generateBottomUV(F,a,b,c,d,e):Q.generateTopUV(F,a,b,c,d,e);F.faceVertexUvs[0].push(c)}var h=
-b.amount!==void 0?b.amount:100,k=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:k-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,q=b.extrudePath,n,r=false,u=b.material,t=b.extrudeMaterial,y,s,x,D;if(q){n=q.getSpacedPoints(m);r=true;o=false;y=new THREE.TubeGeometry.FrenetFrames(q,m,false);s=new THREE.Vector3;x=new THREE.Vector3;D=new THREE.Vector3}if(!o)j=k=l=0;var C,z,v,F=this,
-I=this.vertices.length;p&&a.addWrapPath(p);var q=a.extractPoints(),p=q.shape,O=q.holes;if(q=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();z=0;for(v=O.length;z<v;z++){C=O[z];THREE.Shape.Utils.isClockWise(C)&&(O[z]=C.reverse())}q=false}var T=THREE.Shape.Utils.triangulateShape(p,O),S=p;z=0;for(v=O.length;z<v;z++){C=O[z];p=p.concat(C)}var B,K,L,G,i,X=p.length,M,da=T.length,q=[],H=0;L=S.length;B=L-1;for(K=H+1;H<L;H++,B++,K++){B===L&&(B=0);K===L&&(K=0);q[H]=d(S[H],S[B],S[K])}var ea=[],$,wa=q.concat();
-z=0;for(v=O.length;z<v;z++){C=O[z];$=[];H=0;L=C.length;B=L-1;for(K=H+1;H<L;H++,B++,K++){B===L&&(B=0);K===L&&(K=0);$[H]=d(C[H],C[B],C[K])}ea.push($);wa=wa.concat($)}for(B=0;B<l;B++){L=B/l;G=k*(1-L);K=j*Math.sin(L*Math.PI/2);H=0;for(L=S.length;H<L;H++){i=c(S[H],q[H],K);f(i.x,i.y,-G)}z=0;for(v=O.length;z<v;z++){C=O[z];$=ea[z];H=0;for(L=C.length;H<L;H++){i=c(C[H],$[H],K);f(i.x,i.y,-G)}}}K=j;for(H=0;H<X;H++){i=o?c(p[H],wa[H],K):p[H];if(r){x.copy(y.normals[0]).multiplyScalar(i.x);s.copy(y.binormals[0]).multiplyScalar(i.y);
-D.copy(n[0]).addSelf(x).addSelf(s);f(D.x,D.y,D.z)}else f(i.x,i.y,0)}for(L=1;L<=m;L++)for(H=0;H<X;H++){i=o?c(p[H],wa[H],K):p[H];if(r){x.copy(y.normals[L]).multiplyScalar(i.x);s.copy(y.binormals[L]).multiplyScalar(i.y);D.copy(n[L]).addSelf(x).addSelf(s);f(D.x,D.y,D.z)}else f(i.x,i.y,h/m*L)}for(B=l-1;B>=0;B--){L=B/l;G=k*(1-L);K=j*Math.sin(L*Math.PI/2);H=0;for(L=S.length;H<L;H++){i=c(S[H],q[H],K);f(i.x,i.y,h+G)}z=0;for(v=O.length;z<v;z++){C=O[z];$=ea[z];H=0;for(L=C.length;H<L;H++){i=c(C[H],$[H],K);r?
-f(i.x,i.y+n[m-1].y,n[m-1].x+G):f(i.x,i.y,h+G)}}}var Q=THREE.ExtrudeGeometry.WorldUVGenerator;(function(){if(o){var a;a=X*0;for(H=0;H<da;H++){M=T[H];g(M[2]+a,M[1]+a,M[0]+a,true)}a=m+l*2;a=X*a;for(H=0;H<da;H++){M=T[H];g(M[0]+a,M[1]+a,M[2]+a,false)}}else{for(H=0;H<da;H++){M=T[H];g(M[2],M[1],M[0],true)}for(H=0;H<da;H++){M=T[H];g(M[0]+X*m,M[1]+X*m,M[2]+X*m,false)}}})();(function(){var a=0;e(S,a);a=a+S.length;z=0;for(v=O.length;z<v;z++){C=O[z];e(C,a);a=a+C.length}})()};
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(J=c.length;--J>=0;){e=J;f=J-1;f<0&&(f=
+c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=X*g,k=X*(g+1),j=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,o=c,p=g,r=h,j=j+D,i=i+D,n=n+D,k=k+D;E.faces.push(new THREE.Face4(j,i,n,k,null,null,t));j=P.generateSideWallUV(E,a,o,b,j,i,n,k,p,r);E.faceVertexUvs[0].push(j)}}}function f(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+D;d=d+D;e=e+D;E.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?P.generateBottomUV(E,a,b,c,d,e):P.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}var h=
+b.amount!==void 0?b.amount:100,k=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:k-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,n,q=false,u=b.material,t=b.extrudeMaterial,y,s,x,G;if(r){n=r.getSpacedPoints(m);q=true;o=false;y=new THREE.TubeGeometry.FrenetFrames(r,m,false);s=new THREE.Vector3;x=new THREE.Vector3;G=new THREE.Vector3}if(!o)j=k=l=0;var C,z,v,E=this,
+D=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,N=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();z=0;for(v=N.length;z<v;z++){C=N[z];THREE.Shape.Utils.isClockWise(C)&&(N[z]=C.reverse())}r=false}var S=THREE.Shape.Utils.triangulateShape(p,N),R=p;z=0;for(v=N.length;z<v;z++){C=N[z];p=p.concat(C)}var B,L,I,H,i,X=p.length,M,ba=S.length,r=[],J=0;I=R.length;B=I-1;for(L=J+1;J<I;J++,B++,L++){B===I&&(B=0);L===I&&(L=0);r[J]=d(R[J],R[B],R[L])}var fa=[],Z,ha=r.concat();
+z=0;for(v=N.length;z<v;z++){C=N[z];Z=[];J=0;I=C.length;B=I-1;for(L=J+1;J<I;J++,B++,L++){B===I&&(B=0);L===I&&(L=0);Z[J]=d(C[J],C[B],C[L])}fa.push(Z);ha=ha.concat(Z)}for(B=0;B<l;B++){I=B/l;H=k*(1-I);L=j*Math.sin(I*Math.PI/2);J=0;for(I=R.length;J<I;J++){i=c(R[J],r[J],L);f(i.x,i.y,-H)}z=0;for(v=N.length;z<v;z++){C=N[z];Z=fa[z];J=0;for(I=C.length;J<I;J++){i=c(C[J],Z[J],L);f(i.x,i.y,-H)}}}L=j;for(J=0;J<X;J++){i=o?c(p[J],ha[J],L):p[J];if(q){x.copy(y.normals[0]).multiplyScalar(i.x);s.copy(y.binormals[0]).multiplyScalar(i.y);
+G.copy(n[0]).addSelf(x).addSelf(s);f(G.x,G.y,G.z)}else f(i.x,i.y,0)}for(I=1;I<=m;I++)for(J=0;J<X;J++){i=o?c(p[J],ha[J],L):p[J];if(q){x.copy(y.normals[I]).multiplyScalar(i.x);s.copy(y.binormals[I]).multiplyScalar(i.y);G.copy(n[I]).addSelf(x).addSelf(s);f(G.x,G.y,G.z)}else f(i.x,i.y,h/m*I)}for(B=l-1;B>=0;B--){I=B/l;H=k*(1-I);L=j*Math.sin(I*Math.PI/2);J=0;for(I=R.length;J<I;J++){i=c(R[J],r[J],L);f(i.x,i.y,h+H)}z=0;for(v=N.length;z<v;z++){C=N[z];Z=fa[z];J=0;for(I=C.length;J<I;J++){i=c(C[J],Z[J],L);q?
+f(i.x,i.y+n[m-1].y,n[m-1].x+H):f(i.x,i.y,h+H)}}}var P=THREE.ExtrudeGeometry.WorldUVGenerator;(function(){if(o){var a;a=X*0;for(J=0;J<ba;J++){M=S[J];g(M[2]+a,M[1]+a,M[0]+a,true)}a=m+l*2;a=X*a;for(J=0;J<ba;J++){M=S[J];g(M[0]+a,M[1]+a,M[2]+a,false)}}else{for(J=0;J<ba;J++){M=S[J];g(M[2],M[1],M[0],true)}for(J=0;J<ba;J++){M=S[J];g(M[0]+X*m,M[1]+X*m,M[2]+X*m,false)}}})();(function(){var a=0;e(R,a);a=a+R.length;z=0;for(v=N.length;z<v;z++){C=N[z];e(C,a);a=a+C.length}})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,k=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,k=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
 a.vertices[g].y,g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-k)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(o,a)]:[new THREE.UV(c,e),new THREE.UV(k,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 a.vertices[g].y,g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-k)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(o,a)]:[new THREE.UV(c,e),new THREE.UV(k,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
@@ -613,17 +614,17 @@ THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=
 (c+1)/b,d/e),new THREE.UV(1-(c+1)/b,(d+1)/e),new THREE.UV(1-c/b,(d+1)/e)])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 (c+1)/b,d/e),new THREE.UV(1-(c+1)/b,(d+1)/e),new THREE.UV(1-c/b,(d+1)/e)])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,k=a/c,j=b/d,l=new THREE.Vector3(0,1,0),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*k-e,0,a*j-f));for(a=0;a<d;a++)for(b=0;b<c;b++){e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);e.normal.copy(l);e.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone());this.faces.push(e);this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/c,(a+1)/d),new THREE.UV((b+
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,k=a/c,j=b/d,l=new THREE.Vector3(0,1,0),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*k-e,0,a*j-f));for(a=0;a<d;a++)for(b=0;b<c;b++){e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);e.normal.copy(l);e.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone());this.faces.push(e);this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/c,(a+1)/d),new THREE.UV((b+
 1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);var a=a||50,d=d!==void 0?d:0,e=e!==void 0?e:Math.PI*2,f=f!==void 0?f:0,g=g!==void 0?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,k,j=[],l=[];for(k=0;k<=c;k++){var o=[],m=[];for(h=0;h<=b;h++){var p=h/b,q=k/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+p*e)*Math.sin(f+q*g);n.y=a*Math.cos(f+q*g);n.z=a*Math.sin(d+p*e)*Math.sin(f+q*g);this.vertices.push(n);o.push(this.vertices.length-1);m.push(new THREE.UV(p,
-q))}j.push(o);l.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){var d=j[k][h+1],e=j[k][h],f=j[k+1][h],g=j[k+1][h+1],o=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),q=this.vertices[g].clone().normalize(),n=l[k][h+1].clone(),r=l[k][h].clone(),u=l[k+1][h].clone(),t=l[k+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[o,p,q]));this.faceVertexUvs[0].push([n,u,t])}else if(Math.abs(this.vertices[f].y)==
-a){this.faces.push(new THREE.Face3(d,e,f,[o,m,p]));this.faceVertexUvs[0].push([n,r,u])}else{this.faces.push(new THREE.Face4(d,e,f,g,[o,m,p,q]));this.faceVertexUvs[0].push([n,r,u,t])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
+THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);var a=a||50,d=d!==void 0?d:0,e=e!==void 0?e:Math.PI*2,f=f!==void 0?f:0,g=g!==void 0?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,k,j=[],l=[];for(k=0;k<=c;k++){var o=[],m=[];for(h=0;h<=b;h++){var p=h/b,r=k/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+p*e)*Math.sin(f+r*g);n.y=a*Math.cos(f+r*g);n.z=a*Math.sin(d+p*e)*Math.sin(f+r*g);this.vertices.push(n);o.push(this.vertices.length-1);m.push(new THREE.UV(p,
+r))}j.push(o);l.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){var d=j[k][h+1],e=j[k][h],f=j[k+1][h],g=j[k+1][h+1],o=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),r=this.vertices[g].clone().normalize(),n=l[k][h+1].clone(),q=l[k][h].clone(),u=l[k+1][h].clone(),t=l[k+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[o,p,r]));this.faceVertexUvs[0].push([n,u,t])}else if(Math.abs(this.vertices[f].y)==
+a){this.faces.push(new THREE.Face3(d,e,f,[o,m,p]));this.faceVertexUvs[0].push([n,q,u])}else{this.faces.push(new THREE.Face4(d,e,f,g,[o,m,p,r]));this.faceVertexUvs[0].push([n,q,u,t])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
 THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,j,l,o,m,p,q,n,r,u=b.glyphs[a]||b.glyphs["?"];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));j=b.length;for(a=0;a<j;){k=b[a++];switch(k){case "m":k=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(k,l));e.moveTo(k,l);break;case "l":k=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(k,
-l));e.lineTo(k,l);break;case "q":k=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(p,q,k,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var t=g/h,y=THREE.Shape.Utils.b2(t,o,p,k),t=THREE.Shape.Utils.b2(t,m,q,l);f.push(new THREE.Vector2(y,t))}}break;case "b":k=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*-c;n=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(k,l,p,q,n,r);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){t=g/h;y=THREE.Shape.Utils.b3(t,o,p,
-n,k);t=THREE.Shape.Utils.b3(t,m,q,r,l);f.push(new THREE.Vector2(y,t))}}}}}return{offset:u.ha*c,points:f,path:e}}}};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],k,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var o=2*e;for(j=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}k=j;e<=k&&(k=0);j=k+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=k,q=j,n=l,r=e,u=g,t=void 0,y=void 0,s=void 0,x=void 0,D=void 0,
-C=void 0,z=void 0,v=void 0,F=void 0,y=m[u[p]].x,s=m[u[p]].y,x=m[u[q]].x,D=m[u[q]].y,C=m[u[n]].x,z=m[u[n]].y;if(1.0E-10>(x-y)*(z-s)-(D-s)*(C-y))m=false;else{for(t=0;t<r;t++)if(!(t==p||t==q||t==n)){var v=m[u[t]].x,F=m[u[t]].y,I=void 0,O=void 0,T=void 0,S=void 0,B=void 0,K=void 0,L=void 0,G=void 0,i=void 0,X=void 0,M=void 0,da=void 0,I=T=B=void 0,I=C-x,O=z-D,T=y-C,S=s-z,B=x-y,K=D-s,L=v-y,G=F-s,i=v-x,X=F-D,M=v-C,da=F-z,I=I*X-O*i,B=B*G-K*L,T=T*da-S*M;if(I>=0&&T>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[k]],
+0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,j,l,o,m,p,r,n,q,u=b.glyphs[a]||b.glyphs["?"];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));j=b.length;for(a=0;a<j;){k=b[a++];switch(k){case "m":k=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(k,l));e.moveTo(k,l);break;case "l":k=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(k,
+l));e.lineTo(k,l);break;case "q":k=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,k,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var t=g/h,y=THREE.Shape.Utils.b2(t,o,p,k),t=THREE.Shape.Utils.b2(t,m,r,l);f.push(new THREE.Vector2(y,t))}}break;case "b":k=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;n=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(k,l,p,r,n,q);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){t=g/h;y=THREE.Shape.Utils.b3(t,o,p,
+n,k);t=THREE.Shape.Utils.b3(t,m,r,q,l);f.push(new THREE.Vector2(y,t))}}}}}return{offset:u.ha*c,points:f,path:e}}}};
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],k,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var o=2*e;for(j=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}k=j;e<=k&&(k=0);j=k+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=k,r=j,n=l,q=e,u=g,t=void 0,y=void 0,s=void 0,x=void 0,G=void 0,
+C=void 0,z=void 0,v=void 0,E=void 0,y=m[u[p]].x,s=m[u[p]].y,x=m[u[r]].x,G=m[u[r]].y,C=m[u[n]].x,z=m[u[n]].y;if(1.0E-10>(x-y)*(z-s)-(G-s)*(C-y))m=false;else{for(t=0;t<q;t++)if(!(t==p||t==r||t==n)){var v=m[u[t]].x,E=m[u[t]].y,D=void 0,N=void 0,S=void 0,R=void 0,B=void 0,L=void 0,I=void 0,H=void 0,i=void 0,X=void 0,M=void 0,ba=void 0,D=S=B=void 0,D=C-x,N=z-G,S=y-C,R=s-z,B=x-y,L=G-s,I=v-y,H=E-s,i=v-x,X=E-G,M=v-C,ba=E-z,D=D*X-N*i,B=B*H-L*I,S=S*ba-R*M;if(D>=0&&S>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[k]],
 a[g[j]],a[g[l]]]);h.push([g[k],g[j],g[l]]);k=j;for(l=j+1;l<e;k++,l++)g[k]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 a[g[j]],a[g[l]]]);h.push([g[k],g[j],g[l]]);k=j;for(l=j+1;l<e;k++,l++)g[k]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
 this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,k=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);k.normal.addSelf(b[e]);k.normal.addSelf(b[f]);k.normal.addSelf(b[g]);k.normal.addSelf(b[h]);k.normal.normalize();this.faces.push(k);
 this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,k=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);k.normal.addSelf(b[e]);k.normal.addSelf(b[f]);k.normal.addSelf(b[g]);k.normal.addSelf(b[h]);k.normal.normalize();this.faces.push(k);
@@ -632,9 +633,9 @@ THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Ma
 Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var k=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,f=h(k,g,this.q,this.p,this.radius,this.heightScale),k=h(k+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(k,f);d.add(k,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();k=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x=f.x+(k*d.x+g*e.x);f.y=f.y+(k*d.y+g*e.y);f.z=f.z+(k*d.z+g*e.z);this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}}for(a=0;a<
 Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var k=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,f=h(k,g,this.q,this.p,this.radius,this.heightScale),k=h(k+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(k,f);d.add(k,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();k=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x=f.x+(k*d.x+g*e.x);f.y=f.y+(k*d.y+g*e.y);f.z=f.z+(k*d.z+g*e.z);this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}}for(a=0;a<
 this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,k,j,l])}this.computeCentroids();this.computeFaceNormals();
 this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,k,j,l])}this.computeCentroids();this.computeFaceNormals();
 this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.segmentsRadius=d||8;this.closed=e||false;if(f)this.debug=new THREE.Object3D;this.grid=[];var g,h,f=this.segments+1,k,j,l,o=new THREE.Vector3,m,p,q,b=new THREE.TubeGeometry.FrenetFrames(a,b,e);m=b.tangents;p=b.normals;q=b.binormals;this.tangents=m;this.normals=p;this.binormals=q;for(b=0;b<f;b++){this.grid[b]=[];d=b/(f-1);l=a.getPointAt(d);d=m[b];g=p[b];h=q[b];if(this.debug){this.debug.add(new THREE.ArrowHelper(d,
+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.segmentsRadius=d||8;this.closed=e||false;if(f)this.debug=new THREE.Object3D;this.grid=[];var g,h,f=this.segments+1,k,j,l,o=new THREE.Vector3,m,p,r,b=new THREE.TubeGeometry.FrenetFrames(a,b,e);m=b.tangents;p=b.normals;r=b.binormals;this.tangents=m;this.normals=p;this.binormals=r;for(b=0;b<f;b++){this.grid[b]=[];d=b/(f-1);l=a.getPointAt(d);d=m[b];g=p[b];h=r[b];if(this.debug){this.debug.add(new THREE.ArrowHelper(d,
 l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(new THREE.ArrowHelper(h,l,c,65280))}for(d=0;d<this.segmentsRadius;d++){k=d/this.segmentsRadius*2*Math.PI;j=-this.radius*Math.cos(k);k=this.radius*Math.sin(k);o.copy(l);o.x=o.x+(j*g.x+k*h.x);o.y=o.y+(j*g.y+k*h.y);o.z=o.z+(j*g.z+k*h.z);this.grid[b][d]=this.vertices.push(new THREE.Vector3(o.x,o.y,o.z))-1}}for(b=0;b<this.segments;b++)for(d=0;d<this.segmentsRadius;d++){f=e?(b+1)%this.segments:b+1;o=(d+1)%this.segmentsRadius;
 l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(new THREE.ArrowHelper(h,l,c,65280))}for(d=0;d<this.segmentsRadius;d++){k=d/this.segmentsRadius*2*Math.PI;j=-this.radius*Math.cos(k);k=this.radius*Math.sin(k);o.copy(l);o.x=o.x+(j*g.x+k*h.x);o.y=o.y+(j*g.y+k*h.y);o.z=o.z+(j*g.z+k*h.z);this.grid[b][d]=this.vertices.push(new THREE.Vector3(o.x,o.y,o.z))-1}}for(b=0;b<this.segments;b++)for(d=0;d<this.segmentsRadius;d++){f=e?(b+1)%this.segments:b+1;o=(d+1)%this.segmentsRadius;
-a=this.grid[b][d];c=this.grid[f][d];f=this.grid[f][o];o=this.grid[b][o];m=new THREE.UV(b/this.segments,d/this.segmentsRadius);p=new THREE.UV((b+1)/this.segments,d/this.segmentsRadius);q=new THREE.UV((b+1)/this.segments,(d+1)/this.segmentsRadius);g=new THREE.UV(b/this.segments,(d+1)/this.segmentsRadius);this.faces.push(new THREE.Face4(a,c,f,o));this.faceVertexUvs[0].push([m,p,q,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=new THREE.Geometry;
+a=this.grid[b][d];c=this.grid[f][d];f=this.grid[f][o];o=this.grid[b][o];m=new THREE.UV(b/this.segments,d/this.segmentsRadius);p=new THREE.UV((b+1)/this.segments,d/this.segmentsRadius);r=new THREE.UV((b+1)/this.segments,(d+1)/this.segmentsRadius);g=new THREE.UV(b/this.segments,(d+1)/this.segmentsRadius);this.faces.push(new THREE.Face4(a,c,f,o));this.faceVertexUvs[0].push([m,p,r,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=new THREE.Geometry;
 THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;
 THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4,b=b+1,j,l,o;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++){l=j/(b-1);e[j]=a.getTangentAt(l);e[j].normalize()}f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);o=Math.abs(e[0].z);if(j<=a){a=j;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}o<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4,b=b+1,j,l,o;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++){l=j/(b-1);e[j]=a.getTangentAt(l);e[j].normalize()}f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);o=Math.abs(e[0].z);if(j<=a){a=j;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}o<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
 f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(j=1;j<b;j++){f[j]=f[j-1].clone();g[j]=g[j-1].clone();h.cross(e[j-1],e[j]);if(h.length()>1.0E-4){h.normalize();d=Math.acos(e[j-1].dot(e[j]));k.makeRotationAxis(h,d).multiplyVector3(f[j])}g[j].cross(e[j],f[j])}if(c){d=Math.acos(f[0].dot(f[b-1]));d=d/(b-1);e[0].dot(h.cross(f[0],f[b-1]))>0&&(d=-d);for(j=1;j<b;j++){k.makeRotationAxis(e[j],d*j).multiplyVector3(f[j]);g[j].cross(e[j],f[j])}}};
 f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(j=1;j<b;j++){f[j]=f[j-1].clone();g[j]=g[j-1].clone();h.cross(e[j-1],e[j]);if(h.length()>1.0E-4){h.normalize();d=Math.acos(e[j-1].dot(e[j]));k.makeRotationAxis(h,d).multiplyVector3(f[j])}g[j].cross(e[j],f[j])}if(c){d=Math.acos(f[0].dot(f[b-1]));d=d/(b-1);e[0].dot(h.cross(f[0],f[b-1]))>0&&(d=-d);for(j=1;j<b;j++){k.makeRotationAxis(e[j],d*j).multiplyVector3(f[j]);g[j].cross(e[j],f[j])}}};
@@ -644,8 +645,8 @@ for(var c=c||1,d=d||0,k=this,j=0,l=a.length;j<l;j++)e(new THREE.Vector3(a[j][0],
 THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
 THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
 THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};
 THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};
 THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
 THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
-THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,k,j,l,o=b+1;for(h=0;h<=c;h++){l=h/c;for(k=0;k<=b;k++){j=k/b;j=a(j,l);e.push(j)}}var m,p,q,n;for(h=0;h<c;h++)for(k=0;k<b;k++){a=h*o+k;e=h*o+k+1;l=(h+1)*o+k;j=(h+1)*o+k+1;m=new THREE.UV(h/b,k/c);p=new THREE.UV(h/b,(k+1)/c);q=new THREE.UV((h+1)/b,k/c);n=new THREE.UV((h+1)/b,(k+1)/c);if(d){f.push(new THREE.Face3(a,e,l));f.push(new THREE.Face3(e,j,l));g.push([m,
-p,q]);g.push([p,n,q])}else{f.push(new THREE.Face4(a,e,j,l));g.push([m,p,q,n])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=new THREE.Geometry;THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
+THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,k,j,l,o=b+1;for(h=0;h<=c;h++){l=h/c;for(k=0;k<=b;k++){j=k/b;j=a(j,l);e.push(j)}}var m,p,r,n;for(h=0;h<c;h++)for(k=0;k<b;k++){a=h*o+k;e=h*o+k+1;l=(h+1)*o+k;j=(h+1)*o+k+1;m=new THREE.UV(k/b,h/c);p=new THREE.UV((k+1)/b,h/c);r=new THREE.UV(k/b,(h+1)/c);n=new THREE.UV((k+1)/b,(h+1)/c);if(d){f.push(new THREE.Face3(a,e,l));f.push(new THREE.Face3(e,j,l));g.push([m,
+p,r]);g.push([p,n,r])}else{f.push(new THREE.Face4(a,e,j,l));g.push([m,p,n,r])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=new THREE.Geometry;THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
 THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3);a.vertices.push(new THREE.Vector3(0,100,0));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
 THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3);a.vertices.push(new THREE.Vector3(0,100,0));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
 c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);d===void 0&&(d=16776960);c===void 0&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);if(b instanceof THREE.Vector3)this.position=
 THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);d===void 0&&(d=16776960);c===void 0&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);if(b instanceof THREE.Vector3)this.position=
@@ -658,14 +659,14 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var k=new THREE.Face4(a,c,d,e,null,g.color,g.material);if(m.useOldVertexColors){k.vertexColors=[];for(var j,n,p,q=0;q<4;q++){p=h[q];j=new THREE.Color;j.setRGB(0,0,0);for(var r=0;r<p.length;r++){n=g.vertexColors[p[r]-1];j.r=j.r+n.r;j.g=j.g+n.g;j.b=j.b+n.b}j.r=j.r/p.length;j.g=j.g/p.length;j.b=j.b/p.length;
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var k=new THREE.Face4(a,c,d,e,null,g.color,g.material);if(m.useOldVertexColors){k.vertexColors=[];for(var j,n,p,q=0;q<4;q++){p=h[q];j=new THREE.Color;j.setRGB(0,0,0);for(var r=0;r<p.length;r++){n=g.vertexColors[p[r]-1];j.r=j.r+n.r;j.g=j.g+n.g;j.b=j.b+n.b}j.r=j.r/p.length;j.g=j.g/p.length;j.b=j.b/p.length;
-k.vertexColors[q]=j}}l.push(k);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?o.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=t[e];if(!f){a>=y&&a<y+q.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}function h(a,
-b){T[a]===void 0&&(T[a]=[]);T[a].push(b)}function k(a,b,c){S[a]===void 0&&(S[a]={});S[a][b]=c}var j=[],l=[],o=[],m=this,p=a.vertices,q=a.faces,j=p.concat(),n=[],r={},u={},t={},y=p.length,s,x,D,C,z,v=a.faceVertexUvs[0],F;b("originalFaces, uvs, originalVerticesLength",q.length,v.length,y);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){D=0;for(C=v[s].length;D<C;D++){F=q[s]["abcd".charAt(D)];g(F,s,v[s][D])}}}if(v.length==0)m.supportUVs=false;s=0;for(z in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
-t,"vs",v.length);s=0;for(x=q.length;s<x;s++){z=q[s];n.push(z.centroid);j.push(z.centroid);if(m.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u+f(z.d,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v+f(z.d,s).v;v.u=v.u/4;v.v=v.v/4}g(y+s,"",v)}}b("-- added UVs for new Faces",t);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);F=0;var I,O,T={},S={};for(s in x){v=x[s];I=s.split("_");O=I[0];I=I[1];h(O,[O,I]);h(I,[O,I]);D=0;for(C=v.length;D<C;D++){z=v[D];k(O,z,s);k(I,z,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",T,"vertexFaceMap",S);for(s in x){v=
-x[s];z=v[0];C=v[1];I=s.split("_");O=I[0];I=I[1];v=new THREE.Vector3;if(u[s]){v.addSelf(p[O]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(n[z]);v.addSelf(n[C]);v.addSelf(p[O]);v.addSelf(p[I]);v.multiplyScalar(0.25)}r[s]=y+q.length+F;j.push(v);F++;if(m.supportUVs){v=new THREE.UV;v.u=f(O,z).u+f(I,z).u;v.v=f(O,z).v+f(I,z).v;v.u=v.u/2;v.v=v.v/2;g(r[s],z,v);if(!u[s]){v=new THREE.UV;v.u=f(O,C).u+f(I,C).u;v.v=f(O,C).v+f(I,C).v;v.u=v.u/2;v.v=v.v/2;g(r[s],C,v)}}}b("-- Step 2 done");var B,K;C=["123",
-"12","2","23"];I=["123","23","3","31"];var L=["123","31","1","12"],G=["1234","12","2","23"],i=["1234","23","3","34"],X=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=q[s];v=y+s;if(z instanceof THREE.Face3){F=e(z.a,z.b);O=e(z.b,z.c);B=e(z.c,z.a);d(v,r[F],z.b,r[O],z,C,s);d(v,r[O],z.c,r[B],z,I,s);d(v,r[B],z.a,r[F],z,L,s)}else if(z instanceof THREE.Face4){F=e(z.a,z.b);O=e(z.b,z.c);B=e(z.c,z.d);K=e(z.d,z.a);d(v,r[F],z.b,r[O],z,G,s);d(v,r[O],z.c,r[B],z,i,s);d(v,r[B],z.d,r[K],
-z,X,s);d(v,r[K],z.a,r[F],z,M,s)}else b("face should be a face!",z)}r=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(T[s]!==void 0){r.set(0,0,0);z.set(0,0,0);O=new THREE.Vector3(0,0,0);v=0;for(D in S[s]){r.addSelf(n[D]);v++}C=0;F=T[s].length;for(D=0;D<F;D++)u[e(T[s][D][0],T[s][D][1])]&&C++;if(C!=2){r.divideScalar(v);for(D=0;D<F;D++){v=T[s][D];v=p[v[0]].clone().addSelf(p[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(F);O.addSelf(p[s]);O.multiplyScalar(F-3);O.addSelf(r);O.addSelf(z.multiplyScalar(2));
-O.divideScalar(F);j[s]=O}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=o;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
+k.vertexColors[q]=j}}l.push(k);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?o.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=t[e];if(!f){a>=y&&a<y+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}function h(a,
+b){S[a]===void 0&&(S[a]=[]);S[a].push(b)}function k(a,b,c){R[a]===void 0&&(R[a]={});R[a][b]=c}var j=[],l=[],o=[],m=this,p=a.vertices,r=a.faces,j=p.concat(),n=[],q={},u={},t={},y=p.length,s,x,G,C,z,v=a.faceVertexUvs[0],E;b("originalFaces, uvs, originalVerticesLength",r.length,v.length,y);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){G=0;for(C=v[s].length;G<C;G++){E=r[s]["abcd".charAt(G)];g(E,s,v[s][G])}}}if(v.length==0)m.supportUVs=false;s=0;for(z in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
+t,"vs",v.length);s=0;for(x=r.length;s<x;s++){z=r[s];n.push(z.centroid);j.push(z.centroid);if(m.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=f(z.a,s).u+f(z.b,s).u+f(z.c,s).u+f(z.d,s).u;v.v=f(z.a,s).v+f(z.b,s).v+f(z.c,s).v+f(z.d,s).v;v.u=v.u/4;v.v=v.v/4}g(y+s,"",v)}}b("-- added UVs for new Faces",t);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);E=0;var D,N,S={},R={};for(s in x){v=x[s];D=s.split("_");N=D[0];D=D[1];h(N,[N,D]);h(D,[N,D]);G=0;for(C=v.length;G<C;G++){z=v[G];k(N,z,s);k(D,z,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",S,"vertexFaceMap",R);for(s in x){v=
+x[s];z=v[0];C=v[1];D=s.split("_");N=D[0];D=D[1];v=new THREE.Vector3;if(u[s]){v.addSelf(p[N]);v.addSelf(p[D]);v.multiplyScalar(0.5)}else{v.addSelf(n[z]);v.addSelf(n[C]);v.addSelf(p[N]);v.addSelf(p[D]);v.multiplyScalar(0.25)}q[s]=y+r.length+E;j.push(v);E++;if(m.supportUVs){v=new THREE.UV;v.u=f(N,z).u+f(D,z).u;v.v=f(N,z).v+f(D,z).v;v.u=v.u/2;v.v=v.v/2;g(q[s],z,v);if(!u[s]){v=new THREE.UV;v.u=f(N,C).u+f(D,C).u;v.v=f(N,C).v+f(D,C).v;v.u=v.u/2;v.v=v.v/2;g(q[s],C,v)}}}b("-- Step 2 done");var B,L;C=["123",
+"12","2","23"];D=["123","23","3","31"];var I=["123","31","1","12"],H=["1234","12","2","23"],i=["1234","23","3","34"],X=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){z=r[s];v=y+s;if(z instanceof THREE.Face3){E=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.a);d(v,q[E],z.b,q[N],z,C,s);d(v,q[N],z.c,q[B],z,D,s);d(v,q[B],z.a,q[E],z,I,s)}else if(z instanceof THREE.Face4){E=e(z.a,z.b);N=e(z.b,z.c);B=e(z.c,z.d);L=e(z.d,z.a);d(v,q[E],z.b,q[N],z,H,s);d(v,q[N],z.c,q[B],z,i,s);d(v,q[B],z.d,q[L],
+z,X,s);d(v,q[L],z.a,q[E],z,M,s)}else b("face should be a face!",z)}q=new THREE.Vector3;z=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(S[s]!==void 0){q.set(0,0,0);z.set(0,0,0);N=new THREE.Vector3(0,0,0);v=0;for(G in R[s]){q.addSelf(n[G]);v++}C=0;E=S[s].length;for(G=0;G<E;G++)u[e(S[s][G][0],S[s][G][1])]&&C++;if(C!=2){q.divideScalar(v);for(G=0;G<E;G++){v=S[s][G];v=p[v[0]].clone().addSelf(p[v[1]]).divideScalar(2);z.addSelf(v)}z.divideScalar(E);N.addSelf(p[s]);N.multiplyScalar(E-3);N.addSelf(q);N.addSelf(z.multiplyScalar(2));
+N.divideScalar(E);j[s]=N}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=o;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
@@ -677,33 +678,33 @@ THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.ani
 THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false};
 THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false};
 THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time=d.time+d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/
 THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time=d.time+d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/
 e),0,d.length-1),g=d.weight;if(f!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[f]=0;d.lastFrame=d.currentFrame;d.currentFrame=f}e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};
 e),0,d.length-1),g=d.weight;if(f!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[f]=0;d.lastFrame=d.currentFrame;d.currentFrame=f}e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};
-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,k,j,l,o,m,p;this.init=function(q){b=q.context;c=q;d=new Float32Array(16);e=new Uint16Array(6);q=0;d[q++]=-1;d[q++]=-1;d[q++]=0;d[q++]=0;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=
-0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;e[q++]=0;e[q++]=1;e[q++]=2;e[q++]=0;e[q++]=2;e[q++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,k,j,l,o,m,p;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);e=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
+0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};m={};o.vertex=b.getAttribLocation(l,"position");o.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};m={};o.vertex=b.getAttribLocation(l,"position");o.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
-"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,u){var a=a.__webglFlares,t=a.length;if(t){var y=new THREE.Vector3,s=u/e,x=e*0.5,D=u*0.5,C=16/u,z=new THREE.Vector2(C*s,C),v=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),I=m,C=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(C.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var O,T,S,B,K;for(O=0;O<t;O++){C=16/u;z.set(C*s,C);B=a[O];y.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(y);d.projectionMatrix.multiplyVector3(y);v.copy(y);F.x=v.x*x+x;F.y=v.y*D+D;if(j||F.x>0&&F.x<e&&F.y>0&&
-F.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,z.x,z.y);b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(v);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);T=0;for(S=B.lensFlares.length;T<S;T++){K=B.lensFlares[T];if(K.opacity>0.0010&&K.scale>0.0010){v.x=K.x;v.y=K.y;v.z=K.z;C=K.size*K.scale/u;z.x=C*s;z.y=C;b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.uniform2f(I.scale,z.x,z.y);b.uniform1f(I.rotation,K.rotation);b.uniform1f(I.opacity,K.opacity);
-b.uniform3f(I.color,K.color.r,K.color.g,K.color.b);c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst);c.setTexture(K.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,u){var a=a.__webglFlares,t=a.length;if(t){var y=new THREE.Vector3,s=u/e,x=e*0.5,G=u*0.5,C=16/u,z=new THREE.Vector2(C*s,C),v=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),D=m,C=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(D.occlusionMap,0);b.uniform1i(D.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(C.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var N,S,R,B,L;for(N=0;N<t;N++){C=16/u;z.set(C*s,C);B=a[N];y.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(y);d.projectionMatrix.multiplyVector3(y);v.copy(y);E.x=v.x*x+x;E.y=v.y*G+G;if(j||E.x>0&&E.x<e&&E.y>0&&
+E.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,E.x-8,E.y-8,16,16,0);b.uniform1i(D.renderType,0);b.uniform2f(D.scale,z.x,z.y);b.uniform3f(D.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,E.x-8,E.y-8,16,16,0);b.uniform1i(D.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(v);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(D.renderType,2);b.enable(b.BLEND);S=0;for(R=B.lensFlares.length;S<R;S++){L=B.lensFlares[S];if(L.opacity>0.0010&&L.scale>0.0010){v.x=L.x;v.y=L.y;v.z=L.z;C=L.size*L.scale/u;z.x=C*s;z.y=C;b.uniform3f(D.screenPosition,v.x,v.y,v.z);b.uniform2f(D.scale,z.x,z.y);b.uniform1f(D.rotation,L.rotation);b.uniform1f(D.opacity,L.opacity);
+b.uniform3f(D.color,L.color.r,L.color.g,L.color.b);c.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);c.setTexture(L.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,j){var l,o,m,p,q,n,r,u,t,y=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=k.__lights.length;l<o;l++){m=k.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(q=0;q<m.shadowCascadeCount;q++){var s;if(m.shadowCascadeArray[q])s=m.shadowCascadeArray[q];
-else{t=m;r=q;s=new THREE.DirectionalLight;s.isVirtual=true;s.onlyShadow=true;s.castShadow=true;s.shadowCameraNear=t.shadowCameraNear;s.shadowCameraFar=t.shadowCameraFar;s.shadowCameraLeft=t.shadowCameraLeft;s.shadowCameraRight=t.shadowCameraRight;s.shadowCameraBottom=t.shadowCameraBottom;s.shadowCameraTop=t.shadowCameraTop;s.shadowCameraVisible=t.shadowCameraVisible;s.shadowDarkness=t.shadowDarkness;s.shadowBias=t.shadowCascadeBias[r];s.shadowMapWidth=t.shadowCascadeWidth[r];s.shadowMapHeight=t.shadowCascadeHeight[r];
-s.pointsWorld=[];s.pointsFrustum=[];u=s.pointsWorld;n=s.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;n[x]=new THREE.Vector3}u=t.shadowCascadeNearZ[r];t=t.shadowCascadeFarZ[r];n[0].set(-1,-1,u);n[1].set(1,-1,u);n[2].set(-1,1,u);n[3].set(1,1,u);n[4].set(-1,-1,t);n[5].set(1,-1,t);n[6].set(-1,1,t);n[7].set(1,1,t);s.originalCamera=j;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(s);n.add(s.target);j.add(n);m.shadowCascadeArray[q]=s;console.log("Created virtualLight",s)}r=m;u=
-q;t=r.shadowCascadeArray[u];t.position.copy(r.position);t.target.position.copy(r.target.position);t.lookAt(t.target);t.shadowCameraVisible=r.shadowCameraVisible;t.shadowDarkness=r.shadowDarkness;t.shadowBias=r.shadowCascadeBias[u];n=r.shadowCascadeNearZ[u];r=r.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=n;t[1].z=n;t[2].z=n;t[3].z=n;t[4].z=r;t[5].z=r;t[6].z=r;t[7].z=r;y[p]=s;p++}else{y[p]=m;p++}}l=0;for(o=y.length;l<o;l++){m=y[l];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,j){var l,o,m,p,r,n,q,u,t,y=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=k.__lights.length;l<o;l++){m=k.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var s;if(m.shadowCascadeArray[r])s=m.shadowCascadeArray[r];
+else{t=m;q=r;s=new THREE.DirectionalLight;s.isVirtual=true;s.onlyShadow=true;s.castShadow=true;s.shadowCameraNear=t.shadowCameraNear;s.shadowCameraFar=t.shadowCameraFar;s.shadowCameraLeft=t.shadowCameraLeft;s.shadowCameraRight=t.shadowCameraRight;s.shadowCameraBottom=t.shadowCameraBottom;s.shadowCameraTop=t.shadowCameraTop;s.shadowCameraVisible=t.shadowCameraVisible;s.shadowDarkness=t.shadowDarkness;s.shadowBias=t.shadowCascadeBias[q];s.shadowMapWidth=t.shadowCascadeWidth[q];s.shadowMapHeight=t.shadowCascadeHeight[q];
+s.pointsWorld=[];s.pointsFrustum=[];u=s.pointsWorld;n=s.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;n[x]=new THREE.Vector3}u=t.shadowCascadeNearZ[q];t=t.shadowCascadeFarZ[q];n[0].set(-1,-1,u);n[1].set(1,-1,u);n[2].set(-1,1,u);n[3].set(1,1,u);n[4].set(-1,-1,t);n[5].set(1,-1,t);n[6].set(-1,1,t);n[7].set(1,1,t);s.originalCamera=j;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(s);n.add(s.target);j.add(n);m.shadowCascadeArray[r]=s;console.log("Created virtualLight",s)}q=m;u=
+r;t=q.shadowCascadeArray[u];t.position.copy(q.position);t.target.position.copy(q.target.position);t.lookAt(t.target);t.shadowCameraVisible=q.shadowCameraVisible;t.shadowDarkness=q.shadowDarkness;t.shadowBias=q.shadowCascadeBias[u];n=q.shadowCascadeNearZ[u];q=q.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=n;t[1].z=n;t[2].z=n;t[3].z=n;t[4].z=q;t[5].z=q;t[6].z=q;t[7].z=q;y[p]=s;p++}else{y[p]=m;p++}}l=0;for(o=y.length;l<o;l++){m=y[l];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,
 m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight);m.shadowMatrix=new THREE.Matrix4}if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,
 m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight);m.shadowMatrix=new THREE.Matrix4}if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,
-m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(m.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper){m.cameraHelper=new THREE.CameraHelper(m.shadowCamera);m.shadowCamera.add(m.cameraHelper)}if(m.isVirtual&&s.originalCamera==j){q=j;p=m.shadowCamera;n=m.pointsFrustum;t=m.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=
-0;r<8;r++){u=t[r];u.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,q);p.matrixWorldInverse.multiplyVector3(u);if(u.x<g.x)g.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<g.y)g.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<g.z)g.z=u.z;if(u.z>h.z)h.z=u.z}p.left=g.x;p.right=h.x;p.top=h.y;p.bottom=g.y;p.updateProjectionMatrix()}p=m.shadowMap;n=m.shadowMatrix;q=m.shadowCamera;q.position.copy(m.matrixWorld.getPosition());q.lookAt(m.target.matrixWorld.getPosition());q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);
-if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(q.projectionMatrix);n.multiplySelf(q.matrixWorldInverse);if(!q._viewMatrixArray)q._viewMatrixArray=new Float32Array(16);if(!q._projectionMatrixArray)q._projectionMatrixArray=new Float32Array(16);q.matrixWorldInverse.flattenToArray(q._viewMatrixArray);q.projectionMatrix.flattenToArray(q._projectionMatrixArray);f.multiply(q.projectionMatrix,
-q.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(p);b.clear();t=k.__webglObjects;m=0;for(p=t.length;m<p;m++){r=t[m];n=r.object;r.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);r.render=true}}m=0;for(p=t.length;m<p;m++){r=t[m];if(r.render){n=r.object;r=r.buffer;u=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?
-b.renderBufferDirect(q,k.__lights,null,u,r,n):b.renderBuffer(q,k.__lights,null,u,r,n)}}t=k.__webglObjectsImmediate;m=0;for(p=t.length;m<p;m++){r=t[m];n=r.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(q,k.__lights,null,c,n)}}}l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(m.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper){m.cameraHelper=new THREE.CameraHelper(m.shadowCamera);m.shadowCamera.add(m.cameraHelper)}if(m.isVirtual&&s.originalCamera==j){r=j;p=m.shadowCamera;n=m.pointsFrustum;t=m.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(q=
+0;q<8;q++){u=t[q];u.copy(n[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,r);p.matrixWorldInverse.multiplyVector3(u);if(u.x<g.x)g.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<g.y)g.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<g.z)g.z=u.z;if(u.z>h.z)h.z=u.z}p.left=g.x;p.right=h.x;p.top=h.y;p.bottom=g.y;p.updateProjectionMatrix()}p=m.shadowMap;n=m.shadowMatrix;r=m.shadowCamera;r.position.copy(m.matrixWorld.getPosition());r.lookAt(m.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);
+if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);f.multiply(r.projectionMatrix,
+r.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(p);b.clear();t=k.__webglObjects;m=0;for(p=t.length;m<p;m++){q=t[m];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}m=0;for(p=t.length;m<p;m++){q=t[m];if(q.render){n=q.object;q=q.buffer;u=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
+b.renderBufferDirect(r,k.__lights,null,u,q,n):b.renderBuffer(r,k.__lights,null,u,q,n)}}t=k.__webglObjectsImmediate;m=0;for(p=t.length;m<p;m++){q=t[m];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,k.__lights,null,c,n)}}}l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,k,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,k,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(q,a.vertexShader);b.compileShader(p);b.compileShader(q);b.attachShader(m,p);b.attachShader(m,q);b.linkProgram(m);h=m;k={};j={};k.position=b.getAttribLocation(h,"position");k.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
+g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(p);b.compileShader(r);b.attachShader(m,p);b.attachShader(m,r);b.linkProgram(m);h=m;k={};j={};k.position=b.getAttribLocation(h,"position");k.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
 "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
 "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,q){var d=d.__webglSprites,n=d.length;if(n){var r=k,u=j,t=q/p,p=p*0.5,y=q*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.uniformMatrix4fv(u.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);for(var x,D=[],r=0;r<n;r++){x=d[r];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<n;r++){x=d[r];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(u.useScreenCoordinates,1);
-b.uniform3f(u.screenPosition,(x.position.x-p)/p,(y-x.position.y)/y,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(u.useScreenCoordinates,0);b.uniform1i(u.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(u.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?q:1);D[0]=e*t*x.scale.x;D[1]=e*x.scale.y;b.uniform2f(u.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(u.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(u.alignment,x.alignment.x,x.alignment.y);
-b.uniform1f(u.opacity,x.opacity);b.uniform3f(u.color,x.color.r,x.color.g,x.color.b);b.uniform1f(u.rotation,x.rotation);b.uniform2fv(u.scale,D);if(x.mergeWith3D&&!s){b.enable(b.DEPTH_TEST);s=true}else if(!x.mergeWith3D&&s){b.disable(b.DEPTH_TEST);s=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,n=d.length;if(n){var q=k,u=j,t=r/p,p=p*0.5,y=r*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+g);b.uniformMatrix4fv(u.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);for(var x,G=[],q=0;q<n;q++){x=d[q];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){x=d[q];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(u.useScreenCoordinates,1);
+b.uniform3f(u.screenPosition,(x.position.x-p)/p,(y-x.position.y)/y,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(u.useScreenCoordinates,0);b.uniform1i(u.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(u.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?r:1);G[0]=e*t*x.scale.x;G[1]=e*x.scale.y;b.uniform2f(u.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(u.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(u.alignment,x.alignment.x,x.alignment.y);
+b.uniform1f(u.opacity,x.opacity);b.uniform3f(u.color,x.color.r,x.color.g,x.color.b);b.uniform1f(u.rotation,x.rotation);b.uniform2fv(u.scale,G);if(x.mergeWith3D&&!s){b.enable(b.DEPTH_TEST);s=true}else if(!x.mergeWith3D&&s){b.disable(b.DEPTH_TEST);s=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var k,j,l,o,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var k,j,l,o,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
 h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;k=0;for(j=p.length;k<j;k++){l=p[k];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||e.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}k=0;for(j=p.length;k<j;k++){l=p[k];if(l.render){m=l.object;l=l.buffer;b.setObjectFaces(m);o=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?d:c;l instanceof
 h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;k=0;for(j=p.length;k<j;k++){l=p[k];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||e.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}k=0;for(j=p.length;k<j;k++){l=p[k];if(l.render){m=l.object;l=l.buffer;b.setObjectFaces(m);o=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?d:c;l instanceof

+ 2 - 2
build/custom/ThreeExtras.js

@@ -225,8 +225,8 @@ for(var c=c||1,d=d||0,i=this,j=0,l=b.length;j<l;j++)e(new THREE.Vector3(b[j][0],
 THREE.IcosahedronGeometry=function(b,a){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],b,a)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
 THREE.IcosahedronGeometry=function(b,a){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],b,a)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
 THREE.OctahedronGeometry=function(b,a){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],b,a)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.TetrahedronGeometry=function(b,a){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],b,a)};
 THREE.OctahedronGeometry=function(b,a){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],b,a)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.TetrahedronGeometry=function(b,a){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],b,a)};
 THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
 THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
-THREE.ParametricGeometry=function(b,a,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,n=a+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=a;i++){j=i/a;j=b(j,l);e.push(j)}}var k,m,o,q;for(h=0;h<c;h++)for(i=0;i<a;i++){b=h*n+i;e=h*n+i+1;l=(h+1)*n+i;j=(h+1)*n+i+1;k=new THREE.UV(h/a,i/c);m=new THREE.UV(h/a,(i+1)/c);o=new THREE.UV((h+1)/a,i/c);q=new THREE.UV((h+1)/a,(i+1)/c);if(d){f.push(new THREE.Face3(b,e,l));f.push(new THREE.Face3(e,j,l));g.push([k,
-m,o]);g.push([m,q,o])}else{f.push(new THREE.Face4(b,e,j,l));g.push([k,m,o,q])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=new THREE.Geometry;THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
+THREE.ParametricGeometry=function(b,a,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,n=a+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=a;i++){j=i/a;j=b(j,l);e.push(j)}}var k,m,o,q;for(h=0;h<c;h++)for(i=0;i<a;i++){b=h*n+i;e=h*n+i+1;l=(h+1)*n+i;j=(h+1)*n+i+1;k=new THREE.UV(i/a,h/c);m=new THREE.UV((i+1)/a,h/c);o=new THREE.UV(i/a,(h+1)/c);q=new THREE.UV((i+1)/a,(h+1)/c);if(d){f.push(new THREE.Face3(b,e,l));f.push(new THREE.Face3(e,j,l));g.push([k,
+m,o]);g.push([m,q,o])}else{f.push(new THREE.Face4(b,e,j,l));g.push([k,m,q,o])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=new THREE.Geometry;THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
 THREE.AxisHelper=function(){THREE.Object3D.call(this);var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3);b.vertices.push(new THREE.Vector3(0,100,0));var a=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(b,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(a,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(b,new THREE.LineBasicMaterial({color:65280}));this.add(c);
 THREE.AxisHelper=function(){THREE.Object3D.call(this);var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3);b.vertices.push(new THREE.Vector3(0,100,0));var a=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(b,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(a,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(b,new THREE.LineBasicMaterial({color:65280}));this.add(c);
 c=new THREE.Mesh(a,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(b,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(a,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 c=new THREE.Mesh(a,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(b,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(a,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 THREE.ArrowHelper=function(b,a,c,d){THREE.Object3D.call(this);d===void 0&&(d=16776960);c===void 0&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);if(a instanceof THREE.Vector3)this.position=
 THREE.ArrowHelper=function(b,a,c,d){THREE.Object3D.call(this);d===void 0&&(d=16776960);c===void 0&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);if(a instanceof THREE.Vector3)this.position=

+ 178 - 177
build/custom/ThreeWebGL.js

@@ -18,30 +18,30 @@ this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elemen
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],g=d[3],h=d[4],k=d[5],m=d[6],j=d[7],i=d[8],p=d[9],l=d[10],v=d[11],o=d[12],n=d[13],q=d[14],d=d[15];c[0].set(g-a,j-h,v-i,d-o);c[1].set(g+a,j+h,v+i,d+o);c[2].set(g+b,j+k,v+p,d+n);c[3].set(g-b,j-k,v-p,d-n);c[4].set(g-e,j-m,v-l,d-q);c[5].set(g+e,j+m,v+l,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],g=d[3],h=d[4],k=d[5],m=d[6],j=d[7],i=d[8],p=d[9],l=d[10],v=d[11],o=d[12],n=d[13],r=d[14],d=d[15];c[0].set(g-a,j-h,v-i,d-o);c[1].set(g+a,j+h,v+i,d+o);c[2].set(g+b,j+k,v+p,d+n);c[3].set(g-b,j-k,v-p,d-n);c[4].set(g-e,j-m,v-l,d-r);c[5].set(g+e,j+m,v+l,d+r);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);w=o.dot(b);r=n.add(a,q.copy(b).multiplyScalar(w));return D=c.distanceTo(r)}function d(a,b,c,d){o.sub(d,b);n.sub(c,b);q.sub(a,b);C=o.dot(o);s=o.dot(n);L=o.dot(q);A=n.dot(n);G=n.dot(q);I=1/(C*A-s*s);H=(A*L-s*G)*I;P=(C*G-s*L)*I;return H>=0&&P>=0&&H+P<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,
-j=new THREE.Vector3,i=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector3,v=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var o=c(this.origin,this.direction,a.matrixWorld.getPosition()),q=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
-a.matrixWorld.getColumnZ().length());if(o>a.geometry.boundingSphere.radius*Math.max(q.x,Math.max(q.y,q.z)))return n;var r,w,f=a.geometry,s=f.vertices,F;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(q=f.faces.length;o<q;o++){b=f.faces[o];j.copy(this.origin);i.copy(this.direction);F=a.matrixWorld;p=F.multiplyVector3(p.copy(b.centroid)).subSelf(j);l=a.matrixRotationWorld.multiplyVector3(l.copy(b.normal));r=i.dot(l);if(!(Math.abs(r)<e)){w=l.dot(p)/r;if(!(w<0)&&(a.doubleSided||(a.flipSided?
-r>0:r<0))){v.add(j,i.multiplyScalar(w));if(b instanceof THREE.Face3){g=F.multiplyVector3(g.copy(s[b.a]));h=F.multiplyVector3(h.copy(s[b.b]));k=F.multiplyVector3(k.copy(s[b.c]));if(d(v,g,h,k)){b={distance:j.distanceTo(v),point:v.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=F.multiplyVector3(g.copy(s[b.a]));h=F.multiplyVector3(h.copy(s[b.b]));k=F.multiplyVector3(k.copy(s[b.c]));m=F.multiplyVector3(m.copy(s[b.d]));if(d(v,g,h,m)||d(v,h,k,m)){b={distance:j.distanceTo(v),point:v.clone(),
-face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var o=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,w,r,D,C,s,L,A,G,I,H,P};
+THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);w=o.dot(b);q=n.add(a,r.copy(b).multiplyScalar(w));return F=c.distanceTo(q)}function d(a,b,c,d){o.sub(d,b);n.sub(c,b);r.sub(a,b);C=o.dot(o);s=o.dot(n);K=o.dot(r);A=n.dot(n);G=n.dot(r);D=1/(C*A-s*s);M=(A*K-s*G)*D;Q=(C*G-s*K)*D;return M>=0&&Q>=0&&M+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,
+j=new THREE.Vector3,i=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector3,v=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var o=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
+a.matrixWorld.getColumnZ().length());if(o>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var q,w,f=a.geometry,s=f.vertices,H;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=f.faces.length;o<r;o++){b=f.faces[o];j.copy(this.origin);i.copy(this.direction);H=a.matrixWorld;p=H.multiplyVector3(p.copy(b.centroid)).subSelf(j);l=a.matrixRotationWorld.multiplyVector3(l.copy(b.normal));q=i.dot(l);if(!(Math.abs(q)<e)){w=l.dot(p)/q;if(!(w<0)&&(a.doubleSided||(a.flipSided?
+q>0:q<0))){v.add(j,i.multiplyScalar(w));if(b instanceof THREE.Face3){g=H.multiplyVector3(g.copy(s[b.a]));h=H.multiplyVector3(h.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));if(d(v,g,h,k)){b={distance:j.distanceTo(v),point:v.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=H.multiplyVector3(g.copy(s[b.a]));h=H.multiplyVector3(h.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));m=H.multiplyVector3(m.copy(s[b.d]));if(d(v,g,h,m)||d(v,h,k,m)){b={distance:j.distanceTo(v),point:v.clone(),
+face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var o=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,w,q,F,C,s,K,A,G,D,M,Q};
 THREE.Rectangle=function(){function a(){g=d-b;h=e-c}var b,c,d,e,g,h,k=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,h,i,p){k=false;b=g;c=h;d=i;e=p;a()};this.addPoint=function(g,h){if(k){k=false;b=g;c=h;d=g;e=h}else{b=b<g?b:g;c=c<h?c:h;d=d>g?d:g;e=e>h?
 THREE.Rectangle=function(){function a(){g=d-b;h=e-c}var b,c,d,e,g,h,k=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,h,i,p){k=false;b=g;c=h;d=i;e=p;a()};this.addPoint=function(g,h){if(k){k=false;b=g;c=h;d=g;e=h}else{b=b<g?b:g;c=c<h?c:h;d=d>g?d:g;e=e>h?
 e:h}a()};this.add3Points=function(g,h,i,p,l,v){if(k){k=false;b=g<i?g<l?g:l:i<l?i:l;c=h<p?h<v?h:v:p<v?p:v;d=g>i?g>l?g:l:i>l?i:l;e=h>p?h>v?h:v:p>v?p:v}else{b=g<i?g<l?g<b?g:b:l<b?l:b:i<l?i<b?i:b:l<b?l:b;c=h<p?h<v?h<c?h:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c;d=g>i?g>l?g>d?g:d:l>d?l:d:i>l?i>d?i:d:l>d?l:d;e=h>p?h>v?h>e?h:e:v>e?v:e:p>v?p>e?p:e:v>e?v:e}a()};this.addRectangle=function(g){if(k){k=false;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
 e:h}a()};this.add3Points=function(g,h,i,p,l,v){if(k){k=false;b=g<i?g<l?g:l:i<l?i:l;c=h<p?h<v?h:v:p<v?p:v;d=g>i?g>l?g:l:i>l?i:l;e=h>p?h>v?h:v:p>v?p:v}else{b=g<i?g<l?g<b?g:b:l<b?l:b:i<l?i<b?i:b:l<b?l:b;c=h<p?h<v?h<c?h:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c;d=g>i?g>l?g>d?g:d:l>d?l:d:i>l?i>d?i:d:l>d?l:d;e=h>p?h>v?h>e?h:e:v>e?v:e:p>v?p>e?p:e:v>e?v:e}a()};this.addRectangle=function(g){if(k){k=false;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
 d=d>g.getRight()?d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;e=e+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){k=true;e=d=c=b=0;a()};this.isEmpty=function(){return k}};
 d=d>g.getRight()?d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;e=e+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){k=true;e=d=c=b=0;a()};this.isEmpty=function(){return k}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*k;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*e;i[4]=b*g;i[5]=b*h;i[6]=b*k;i[7]=b*m;i[8]=b*j;return this},
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*k;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*e;i[4]=b*g;i[5]=b*h;i[6]=b*k;i[7]=b*m;i[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,h,k,m,j,i,p,l,v,o,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,h||0,k||0,m||0,j||0,i!==void 0?i:1,p||0,l||0,v||0,o||0,n!==void 0?n:1)};
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,h,k,m,j,i,p,l,v,o,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,h||0,k||0,m||0,j||0,i!==void 0?i:1,p||0,l||0,v||0,o||0,n!==void 0?n:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,h,k,m,j,i,p,l,v,o,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=g;q[9]=h;q[13]=k;q[2]=m;q[6]=j;q[10]=i;q[14]=p;q[3]=l;q[7]=v;q[11]=o;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}g.cross(h,e);d[0]=e.x;d[4]=g.x;d[8]=h.x;d[1]=e.y;d[5]=g.y;d[9]=h.y;d[2]=e.z;d[6]=g.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],h=c[4],k=c[8],m=c[12],j=c[1],i=c[5],p=c[9],l=c[13],v=c[2],o=c[6],n=c[10],q=c[14],w=c[3],r=c[7],D=c[11],c=c[15],C=d[0],s=d[4],
-L=d[8],A=d[12],G=d[1],I=d[5],H=d[9],P=d[13],U=d[2],Q=d[6],W=d[10],z=d[14],K=d[3],X=d[7],E=d[11],d=d[15];e[0]=g*C+h*G+k*U+m*K;e[4]=g*s+h*I+k*Q+m*X;e[8]=g*L+h*H+k*W+m*E;e[12]=g*A+h*P+k*z+m*d;e[1]=j*C+i*G+p*U+l*K;e[5]=j*s+i*I+p*Q+l*X;e[9]=j*L+i*H+p*W+l*E;e[13]=j*A+i*P+p*z+l*d;e[2]=v*C+o*G+n*U+q*K;e[6]=v*s+o*I+n*Q+q*X;e[10]=v*L+o*H+n*W+q*E;e[14]=v*A+o*P+n*z+q*d;e[3]=w*C+r*G+D*U+c*K;e[7]=w*s+r*I+D*Q+c*X;e[11]=w*L+r*H+D*W+c*E;e[15]=w*A+r*P+D*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,h,k,m,j,i,p,l,v,o,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=g;r[9]=h;r[13]=k;r[2]=m;r[6]=j;r[10]=i;r[14]=p;r[3]=l;r[7]=v;r[11]=o;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}g.cross(h,e);d[0]=e.x;d[4]=g.x;d[8]=h.x;d[1]=e.y;d[5]=g.y;d[9]=h.y;d[2]=e.z;d[6]=g.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],h=c[4],k=c[8],m=c[12],j=c[1],i=c[5],p=c[9],l=c[13],v=c[2],o=c[6],n=c[10],r=c[14],w=c[3],q=c[7],F=c[11],c=c[15],C=d[0],s=d[4],
+K=d[8],A=d[12],G=d[1],D=d[5],M=d[9],Q=d[13],S=d[2],Z=d[6],R=d[10],z=d[14],L=d[3],I=d[7],E=d[11],d=d[15];e[0]=g*C+h*G+k*S+m*L;e[4]=g*s+h*D+k*Z+m*I;e[8]=g*K+h*M+k*R+m*E;e[12]=g*A+h*Q+k*z+m*d;e[1]=j*C+i*G+p*S+l*L;e[5]=j*s+i*D+p*Z+l*I;e[9]=j*K+i*M+p*R+l*E;e[13]=j*A+i*Q+p*z+l*d;e[2]=v*C+o*G+n*S+r*L;e[6]=v*s+o*D+n*Z+r*I;e[10]=v*K+o*M+n*R+r*E;e[14]=v*A+o*Q+n*z+r*d;e[3]=w*C+q*G+F*S+c*L;e[7]=w*s+q*D+F*Z+c*I;e[11]=w*K+q*M+F*R+c*E;e[15]=w*A+q*Q+F*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],h=a[5],k=a[9],m=a[13],j=a[2],i=a[6],p=a[10],l=a[14],v=a[3],o=a[7],
 d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],h=a[5],k=a[9],m=a[13],j=a[2],i=a[6],p=a[10],l=a[14],v=a[3],o=a[7],
 n=a[11],a=a[15];return e*k*i*v-d*m*i*v-e*h*p*v+c*m*p*v+d*h*l*v-c*k*l*v-e*k*j*o+d*m*j*o+e*g*p*o-b*m*p*o-d*g*l*o+b*k*l*o+e*h*j*n-c*m*j*n-e*g*i*n+b*m*i*n+c*g*l*n-b*h*l*n-d*h*j*a+c*k*j*a+d*g*i*a-b*k*i*a-c*g*p*a+b*h*p*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 n=a[11],a=a[15];return e*k*i*v-d*m*i*v-e*h*p*v+c*m*p*v+d*h*l*v-c*k*l*v-e*k*j*o+d*m*j*o+e*g*p*o-b*m*p*o-d*g*l*o+b*k*l*o+e*h*j*n-c*m*j*n-e*g*i*n+b*m*i*n+c*g*l*n-b*h*l*n-d*h*j*a+c*k*j*a+d*g*i*a-b*k*i*a-c*g*p*a+b*h*p*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
 a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],g=c[8],h=c[12],k=c[1],m=c[5],j=c[9],i=c[13],p=c[2],l=c[6],v=c[10],o=
 a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],g=c[8],h=c[12],k=c[1],m=c[5],j=c[9],i=c[13],p=c[2],l=c[6],v=c[10],o=
-c[14],n=c[3],q=c[7],w=c[11],c=c[15];b[0]=j*o*q-i*v*q+i*l*w-m*o*w-j*l*c+m*v*c;b[4]=h*v*q-g*o*q-h*l*w+e*o*w+g*l*c-e*v*c;b[8]=g*i*q-h*j*q+h*m*w-e*i*w-g*m*c+e*j*c;b[12]=h*j*l-g*i*l-h*m*v+e*i*v+g*m*o-e*j*o;b[1]=i*v*n-j*o*n-i*p*w+k*o*w+j*p*c-k*v*c;b[5]=g*o*n-h*v*n+h*p*w-d*o*w-g*p*c+d*v*c;b[9]=h*j*n-g*i*n-h*k*w+d*i*w+g*k*c-d*j*c;b[13]=g*i*p-h*j*p+h*k*v-d*i*v-g*k*o+d*j*o;b[2]=m*o*n-i*l*n+i*p*q-k*o*q-m*p*c+k*l*c;b[6]=h*l*n-e*o*n-h*p*q+d*o*q+e*p*c-d*l*c;b[10]=e*i*n-h*m*n+h*k*q-d*i*q-e*k*c+d*m*c;b[14]=h*m*p-
-e*i*p-h*k*l+d*i*l+e*k*o-d*m*o;b[3]=j*l*n-m*v*n-j*p*q+k*v*q+m*p*w-k*l*w;b[7]=e*v*n-g*l*n+g*p*q-d*v*q-e*p*w+d*l*w;b[11]=g*m*n-e*j*n-g*k*q+d*j*q+e*k*w-d*m*w;b[15]=e*j*p-g*m*p+g*k*l-d*j*l-e*k*v+d*m*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,g=a.z,h=Math.cos(d),d=Math.sin(d),k=Math.cos(e),e=Math.sin(e),m=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var j=k*m,i=k*g,p=e*m,l=e*g;c[0]=j+l*d;c[4]=p*d-i;c[8]=h*e;c[1]=h*g;c[5]=h*
+c[14],n=c[3],r=c[7],w=c[11],c=c[15];b[0]=j*o*r-i*v*r+i*l*w-m*o*w-j*l*c+m*v*c;b[4]=h*v*r-g*o*r-h*l*w+e*o*w+g*l*c-e*v*c;b[8]=g*i*r-h*j*r+h*m*w-e*i*w-g*m*c+e*j*c;b[12]=h*j*l-g*i*l-h*m*v+e*i*v+g*m*o-e*j*o;b[1]=i*v*n-j*o*n-i*p*w+k*o*w+j*p*c-k*v*c;b[5]=g*o*n-h*v*n+h*p*w-d*o*w-g*p*c+d*v*c;b[9]=h*j*n-g*i*n-h*k*w+d*i*w+g*k*c-d*j*c;b[13]=g*i*p-h*j*p+h*k*v-d*i*v-g*k*o+d*j*o;b[2]=m*o*n-i*l*n+i*p*r-k*o*r-m*p*c+k*l*c;b[6]=h*l*n-e*o*n-h*p*r+d*o*r+e*p*c-d*l*c;b[10]=e*i*n-h*m*n+h*k*r-d*i*r-e*k*c+d*m*c;b[14]=h*m*p-
+e*i*p-h*k*l+d*i*l+e*k*o-d*m*o;b[3]=j*l*n-m*v*n-j*p*r+k*v*r+m*p*w-k*l*w;b[7]=e*v*n-g*l*n+g*p*r-d*v*r-e*p*w+d*l*w;b[11]=g*m*n-e*j*n-g*k*r+d*j*r+e*k*w-d*m*w;b[15]=e*j*p-g*m*p+g*k*l-d*j*l-e*k*v+d*m*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,g=a.z,h=Math.cos(d),d=Math.sin(d),k=Math.cos(e),e=Math.sin(e),m=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var j=k*m,i=k*g,p=e*m,l=e*g;c[0]=j+l*d;c[4]=p*d-i;c[8]=h*e;c[1]=h*g;c[5]=h*
 m;c[9]=-d;c[2]=i*d-p;c[6]=l+j*d;c[10]=h*k;break;case "ZXY":j=k*m;i=k*g;p=e*m;l=e*g;c[0]=j-l*d;c[4]=-h*g;c[8]=p+i*d;c[1]=i+p*d;c[5]=h*m;c[9]=l-j*d;c[2]=-h*e;c[6]=d;c[10]=h*k;break;case "ZYX":j=h*m;i=h*g;p=d*m;l=d*g;c[0]=k*m;c[4]=p*e-i;c[8]=j*e+l;c[1]=k*g;c[5]=l*e+j;c[9]=i*e-p;c[2]=-e;c[6]=d*k;c[10]=h*k;break;case "YZX":j=h*k;i=h*e;p=d*k;l=d*e;c[0]=k*m;c[4]=l-j*g;c[8]=p*g+i;c[1]=g;c[5]=h*m;c[9]=-d*m;c[2]=-e*m;c[6]=i*g+p;c[10]=j-l*g;break;case "XZY":j=h*k;i=h*e;p=d*k;l=d*e;c[0]=k*m;c[4]=-g;c[8]=e*m;
 m;c[9]=-d;c[2]=i*d-p;c[6]=l+j*d;c[10]=h*k;break;case "ZXY":j=k*m;i=k*g;p=e*m;l=e*g;c[0]=j-l*d;c[4]=-h*g;c[8]=p+i*d;c[1]=i+p*d;c[5]=h*m;c[9]=l-j*d;c[2]=-h*e;c[6]=d;c[10]=h*k;break;case "ZYX":j=h*m;i=h*g;p=d*m;l=d*g;c[0]=k*m;c[4]=p*e-i;c[8]=j*e+l;c[1]=k*g;c[5]=l*e+j;c[9]=i*e-p;c[2]=-e;c[6]=d*k;c[10]=h*k;break;case "YZX":j=h*k;i=h*e;p=d*k;l=d*e;c[0]=k*m;c[4]=l-j*g;c[8]=p*g+i;c[1]=g;c[5]=h*m;c[9]=-d*m;c[2]=-e*m;c[6]=i*g+p;c[10]=j-l*g;break;case "XZY":j=h*k;i=h*e;p=d*k;l=d*e;c[0]=k*m;c[4]=-g;c[8]=e*m;
 c[1]=j*g+l;c[5]=h*m;c[9]=i*g-p;c[2]=p*g-i;c[6]=d*m;c[10]=l*g+j;break;default:j=h*m;i=h*g;p=d*m;l=d*g;c[0]=k*m;c[4]=-k*g;c[8]=e;c[1]=i+p*e;c[5]=j-l*e;c[9]=-d*k;c[2]=l-j*e;c[6]=p+i*e;c[10]=h*k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,h=c+c,k=d+d,m=e+e,a=c*h,j=c*k,c=c*m,i=d*k,d=d*m,e=e*m,h=g*h,k=g*k,g=g*m;b[0]=1-(i+e);b[4]=j-g;b[8]=c+k;b[1]=j+g;b[5]=1-(a+e);b[9]=d-h;b[2]=c-k;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,
 c[1]=j*g+l;c[5]=h*m;c[9]=i*g-p;c[2]=p*g-i;c[6]=d*m;c[10]=l*g+j;break;default:j=h*m;i=h*g;p=d*m;l=d*g;c[0]=k*m;c[4]=-k*g;c[8]=e;c[1]=i+p*e;c[5]=j-l*e;c[9]=-d*k;c[2]=l-j*e;c[6]=p+i*e;c[10]=h*k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,h=c+c,k=d+d,m=e+e,a=c*h,j=c*k,c=c*m,i=d*k,d=d*m,e=e*m,h=g*h,k=g*k,g=g*m;b[0]=1-(i+e);b[4]=j-g;b[8]=c+k;b[1]=j+g;b[5]=1-(a+e);b[9]=d-h;b[2]=c-k;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);g.makeScale(c.x,c.y,c.z);this.multiply(e,g);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);g.set(d[4],d[5],d[6]);h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
 e=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);g.makeScale(c.x,c.y,c.z);this.multiply(e,g);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);g.set(d[4],d[5],d[6]);h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
@@ -49,8 +49,8 @@ c.x=e.length();c.y=g.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THR
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
 d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],g=b[7],h=b[8],k=b[9],m=b[10],j=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*k;b[6]=i*e+a*m;b[7]=i*g+a*j;b[8]=i*h-a*c;b[9]=i*k-a*d;b[10]=i*m-a*e;b[11]=i*j-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],g=b[3],h=b[8],k=b[9],m=b[10],j=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*k;b[2]=i*e-a*m;b[3]=i*g-a*j;b[8]=i*h+a*c;b[9]=
 d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],g=b[7],h=b[8],k=b[9],m=b[10],j=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*k;b[6]=i*e+a*m;b[7]=i*g+a*j;b[8]=i*h-a*c;b[9]=i*k-a*d;b[10]=i*m-a*e;b[11]=i*j-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],g=b[3],h=b[8],k=b[9],m=b[10],j=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*k;b[2]=i*e-a*m;b[3]=i*g-a*j;b[8]=i*h+a*c;b[9]=
 i*k+a*d;b[10]=i*m+a*e;b[11]=i*j+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],g=b[3],h=b[4],k=b[5],m=b[6],j=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*k;b[2]=i*e+a*m;b[3]=i*g+a*j;b[4]=i*h-a*c;b[5]=i*k-a*d;b[6]=i*m-a*e;b[7]=i*j-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
 i*k+a*d;b[10]=i*m+a*e;b[11]=i*j+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],g=b[3],h=b[4],k=b[5],m=b[6],j=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*k;b[2]=i*e+a*m;b[3]=i*g+a*j;b[4]=i*h-a*c;b[5]=i*k-a*d;b[6]=i*m-a*e;b[7]=i*j-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-e=a.y,g=a.z,h=Math.sqrt(d*d+e*e+g*g),d=d/h,e=e/h,g=g/h,h=d*d,k=e*e,m=g*g,j=Math.cos(b),i=Math.sin(b),p=1-j,l=d*e*p,v=d*g*p,p=e*g*p,d=d*i,o=e*i,i=g*i,g=h+(1-h)*j,h=l+i,e=v-o,l=l-i,k=k+(1-k)*j,i=p+d,v=v+o,p=p-d,m=m+(1-m)*j,j=c[0],d=c[1],o=c[2],n=c[3],q=c[4],w=c[5],r=c[6],D=c[7],C=c[8],s=c[9],L=c[10],A=c[11];c[0]=g*j+h*q+e*C;c[1]=g*d+h*w+e*s;c[2]=g*o+h*r+e*L;c[3]=g*n+h*D+e*A;c[4]=l*j+k*q+i*C;c[5]=l*d+k*w+i*s;c[6]=l*o+k*r+i*L;c[7]=l*n+k*D+i*A;c[8]=v*j+p*q+m*C;c[9]=v*d+p*w+m*s;c[10]=v*o+p*r+m*L;c[11]=
-v*n+p*D+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
+e=a.y,g=a.z,h=Math.sqrt(d*d+e*e+g*g),d=d/h,e=e/h,g=g/h,h=d*d,k=e*e,m=g*g,j=Math.cos(b),i=Math.sin(b),p=1-j,l=d*e*p,v=d*g*p,p=e*g*p,d=d*i,o=e*i,i=g*i,g=h+(1-h)*j,h=l+i,e=v-o,l=l-i,k=k+(1-k)*j,i=p+d,v=v+o,p=p-d,m=m+(1-m)*j,j=c[0],d=c[1],o=c[2],n=c[3],r=c[4],w=c[5],q=c[6],F=c[7],C=c[8],s=c[9],K=c[10],A=c[11];c[0]=g*j+h*r+e*C;c[1]=g*d+h*w+e*s;c[2]=g*o+h*q+e*K;c[3]=g*n+h*F+e*A;c[4]=l*j+k*r+i*C;c[5]=l*d+k*w+i*s;c[6]=l*o+k*q+i*K;c[7]=l*n+k*F+i*A;c[8]=v*j+p*r+m*C;c[9]=v*d+p*w+m*s;c[10]=v*o+p*q+m*K;c[11]=
+v*n+p*F+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
 makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,h=a.y,k=a.z,m=e*g,j=e*h;this.set(m*g+c,m*h-d*k,m*k+d*h,0,m*h+d*k,j*h+c,j*k-d*g,0,m*k-
 makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,h=a.y,k=a.z,m=e*g,j=e*h;this.set(m*g+c,m*h-d*k,m*k+d*h,0,m*h+d*k,j*h+c,j*k-d*g,0,m*k-
 d*h,j*k+d*g,e*k*k+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,g){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(g+e)/(g-e);h[14]=-2*g*e/(g-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
 d*h,j*k+d*g,e*k*k+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,g){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(g+e)/(g-e);h[14]=-2*g*e/(g-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
 b,c,d,e,g){var h=this.elements,k=b-a,m=c-d,j=g-e;h[0]=2/k;h[4]=0;h[8]=0;h[12]=-((b+a)/k);h[1]=0;h[5]=2/m;h[9]=0;h[13]=-((c+d)/m);h[2]=0;h[6]=0;h[10]=-2/j;h[14]=-((g+e)/j);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
 b,c,d,e,g){var h=this.elements,k=b-a,m=c-d,j=g-e;h[0]=2/k;h[4]=0;h[8]=0;h[12]=-((b+a)/k);h[1]=0;h[5]=2/m;h[9]=0;h[13]=-((c+d)/m);h[2]=0;h[6]=0;h[10]=-2/j;h[14]=-((g+e)/j);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
@@ -63,17 +63,17 @@ this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);fo
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[m]=j[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(e>=0&&g>=0&&f>=0&&h>=0)return true;if(e<0&&g<0||f<0&&h<0)return false;e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g)));f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
 THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[m]=j[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(e>=0&&g>=0&&f>=0&&h>=0)return true;if(e<0&&g<0||f<0&&h<0)return false;e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g)));f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,g,h=[],k,m,j=[],i,p,l=[],v,o=[],n,q,w=[],r,D,C=[],s={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,A=new THREE.Vector4,G=new THREE.Matrix4,I=new THREE.Matrix4,H=new THREE.Frustum,P=new THREE.Vector4,U=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||H.contains(b))){L.copy(b.matrixWorld.getPosition());
-G.multiplyVector3(L);e=a();e.object=b;e.z=L.z;s.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){L.copy(b.matrixWorld.getPosition());G.multiplyVector3(L);e=a();e.object=b;e.z=L.z;s.sprites.push(e)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,e,g){var h=e.near,L=e.far,E=false,f,fa,F,Da,R,ga,$,Ea,S,za,Ia,Ra,Sa,Ua,Fa;D=q=v=p=0;s.elements.length=
-0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);G.multiply(e.projectionMatrix,e.matrixWorldInverse);H.setFromMatrix(G);s=this.projectGraph(a,false);a=0;for(f=s.objects.length;a<f;a++){S=s.objects[a].object;za=S.matrixWorld;m=0;if(S instanceof THREE.Mesh){Ia=S.geometry;Ra=S.geometry.materials;Da=Ia.vertices;Sa=Ia.faces;Ua=Ia.faceVertexUvs;Ia=S.matrixRotationWorld.extractRotation(za);
-fa=0;for(F=Da.length;fa<F;fa++){k=b();k.positionWorld.copy(Da[fa]);za.multiplyVector3(k.positionWorld);k.positionScreen.copy(k.positionWorld);G.multiplyVector4(k.positionScreen);k.positionScreen.x=k.positionScreen.x/k.positionScreen.w;k.positionScreen.y=k.positionScreen.y/k.positionScreen.w;k.visible=k.positionScreen.z>h&&k.positionScreen.z<L}Da=0;for(fa=Sa.length;Da<fa;Da++){F=Sa[Da];if(F instanceof THREE.Face3){R=j[F.a];ga=j[F.b];$=j[F.c];if(R.visible&&ga.visible&&$.visible){E=($.positionScreen.x-
-R.positionScreen.x)*(ga.positionScreen.y-R.positionScreen.y)-($.positionScreen.y-R.positionScreen.y)*(ga.positionScreen.x-R.positionScreen.x)<0;if(S.doubleSided||E!=S.flipSided){Ea=l[p]=l[p]||new THREE.RenderableFace3;p++;i=Ea;i.v1.copy(R);i.v2.copy(ga);i.v3.copy($)}else continue}else continue}else if(F instanceof THREE.Face4){R=j[F.a];ga=j[F.b];$=j[F.c];Ea=j[F.d];if(R.visible&&ga.visible&&$.visible&&Ea.visible){E=(Ea.positionScreen.x-R.positionScreen.x)*(ga.positionScreen.y-R.positionScreen.y)-(Ea.positionScreen.y-
-R.positionScreen.y)*(ga.positionScreen.x-R.positionScreen.x)<0||(ga.positionScreen.x-$.positionScreen.x)*(Ea.positionScreen.y-$.positionScreen.y)-(ga.positionScreen.y-$.positionScreen.y)*(Ea.positionScreen.x-$.positionScreen.x)<0;if(S.doubleSided||E!=S.flipSided){Fa=o[v]=o[v]||new THREE.RenderableFace4;v++;i=Fa;i.v1.copy(R);i.v2.copy(ga);i.v3.copy($);i.v4.copy(Ea)}else continue}else continue}i.normalWorld.copy(F.normal);!E&&(S.flipSided||S.doubleSided)&&i.normalWorld.negate();Ia.multiplyVector3(i.normalWorld);
-i.centroidWorld.copy(F.centroid);za.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);G.multiplyVector3(i.centroidScreen);$=F.vertexNormals;R=0;for(ga=$.length;R<ga;R++){Ea=i.vertexNormalsWorld[R];Ea.copy($[R]);!E&&(S.flipSided||S.doubleSided)&&Ea.negate();Ia.multiplyVector3(Ea)}R=0;for(ga=Ua.length;R<ga;R++)if(Fa=Ua[R][Da]){$=0;for(Ea=Fa.length;$<Ea;$++)i.uvs[R][$]=Fa[$]}i.material=S.material;i.faceMaterial=F.materialIndex!==null?Ra[F.materialIndex]:null;i.z=i.centroidScreen.z;
-s.elements.push(i)}}else if(S instanceof THREE.Line){I.multiply(G,za);Da=S.geometry.vertices;R=b();R.positionScreen.copy(Da[0]);I.multiplyVector4(R.positionScreen);za=S.type===THREE.LinePieces?2:1;fa=1;for(F=Da.length;fa<F;fa++){R=b();R.positionScreen.copy(Da[fa]);I.multiplyVector4(R.positionScreen);if(!((fa+1)%za>0)){ga=j[m-2];P.copy(R.positionScreen);U.copy(ga.positionScreen);if(d(P,U)){P.multiplyScalar(1/P.w);U.multiplyScalar(1/U.w);Ra=w[q]=w[q]||new THREE.RenderableLine;q++;n=Ra;n.v1.positionScreen.copy(P);
-n.v2.positionScreen.copy(U);n.z=Math.max(P.z,U.z);n.material=S.material;s.elements.push(n)}}}}}a=0;for(f=s.sprites.length;a<f;a++){S=s.sprites[a].object;za=S.matrixWorld;if(S instanceof THREE.Particle){A.set(za.elements[12],za.elements[13],za.elements[14],1);G.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=C[D]=C[D]||new THREE.RenderableParticle;D++;r=h;r.x=A.x/A.w;r.y=A.y/A.w;r.z=A.z;r.rotation=S.rotation.z;r.scale.x=S.scale.x*Math.abs(r.x-(A.x+e.projectionMatrix.elements[0])/(A.w+e.projectionMatrix.elements[12]));
-r.scale.y=S.scale.y*Math.abs(r.y-(A.y+e.projectionMatrix.elements[5])/(A.w+e.projectionMatrix.elements[13]));r.material=S.material;s.elements.push(r)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+d);return true}var e,g,h=[],k,m,j=[],i,p,l=[],v,o=[],n,r,w=[],q,F,C=[],s={objects:[],sprites:[],lights:[],elements:[]},K=new THREE.Vector3,A=new THREE.Vector4,G=new THREE.Matrix4,D=new THREE.Matrix4,M=new THREE.Frustum,Q=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||M.contains(b))){K.copy(b.matrixWorld.getPosition());
+G.multiplyVector3(K);e=a();e.object=b;e.z=K.z;s.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){K.copy(b.matrixWorld.getPosition());G.multiplyVector3(K);e=a();e.object=b;e.z=K.z;s.sprites.push(e)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,e,g){var h=e.near,K=e.far,E=false,f,W,H,za,T,na,ca,ga,oa,Ba,Ha,Ia,Sa,Ua,Na;F=r=v=p=0;s.elements.length=
+0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);G.multiply(e.projectionMatrix,e.matrixWorldInverse);M.setFromMatrix(G);s=this.projectGraph(a,false);a=0;for(f=s.objects.length;a<f;a++){oa=s.objects[a].object;Ba=oa.matrixWorld;m=0;if(oa instanceof THREE.Mesh){Ha=oa.geometry;Ia=oa.geometry.materials;za=Ha.vertices;Sa=Ha.faces;Ua=Ha.faceVertexUvs;Ha=oa.matrixRotationWorld.extractRotation(Ba);
+W=0;for(H=za.length;W<H;W++){k=b();k.positionWorld.copy(za[W]);Ba.multiplyVector3(k.positionWorld);k.positionScreen.copy(k.positionWorld);G.multiplyVector4(k.positionScreen);k.positionScreen.x=k.positionScreen.x/k.positionScreen.w;k.positionScreen.y=k.positionScreen.y/k.positionScreen.w;k.visible=k.positionScreen.z>h&&k.positionScreen.z<K}za=0;for(W=Sa.length;za<W;za++){H=Sa[za];if(H instanceof THREE.Face3){T=j[H.a];na=j[H.b];ca=j[H.c];if(T.visible&&na.visible&&ca.visible){E=(ca.positionScreen.x-
+T.positionScreen.x)*(na.positionScreen.y-T.positionScreen.y)-(ca.positionScreen.y-T.positionScreen.y)*(na.positionScreen.x-T.positionScreen.x)<0;if(oa.doubleSided||E!=oa.flipSided){ga=l[p]=l[p]||new THREE.RenderableFace3;p++;i=ga;i.v1.copy(T);i.v2.copy(na);i.v3.copy(ca)}else continue}else continue}else if(H instanceof THREE.Face4){T=j[H.a];na=j[H.b];ca=j[H.c];ga=j[H.d];if(T.visible&&na.visible&&ca.visible&&ga.visible){E=(ga.positionScreen.x-T.positionScreen.x)*(na.positionScreen.y-T.positionScreen.y)-
+(ga.positionScreen.y-T.positionScreen.y)*(na.positionScreen.x-T.positionScreen.x)<0||(na.positionScreen.x-ca.positionScreen.x)*(ga.positionScreen.y-ca.positionScreen.y)-(na.positionScreen.y-ca.positionScreen.y)*(ga.positionScreen.x-ca.positionScreen.x)<0;if(oa.doubleSided||E!=oa.flipSided){Na=o[v]=o[v]||new THREE.RenderableFace4;v++;i=Na;i.v1.copy(T);i.v2.copy(na);i.v3.copy(ca);i.v4.copy(ga)}else continue}else continue}i.normalWorld.copy(H.normal);!E&&(oa.flipSided||oa.doubleSided)&&i.normalWorld.negate();
+Ha.multiplyVector3(i.normalWorld);i.centroidWorld.copy(H.centroid);Ba.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);G.multiplyVector3(i.centroidScreen);ca=H.vertexNormals;T=0;for(na=ca.length;T<na;T++){ga=i.vertexNormalsWorld[T];ga.copy(ca[T]);!E&&(oa.flipSided||oa.doubleSided)&&ga.negate();Ha.multiplyVector3(ga)}T=0;for(na=Ua.length;T<na;T++)if(Na=Ua[T][za]){ca=0;for(ga=Na.length;ca<ga;ca++)i.uvs[T][ca]=Na[ca]}i.material=oa.material;i.faceMaterial=H.materialIndex!==null?
+Ia[H.materialIndex]:null;i.z=i.centroidScreen.z;s.elements.push(i)}}else if(oa instanceof THREE.Line){D.multiply(G,Ba);za=oa.geometry.vertices;T=b();T.positionScreen.copy(za[0]);D.multiplyVector4(T.positionScreen);Ba=oa.type===THREE.LinePieces?2:1;W=1;for(H=za.length;W<H;W++){T=b();T.positionScreen.copy(za[W]);D.multiplyVector4(T.positionScreen);if(!((W+1)%Ba>0)){na=j[m-2];Q.copy(T.positionScreen);S.copy(na.positionScreen);if(d(Q,S)){Q.multiplyScalar(1/Q.w);S.multiplyScalar(1/S.w);Ia=w[r]=w[r]||new THREE.RenderableLine;
+r++;n=Ia;n.v1.positionScreen.copy(Q);n.v2.positionScreen.copy(S);n.z=Math.max(Q.z,S.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(f=s.sprites.length;a<f;a++){oa=s.sprites[a].object;Ba=oa.matrixWorld;if(oa instanceof THREE.Particle){A.set(Ba.elements[12],Ba.elements[13],Ba.elements[14],1);G.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=C[F]=C[F]||new THREE.RenderableParticle;F++;q=h;q.x=A.x/A.w;q.y=A.y/A.w;q.z=A.z;q.rotation=oa.rotation.z;q.scale.x=oa.scale.x*Math.abs(q.x-(A.x+e.projectionMatrix.elements[0])/
+(A.w+e.projectionMatrix.elements[12]));q.scale.y=oa.scale.y*Math.abs(q.y-(A.y+e.projectionMatrix.elements[5])/(A.w+e.projectionMatrix.elements[13]));q.material=oa.material;s.elements.push(q)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),h=a*b,k=d*e;this.w=h*g-k*c;this.x=h*c+k*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),h=a*b,k=d*e;this.w=h*g-k*c;this.x=h*c+k*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
@@ -93,10 +93,10 @@ else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Ve
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var h=this.morphNormals[a].faceNormals,k=this.morphNormals[a].vertexNormals,m,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];m=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(m);k.push(j)}}h=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
 [];var h=this.morphNormals[a].faceNormals,k=this.morphNormals[a].vertexNormals,m,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];m=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(m);k.push(j)}}h=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
-m=h.faceNormals[c];j=h.vertexNormals[c];m.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,g,R){k=a.vertices[b];m=a.vertices[c];
-j=a.vertices[d];i=h[e];p=h[g];l=h[R];v=m.x-k.x;o=j.x-k.x;n=m.y-k.y;q=j.y-k.y;w=m.z-k.z;r=j.z-k.z;D=p.u-i.u;C=l.u-i.u;s=p.v-i.v;L=l.v-i.v;A=1/(D*L-C*s);P.set((L*v-s*o)*A,(L*n-s*q)*A,(L*w-s*r)*A);U.set((D*o-C*v)*A,(D*q-C*n)*A,(D*r-C*w)*A);I[b].addSelf(P);I[c].addSelf(P);I[d].addSelf(P);H[b].addSelf(U);H[c].addSelf(U);H[d].addSelf(U)}var b,c,d,e,g,h,k,m,j,i,p,l,v,o,n,q,w,r,D,C,s,L,A,G,I=[],H=[],P=new THREE.Vector3,U=new THREE.Vector3,Q=new THREE.Vector3,W=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){I[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];h=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){z.copy(g.vertexNormals[d]);e=g[K[d]];G=I[e];Q.copy(G);Q.subSelf(z.multiplyScalar(z.dot(G))).normalize();
-W.cross(g.vertexNormals[d],G);e=W.dot(H[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Q.x,Q.y,Q.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+m=h.faceNormals[c];j=h.vertexNormals[c];m.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,g,T){k=a.vertices[b];m=a.vertices[c];
+j=a.vertices[d];i=h[e];p=h[g];l=h[T];v=m.x-k.x;o=j.x-k.x;n=m.y-k.y;r=j.y-k.y;w=m.z-k.z;q=j.z-k.z;F=p.u-i.u;C=l.u-i.u;s=p.v-i.v;K=l.v-i.v;A=1/(F*K-C*s);Q.set((K*v-s*o)*A,(K*n-s*r)*A,(K*w-s*q)*A);S.set((F*o-C*v)*A,(F*r-C*n)*A,(F*q-C*w)*A);D[b].addSelf(Q);D[c].addSelf(Q);D[d].addSelf(Q);M[b].addSelf(S);M[c].addSelf(S);M[d].addSelf(S)}var b,c,d,e,g,h,k,m,j,i,p,l,v,o,n,r,w,q,F,C,s,K,A,G,D=[],M=[],Q=new THREE.Vector3,S=new THREE.Vector3,Z=new THREE.Vector3,R=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){D[b]=new THREE.Vector3;M[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];h=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){z.copy(g.vertexNormals[d]);e=g[L[d]];G=D[e];Z.copy(G);Z.subSelf(z.multiplyScalar(z.dot(G))).normalize();
+R.cross(g.vertexNormals[d],G);e=R.dot(M[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,h,k;g=0;for(h=this.vertices.length;g<h;g++){d=this.vertices[g];d=[Math.round(d.x*
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,h,k;g=0;for(h=this.vertices.length;g<h;g++){d=this.vertices[g];d=[Math.round(d.x*
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=g;b.push(this.vertices[g]);c[g]=b.length-1}else c[g]=c[a[d]]}g=0;for(h=this.faces.length;g<h;g++){e=this.faces[g];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[g]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(k=
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=g;b.push(this.vertices[g]);c[g]=b.length-1}else c[g]=c[a[d]]}g=0;for(h=this.faces.length;g<h;g++){e=this.faces[g];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[g]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(k=
 this.faceVertexUvs[e][g])&&k.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
 this.faceVertexUvs[e][g])&&k.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
@@ -126,40 +126,40 @@ THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.const
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,g){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var k=JSON.parse(h.responseText);a.loadAjaxBuffers(k,c,e,d,g)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,g){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var k=JSON.parse(h.responseText);a.loadAjaxBuffers(k,c,e,d,g)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var g=new XMLHttpRequest,h=c+"/"+a.buffers,k=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(e){k==0&&(k=g.getResponseHeader("Content-Length"));e({total:k,loaded:g.responseText.length})}}else g.readyState==2&&(k=g.getResponseHeader("Content-Length"))};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var g=new XMLHttpRequest,h=c+"/"+a.buffers,k=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(e){k==0&&(k=g.getResponseHeader("Content-Length"));e({total:k,loaded:g.responseText.length})}}else g.readyState==2&&(k=g.getResponseHeader("Content-Length"))};
 g.open("GET",h,true);g.responseType="arraybuffer";g.send(null)};
 g.open("GET",h,true);g.responseType="arraybuffer";g.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,m,j,i,p,l,v,o,n,q,w,r,D,C;function s(a){return a%4?4-a%4:0}function L(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,g,h,i,k,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=l[d*3];e=l[d*3+1];g=l[d*3+2];h=X[f*2];f=X[f*2+1];i=X[e*2];k=X[e*2+1];e=X[g*2];j=X[g*2+1];g=W.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,f));m.push(new THREE.UV(i,k));m.push(new THREE.UV(e,
-j));g.push(m)}}function I(b,c){var d,f,e,g,h,i,k,l,j,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=X[f*2];f=X[f*2+1];k=X[e*2];j=X[e*2+1];l=X[g*2];m=X[g*2+1];g=X[h*2];e=X[h*2+1];h=W.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(k,j));p.push(new THREE.UV(l,m));p.push(new THREE.UV(g,e));h.push(p)}}function H(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
-W.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function P(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=k[d];W.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function U(b,c,d,f){for(var e,g,h,i,k,l,j,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];k=d[f*3];l=d[f*3+1];j=d[f*3+2];i=m[f];var n=K[l*3],p=K[l*3+1];l=K[l*3+2];var o=K[j*3],
-q=K[j*3+1];j=K[j*3+2];W.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(K[k*3],K[k*3+1],K[k*3+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(o,q,j)],null,i))}}function Q(b,c,d,f){for(var e,g,h,i,k,l,j,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];j=d[f*4+1];m=d[f*4+2];n=d[f*4+3];k=p[f];var o=K[j*3],q=K[j*3+1];j=K[j*3+2];var r=K[m*3],v=K[m*3+1];m=K[m*3+2];var s=K[n*3],w=K[n*3+1];n=K[n*3+2];W.faces.push(new THREE.Face4(e,
-g,h,i,[new THREE.Vector3(K[l*3],K[l*3+1],K[l*3+2]),new THREE.Vector3(o,q,j),new THREE.Vector3(r,v,m),new THREE.Vector3(s,w,n)],null,k))}}var W=this,z=0,K=[],X=[],E,f,fa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(W,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,z,12);c=L(a,z+12);L(a,z+13);L(a,z+14);L(a,z+15);e=L(a,z+16);m=L(a,z+17);j=L(a,z+18);i=L(a,z+19);p=A(a,z+20);l=A(a,z+20+4);v=A(a,z+20+8);b=A(a,z+20+12);
-o=A(a,z+20+16);n=A(a,z+20+20);q=A(a,z+20+24);w=A(a,z+20+28);r=A(a,z+20+32);D=A(a,z+20+36);C=A(a,z+20+40);z=z+c;c=e*3+i;fa=e*4+i;E=b*c;f=o*(c+m*3);e=n*(c+j*3);i=q*(c+m*3+j*3);c=w*fa;m=r*(fa+m*4);j=D*(fa+j*4);z=z+function(b){var b=new Float32Array(a,b,p*3),c,d,f,e;for(c=0;c<p;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];W.vertices.push(new THREE.Vector3(d,f,e))}return p*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(l){var b=new Int8Array(a,b,l*3),c,d,f,e;for(c=0;c<l;c++){d=b[c*3];f=b[c*3+1];e=b[c*
-3+2];K.push(d/127,f/127,e/127)}}return l*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+s(l*3);z=z+function(b){if(v){var b=new Float32Array(a,b,v*2),c,d,f;for(c=0;c<v;c++){d=b[c*2];f=b[c*2+1];X.push(d,f)}}return v*2*Float32Array.BYTES_PER_ELEMENT}(z);E=z+E+s(b*2);f=E+f+s(o*2);e=f+e+s(n*2);i=e+i+s(q*2);c=i+c+s(w*2);m=c+m+s(r*2);j=m+j+s(D*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;H(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);G(n,b)}})(f);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*
-3,c=b+q*Uint32Array.BYTES_PER_ELEMENT*3;U(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);G(q,c)}})(e);(function(a){if(D){var b=a+D*Uint32Array.BYTES_PER_ELEMENT*4;P(D,a,b+D*Uint32Array.BYTES_PER_ELEMENT*4);I(D,b)}})(m);(function(a){if(C){var b=a+C*Uint32Array.BYTES_PER_ELEMENT*4,c=b+C*Uint32Array.BYTES_PER_ELEMENT*4;Q(C,a,b,c+C*Uint32Array.BYTES_PER_ELEMENT*4);I(C,c)}})(j);b&&H(b,z,z+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;U(o,a,b,b+o*Uint32Array.BYTES_PER_ELEMENT*
-3)}})(E);w&&P(w,i,i+w*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*4;Q(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,m,j,i,p,l,v,o,n,r,w,q,F,C;function s(a){return a%4?4-a%4:0}function K(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,g,h,i,k,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=l[d*3];e=l[d*3+1];g=l[d*3+2];h=I[f*2];f=I[f*2+1];i=I[e*2];k=I[e*2+1];e=I[g*2];j=I[g*2+1];g=R.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,f));m.push(new THREE.UV(i,k));m.push(new THREE.UV(e,
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+R.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function Q(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=k[d];R.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function S(b,c,d,f){for(var e,g,h,i,k,l,j,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];k=d[f*3];l=d[f*3+1];j=d[f*3+2];i=m[f];var n=L[l*3],p=L[l*3+1];l=L[l*3+2];var o=L[j*3],
+r=L[j*3+1];j=L[j*3+2];R.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(L[k*3],L[k*3+1],L[k*3+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(o,r,j)],null,i))}}function Z(b,c,d,f){for(var e,g,h,i,k,l,j,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];j=d[f*4+1];m=d[f*4+2];n=d[f*4+3];k=p[f];var o=L[j*3],r=L[j*3+1];j=L[j*3+2];var q=L[m*3],v=L[m*3+1];m=L[m*3+2];var s=L[n*3],w=L[n*3+1];n=L[n*3+2];R.faces.push(new THREE.Face4(e,
+g,h,i,[new THREE.Vector3(L[l*3],L[l*3+1],L[l*3+2]),new THREE.Vector3(o,r,j),new THREE.Vector3(q,v,m),new THREE.Vector3(s,w,n)],null,k))}}var R=this,z=0,L=[],I=[],E,f,W;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(R,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,z,12);c=K(a,z+12);K(a,z+13);K(a,z+14);K(a,z+15);e=K(a,z+16);m=K(a,z+17);j=K(a,z+18);i=K(a,z+19);p=A(a,z+20);l=A(a,z+20+4);v=A(a,z+20+8);b=A(a,z+20+12);o=
+A(a,z+20+16);n=A(a,z+20+20);r=A(a,z+20+24);w=A(a,z+20+28);q=A(a,z+20+32);F=A(a,z+20+36);C=A(a,z+20+40);z=z+c;c=e*3+i;W=e*4+i;E=b*c;f=o*(c+m*3);e=n*(c+j*3);i=r*(c+m*3+j*3);c=w*W;m=q*(W+m*4);j=F*(W+j*4);z=z+function(b){var b=new Float32Array(a,b,p*3),c,d,f,e;for(c=0;c<p;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];R.vertices.push(new THREE.Vector3(d,f,e))}return p*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(l){var b=new Int8Array(a,b,l*3),c,d,f,e;for(c=0;c<l;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];L.push(d/
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+3)}})(E);w&&Q(w,i,i+w*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*4;Z(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,h=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(g.status===200||g.status===0){if(g.responseText){var k=JSON.parse(g.responseText);a.createModel(k,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+g.status+"]");else if(g.readyState===g.LOADING){if(e){h===0&&(h=g.getResponseHeader("Content-Length"));
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,h=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(g.status===200||g.status===0){if(g.responseText){var k=JSON.parse(g.responseText);a.createModel(k,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+g.status+"]");else if(g.readyState===g.LOADING){if(e){h===0&&(h=g.getResponseHeader("Content-Length"));
 e({total:h,loaded:g.responseText.length})}}else g.readyState===g.HEADERS_RECEIVED&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 e({total:h,loaded:g.responseText.length})}}else g.readyState===g.HEADERS_RECEIVED&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,m,j,i,p,l,v,o,n,q,w,r,D,C=a.faces;p=a.vertices;var s=a.normals,L=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(i=p.length;j<i;){l=new THREE.Vector3;l.x=p[j++]*b;l.y=p[j++]*b;l.z=p[j++]*b;d.vertices.push(l)}j=0;for(i=C.length;j<i;){b=C[j++];p=b&1;m=b&2;c=b&
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+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,m,j,i,p,l,v,o,n,r,w,q,F,C=a.faces;p=a.vertices;var s=a.normals,K=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(i=p.length;j<i;){l=new THREE.Vector3;l.x=p[j++]*b;l.y=p[j++]*b;l.z=p[j++]*b;d.vertices.push(l)}j=0;for(i=C.length;j<i;){b=C[j++];p=b&1;m=b&2;c=b&
+4;e=b&8;v=b&16;l=b&32;n=b&64;b=b&128;if(p){r=new THREE.Face4;r.a=C[j++];r.b=C[j++];r.c=C[j++];r.d=C[j++];p=4}else{r=new THREE.Face3;r.a=C[j++];r.b=C[j++];r.c=C[j++];p=3}if(m){m=C[j++];r.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<A;c++){w=a.uvs[c];o=C[j++];F=w[o*2];o=w[o*2+1];d.faceUvs[c][m]=new THREE.UV(F,o)}if(e)for(c=0;c<A;c++){w=a.uvs[c];q=[];for(e=0;e<p;e++){o=C[j++];F=w[o*2];o=w[o*2+1];q[e]=new THREE.UV(F,o)}d.faceVertexUvs[c][m]=q}if(v){v=C[j++]*3;e=new THREE.Vector3;e.x=s[v++];e.y=s[v++];
+e.z=s[v];r.normal=e}if(l)for(c=0;c<p;c++){v=C[j++]*3;e=new THREE.Vector3;e.x=s[v++];e.y=s[v++];e.z=s[v];r.vertexNormals.push(e)}if(n){l=C[j++];l=new THREE.Color(K[l]);r.color=l}if(b)for(c=0;c<p;c++){l=C[j++];l=new THREE.Color(K[l]);r.vertexColors.push(l)}d.faces.push(r)}})(e);(function(){var b,c,e,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,m,j,i,p;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;p=a.morphTargets[c].vertices;m=0;for(j=p.length;m<j;m=m+3){var l=new THREE.Vector3;l.x=p[m]*b;l.y=p[m+1]*b;l.z=p[m+2]*b;i.push(l)}}}if(a.morphColors!==
 b+2){e=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,m,j,i,p;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;p=a.morphTargets[c].vertices;m=0;for(j=p.length;m<j;m=m+3){var l=new THREE.Vector3;l.x=p[m]*b;l.y=p[m+1]*b;l.z=p[m+2]*b;i.push(l)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(m=i.length;b<m;b=b+3){p=new THREE.Color(16755200);p.setRGB(i[b],i[b+1],i[b+2]);j.push(p)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(m=i.length;b<m;b=b+3){p=new THREE.Color(16755200);p.setRGB(i[b],i[b+1],i[b+2]);j.push(p)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
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-G=w.scale;A=0;a=new THREE.Object3D;a.name=l;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(L[0],L[1],L[2]);a.scale.set(G[0],G[1],G[2]);a.visible=w.visible!==void 0?w.visible:false;F.scene.add(a);F.objects[l]=a;F.empties[l]=a}}}function g(a){return function(b){F.geometries[a]=b;e();X=X-1;m.onLoadComplete();k()}}function h(a){return function(b){F.geometries[a]=b}}function k(){m.callbackProgress({totalModels:f,totalTextures:fa,loadedModels:f-
-X,loadedTextures:fa-E},F);m.onLoadProgress();X==0&&E==0&&b(F)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),i,p,l,v,o,n,q,w,r,D,C,s,L,A,G,I,H,P,U,Q,W,z,K,X,E,f,fa,F;z=a;c=new THREE.BinaryLoader;K=new THREE.JSONLoader;E=X=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;D=z.transform.rotation;I=z.transform.scale;a&&F.scene.position.set(a[0],a[1],a[2]);D&&F.scene.rotation.set(D[0],D[1],
-D[2]);I&&F.scene.scale.set(I[0],I[1],I[2]);if(a||D||I){F.scene.updateMatrix();F.scene.updateMatrixWorld()}}a=function(){E=E-1;k();m.onLoadComplete()};for(o in z.cameras){I=z.cameras[o];I.type=="perspective"?Q=new THREE.PerspectiveCamera(I.fov,I.aspect,I.near,I.far):I.type=="ortho"&&(Q=new THREE.OrthographicCamera(I.left,I.right,I.top,I.bottom,I.near,I.far));s=I.position;D=I.target;I=I.up;Q.position.set(s[0],s[1],s[2]);Q.target=new THREE.Vector3(D[0],D[1],D[2]);I&&Q.up.set(I[0],I[1],I[2]);F.cameras[o]=
-Q}for(v in z.lights){D=z.lights[v];o=D.color!==void 0?D.color:16777215;Q=D.intensity!==void 0?D.intensity:1;if(D.type=="directional"){s=D.direction;C=new THREE.DirectionalLight(o,Q);C.position.set(s[0],s[1],s[2]);C.position.normalize()}else if(D.type=="point"){s=D.position;C=D.distance;C=new THREE.PointLight(o,Q,C);C.position.set(s[0],s[1],s[2])}else D.type=="ambient"&&(C=new THREE.AmbientLight(o));F.scene.add(C);F.lights[v]=C}for(n in z.fogs){v=z.fogs[n];v.type=="linear"?W=new THREE.Fog(0,v.near,
-v.far):v.type=="exp2"&&(W=new THREE.FogExp2(0,v.density));I=v.color;W.color.setRGB(I[0],I[1],I[2]);F.fogs[n]=W}if(F.cameras&&z.defaults.camera)F.currentCamera=F.cameras[z.defaults.camera];if(F.fogs&&z.defaults.fog)F.scene.fog=F.fogs[z.defaults.fog];I=z.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(I[0],I[1],I[2]);F.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){n=z.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){X=X+1;m.onLoadStart()}}f=X;for(i in z.geometries){n=
-z.geometries[i];if(n.type=="cube"){P=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);F.geometries[i]=P}else if(n.type=="plane"){P=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);F.geometries[i]=P}else if(n.type=="sphere"){P=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);F.geometries[i]=P}else if(n.type=="cylinder"){P=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
-n.heightSegs);F.geometries[i]=P}else if(n.type=="torus"){P=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);F.geometries[i]=P}else if(n.type=="icosahedron"){P=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);F.geometries[i]=P}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="ascii_mesh")K.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&K.createModel(n,h(i),"")}}for(q in z.textures){i=z.textures[q];
-if(i.url instanceof Array){E=E+i.url.length;for(n=0;n<i.url.length;n++)m.onLoadStart()}else{E=E+1;m.onLoadStart()}}fa=E;for(q in z.textures){i=z.textures[q];if(i.mapping!=void 0&&THREE[i.mapping]!=void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){n=[];for(W=0;W<i.url.length;W++)n[W]=d(i.url[W],z.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,i.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a);if(THREE[i.minFilter]!=void 0)n.minFilter=THREE[i.minFilter];
-if(THREE[i.magFilter]!=void 0)n.magFilter=THREE[i.magFilter];if(i.repeat){n.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}i.offset&&n.offset.set(i.offset[0],i.offset[1]);if(i.wrap){W={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(W[i.wrap[0]]!==void 0)n.wrapS=W[i.wrap[0]];if(W[i.wrap[1]]!==void 0)n.wrapT=W[i.wrap[1]]}}F.textures[q]=n}for(p in z.materials){r=z.materials[p];for(H in r.parameters)if(H==
-"envMap"||H=="map"||H=="lightMap")r.parameters[H]=F.textures[r.parameters[H]];else if(H=="shading")r.parameters[H]=r.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")r.parameters[H]=THREE[r.parameters[H]]?THREE[r.parameters[H]]:THREE.NormalBlending;else if(H=="combine")r.parameters[H]=r.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(r.parameters[H]=="face")r.parameters[H]=THREE.FaceColors;else if(r.parameters[H])r.parameters[H]=
-THREE.VertexColors;if(r.parameters.opacity!==void 0&&r.parameters.opacity<1)r.parameters.transparent=true;if(r.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);i=r.parameters.color;n=r.parameters.specular;W=r.parameters.ambient;c=r.parameters.shininess;a.tNormal.texture=F.textures[r.parameters.normalMap];if(r.parameters.normalMapFactor)a.uNormalScale.value=r.parameters.normalMapFactor;if(r.parameters.map){a.tDiffuse.texture=r.parameters.map;a.enableDiffuse.value=
-true}if(r.parameters.lightMap){a.tAO.texture=r.parameters.lightMap;a.enableAO.value=true}if(r.parameters.specularMap){a.tSpecular.texture=F.textures[r.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(W);a.uShininess.value=c;if(r.parameters.opacity)a.uOpacity.value=r.parameters.opacity;U=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else U=
-new THREE[r.type](r.parameters);F.materials[p]=U}e();m.callbackSync(F);k()};
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(l in z.objects)if(!H.objects[l]){w=z.objects[l];if(w.geometry!==void 0){if(Q=H.geometries[w.geometry]){a=false;S=H.materials[w.materials[0]];(a=S instanceof THREE.ShaderMaterial)&&Q.computeTangents();s=w.position;K=w.rotation;A=w.quaternion;G=w.scale;q=w.matrix;A=0;w.materials.length==0&&(S=new THREE.MeshFaceMaterial);w.materials.length>1&&(S=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(Q,S);a.name=l;if(q){a.matrixAutoUpdate=false;a.matrix.set(q[0],q[1],q[2],q[3],q[4],q[5],q[6],q[7],q[8],q[9],q[10],q[11],q[12],q[13],q[14],q[15])}else{a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(G[0],G[1],G[2])}a.visible=w.visible;a.doubleSided=w.doubleSided;a.castShadow=w.castShadow;a.receiveShadow=w.receiveShadow;H.scene.add(a);H.objects[l]=a}}else{s=w.position;K=w.rotation;A=w.quaternion;
+G=w.scale;A=0;a=new THREE.Object3D;a.name=l;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(G[0],G[1],G[2]);a.visible=w.visible!==void 0?w.visible:false;H.scene.add(a);H.objects[l]=a;H.empties[l]=a}}}function g(a){return function(b){H.geometries[a]=b;e();I=I-1;m.onLoadComplete();k()}}function h(a){return function(b){H.geometries[a]=b}}function k(){m.callbackProgress({totalModels:f,totalTextures:W,loadedModels:f-
+I,loadedTextures:W-E},H);m.onLoadProgress();I==0&&E==0&&b(H)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),i,p,l,v,o,n,r,w,q,F,C,s,K,A,G,D,M,Q,S,Z,R,z,L,I,E,f,W,H;z=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;E=I=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;F=z.transform.rotation;D=z.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);F&&H.scene.rotation.set(F[0],F[1],
+F[2]);D&&H.scene.scale.set(D[0],D[1],D[2]);if(a||F||D){H.scene.updateMatrix();H.scene.updateMatrixWorld()}}a=function(){E=E-1;k();m.onLoadComplete()};for(o in z.cameras){D=z.cameras[o];D.type=="perspective"?Z=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(Z=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far));s=D.position;F=D.target;D=D.up;Z.position.set(s[0],s[1],s[2]);Z.target=new THREE.Vector3(F[0],F[1],F[2]);D&&Z.up.set(D[0],D[1],D[2]);H.cameras[o]=
+Z}for(v in z.lights){F=z.lights[v];o=F.color!==void 0?F.color:16777215;Z=F.intensity!==void 0?F.intensity:1;if(F.type=="directional"){s=F.direction;C=new THREE.DirectionalLight(o,Z);C.position.set(s[0],s[1],s[2]);C.position.normalize()}else if(F.type=="point"){s=F.position;C=F.distance;C=new THREE.PointLight(o,Z,C);C.position.set(s[0],s[1],s[2])}else F.type=="ambient"&&(C=new THREE.AmbientLight(o));H.scene.add(C);H.lights[v]=C}for(n in z.fogs){v=z.fogs[n];v.type=="linear"?R=new THREE.Fog(0,v.near,
+v.far):v.type=="exp2"&&(R=new THREE.FogExp2(0,v.density));D=v.color;R.color.setRGB(D[0],D[1],D[2]);H.fogs[n]=R}if(H.cameras&&z.defaults.camera)H.currentCamera=H.cameras[z.defaults.camera];if(H.fogs&&z.defaults.fog)H.scene.fog=H.fogs[z.defaults.fog];D=z.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(D[0],D[1],D[2]);H.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){n=z.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){I=I+1;m.onLoadStart()}}f=I;for(i in z.geometries){n=
+z.geometries[i];if(n.type=="cube"){Q=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);H.geometries[i]=Q}else if(n.type=="plane"){Q=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);H.geometries[i]=Q}else if(n.type=="sphere"){Q=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);H.geometries[i]=Q}else if(n.type=="cylinder"){Q=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
+n.heightSegs);H.geometries[i]=Q}else if(n.type=="torus"){Q=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);H.geometries[i]=Q}else if(n.type=="icosahedron"){Q=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);H.geometries[i]=Q}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="ascii_mesh")L.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&L.createModel(n,h(i),"")}}for(r in z.textures){i=z.textures[r];
+if(i.url instanceof Array){E=E+i.url.length;for(n=0;n<i.url.length;n++)m.onLoadStart()}else{E=E+1;m.onLoadStart()}}W=E;for(r in z.textures){i=z.textures[r];if(i.mapping!=void 0&&THREE[i.mapping]!=void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){n=[];for(R=0;R<i.url.length;R++)n[R]=d(i.url[R],z.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,i.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a);if(THREE[i.minFilter]!=void 0)n.minFilter=THREE[i.minFilter];
+if(THREE[i.magFilter]!=void 0)n.magFilter=THREE[i.magFilter];if(i.repeat){n.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}i.offset&&n.offset.set(i.offset[0],i.offset[1]);if(i.wrap){R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(R[i.wrap[0]]!==void 0)n.wrapS=R[i.wrap[0]];if(R[i.wrap[1]]!==void 0)n.wrapT=R[i.wrap[1]]}}H.textures[r]=n}for(p in z.materials){q=z.materials[p];for(M in q.parameters)if(M==
+"envMap"||M=="map"||M=="lightMap")q.parameters[M]=H.textures[q.parameters[M]];else if(M=="shading")q.parameters[M]=q.parameters[M]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(M=="blending")q.parameters[M]=THREE[q.parameters[M]]?THREE[q.parameters[M]]:THREE.NormalBlending;else if(M=="combine")q.parameters[M]=q.parameters[M]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(M=="vertexColors")if(q.parameters[M]=="face")q.parameters[M]=THREE.FaceColors;else if(q.parameters[M])q.parameters[M]=
+THREE.VertexColors;if(q.parameters.opacity!==void 0&&q.parameters.opacity<1)q.parameters.transparent=true;if(q.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=q.parameters.color;n=q.parameters.specular;R=q.parameters.ambient;c=q.parameters.shininess;a.tNormal.texture=H.textures[q.parameters.normalMap];if(q.parameters.normalMapFactor)a.uNormalScale.value=q.parameters.normalMapFactor;if(q.parameters.map){a.tDiffuse.texture=q.parameters.map;a.enableDiffuse.value=
+true}if(q.parameters.lightMap){a.tAO.texture=q.parameters.lightMap;a.enableAO.value=true}if(q.parameters.specularMap){a.tSpecular.texture=H.textures[q.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(R);a.uShininess.value=c;if(q.parameters.opacity)a.uOpacity.value=q.parameters.opacity;S=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else S=
+new THREE[q.type](q.parameters);H.materials[p]=S}e();m.callbackSync(H);k()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
@@ -247,133 +247,134 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var h=1;g.type==="v2"?h=2:g.type==="v3"?h=3:g.type==="v4"?h=4:g.type==="c"&&(h=3);g.size=h;g.array=new Float32Array(c*h);g.buffer=f.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var h=1;g.type==="v2"?h=2:g.type==="v3"?h=3:g.type==="v4"?h=4:g.type==="c"&&(h=3);g.size=h;g.array=new Float32Array(c*h);g.buffer=f.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
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+q.point.colors,z=q.point.positions,H=q.point.distances,D=q.spot.colors,F=q.spot.positions,L=q.spot.distances,K=q.spot.directions,M=q.spot.angles,Q=q.spot.exponents,R=0,T=0,S=0,I=r=0,c=I=0,h=b.length;c<h;c++){l=b[c];if(!l.onlyShadow){p=l.color;o=l.intensity;r=l.distance;if(l instanceof THREE.AmbientLight)if(E.gammaInput){k=k+p.r*p.r;m=m+p.g*p.g;n=n+p.b*p.b}else{k=k+p.r;m=m+p.g;n=n+p.b}else if(l instanceof THREE.DirectionalLight){r=R*3;if(E.gammaInput){v[r]=p.r*p.r*o*o;v[r+1]=p.g*p.g*o*o;v[r+2]=p.b*
+p.b*o*o}else{v[r]=p.r*o;v[r+1]=p.g*o;v[r+2]=p.b*o}Ca.copy(l.matrixWorld.getPosition());Ca.subSelf(l.target.matrixWorld.getPosition());Ca.normalize();s[r]=Ca.x;s[r+1]=Ca.y;s[r+2]=Ca.z;R=R+1}else if(l instanceof THREE.PointLight){I=T*3;if(E.gammaInput){w[I]=p.r*p.r*o*o;w[I+1]=p.g*p.g*o*o;w[I+2]=p.b*p.b*o*o}else{w[I]=p.r*o;w[I+1]=p.g*o;w[I+2]=p.b*o}p=l.matrixWorld.getPosition();z[I]=p.x;z[I+1]=p.y;z[I+2]=p.z;H[T]=r;T=T+1}else if(l instanceof THREE.SpotLight){I=S*3;if(E.gammaInput){D[I]=p.r*p.r*o*o;D[I+
+1]=p.g*p.g*o*o;D[I+2]=p.b*p.b*o*o}else{D[I]=p.r*o;D[I+1]=p.g*o;D[I+2]=p.b*o}p=l.matrixWorld.getPosition();F[I]=p.x;F[I+1]=p.y;F[I+2]=p.z;L[S]=r;Ca.copy(p);Ca.subSelf(l.target.matrixWorld.getPosition());Ca.normalize();K[I]=Ca.x;K[I+1]=Ca.y;K[I+2]=Ca.z;M[S]=Math.cos(l.angle);Q[S]=l.exponent;S=S+1}}}c=R*3;for(h=v.length;c<h;c++)v[c]=0;c=T*3;for(h=w.length;c<h;c++)w[c]=0;c=S*3;for(h=D.length;c<h;c++)D[c]=0;q.directional.length=R;q.point.length=T;q.spot.length=S;q.ambient[0]=k;q.ambient[1]=m;q.ambient[2]=
+n;ob=false}c=bc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=
+c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=d.opacity;E.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;
+j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=G.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);
 j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof
 j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(E.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof
 THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(l=b.length;h<l;h++){k=b[h];if(k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade)){j.shadowMap.texture[c]=k.shadowMap;j.shadowMapSize.value[c]=k.shadowMapSize;j.shadowMatrix.value[c]=k.shadowMatrix;j.shadowDarkness.value[c]=k.shadowDarkness;
 THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(l=b.length;h<l;h++){k=b[h];if(k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade)){j.shadowMap.texture[c]=k.shadowMap;j.shadowMapSize.value[c]=k.shadowMapSize;j.shadowMatrix.value[c]=k.shadowMatrix;j.shadowDarkness.value[c]=k.shadowDarkness;
 j.shadowBias.value[c]=k.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(k=g.uniforms[b[j][1]]){h=b[j][0];m=h.type;l=h.value;switch(m){case "i":f.uniform1i(k,l);break;case "f":f.uniform1f(k,l);break;case "v2":f.uniform2f(k,l.x,l.y);break;case "v3":f.uniform3f(k,l.x,l.y,l.z);break;case "v4":f.uniform4f(k,l.x,l.y,l.z,l.w);break;case "c":f.uniform3f(k,l.r,l.g,l.b);break;case "fv1":f.uniform1fv(k,l);break;case "fv":f.uniform3fv(k,l);break;case "v2v":if(!h._array)h._array=new Float32Array(2*
 j.shadowBias.value[c]=k.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(k=g.uniforms[b[j][1]]){h=b[j][0];m=h.type;l=h.value;switch(m){case "i":f.uniform1i(k,l);break;case "f":f.uniform1f(k,l);break;case "v2":f.uniform2f(k,l.x,l.y);break;case "v3":f.uniform3f(k,l.x,l.y,l.z);break;case "v4":f.uniform4f(k,l.x,l.y,l.z,l.w);break;case "c":f.uniform3f(k,l.r,l.g,l.b);break;case "fv1":f.uniform1fv(k,l);break;case "fv":f.uniform3fv(k,l);break;case "v2v":if(!h._array)h._array=new Float32Array(2*
-l.length);m=0;for(n=l.length;m<n;m++){r=m*2;h._array[r]=l[m].x;h._array[r+1]=l[m].y}f.uniform2fv(k,h._array);break;case "v3v":if(!h._array)h._array=new Float32Array(3*l.length);m=0;for(n=l.length;m<n;m++){r=m*3;h._array[r]=l[m].x;h._array[r+1]=l[m].y;h._array[r+2]=l[m].z}f.uniform3fv(k,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*l.length);m=0;for(n=l.length;m<n;m++){r=m*4;h._array[r]=l[m].x;h._array[r+1]=l[m].y;h._array[r+2]=l[m].z;h._array[r+3]=l[m].w}f.uniform4fv(k,h._array);
+l.length);m=0;for(n=l.length;m<n;m++){q=m*2;h._array[q]=l[m].x;h._array[q+1]=l[m].y}f.uniform2fv(k,h._array);break;case "v3v":if(!h._array)h._array=new Float32Array(3*l.length);m=0;for(n=l.length;m<n;m++){q=m*3;h._array[q]=l[m].x;h._array[q+1]=l[m].y;h._array[q+2]=l[m].z}f.uniform3fv(k,h._array);break;case "v4v":if(!h._array)h._array=new Float32Array(4*l.length);m=0;for(n=l.length;m<n;m++){q=m*4;h._array[q]=l[m].x;h._array[q+1]=l[m].y;h._array[q+2]=l[m].z;h._array[q+3]=l[m].w}f.uniform4fv(k,h._array);
 break;case "m4":if(!h._array)h._array=new Float32Array(16);l.flattenToArray(h._array);f.uniformMatrix4fv(k,false,h._array);break;case "m4v":if(!h._array)h._array=new Float32Array(16*l.length);m=0;for(n=l.length;m<n;m++)l[m].flattenToArrayOffset(h._array,m*16);f.uniformMatrix4fv(k,false,h._array);break;case "t":f.uniform1i(k,l);k=h.texture;if(!k)continue;if(k.image instanceof Array&&k.image.length===6){h=k;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=
 break;case "m4":if(!h._array)h._array=new Float32Array(16);l.flattenToArray(h._array);f.uniformMatrix4fv(k,false,h._array);break;case "m4v":if(!h._array)h._array=new Float32Array(16*l.length);m=0;for(n=l.length;m<n;m++)l[m].flattenToArrayOffset(h._array,m*16);f.uniformMatrix4fv(k,false,h._array);break;case "t":f.uniform1i(k,l);k=h.texture;if(!k)continue;if(k.image instanceof Array&&k.image.length===6){h=k;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=
-f.createTexture();f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);l=[];for(k=0;k<6;k++){m=l;n=k;if(E.autoScaleCubemaps){r=h.image[k];s=Jc;if(!(r.width<=s&&r.height<=s)){w=Math.max(r.width,r.height);v=Math.floor(r.width*s/w);s=Math.floor(r.height*s/w);w=document.createElement("canvas");w.width=v;w.height=s;w.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,v,s);r=w}}else r=h.image[k];m[n]=r}k=l[0];m=(k.width&k.width-1)===0&&(k.height&k.height-1)===0;
-n=A(h.format);r=A(h.type);C(f.TEXTURE_CUBE_MAP,h,m);for(k=0;k<6;k++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,n,n,r,l[k]);h.generateMipmaps&&m&&f.generateMipmap(f.TEXTURE_CUBE_MAP);h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(k instanceof THREE.WebGLRenderTargetCube){h=k;f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,h.__webglTexture)}else E.setTexture(k,l);break;case "tv":if(!h._array){h._array=
+f.createTexture();f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);l=[];for(k=0;k<6;k++){m=l;n=k;if(E.autoScaleCubemaps){q=h.image[k];s=Kc;if(!(q.width<=s&&q.height<=s)){w=Math.max(q.width,q.height);v=Math.floor(q.width*s/w);s=Math.floor(q.height*s/w);w=document.createElement("canvas");w.width=v;w.height=s;w.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,v,s);q=w}}else q=h.image[k];m[n]=q}k=l[0];m=(k.width&k.width-1)===0&&(k.height&k.height-1)===0;
+n=A(h.format);q=A(h.type);C(f.TEXTURE_CUBE_MAP,h,m);for(k=0;k<6;k++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,n,n,q,l[k]);h.generateMipmaps&&m&&f.generateMipmap(f.TEXTURE_CUBE_MAP);h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(k instanceof THREE.WebGLRenderTargetCube){h=k;f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,h.__webglTexture)}else E.setTexture(k,l);break;case "tv":if(!h._array){h._array=
 [];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=l+m}f.uniform1iv(k,h._array);m=0;for(n=h.texture.length;m<n;m++)(k=h.texture[m])&&E.setTexture(k,h._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();f.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&f.uniformMatrix4fv(i.viewMatrix,
 [];m=0;for(n=h.texture.length;m<n;m++)h._array[m]=l+m}f.uniform1iv(k,h._array);m=0;for(n=h.texture.length;m<n;m++)(k=h.texture[m])&&E.setTexture(k,h._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();f.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&f.uniformMatrix4fv(i.viewMatrix,
 false,a._viewMatrixArray);d.skinning&&f.uniformMatrix4fv(i.boneGlobalMatrices,false,e.boneMatrices)}f.uniformMatrix4fv(i.modelViewMatrix,false,e._modelViewMatrix.elements);i.normalMatrix&&f.uniformMatrix3fv(i.normalMatrix,false,e._normalMatrix.elements);i.objectMatrix!==null&&f.uniformMatrix4fv(i.objectMatrix,false,e.matrixWorld.elements);return g}function w(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}
 false,a._viewMatrixArray);d.skinning&&f.uniformMatrix4fv(i.boneGlobalMatrices,false,e.boneMatrices)}f.uniformMatrix4fv(i.modelViewMatrix,false,e._modelViewMatrix.elements);i.normalMatrix&&f.uniformMatrix3fv(i.normalMatrix,false,e._normalMatrix.elements);i.objectMatrix!==null&&f.uniformMatrix4fv(i.objectMatrix,false,e.matrixWorld.elements);return g}function w(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}
-function r(a,b,c){if(qc!==a){a?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL);qc=a}if(a&&(rc!==b||sc!==c)){f.polygonOffset(b,c);rc=b;sc=c}}function D(a,b){var c;a==="fragment"?c=f.createShader(f.FRAGMENT_SHADER):a==="vertex"&&(c=f.createShader(f.VERTEX_SHADER));f.shaderSource(c,b);f.compileShader(c);if(!f.getShaderParameter(c,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(c));console.error(b);return null}return c}function C(a,b,c){if(c){f.texParameteri(a,f.TEXTURE_WRAP_S,A(b.wrapS));
-f.texParameteri(a,f.TEXTURE_WRAP_T,A(b.wrapT));f.texParameteri(a,f.TEXTURE_MAG_FILTER,A(b.magFilter));f.texParameteri(a,f.TEXTURE_MIN_FILTER,A(b.minFilter))}else{f.texParameteri(a,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(a,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(a,f.TEXTURE_MAG_FILTER,L(b.magFilter));f.texParameteri(a,f.TEXTURE_MIN_FILTER,L(b.minFilter))}}function s(a,b){f.bindRenderbuffer(f.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){f.renderbufferStorage(f.RENDERBUFFER,
-f.DEPTH_COMPONENT16,b.width,b.height);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,a)}else f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height)}function L(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;
+function q(a,b,c){if(sc!==a){a?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL);sc=a}if(a&&(tc!==b||uc!==c)){f.polygonOffset(b,c);tc=b;uc=c}}function F(a,b){var c;a==="fragment"?c=f.createShader(f.FRAGMENT_SHADER):a==="vertex"&&(c=f.createShader(f.VERTEX_SHADER));f.shaderSource(c,b);f.compileShader(c);if(!f.getShaderParameter(c,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(c));console.error(b);return null}return c}function C(a,b,c){if(c){f.texParameteri(a,f.TEXTURE_WRAP_S,A(b.wrapS));
+f.texParameteri(a,f.TEXTURE_WRAP_T,A(b.wrapT));f.texParameteri(a,f.TEXTURE_MAG_FILTER,A(b.magFilter));f.texParameteri(a,f.TEXTURE_MIN_FILTER,A(b.minFilter))}else{f.texParameteri(a,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(a,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(a,f.TEXTURE_MAG_FILTER,K(b.magFilter));f.texParameteri(a,f.TEXTURE_MIN_FILTER,K(b.minFilter))}}function s(a,b){f.bindRenderbuffer(f.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){f.renderbufferStorage(f.RENDERBUFFER,
+f.DEPTH_COMPONENT16,b.width,b.height);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,a)}else f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height)}function K(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;
 default:return f.LINEAR}}function A(a){switch(a){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
 default:return f.LINEAR}}function A(a){switch(a){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
 case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedIntType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA;
 case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedIntType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA;
 case THREE.AddEquation:return f.FUNC_ADD;case THREE.SubtractEquation:return f.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return f.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return f.ZERO;case THREE.OneFactor:return f.ONE;case THREE.SrcColorFactor:return f.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return f.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return f.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return f.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return f.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return f.ONE_MINUS_DST_ALPHA;
 case THREE.AddEquation:return f.FUNC_ADD;case THREE.SubtractEquation:return f.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return f.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return f.ZERO;case THREE.OneFactor:return f.ONE;case THREE.SrcColorFactor:return f.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return f.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return f.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return f.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return f.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return f.ONE_MINUS_DST_ALPHA;
-case THREE.DstColorFactor:return f.DST_COLOR;case THREE.OneMinusDstColorFactor:return f.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return f.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=a.canvas!==void 0?a.canvas:document.createElement("canvas"),I=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,P=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,U=a.antialias!==void 0?a.antialias:false,Q=a.stencil!==void 0?a.stencil:
-true,W=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,z=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),K=a.clearAlpha!==void 0?a.clearAlpha:0,X=a.maxLights!==void 0?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,f,fa=[],F=null,Da=null,R=-1,ga=null,$=null,Ea=0,S=-1,za=-1,Ia=-1,Ra=-1,Sa=-1,Ua=-1,Fa=-1,Xa=-1,qc=null,rc=null,sc=null,tb=null,Zb=0,Hb=0,bc=0,Jb=0,tc=0,$b=0,Kb=new THREE.Frustum,
-Ib=new THREE.Matrix4,Qb=new THREE.Matrix4,Na=new THREE.Vector4,Aa=new THREE.Vector3,nb=true,ac={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};f=function(){var a;try{if(!(a=G.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:P,antialias:U,stencil:Q,preserveDrawingBuffer:W})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
-console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,K);this.context=f;var cc=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS);f.getParameter(f.MAX_TEXTURE_SIZE);var Jc=f.getParameter(f.MAX_CUBE_MAP_TEXTURE_SIZE);
-this.getContext=function(){return f};this.supportsVertexTextures=function(){return cc>0};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Zb=a;Hb=b;bc=c;Jb=d;f.viewport(Zb,Hb,bc,Jb)};this.setScissor=function(a,b,c,d){f.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);K=b;f.clearColor(z.r,z.g,z.b,K)};this.setClearColor=function(a,
-b){z.copy(a);K=b;f.clearColor(z.r,z.g,z.b,K)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return K};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|f.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|f.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|f.STENCIL_BUFFER_BIT;f.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
+case THREE.DstColorFactor:return f.DST_COLOR;case THREE.OneMinusDstColorFactor:return f.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return f.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=a.canvas!==void 0?a.canvas:document.createElement("canvas"),D=a.precision!==void 0?a.precision:"highp",M=a.alpha!==void 0?a.alpha:true,Q=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,S=a.antialias!==void 0?a.antialias:false,Z=a.stencil!==void 0?a.stencil:
+true,R=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,z=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==void 0?a.clearAlpha:0,I=a.maxLights!==void 0?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
+this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,f,W=[],H=0,za=null,T=null,na=-1,ca=null,ga=null,oa=0,Ba=-1,Ha=-1,Ia=-1,Sa=-1,Ua=-1,Na=-1,Xa=-1,nb=-1,sc=null,tc=null,uc=null,Hb=null,Ib=0,cc=0,Jb=0,Kb=0,$b=0,ac=0,dc=new THREE.Frustum,
+Rb=new THREE.Matrix4,Qb=new THREE.Matrix4,Oa=new THREE.Vector4,Ca=new THREE.Vector3,ob=true,bc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};f=function(){var a;try{if(!(a=G.getContext("experimental-webgl",{alpha:M,premultipliedAlpha:Q,antialias:S,stencil:Z,preserveDrawingBuffer:R})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
+console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,L);this.context=f;var ec=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS);f.getParameter(f.MAX_TEXTURE_SIZE);var Kc=f.getParameter(f.MAX_CUBE_MAP_TEXTURE_SIZE);
+this.getContext=function(){return f};this.supportsVertexTextures=function(){return ec>0};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Ib=a;cc=b;Jb=c;Kb=d;f.viewport(Ib,cc,Jb,Kb)};this.setScissor=function(a,b,c,d){f.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);L=b;f.clearColor(z.r,z.g,z.b,L)};this.setClearColor=function(a,
+b){z.copy(a);L=b;f.clearColor(z.r,z.g,z.b,L)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|f.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|f.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|f.STENCIL_BUFFER_BIT;f.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
 this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);
 this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);
 f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer);f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)f.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)f.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
 f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer);f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)f.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)f.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
 void 0;for(d in c.__webglCustomAttributesList)f.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);
 void 0;for(d in c.__webglCustomAttributesList)f.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);
 f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;f.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){f.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){f.deleteFramebuffer(a.__webglFramebuffer[b]);f.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{f.deleteFramebuffer(a.__webglFramebuffer);
 f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;f.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){f.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){f.deleteFramebuffer(a.__webglFramebuffer[b]);f.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{f.deleteFramebuffer(a.__webglFramebuffer);
-f.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){F=null;R=ga=Xa=Fa=Ia=-1;nb=true;za=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=f.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=f.createBuffer();if(a.hasPos){f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,a.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.position);
-f.vertexAttribPointer(b.attributes.position,3,f.FLOAT,false,0,0)}if(a.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,h,i,j,l,k,m,n,p=a.count*3;for(n=0;n<p;n=n+9){c=a.normalArray;d=c[n];e=c[n+1];g=c[n+2];h=c[n+3];j=c[n+4];k=c[n+5];i=c[n+6];l=c[n+7];m=c[n+8];d=(d+h+i)/3;e=(e+j+l)/3;g=(g+k+m)/3;c[n]=d;c[n+1]=e;c[n+2]=g;c[n+3]=d;c[n+4]=e;c[n+5]=g;c[n+6]=d;c[n+7]=e;c[n+8]=g}}f.bufferData(f.ARRAY_BUFFER,a.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.normal);
-f.vertexAttribPointer(b.attributes.normal,3,f.FLOAT,false,0,0)}f.drawArrays(f.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){if(d.visible!==false){c=q(a,b,c,d,g);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ga){ga=d;b=true}if(g instanceof THREE.Mesh){g=e.offsets;d=0;for(c=g.length;d<c;++d){if(b){f.bindBuffer(f.ARRAY_BUFFER,e.vertexPositionBuffer);f.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,f.FLOAT,false,0,g[d].index*12);
-if(a.normal>=0&&e.vertexNormalBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexNormalBuffer);f.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,f.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexUvBuffer);f.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,f.FLOAT,false,0,g[d].index*8);f.enableVertexAttribArray(a.uv)}else f.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexColorBuffer);
-f.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,f.FLOAT,false,0,g[d].index*16)}f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}f.drawElements(f.TRIANGLES,g[d].count,f.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,g){if(d.visible!==false){var h,i,c=q(a,b,c,d,g),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);
-if(c!==ga){ga=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){f.bindBuffer(f.ARRAY_BUFFER,e.__webglVertexBuffer);f.vertexAttribPointer(b.position,3,f.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]);f.vertexAttribPointer(c.position,3,f.FLOAT,false,0,0)}else if(c.position>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglVertexBuffer);f.vertexAttribPointer(c.position,3,f.FLOAT,false,
-0,0)}if(g.morphTargetForcedOrder.length){var j=0;i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);f.vertexAttribPointer(c["morphTarget"+j],3,f.FLOAT,false,0,0);if(d.morphNormals){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);f.vertexAttribPointer(c["morphNormal"+j],3,f.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[j]=h[i[j]];j++}}else{i=[];h=g.morphTargetInfluences;
-var l,m=h.length;for(l=0;l<m;l++){j=h[l];j>0&&i.push([l,j])}if(i.length>d.numSupportedMorphTargets){i.sort(k);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(k):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){l=i[j][0];f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);f.vertexAttribPointer(c["morphTarget"+j],3,f.FLOAT,false,0,0);if(d.morphNormals){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);f.vertexAttribPointer(c["morphNormal"+
-j],3,f.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[j]=h[l]}else{f.vertexAttribPointer(c["morphTarget"+j],3,f.FLOAT,false,0,0);d.morphNormals&&f.vertexAttribPointer(c["morphNormal"+j],3,f.FLOAT,false,0,0);g.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];
-if(b[c.buffer.belongsToAttribute]>=0){f.bindBuffer(f.ARRAY_BUFFER,c.buffer);f.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,f.FLOAT,false,0,0)}}}if(b.color>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglColorBuffer);f.vertexAttribPointer(b.color,3,f.FLOAT,false,0,0)}if(b.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglNormalBuffer);f.vertexAttribPointer(b.normal,3,f.FLOAT,false,0,0)}if(b.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglTangentBuffer);f.vertexAttribPointer(b.tangent,4,f.FLOAT,
-false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.__webglUVBuffer);f.vertexAttribPointer(b.uv,2,f.FLOAT,false,0,0);f.enableVertexAttribArray(b.uv)}else f.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,e.__webglUV2Buffer);f.vertexAttribPointer(b.uv2,2,f.FLOAT,false,0,0);f.enableVertexAttribArray(b.uv2)}else f.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,
-e.__webglSkinVertexABuffer);f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==tb){f.lineWidth(d);
-tb=d}a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);f.drawElements(f.LINES,e.__webglLineCount,f.UNSIGNED_SHORT,0)}else{a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);f.drawElements(f.TRIANGLES,e.__webglFaceCount,f.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?f.LINE_STRIP:f.LINES;d=d.linewidth;
-if(d!==tb){f.lineWidth(d);tb=d}f.drawArrays(g,0,e.__webglLineCount);E.info.render.calls++}else if(g instanceof THREE.ParticleSystem){f.drawArrays(f.POINTS,0,e.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(g instanceof THREE.Ribbon){f.drawArrays(f.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,g,l,k,n=a.__lights,p=a.fog;R=-1;nb=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");
-a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Ib.multiply(b.projectionMatrix,b.matrixWorldInverse);Kb.setFromMatrix(Ib);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,
-a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(e=k.length;d<e;d++){g=k[d];l=g.object;g.render=false;if(l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||Kb.contains(l))){w(l,b);var o=g,q=o.object,v=o.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=
-v.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){o.transparent=s;o.opaque=null}else{o.opaque=s;o.transparent=null}}}else if(s)if(s.transparent){o.transparent=s;o.opaque=null}else{o.opaque=s;o.transparent=null}g.render=true;if(this.sortObjects)if(l.renderDepth)g.z=l.renderDepth;else{Na.copy(l.matrixWorld.getPosition());Ib.multiplyVector3(Na);g.z=Na.z}}}this.sortObjects&&k.sort(h);k=a.__webglObjectsImmediate;d=0;for(e=k.length;d<e;d++){g=k[d];l=g.object;if(l.visible){w(l,b);l=g.object.material;
-if(l.transparent){g.transparent=l;g.opaque=null}else{g.opaque=l;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);r(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,p,true,d);i(a.__webglObjectsImmediate,"",b,n,p,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,p,false);i(a.__webglObjectsImmediate,
-"opaque",b,n,p,false);j(a.__webglObjects,false,"transparent",b,n,p,true);i(a.__webglObjectsImmediate,"transparent",b,n,p,true)}m(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){f.bindTexture(f.TEXTURE_CUBE_MAP,c.__webglTexture);f.generateMipmap(f.TEXTURE_CUBE_MAP);f.bindTexture(f.TEXTURE_CUBE_MAP,null)}else{f.bindTexture(f.TEXTURE_2D,c.__webglTexture);f.generateMipmap(f.TEXTURE_2D);
-f.bindTexture(f.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var g=q(a,b,c,d,e);ga=-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(g,f,Kb):e.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=
-a,j=void 0,k=void 0,m=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var r=k,q=void 0,s=void 0,w=void 0,z=void 0,C=void 0,A=void 0,D=void 0,F={},I=r.morphTargets.length,K=r.morphNormals.length;r.geometryGroups={};q=0;for(s=r.faces.length;q<s;q++){w=r.faces[q];z=w.materialIndex;A=z!==void 0?z:-1;F[A]===void 0&&(F[A]={hash:A,counter:0});
-D=F[A].hash+"_"+F[A].counter;r.geometryGroups[D]===void 0&&(r.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:K});C=w instanceof THREE.Face3?3:4;if(r.geometryGroups[D].vertices+C>65535){F[A].counter=F[A].counter+1;D=F[A].hash+"_"+F[A].counter;r.geometryGroups[D]===void 0&&(r.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:K})}w instanceof THREE.Face3?r.geometryGroups[D].faces3.push(q):r.geometryGroups[D].faces4.push(q);
-r.geometryGroups[D].vertices=r.geometryGroups[D].vertices+C}r.geometryGroupsList=[];var L=void 0;for(L in r.geometryGroups){r.geometryGroups[L].id=Ea++;r.geometryGroupsList.push(r.geometryGroups[L])}}for(j in k.geometryGroups){m=k.geometryGroups[j];if(!m.__webglVertexBuffer){var H=m;H.__webglVertexBuffer=f.createBuffer();H.__webglNormalBuffer=f.createBuffer();H.__webglTangentBuffer=f.createBuffer();H.__webglColorBuffer=f.createBuffer();H.__webglUVBuffer=f.createBuffer();H.__webglUV2Buffer=f.createBuffer();
-H.__webglSkinVertexABuffer=f.createBuffer();H.__webglSkinVertexBBuffer=f.createBuffer();H.__webglSkinIndicesBuffer=f.createBuffer();H.__webglSkinWeightsBuffer=f.createBuffer();H.__webglFaceBuffer=f.createBuffer();H.__webglLineBuffer=f.createBuffer();var P=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];P=0;for(Q=H.numMorphTargets;P<Q;P++)H.__webglMorphTargetsBuffers.push(f.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];P=0;for(Q=H.numMorphNormals;P<Q;P++)H.__webglMorphNormalsBuffers.push(f.createBuffer())}E.info.memory.geometries++;
-var G=m,U=h,S=U.geometry,W=G.faces3,X=G.faces4,R=W.length*3+X.length*4,fa=W.length*1+X.length*2,ga=W.length*3+X.length*4,$=c(U,G),za=e($),Da=d($),Ia=$.vertexColors?$.vertexColors:false;G.__vertexArray=new Float32Array(R*3);if(Da)G.__normalArray=new Float32Array(R*3);if(S.hasTangents)G.__tangentArray=new Float32Array(R*4);if(Ia)G.__colorArray=new Float32Array(R*3);if(za){if(S.faceUvs.length>0||S.faceVertexUvs.length>0)G.__uvArray=new Float32Array(R*2);if(S.faceUvs.length>1||S.faceVertexUvs.length>
-1)G.__uv2Array=new Float32Array(R*2)}if(U.geometry.skinWeights.length&&U.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(R*4);G.__skinVertexBArray=new Float32Array(R*4);G.__skinIndexArray=new Float32Array(R*4);G.__skinWeightArray=new Float32Array(R*4)}G.__faceArray=new Uint16Array(fa*3);G.__lineArray=new Uint16Array(ga*2);var Aa=void 0,Fa=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Aa=0;for(Fa=G.numMorphTargets;Aa<Fa;Aa++)G.__morphTargetsArrays.push(new Float32Array(R*
-3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Aa=0;for(Fa=G.numMorphNormals;Aa<Fa;Aa++)G.__morphNormalsArrays.push(new Float32Array(R*3))}G.__webglFaceCount=fa*3;G.__webglLineCount=ga*2;if($.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Ra=void 0;for(Ra in $.attributes){var Sa=$.attributes[Ra],Ma={},Ua;for(Ua in Sa)Ma[Ua]=Sa[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Na=1;Ma.type==="v2"?Na=2:Ma.type==="v3"?
-Na=3:Ma.type==="v4"?Na=4:Ma.type==="c"&&(Na=3);Ma.size=Na;Ma.array=new Float32Array(R*Na);Ma.buffer=f.createBuffer();Ma.buffer.belongsToAttribute=Ra;Sa.needsUpdate=true;Ma.__original=Sa}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var nb=
-k;nb.__webglVertexBuffer=f.createBuffer();nb.__webglColorBuffer=f.createBuffer();E.info.memory.geometries++;var Xa=k,tb=Xa.vertices.length;Xa.__vertexArray=new Float32Array(tb*3);Xa.__colorArray=new Float32Array(tb*3);Xa.__webglVertexCount=tb;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var Ib=k;Ib.__webglVertexBuffer=f.createBuffer();Ib.__webglColorBuffer=f.createBuffer();E.info.memory.geometries++;var dc=k,Zb=h,Hb=dc.vertices.length;
-dc.__vertexArray=new Float32Array(Hb*3);dc.__colorArray=new Float32Array(Hb*3);dc.__webglLineCount=Hb;b(dc,Zb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=h.geometry;if(!k.__webglVertexBuffer){var Qb=k;Qb.__webglVertexBuffer=f.createBuffer();Qb.__webglColorBuffer=f.createBuffer();E.info.geometries++;var Rb=k,bc=h,Jb=Rb.vertices.length;Rb.__vertexArray=new Float32Array(Jb*3);Rb.__colorArray=new Float32Array(Jb*3);Rb.__sortArray=[];Rb.__webglParticleCount=
-Jb;b(Rb,bc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.BufferGeometry)p(i.__webglObjects,k,h);else for(j in k.geometryGroups){m=k.geometryGroups[j];p(i.__webglObjects,m,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=h.geometry;p(i.__webglObjects,k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,
-opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Oa=a.__objectsRemoved[0],uc=a;Oa instanceof THREE.Mesh||Oa instanceof THREE.ParticleSystem||Oa instanceof THREE.Ribbon||Oa instanceof THREE.Line?o(uc.__webglObjects,Oa):Oa instanceof THREE.Sprite?n(uc.__webglSprites,Oa):Oa instanceof THREE.LensFlare?n(uc.__webglFlares,Oa):(Oa instanceof
-THREE.ImmediateRenderObject||Oa.immediateRenderCallback)&&o(uc.__webglObjectsImmediate,Oa);Oa.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Kb=0,qc=a.__webglObjects.length;Kb<qc;Kb++){var Va=a.__webglObjects[Kb].object,Z=Va.geometry,ec=void 0,Sb=void 0,Ga=void 0;if(Va instanceof THREE.Mesh)if(Z instanceof THREE.BufferGeometry){Z.verticesNeedUpdate=false;Z.elementsNeedUpdate=false;Z.uvsNeedUpdate=false;Z.normalsNeedUpdate=false;Z.colorsNeedUpdate=false}else{for(var Kc=0,rc=Z.geometryGroupsList.length;Kc<
-rc;Kc++){ec=Z.geometryGroupsList[Kc];Ga=c(Va,ec);Sb=Ga.attributes&&l(Ga);if(Z.verticesNeedUpdate||Z.morphTargetsNeedUpdate||Z.elementsNeedUpdate||Z.uvsNeedUpdate||Z.normalsNeedUpdate||Z.colorsNeedUpdate||Z.tangetsNeedUpdate||Sb){var V=ec,sc=Va,Ja=f.DYNAMIC_DRAW,tc=!Z.dynamic,Lb=Ga;if(V.__inittedArrays){var $b=d(Lb),Lc=Lb.vertexColors?Lb.vertexColors:false,ac=e(Lb),vc=$b===THREE.SmoothShading,x=void 0,J=void 0,Ta=void 0,B=void 0,Tb=void 0,ub=void 0,Wa=void 0,wc=void 0,ob=void 0,Ub=void 0,Vb=void 0,
-M=void 0,N=void 0,O=void 0,da=void 0,Ya=void 0,Za=void 0,$a=void 0,fc=void 0,ab=void 0,bb=void 0,cb=void 0,gc=void 0,db=void 0,eb=void 0,fb=void 0,hc=void 0,gb=void 0,hb=void 0,ib=void 0,ic=void 0,jb=void 0,kb=void 0,lb=void 0,jc=void 0,vb=void 0,wb=void 0,xb=void 0,xc=void 0,yb=void 0,zb=void 0,Ab=void 0,yc=void 0,aa=void 0,cc=void 0,Bb=void 0,Wb=void 0,Xb=void 0,ua=void 0,Tc=void 0,sa=void 0,ta=void 0,Cb=void 0,pb=void 0,oa=0,ra=0,qb=0,rb=0,Pa=0,ya=0,ea=0,Ba=0,pa=0,y=0,T=0,u=0,Ka=void 0,va=V.__vertexArray,
-kc=V.__uvArray,lc=V.__uv2Array,Qa=V.__normalArray,ia=V.__tangentArray,wa=V.__colorArray,ja=V.__skinVertexAArray,ka=V.__skinVertexBArray,la=V.__skinIndexArray,ma=V.__skinWeightArray,Mc=V.__morphTargetsArrays,Nc=V.__morphNormalsArrays,Oc=V.__webglCustomAttributesList,t=void 0,mb=V.__faceArray,La=V.__lineArray,Ca=sc.geometry,Jc=Ca.elementsNeedUpdate,Uc=Ca.uvsNeedUpdate,ad=Ca.normalsNeedUpdate,bd=Ca.tangetsNeedUpdate,cd=Ca.colorsNeedUpdate,dd=Ca.morphTargetsNeedUpdate,Mb=Ca.vertices,ba=V.faces3,ca=V.faces4,
-qa=Ca.faces,Pc=Ca.faceVertexUvs[0],Qc=Ca.faceVertexUvs[1],Nb=Ca.skinVerticesA,Ob=Ca.skinVerticesB,Pb=Ca.skinIndices,Db=Ca.skinWeights,Eb=Ca.morphTargets,zc=Ca.morphNormals;if(Ca.verticesNeedUpdate){x=0;for(J=ba.length;x<J;x++){B=qa[ba[x]];M=Mb[B.a];N=Mb[B.b];O=Mb[B.c];va[ra]=M.x;va[ra+1]=M.y;va[ra+2]=M.z;va[ra+3]=N.x;va[ra+4]=N.y;va[ra+5]=N.z;va[ra+6]=O.x;va[ra+7]=O.y;va[ra+8]=O.z;ra=ra+9}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];M=Mb[B.a];N=Mb[B.b];O=Mb[B.c];da=Mb[B.d];va[ra]=M.x;va[ra+1]=M.y;va[ra+
-2]=M.z;va[ra+3]=N.x;va[ra+4]=N.y;va[ra+5]=N.z;va[ra+6]=O.x;va[ra+7]=O.y;va[ra+8]=O.z;va[ra+9]=da.x;va[ra+10]=da.y;va[ra+11]=da.z;ra=ra+12}f.bindBuffer(f.ARRAY_BUFFER,V.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,va,Ja)}if(dd){ua=0;for(Tc=Eb.length;ua<Tc;ua++){x=T=0;for(J=ba.length;x<J;x++){Cb=ba[x];B=qa[Cb];M=Eb[ua].vertices[B.a];N=Eb[ua].vertices[B.b];O=Eb[ua].vertices[B.c];sa=Mc[ua];sa[T]=M.x;sa[T+1]=M.y;sa[T+2]=M.z;sa[T+3]=N.x;sa[T+4]=N.y;sa[T+5]=N.z;sa[T+6]=O.x;sa[T+7]=O.y;sa[T+8]=O.z;if(Lb.morphNormals){if(vc){pb=
-zc[ua].vertexNormals[Cb];ab=pb.a;bb=pb.b;cb=pb.c}else cb=bb=ab=zc[ua].faceNormals[Cb];ta=Nc[ua];ta[T]=ab.x;ta[T+1]=ab.y;ta[T+2]=ab.z;ta[T+3]=bb.x;ta[T+4]=bb.y;ta[T+5]=bb.z;ta[T+6]=cb.x;ta[T+7]=cb.y;ta[T+8]=cb.z}T=T+9}x=0;for(J=ca.length;x<J;x++){Cb=ca[x];B=qa[Cb];M=Eb[ua].vertices[B.a];N=Eb[ua].vertices[B.b];O=Eb[ua].vertices[B.c];da=Eb[ua].vertices[B.d];sa=Mc[ua];sa[T]=M.x;sa[T+1]=M.y;sa[T+2]=M.z;sa[T+3]=N.x;sa[T+4]=N.y;sa[T+5]=N.z;sa[T+6]=O.x;sa[T+7]=O.y;sa[T+8]=O.z;sa[T+9]=da.x;sa[T+10]=da.y;sa[T+
-11]=da.z;if(Lb.morphNormals){if(vc){pb=zc[ua].vertexNormals[Cb];ab=pb.a;bb=pb.b;cb=pb.c;gc=pb.d}else gc=cb=bb=ab=zc[ua].faceNormals[Cb];ta=Nc[ua];ta[T]=ab.x;ta[T+1]=ab.y;ta[T+2]=ab.z;ta[T+3]=bb.x;ta[T+4]=bb.y;ta[T+5]=bb.z;ta[T+6]=cb.x;ta[T+7]=cb.y;ta[T+8]=cb.z;ta[T+9]=gc.x;ta[T+10]=gc.y;ta[T+11]=gc.z}T=T+12}f.bindBuffer(f.ARRAY_BUFFER,V.__webglMorphTargetsBuffers[ua]);f.bufferData(f.ARRAY_BUFFER,Mc[ua],Ja);if(Lb.morphNormals){f.bindBuffer(f.ARRAY_BUFFER,V.__webglMorphNormalsBuffers[ua]);f.bufferData(f.ARRAY_BUFFER,
-Nc[ua],Ja)}}}if(Db.length){x=0;for(J=ba.length;x<J;x++){B=qa[ba[x]];gb=Db[B.a];hb=Db[B.b];ib=Db[B.c];ma[y]=gb.x;ma[y+1]=gb.y;ma[y+2]=gb.z;ma[y+3]=gb.w;ma[y+4]=hb.x;ma[y+5]=hb.y;ma[y+6]=hb.z;ma[y+7]=hb.w;ma[y+8]=ib.x;ma[y+9]=ib.y;ma[y+10]=ib.z;ma[y+11]=ib.w;jb=Pb[B.a];kb=Pb[B.b];lb=Pb[B.c];la[y]=jb.x;la[y+1]=jb.y;la[y+2]=jb.z;la[y+3]=jb.w;la[y+4]=kb.x;la[y+5]=kb.y;la[y+6]=kb.z;la[y+7]=kb.w;la[y+8]=lb.x;la[y+9]=lb.y;la[y+10]=lb.z;la[y+11]=lb.w;vb=Nb[B.a];wb=Nb[B.b];xb=Nb[B.c];ja[y]=vb.x;ja[y+1]=vb.y;
-ja[y+2]=vb.z;ja[y+3]=1;ja[y+4]=wb.x;ja[y+5]=wb.y;ja[y+6]=wb.z;ja[y+7]=1;ja[y+8]=xb.x;ja[y+9]=xb.y;ja[y+10]=xb.z;ja[y+11]=1;yb=Ob[B.a];zb=Ob[B.b];Ab=Ob[B.c];ka[y]=yb.x;ka[y+1]=yb.y;ka[y+2]=yb.z;ka[y+3]=1;ka[y+4]=zb.x;ka[y+5]=zb.y;ka[y+6]=zb.z;ka[y+7]=1;ka[y+8]=Ab.x;ka[y+9]=Ab.y;ka[y+10]=Ab.z;ka[y+11]=1;y=y+12}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];gb=Db[B.a];hb=Db[B.b];ib=Db[B.c];ic=Db[B.d];ma[y]=gb.x;ma[y+1]=gb.y;ma[y+2]=gb.z;ma[y+3]=gb.w;ma[y+4]=hb.x;ma[y+5]=hb.y;ma[y+6]=hb.z;ma[y+7]=hb.w;ma[y+
-8]=ib.x;ma[y+9]=ib.y;ma[y+10]=ib.z;ma[y+11]=ib.w;ma[y+12]=ic.x;ma[y+13]=ic.y;ma[y+14]=ic.z;ma[y+15]=ic.w;jb=Pb[B.a];kb=Pb[B.b];lb=Pb[B.c];jc=Pb[B.d];la[y]=jb.x;la[y+1]=jb.y;la[y+2]=jb.z;la[y+3]=jb.w;la[y+4]=kb.x;la[y+5]=kb.y;la[y+6]=kb.z;la[y+7]=kb.w;la[y+8]=lb.x;la[y+9]=lb.y;la[y+10]=lb.z;la[y+11]=lb.w;la[y+12]=jc.x;la[y+13]=jc.y;la[y+14]=jc.z;la[y+15]=jc.w;vb=Nb[B.a];wb=Nb[B.b];xb=Nb[B.c];xc=Nb[B.d];ja[y]=vb.x;ja[y+1]=vb.y;ja[y+2]=vb.z;ja[y+3]=1;ja[y+4]=wb.x;ja[y+5]=wb.y;ja[y+6]=wb.z;ja[y+7]=1;
-ja[y+8]=xb.x;ja[y+9]=xb.y;ja[y+10]=xb.z;ja[y+11]=1;ja[y+12]=xc.x;ja[y+13]=xc.y;ja[y+14]=xc.z;ja[y+15]=1;yb=Ob[B.a];zb=Ob[B.b];Ab=Ob[B.c];yc=Ob[B.d];ka[y]=yb.x;ka[y+1]=yb.y;ka[y+2]=yb.z;ka[y+3]=1;ka[y+4]=zb.x;ka[y+5]=zb.y;ka[y+6]=zb.z;ka[y+7]=1;ka[y+8]=Ab.x;ka[y+9]=Ab.y;ka[y+10]=Ab.z;ka[y+11]=1;ka[y+12]=yc.x;ka[y+13]=yc.y;ka[y+14]=yc.z;ka[y+15]=1;y=y+16}if(y>0){f.bindBuffer(f.ARRAY_BUFFER,V.__webglSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,ja,Ja);f.bindBuffer(f.ARRAY_BUFFER,V.__webglSkinVertexBBuffer);
-f.bufferData(f.ARRAY_BUFFER,ka,Ja);f.bindBuffer(f.ARRAY_BUFFER,V.__webglSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,la,Ja);f.bindBuffer(f.ARRAY_BUFFER,V.__webglSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,ma,Ja)}}if(cd&&Lc){x=0;for(J=ba.length;x<J;x++){B=qa[ba[x]];Wa=B.vertexColors;wc=B.color;if(Wa.length===3&&Lc===THREE.VertexColors){db=Wa[0];eb=Wa[1];fb=Wa[2]}else fb=eb=db=wc;wa[pa]=db.r;wa[pa+1]=db.g;wa[pa+2]=db.b;wa[pa+3]=eb.r;wa[pa+4]=eb.g;wa[pa+5]=eb.b;wa[pa+6]=fb.r;wa[pa+7]=fb.g;wa[pa+
-8]=fb.b;pa=pa+9}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];Wa=B.vertexColors;wc=B.color;if(Wa.length===4&&Lc===THREE.VertexColors){db=Wa[0];eb=Wa[1];fb=Wa[2];hc=Wa[3]}else hc=fb=eb=db=wc;wa[pa]=db.r;wa[pa+1]=db.g;wa[pa+2]=db.b;wa[pa+3]=eb.r;wa[pa+4]=eb.g;wa[pa+5]=eb.b;wa[pa+6]=fb.r;wa[pa+7]=fb.g;wa[pa+8]=fb.b;wa[pa+9]=hc.r;wa[pa+10]=hc.g;wa[pa+11]=hc.b;pa=pa+12}if(pa>0){f.bindBuffer(f.ARRAY_BUFFER,V.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,wa,Ja)}}if(bd&&Ca.hasTangents){x=0;for(J=ba.length;x<
-J;x++){B=qa[ba[x]];ob=B.vertexTangents;Ya=ob[0];Za=ob[1];$a=ob[2];ia[ea]=Ya.x;ia[ea+1]=Ya.y;ia[ea+2]=Ya.z;ia[ea+3]=Ya.w;ia[ea+4]=Za.x;ia[ea+5]=Za.y;ia[ea+6]=Za.z;ia[ea+7]=Za.w;ia[ea+8]=$a.x;ia[ea+9]=$a.y;ia[ea+10]=$a.z;ia[ea+11]=$a.w;ea=ea+12}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];ob=B.vertexTangents;Ya=ob[0];Za=ob[1];$a=ob[2];fc=ob[3];ia[ea]=Ya.x;ia[ea+1]=Ya.y;ia[ea+2]=Ya.z;ia[ea+3]=Ya.w;ia[ea+4]=Za.x;ia[ea+5]=Za.y;ia[ea+6]=Za.z;ia[ea+7]=Za.w;ia[ea+8]=$a.x;ia[ea+9]=$a.y;ia[ea+10]=$a.z;ia[ea+11]=
-$a.w;ia[ea+12]=fc.x;ia[ea+13]=fc.y;ia[ea+14]=fc.z;ia[ea+15]=fc.w;ea=ea+16}f.bindBuffer(f.ARRAY_BUFFER,V.__webglTangentBuffer);f.bufferData(f.ARRAY_BUFFER,ia,Ja)}if(ad&&$b){x=0;for(J=ba.length;x<J;x++){B=qa[ba[x]];Tb=B.vertexNormals;ub=B.normal;if(Tb.length===3&&vc)for(aa=0;aa<3;aa++){Bb=Tb[aa];Qa[ya]=Bb.x;Qa[ya+1]=Bb.y;Qa[ya+2]=Bb.z;ya=ya+3}else for(aa=0;aa<3;aa++){Qa[ya]=ub.x;Qa[ya+1]=ub.y;Qa[ya+2]=ub.z;ya=ya+3}}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];Tb=B.vertexNormals;ub=B.normal;if(Tb.length===
-4&&vc)for(aa=0;aa<4;aa++){Bb=Tb[aa];Qa[ya]=Bb.x;Qa[ya+1]=Bb.y;Qa[ya+2]=Bb.z;ya=ya+3}else for(aa=0;aa<4;aa++){Qa[ya]=ub.x;Qa[ya+1]=ub.y;Qa[ya+2]=ub.z;ya=ya+3}}f.bindBuffer(f.ARRAY_BUFFER,V.__webglNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Qa,Ja)}if(Uc&&Pc&&ac){x=0;for(J=ba.length;x<J;x++){Ta=ba[x];B=qa[Ta];Ub=Pc[Ta];if(Ub!==void 0)for(aa=0;aa<3;aa++){Wb=Ub[aa];kc[qb]=Wb.u;kc[qb+1]=Wb.v;qb=qb+2}}x=0;for(J=ca.length;x<J;x++){Ta=ca[x];B=qa[Ta];Ub=Pc[Ta];if(Ub!==void 0)for(aa=0;aa<4;aa++){Wb=Ub[aa];kc[qb]=
-Wb.u;kc[qb+1]=Wb.v;qb=qb+2}}if(qb>0){f.bindBuffer(f.ARRAY_BUFFER,V.__webglUVBuffer);f.bufferData(f.ARRAY_BUFFER,kc,Ja)}}if(Uc&&Qc&&ac){x=0;for(J=ba.length;x<J;x++){Ta=ba[x];B=qa[Ta];Vb=Qc[Ta];if(Vb!==void 0)for(aa=0;aa<3;aa++){Xb=Vb[aa];lc[rb]=Xb.u;lc[rb+1]=Xb.v;rb=rb+2}}x=0;for(J=ca.length;x<J;x++){Ta=ca[x];B=qa[Ta];Vb=Qc[Ta];if(Vb!==void 0)for(aa=0;aa<4;aa++){Xb=Vb[aa];lc[rb]=Xb.u;lc[rb+1]=Xb.v;rb=rb+2}}if(rb>0){f.bindBuffer(f.ARRAY_BUFFER,V.__webglUV2Buffer);f.bufferData(f.ARRAY_BUFFER,lc,Ja)}}if(Jc){x=
-0;for(J=ba.length;x<J;x++){B=qa[ba[x]];mb[Pa]=oa;mb[Pa+1]=oa+1;mb[Pa+2]=oa+2;Pa=Pa+3;La[Ba]=oa;La[Ba+1]=oa+1;La[Ba+2]=oa;La[Ba+3]=oa+2;La[Ba+4]=oa+1;La[Ba+5]=oa+2;Ba=Ba+6;oa=oa+3}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];mb[Pa]=oa;mb[Pa+1]=oa+1;mb[Pa+2]=oa+3;mb[Pa+3]=oa+1;mb[Pa+4]=oa+2;mb[Pa+5]=oa+3;Pa=Pa+6;La[Ba]=oa;La[Ba+1]=oa+1;La[Ba+2]=oa;La[Ba+3]=oa+3;La[Ba+4]=oa+1;La[Ba+5]=oa+2;La[Ba+6]=oa+2;La[Ba+7]=oa+3;Ba=Ba+8;oa=oa+4}f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,V.__webglFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,
-mb,Ja);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,V.__webglLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,La,Ja)}if(Oc){aa=0;for(cc=Oc.length;aa<cc;aa++){t=Oc[aa];if(t.__original.needsUpdate){u=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=ba.length;x<J;x++){B=qa[ba[x]];t.array[u]=t.value[B.a];t.array[u+1]=t.value[B.b];t.array[u+2]=t.value[B.c];u=u+3}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];t.array[u]=t.value[B.a];t.array[u+1]=t.value[B.b];t.array[u+2]=t.value[B.c];t.array[u+
-3]=t.value[B.d];u=u+4}}else{if(t.boundTo==="faces"){x=0;for(J=ba.length;x<J;x++){Ka=t.value[ba[x]];t.array[u]=Ka;t.array[u+1]=Ka;t.array[u+2]=Ka;u=u+3}x=0;for(J=ca.length;x<J;x++){Ka=t.value[ca[x]];t.array[u]=Ka;t.array[u+1]=Ka;t.array[u+2]=Ka;t.array[u+3]=Ka;u=u+4}}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=ba.length;x<J;x++){B=qa[ba[x]];M=t.value[B.a];N=t.value[B.b];O=t.value[B.c];t.array[u]=M.x;t.array[u+1]=M.y;t.array[u+2]=N.x;t.array[u+3]=N.y;t.array[u+4]=O.x;
-t.array[u+5]=O.y;u=u+6}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];M=t.value[B.a];N=t.value[B.b];O=t.value[B.c];da=t.value[B.d];t.array[u]=M.x;t.array[u+1]=M.y;t.array[u+2]=N.x;t.array[u+3]=N.y;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=da.x;t.array[u+7]=da.y;u=u+8}}else{if(t.boundTo==="faces"){x=0;for(J=ba.length;x<J;x++){O=N=M=Ka=t.value[ba[x]];t.array[u]=M.x;t.array[u+1]=M.y;t.array[u+2]=N.x;t.array[u+3]=N.y;t.array[u+4]=O.x;t.array[u+5]=O.y;u=u+6}x=0;for(J=ca.length;x<J;x++){da=O=N=M=Ka=t.value[ca[x]];
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-7]=O[Y[1]];t.array[u+8]=O[Y[2]];u=u+9}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];M=t.value[B.a];N=t.value[B.b];O=t.value[B.c];da=t.value[B.d];t.array[u]=M[Y[0]];t.array[u+1]=M[Y[1]];t.array[u+2]=M[Y[2]];t.array[u+3]=N[Y[0]];t.array[u+4]=N[Y[1]];t.array[u+5]=N[Y[2]];t.array[u+6]=O[Y[0]];t.array[u+7]=O[Y[1]];t.array[u+8]=O[Y[2]];t.array[u+9]=da[Y[0]];t.array[u+10]=da[Y[1]];t.array[u+11]=da[Y[2]];u=u+12}}else if(t.boundTo==="faces"){x=0;for(J=ba.length;x<J;x++){O=N=M=Ka=t.value[ba[x]];t.array[u]=M[Y[0]];
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-4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=ba.length;x<J;x++){B=qa[ba[x]];M=t.value[B.a];N=t.value[B.b];O=t.value[B.c];t.array[u]=M.x;t.array[u+1]=M.y;t.array[u+2]=M.z;t.array[u+3]=M.w;t.array[u+4]=N.x;t.array[u+5]=N.y;t.array[u+6]=N.z;t.array[u+7]=N.w;t.array[u+8]=O.x;t.array[u+9]=O.y;t.array[u+10]=O.z;t.array[u+11]=O.w;u=u+12}x=0;for(J=ca.length;x<J;x++){B=qa[ca[x]];M=t.value[B.a];N=t.value[B.b];O=t.value[B.c];da=t.value[B.d];t.array[u]=M.x;t.array[u+1]=M.y;t.array[u+2]=M.z;t.array[u+
-3]=M.w;t.array[u+4]=N.x;t.array[u+5]=N.y;t.array[u+6]=N.z;t.array[u+7]=N.w;t.array[u+8]=O.x;t.array[u+9]=O.y;t.array[u+10]=O.z;t.array[u+11]=O.w;t.array[u+12]=da.x;t.array[u+13]=da.y;t.array[u+14]=da.z;t.array[u+15]=da.w;u=u+16}}else if(t.boundTo==="faces"){x=0;for(J=ba.length;x<J;x++){O=N=M=Ka=t.value[ba[x]];t.array[u]=M.x;t.array[u+1]=M.y;t.array[u+2]=M.z;t.array[u+3]=M.w;t.array[u+4]=N.x;t.array[u+5]=N.y;t.array[u+6]=N.z;t.array[u+7]=N.w;t.array[u+8]=O.x;t.array[u+9]=O.y;t.array[u+10]=O.z;t.array[u+
-11]=O.w;u=u+12}x=0;for(J=ca.length;x<J;x++){da=O=N=M=Ka=t.value[ca[x]];t.array[u]=M.x;t.array[u+1]=M.y;t.array[u+2]=M.z;t.array[u+3]=M.w;t.array[u+4]=N.x;t.array[u+5]=N.y;t.array[u+6]=N.z;t.array[u+7]=N.w;t.array[u+8]=O.x;t.array[u+9]=O.y;t.array[u+10]=O.z;t.array[u+11]=O.w;t.array[u+12]=da.x;t.array[u+13]=da.y;t.array[u+14]=da.z;t.array[u+15]=da.w;u=u+16}}f.bindBuffer(f.ARRAY_BUFFER,t.buffer);f.bufferData(f.ARRAY_BUFFER,t.array,Ja)}}}if(tc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;
-delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Z.verticesNeedUpdate=false;Z.morphTargetsNeedUpdate=false;Z.elementsNeedUpdate=false;Z.uvsNeedUpdate=false;Z.normalsNeedUpdate=false;Z.colorsNeedUpdate=false;Z.tangetsNeedUpdate=false;Ga.attributes&&v(Ga)}else if(Va instanceof THREE.Ribbon){if(Z.verticesNeedUpdate||
-Z.colorsNeedUpdate){var Fb=Z,Vc=f.DYNAMIC_DRAW,mc=void 0,nc=void 0,Ac=void 0,Gb=void 0,Bc=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Cc=Fb.__vertexArray,Dc=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(mc=0;mc<ed;mc++){Ac=Wc[mc];Gb=mc*3;Cc[Gb]=Ac.x;Cc[Gb+1]=Ac.y;Cc[Gb+2]=Ac.z}f.bindBuffer(f.ARRAY_BUFFER,Fb.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Cc,Vc)}if(gd){for(nc=0;nc<fd;nc++){Bc=Xc[nc];Gb=nc*3;Dc[Gb]=Bc.r;Dc[Gb+1]=Bc.g;Dc[Gb+2]=Bc.b}f.bindBuffer(f.ARRAY_BUFFER,
-Fb.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,Dc,Vc)}}Z.verticesNeedUpdate=false;Z.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Ga=c(Va,ec);Sb=Ga.attributes&&l(Ga);if(Z.verticesNeedUpdate||Z.colorsNeedUpdate||Sb){var sb=Z,Rc=f.DYNAMIC_DRAW,oc=void 0,pc=void 0,Ec=void 0,na=void 0,Fc=void 0,Yc=sb.vertices,Zc=sb.colors,hd=Yc.length,id=Zc.length,Gc=sb.__vertexArray,Hc=sb.__colorArray,jd=sb.colorsNeedUpdate,Sc=sb.__webglCustomAttributesList,Ic=void 0,$c=void 0,xa=void 0,Yb=void 0,Ha=void 0,
-ha=void 0;if(sb.verticesNeedUpdate){for(oc=0;oc<hd;oc++){Ec=Yc[oc];na=oc*3;Gc[na]=Ec.x;Gc[na+1]=Ec.y;Gc[na+2]=Ec.z}f.bindBuffer(f.ARRAY_BUFFER,sb.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Gc,Rc)}if(jd){for(pc=0;pc<id;pc++){Fc=Zc[pc];na=pc*3;Hc[na]=Fc.r;Hc[na+1]=Fc.g;Hc[na+2]=Fc.b}f.bindBuffer(f.ARRAY_BUFFER,sb.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,Hc,Rc)}if(Sc){Ic=0;for($c=Sc.length;Ic<$c;Ic++){ha=Sc[Ic];if(ha.needsUpdate&&(ha.boundTo===void 0||ha.boundTo==="vertices")){na=0;Yb=ha.value.length;
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-Ha.y;ha.array[na+2]=Ha.z;ha.array[na+3]=Ha.w;na=na+4}f.bindBuffer(f.ARRAY_BUFFER,ha.buffer);f.bufferData(f.ARRAY_BUFFER,ha.array,Rc)}}}}Z.verticesNeedUpdate=false;Z.colorsNeedUpdate=false;Ga.attributes&&v(Ga)}else if(Va instanceof THREE.ParticleSystem){Ga=c(Va,ec);Sb=Ga.attributes&&l(Ga);(Z.verticesNeedUpdate||Z.colorsNeedUpdate||Va.sortParticles||Sb)&&g(Z,f.DYNAMIC_DRAW,Va);Z.verticesNeedUpdate=false;Z.colorsNeedUpdate=false;Ga.attributes&&v(Ga)}}};this.initMaterial=function(a,b,c,d){var e,g,h;a instanceof
-THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=
-i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=X){k=m;l=n;m=i}else{k=Math.ceil(X*m/(n+m));m=l=X-k}var p=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&p++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&p++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var o;a:{n=a.fragmentShader;j=a.vertexShader;var i=
-a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
-shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=fa.length;q<d;q++)if(fa[q].code===h){o=fa[q].program;break a}q=f.createProgram();d=["precision "+I+" float;",cc>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
-"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",
-c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-k=["precision "+I+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
+f.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=W.length;a<c;a++){d=W[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=W.length;a<c;a++){d=W[a];d.program!==b&&e.push(d)}W=e;f.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){za=null;na=ca=nb=Xa=Ia=-1;ob=true;Ha=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
+b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=f.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=f.createBuffer();if(a.hasPos){f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,a.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.position);f.vertexAttribPointer(b.attributes.position,3,f.FLOAT,false,0,0)}if(a.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,h,i,j,l,k,m,n,p=a.count*3;
+for(n=0;n<p;n=n+9){c=a.normalArray;d=c[n];e=c[n+1];g=c[n+2];h=c[n+3];j=c[n+4];k=c[n+5];i=c[n+6];l=c[n+7];m=c[n+8];d=(d+h+i)/3;e=(e+j+l)/3;g=(g+k+m)/3;c[n]=d;c[n+1]=e;c[n+2]=g;c[n+3]=d;c[n+4]=e;c[n+5]=g;c[n+6]=d;c[n+7]=e;c[n+8]=g}}f.bufferData(f.ARRAY_BUFFER,a.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.normal);f.vertexAttribPointer(b.attributes.normal,3,f.FLOAT,false,0,0)}f.drawArrays(f.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){if(d.visible!==
+false){c=r(a,b,c,d,g);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(g instanceof THREE.Mesh){g=e.offsets;d=0;for(c=g.length;d<c;++d){if(b){f.bindBuffer(f.ARRAY_BUFFER,e.vertexPositionBuffer);f.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,f.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexNormalBuffer);f.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,f.FLOAT,false,0,g[d].index*
+12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexUvBuffer);f.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,f.FLOAT,false,0,g[d].index*8);f.enableVertexAttribArray(a.uv)}else f.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexColorBuffer);f.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,f.FLOAT,false,0,g[d].index*16)}f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}f.drawElements(f.TRIANGLES,
+g[d].count,f.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,g){if(d.visible!==false){var h,i,c=r(a,b,c,d,g),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){f.bindBuffer(f.ARRAY_BUFFER,e.__webglVertexBuffer);f.vertexAttribPointer(b.position,3,f.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=
+d.program.attributes;if(g.morphTargetBase!==-1){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]);f.vertexAttribPointer(c.position,3,f.FLOAT,false,0,0)}else if(c.position>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglVertexBuffer);f.vertexAttribPointer(c.position,3,f.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){var j=0;i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);
+f.vertexAttribPointer(c["morphTarget"+j],3,f.FLOAT,false,0,0);if(d.morphNormals){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);f.vertexAttribPointer(c["morphNormal"+j],3,f.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[j]=h[i[j]];j++}}else{i=[];h=g.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){j=h[l];j>0&&i.push([l,j])}if(i.length>d.numSupportedMorphTargets){i.sort(k);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(k):i.length===0&&
+i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){l=i[j][0];f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);f.vertexAttribPointer(c["morphTarget"+j],3,f.FLOAT,false,0,0);if(d.morphNormals){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);f.vertexAttribPointer(c["morphNormal"+j],3,f.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[j]=h[l]}else{f.vertexAttribPointer(c["morphTarget"+j],3,f.FLOAT,false,0,0);d.morphNormals&&f.vertexAttribPointer(c["morphNormal"+j],3,
+f.FLOAT,false,0,0);g.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){f.bindBuffer(f.ARRAY_BUFFER,c.buffer);f.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,f.FLOAT,false,0,0)}}}if(b.color>=0){f.bindBuffer(f.ARRAY_BUFFER,
+e.__webglColorBuffer);f.vertexAttribPointer(b.color,3,f.FLOAT,false,0,0)}if(b.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglNormalBuffer);f.vertexAttribPointer(b.normal,3,f.FLOAT,false,0,0)}if(b.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglTangentBuffer);f.vertexAttribPointer(b.tangent,4,f.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.__webglUVBuffer);f.vertexAttribPointer(b.uv,2,f.FLOAT,false,0,0);f.enableVertexAttribArray(b.uv)}else f.disableVertexAttribArray(b.uv);
+if(b.uv2>=0)if(e.__webglUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,e.__webglUV2Buffer);f.vertexAttribPointer(b.uv2,2,f.FLOAT,false,0,0);f.enableVertexAttribArray(b.uv2)}else f.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinVertexABuffer);f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,
+false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){f.lineWidth(d);Hb=d}a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);f.drawElements(f.LINES,e.__webglLineCount,f.UNSIGNED_SHORT,0)}else{a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
+f.drawElements(f.TRIANGLES,e.__webglFaceCount,f.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?f.LINE_STRIP:f.LINES;d=d.linewidth;if(d!==Hb){f.lineWidth(d);Hb=d}f.drawArrays(g,0,e.__webglLineCount);E.info.render.calls++}else if(g instanceof THREE.ParticleSystem){f.drawArrays(f.POINTS,0,e.__webglParticleCount);E.info.render.calls++;
+E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(g instanceof THREE.Ribbon){f.drawArrays(f.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,g,l,k,n=a.__lights,p=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
+new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(e=k.length;d<e;d++){g=k[d];l=g.object;g.render=false;if(l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||dc.contains(l))){w(l,b);var o=g,r=o.object,v=o.buffer,s=void 0,s=s=void 0,s=r.material;if(s instanceof THREE.MeshFaceMaterial){s=v.materialIndex;if(s>=0){s=r.geometry.materials[s];if(s.transparent){o.transparent=s;o.opaque=null}else{o.opaque=s;o.transparent=null}}}else if(s)if(s.transparent){o.transparent=
+s;o.opaque=null}else{o.opaque=s;o.transparent=null}g.render=true;if(this.sortObjects)if(l.renderDepth)g.z=l.renderDepth;else{Oa.copy(l.matrixWorld.getPosition());Rb.multiplyVector3(Oa);g.z=Oa.z}}}this.sortObjects&&k.sort(h);k=a.__webglObjectsImmediate;d=0;for(e=k.length;d<e;d++){g=k[d];l=g.object;if(l.visible){w(l,b);l=g.object.material;if(l.transparent){g.transparent=l;g.opaque=null}else{g.opaque=l;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
+d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);q(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,p,true,d);i(a.__webglObjectsImmediate,"",b,n,p,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,p,false);i(a.__webglObjectsImmediate,"opaque",b,n,p,false);j(a.__webglObjects,false,"transparent",b,n,p,true);i(a.__webglObjectsImmediate,"transparent",b,n,p,true)}m(this.renderPluginsPost,
+a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){f.bindTexture(f.TEXTURE_CUBE_MAP,c.__webglTexture);f.generateMipmap(f.TEXTURE_CUBE_MAP);f.bindTexture(f.TEXTURE_CUBE_MAP,null)}else{f.bindTexture(f.TEXTURE_2D,c.__webglTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var g=r(a,b,c,d,e);ca=
+-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(g,f,dc):e.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,m=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof
+THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var q=k,r=void 0,s=void 0,w=void 0,z=void 0,C=void 0,A=void 0,D=void 0,F={},H=q.morphTargets.length,K=q.morphNormals.length;q.geometryGroups={};r=0;for(s=q.faces.length;r<s;r++){w=q.faces[r];z=w.materialIndex;A=z!==void 0?z:-1;F[A]===void 0&&(F[A]={hash:A,counter:0});D=F[A].hash+"_"+F[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,
+numMorphNormals:K});C=w instanceof THREE.Face3?3:4;if(q.geometryGroups[D].vertices+C>65535){F[A].counter=F[A].counter+1;D=F[A].hash+"_"+F[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:K})}w instanceof THREE.Face3?q.geometryGroups[D].faces3.push(r):q.geometryGroups[D].faces4.push(r);q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+C}q.geometryGroupsList=[];var L=void 0;for(L in q.geometryGroups){q.geometryGroups[L].id=
+oa++;q.geometryGroupsList.push(q.geometryGroups[L])}}for(j in k.geometryGroups){m=k.geometryGroups[j];if(!m.__webglVertexBuffer){var I=m;I.__webglVertexBuffer=f.createBuffer();I.__webglNormalBuffer=f.createBuffer();I.__webglTangentBuffer=f.createBuffer();I.__webglColorBuffer=f.createBuffer();I.__webglUVBuffer=f.createBuffer();I.__webglUV2Buffer=f.createBuffer();I.__webglSkinVertexABuffer=f.createBuffer();I.__webglSkinVertexBBuffer=f.createBuffer();I.__webglSkinIndicesBuffer=f.createBuffer();I.__webglSkinWeightsBuffer=
+f.createBuffer();I.__webglFaceBuffer=f.createBuffer();I.__webglLineBuffer=f.createBuffer();var M=void 0,Q=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];M=0;for(Q=I.numMorphTargets;M<Q;M++)I.__webglMorphTargetsBuffers.push(f.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];M=0;for(Q=I.numMorphNormals;M<Q;M++)I.__webglMorphNormalsBuffers.push(f.createBuffer())}E.info.memory.geometries++;var G=m,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,W=T.length*3+Z.length*4,ca=T.length*
+1+Z.length*2,na=T.length*3+Z.length*4,ga=c(S,G),za=e(ga),Ba=d(ga),Ha=ga.vertexColors?ga.vertexColors:false;G.__vertexArray=new Float32Array(W*3);if(Ba)G.__normalArray=new Float32Array(W*3);if(R.hasTangents)G.__tangentArray=new Float32Array(W*4);if(Ha)G.__colorArray=new Float32Array(W*3);if(za){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=
+new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ca=void 0,Ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Ia=G.numMorphTargets;Ca<Ia;Ca++)G.__morphTargetsArrays.push(new Float32Array(W*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Ia=G.numMorphNormals;Ca<Ia;Ca++)G.__morphNormalsArrays.push(new Float32Array(W*
+3))}G.__webglFaceCount=ca*3;G.__webglLineCount=na*2;if(ga.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in ga.attributes){var Sa=ga.attributes[Na],Ma={},Ua;for(Ua in Sa)Ma[Ua]=Sa[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Oa=1;Ma.type==="v2"?Oa=2:Ma.type==="v3"?Oa=3:Ma.type==="v4"?Oa=4:Ma.type==="c"&&(Oa=3);Ma.size=Oa;Ma.array=new Float32Array(W*Oa);Ma.buffer=f.createBuffer();Ma.buffer.belongsToAttribute=
+Na;Sa.needsUpdate=true;Ma.__original=Sa}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var ob=k;ob.__webglVertexBuffer=f.createBuffer();ob.__webglColorBuffer=f.createBuffer();E.info.memory.geometries++;var Xa=k,nb=Xa.vertices.length;
+Xa.__vertexArray=new Float32Array(nb*3);Xa.__colorArray=new Float32Array(nb*3);Xa.__webglVertexCount=nb;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var Hb=k;Hb.__webglVertexBuffer=f.createBuffer();Hb.__webglColorBuffer=f.createBuffer();E.info.memory.geometries++;var fc=k,Rb=h,Ib=fc.vertices.length;fc.__vertexArray=new Float32Array(Ib*3);fc.__colorArray=new Float32Array(Ib*3);fc.__webglLineCount=Ib;b(fc,Rb);k.verticesNeedUpdate=
+true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=h.geometry;if(!k.__webglVertexBuffer){var Qb=k;Qb.__webglVertexBuffer=f.createBuffer();Qb.__webglColorBuffer=f.createBuffer();E.info.geometries++;var Sb=k,cc=h,Jb=Sb.vertices.length;Sb.__vertexArray=new Float32Array(Jb*3);Sb.__colorArray=new Float32Array(Jb*3);Sb.__sortArray=[];Sb.__webglParticleCount=Jb;b(Sb,cc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;
+if(k instanceof THREE.BufferGeometry)p(i.__webglObjects,k,h);else for(j in k.geometryGroups){m=k.geometryGroups[j];p(i.__webglObjects,m,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=h.geometry;p(i.__webglObjects,k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);
+h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Pa=a.__objectsRemoved[0],vc=a;Pa instanceof THREE.Mesh||Pa instanceof THREE.ParticleSystem||Pa instanceof THREE.Ribbon||Pa instanceof THREE.Line?o(vc.__webglObjects,Pa):Pa instanceof THREE.Sprite?n(vc.__webglSprites,Pa):Pa instanceof THREE.LensFlare?n(vc.__webglFlares,Pa):(Pa instanceof THREE.ImmediateRenderObject||Pa.immediateRenderCallback)&&o(vc.__webglObjectsImmediate,Pa);Pa.__webglActive=false;a.__objectsRemoved.splice(0,
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+t.array[u+7]=da.y;u=u+8}}}else if(t.size===3){var X;X=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];
+da=t.value[B.d];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];t.array[u+9]=da[X[0]];t.array[u+10]=da[X[1]];t.array[u+11]=da[X[2]];u=u+12}}else if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];
+t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];t.array[u+9]=da[X[0]];t.array[u+10]=da[X[1]];t.array[u+11]=da[X[2]];u=u+12}}}else if(t.size===4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=t.value[B.a];O=t.value[B.b];
+P=t.value[B.c];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];da=t.value[B.d];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+
+10]=P.z;t.array[u+11]=P.w;t.array[u+12]=da.x;t.array[u+13]=da.y;t.array[u+14]=da.z;t.array[u+15]=da.w;u=u+16}}else if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+
+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;t.array[u+12]=da.x;t.array[u+13]=da.y;t.array[u+14]=da.z;t.array[u+15]=da.w;u=u+16}}f.bindBuffer(f.ARRAY_BUFFER,t.buffer);f.bufferData(f.ARRAY_BUFFER,t.array,Ja)}}}if(uc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;delete V.__faceArray;delete V.__vertexArray;
+delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||Y.colorsNeedUpdate){var Fb=Y,Vc=f.DYNAMIC_DRAW,oc=void 0,pc=void 0,Bc=void 0,Gb=void 0,Cc=void 0,Wc=Fb.vertices,
+Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Dc=Fb.__vertexArray,Ec=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(oc=0;oc<ed;oc++){Bc=Wc[oc];Gb=oc*3;Dc[Gb]=Bc.x;Dc[Gb+1]=Bc.y;Dc[Gb+2]=Bc.z}f.bindBuffer(f.ARRAY_BUFFER,Fb.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Dc,Vc)}if(gd){for(pc=0;pc<fd;pc++){Cc=Xc[pc];Gb=pc*3;Ec[Gb]=Cc.r;Ec[Gb+1]=Cc.g;Ec[Gb+2]=Cc.b}f.bindBuffer(f.ARRAY_BUFFER,Fb.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ec,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=
+false}else if(Va instanceof THREE.Line){Fa=c(Va,gc);Tb=Fa.attributes&&l(Fa);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Tb){var tb=Y,Sc=f.DYNAMIC_DRAW,qc=void 0,rc=void 0,Fc=void 0,ma=void 0,Gc=void 0,Yc=tb.vertices,Zc=tb.colors,hd=Yc.length,id=Zc.length,Hc=tb.__vertexArray,Ic=tb.__colorArray,jd=tb.colorsNeedUpdate,Tc=tb.__webglCustomAttributesList,Jc=void 0,$c=void 0,ya=void 0,Zb=void 0,Ga=void 0,fa=void 0;if(tb.verticesNeedUpdate){for(qc=0;qc<hd;qc++){Fc=Yc[qc];ma=qc*3;Hc[ma]=Fc.x;Hc[ma+1]=Fc.y;
+Hc[ma+2]=Fc.z}f.bindBuffer(f.ARRAY_BUFFER,tb.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Hc,Sc)}if(jd){for(rc=0;rc<id;rc++){Gc=Zc[rc];ma=rc*3;Ic[ma]=Gc.r;Ic[ma+1]=Gc.g;Ic[ma+2]=Gc.b}f.bindBuffer(f.ARRAY_BUFFER,tb.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ic,Sc)}if(Tc){Jc=0;for($c=Tc.length;Jc<$c;Jc++){fa=Tc[Jc];if(fa.needsUpdate&&(fa.boundTo===void 0||fa.boundTo==="vertices")){ma=0;Zb=fa.value.length;if(fa.size===1)for(ya=0;ya<Zb;ya++)fa.array[ya]=fa.value[ya];else if(fa.size===2)for(ya=
+0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;ma=ma+2}else if(fa.size===3)if(fa.type==="c")for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.r;fa.array[ma+1]=Ga.g;fa.array[ma+2]=Ga.b;ma=ma+3}else for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;fa.array[ma+2]=Ga.z;ma=ma+3}else if(fa.size===4)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;fa.array[ma+2]=Ga.z;fa.array[ma+3]=Ga.w;ma=ma+4}f.bindBuffer(f.ARRAY_BUFFER,fa.buffer);
+f.bufferData(f.ARRAY_BUFFER,fa.array,Sc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.ParticleSystem){Fa=c(Va,gc);Tb=Fa.attributes&&l(Fa);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Tb)&&g(Y,f.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}}};this.initMaterial=function(a,b,c,d){var e,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":
+a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&
+m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=I){k=m;l=n;m=i}else{k=Math.ceil(I*m/(n+m));m=l=I-k}var p=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&p++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&p++}}var q=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)q=d.bones.length;var o;a:{n=a.fragmentShader;j=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,
+fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:q,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
+doubleSided:d&&d.doubleSided},r,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(r in c){d.push(r);d.push(c[r])}h=d.join();r=0;for(d=W.length;r<d;r++){k=W[r];if(k.code===h){k.usedTimes++;o=k.program;break a}}r=f.createProgram();d=["precision "+D+" float;",ec>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,
+"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?
+"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+k=["precision "+D+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
-f.attachShader(q,D("fragment",k+n));f.attachShader(q,D("vertex",d+j));f.linkProgram(q);f.getProgramParameter(q,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(q,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s);s=d;d=0;for(i=s.length;d<i;d++){n=
-s[d];q.uniforms[n]=f.getUniformLocation(q,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(o in b)d.push(o);o=d;s=0;for(b=o.length;s<b;s++){c=o[s];q.attributes[c]=f.getAttribLocation(q,c)}q.id=fa.length;fa.push({program:q,code:h});E.info.memory.programs=fa.length;o=q}a.program=o;o=a.program.attributes;o.position>=0&&f.enableVertexAttribArray(o.position);
+f.attachShader(r,F("fragment",k+n));f.attachShader(r,F("vertex",d+j));f.linkProgram(r);f.getProgramParameter(r,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(r,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s);s=d;d=0;for(i=s.length;d<i;d++){n=
+s[d];r.uniforms[n]=f.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(o in b)d.push(o);o=d;s=0;for(b=o.length;s<b;s++){c=o[s];r.attributes[c]=f.getAttribLocation(r,c)}r.id=H++;W.push({program:r,code:h,usedTimes:1});E.info.memory.programs=W.length;o=r}a.program=o;o=a.program.attributes;o.position>=0&&f.enableVertexAttribArray(o.position);
 o.color>=0&&f.enableVertexAttribArray(o.color);o.normal>=0&&f.enableVertexAttribArray(o.normal);o.tangent>=0&&f.enableVertexAttribArray(o.tangent);if(a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0){f.enableVertexAttribArray(o.skinVertexA);f.enableVertexAttribArray(o.skinVertexB);f.enableVertexAttribArray(o.skinIndex);f.enableVertexAttribArray(o.skinWeight)}if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>=0&&f.enableVertexAttribArray(o[g]);if(a.morphTargets){a.numSupportedMorphTargets=
 o.color>=0&&f.enableVertexAttribArray(o.color);o.normal>=0&&f.enableVertexAttribArray(o.normal);o.tangent>=0&&f.enableVertexAttribArray(o.tangent);if(a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0){f.enableVertexAttribArray(o.skinVertexA);f.enableVertexAttribArray(o.skinVertexB);f.enableVertexAttribArray(o.skinIndex);f.enableVertexAttribArray(o.skinWeight)}if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>=0&&f.enableVertexAttribArray(o[g]);if(a.morphTargets){a.numSupportedMorphTargets=
-0;q="morphTarget";for(g=0;g<this.maxMorphTargets;g++){s=q+g;if(o[s]>=0){f.enableVertexAttribArray(o[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(g=0;g<this.maxMorphNormals;g++){s=q+g;if(o[s]>=0){f.enableVertexAttribArray(o[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);a==="back"?f.cullFace(f.BACK):
-a==="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.setObjectFaces=function(a){if(S!==a.doubleSided){a.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);S=a.doubleSided}if(za!==a.flipSided){a.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);za=a.flipSided}};this.setDepthTest=function(a){if(Fa!==a){a?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);Fa=a}};this.setDepthWrite=function(a){if(Xa!==a){f.depthMask(a);Xa=a}};this.setBlending=
+0;r="morphTarget";for(g=0;g<this.maxMorphTargets;g++){s=r+g;if(o[s]>=0){f.enableVertexAttribArray(o[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(g=0;g<this.maxMorphNormals;g++){s=r+g;if(o[s]>=0){f.enableVertexAttribArray(o[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);a==="back"?f.cullFace(f.BACK):
+a==="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.setObjectFaces=function(a){if(Ba!==a.doubleSided){a.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);Ba=a.doubleSided}if(Ha!==a.flipSided){a.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);Ha=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);Xa=a}};this.setDepthWrite=function(a){if(nb!==a){f.depthMask(a);nb=a}};this.setBlending=
 function(a,b,c,d){if(a!==Ia){switch(a){case THREE.NoBlending:f.disable(f.BLEND);break;case THREE.AdditiveBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;case THREE.CustomBlending:f.enable(f.BLEND);break;default:f.enable(f.BLEND);
 function(a,b,c,d){if(a!==Ia){switch(a){case THREE.NoBlending:f.disable(f.BLEND);break;case THREE.AdditiveBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;case THREE.CustomBlending:f.enable(f.BLEND);break;default:f.enable(f.BLEND);
-f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD);f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}Ia=a}if(a===THREE.CustomBlending){if(b!==Ra){f.blendEquation(A(b));Ra=b}if(c!==Sa||d!==Ua){f.blendFunc(A(c),A(d));Sa=c;Ua=d}}else Ua=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=f.createTexture();E.info.memory.textures++}f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture);f.pixelStorei(f.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
+f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD);f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}Ia=a}if(a===THREE.CustomBlending){if(b!==Sa){f.blendEquation(A(b));Sa=b}if(c!==Ua||d!==Na){f.blendFunc(A(c),A(d));Ua=c;Na=d}}else Na=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=f.createTexture();E.info.memory.textures++}f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture);f.pixelStorei(f.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
 a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),g=A(a.type);C(f.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,e,c.width,c.height,0,e,g,c.data):f.texImage2D(f.TEXTURE_2D,0,e,e,g,a.image);a.generateMipmaps&&d&&f.generateMipmap(f.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
 a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),g=A(a.type);C(f.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,e,c.width,c.height,0,e,g,c.data):f.texImage2D(f.TEXTURE_2D,0,e,e,g,a.image);a.generateMipmaps&&d&&f.generateMipmap(f.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
 THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=f.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];f.bindTexture(f.TEXTURE_CUBE_MAP,a.__webglTexture);C(f.TEXTURE_CUBE_MAP,a,c);for(var g=0;g<6;g++){a.__webglFramebuffer[g]=f.createFramebuffer();a.__webglRenderbuffer[g]=f.createRenderbuffer();
 THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=f.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];f.bindTexture(f.TEXTURE_CUBE_MAP,a.__webglTexture);C(f.TEXTURE_CUBE_MAP,a,c);for(var g=0;g<6;g++){a.__webglFramebuffer[g]=f.createFramebuffer();a.__webglRenderbuffer[g]=f.createRenderbuffer();
 f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,e,null);var h=a,i=f.TEXTURE_CUBE_MAP_POSITIVE_X+g;f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer[g]);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,i,h.__webglTexture,0);s(a.__webglRenderbuffer[g],a)}c&&f.generateMipmap(f.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=f.createFramebuffer();a.__webglRenderbuffer=f.createRenderbuffer();f.bindTexture(f.TEXTURE_2D,a.__webglTexture);C(f.TEXTURE_2D,a,c);f.texImage2D(f.TEXTURE_2D,
 f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,e,null);var h=a,i=f.TEXTURE_CUBE_MAP_POSITIVE_X+g;f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer[g]);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,i,h.__webglTexture,0);s(a.__webglRenderbuffer[g],a)}c&&f.generateMipmap(f.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=f.createFramebuffer();a.__webglRenderbuffer=f.createRenderbuffer();f.bindTexture(f.TEXTURE_2D,a.__webglTexture);C(f.TEXTURE_2D,a,c);f.texImage2D(f.TEXTURE_2D,
 0,d,a.width,a.height,0,d,e,null);d=f.TEXTURE_2D;f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&f.generateMipmap(f.TEXTURE_2D)}b?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;
 0,d,a.width,a.height,0,d,e,null);d=f.TEXTURE_2D;f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&f.generateMipmap(f.TEXTURE_2D)}b?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;
-c=bc;a=Jb;d=Zb;e=Hb}if(b!==Da){f.bindFramebuffer(f.FRAMEBUFFER,b);f.viewport(d,e,c,a);Da=b}tc=c;$b=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+c=Jb;a=Kb;d=Ib;e=cc}if(b!==T){f.bindFramebuffer(f.FRAMEBUFFER,b);f.viewport(d,e,c,a);T=b}$b=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -398,29 +399,29 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o++]=0;e[o++]=1;e[o++]=2;e[o++]=0;e[o++]=2;e[o++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);k=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o++]=0;e[o++]=1;e[o++]=2;e[o++]=0;e[o++]=2;e[o++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);k=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;i=a(THREE.ShaderFlares.lensFlare)}else{j=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}p={};l={};p.vertex=b.getAttribLocation(i,"position");p.uv=b.getAttribLocation(i,"uv");l.renderType=b.getUniformLocation(i,"renderType");l.map=b.getUniformLocation(i,"map");l.occlusionMap=b.getUniformLocation(i,"occlusionMap");l.opacity=b.getUniformLocation(i,"opacity");l.color=b.getUniformLocation(i,
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;i=a(THREE.ShaderFlares.lensFlare)}else{j=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}p={};l={};p.vertex=b.getAttribLocation(i,"position");p.uv=b.getAttribLocation(i,"uv");l.renderType=b.getUniformLocation(i,"renderType");l.map=b.getUniformLocation(i,"map");l.occlusionMap=b.getUniformLocation(i,"occlusionMap");l.opacity=b.getUniformLocation(i,"opacity");l.color=b.getUniformLocation(i,
-"color");l.scale=b.getUniformLocation(i,"scale");l.rotation=b.getUniformLocation(i,"rotation");l.screenPosition=b.getUniformLocation(i,"screenPosition");v=false};this.render=function(a,d,e,w){var a=a.__webglFlares,r=a.length;if(r){var D=new THREE.Vector3,C=w/e,s=e*0.5,L=w*0.5,A=16/w,G=new THREE.Vector2(A*C,A),I=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),P=l,A=p;b.useProgram(i);if(!v){b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);v=true}b.uniform1i(P.occlusionMap,0);b.uniform1i(P.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var U,Q,W,z,K;for(U=0;U<r;U++){A=16/w;G.set(A*C,A);z=a[U];D.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(D);d.projectionMatrix.multiplyVector3(D);I.copy(D);H.x=I.x*s+s;H.y=I.y*L+L;if(j||H.x>0&&H.x<e&&H.y>0&&
-H.y<w){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(P.renderType,0);b.uniform2f(P.scale,G.x,G.y);b.uniform3f(P.screenPosition,I.x,I.y,I.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(P.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,k);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(I);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(P.renderType,2);b.enable(b.BLEND);Q=0;for(W=z.lensFlares.length;Q<W;Q++){K=z.lensFlares[Q];if(K.opacity>0.0010&&K.scale>0.0010){I.x=K.x;I.y=K.y;I.z=K.z;A=K.size*K.scale/w;G.x=A*C;G.y=A;b.uniform3f(P.screenPosition,I.x,I.y,I.z);b.uniform2f(P.scale,G.x,G.y);b.uniform1f(P.rotation,K.rotation);b.uniform1f(P.opacity,K.opacity);
-b.uniform3f(P.color,K.color.r,K.color.g,K.color.b);c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst);c.setTexture(K.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");l.scale=b.getUniformLocation(i,"scale");l.rotation=b.getUniformLocation(i,"rotation");l.screenPosition=b.getUniformLocation(i,"screenPosition");v=false};this.render=function(a,d,e,w){var a=a.__webglFlares,q=a.length;if(q){var F=new THREE.Vector3,C=w/e,s=e*0.5,K=w*0.5,A=16/w,G=new THREE.Vector2(A*C,A),D=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),Q=l,A=p;b.useProgram(i);if(!v){b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);v=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var S,Z,R,z,L;for(S=0;S<q;S++){A=16/w;G.set(A*C,A);z=a[S];F.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(F);d.projectionMatrix.multiplyVector3(F);D.copy(F);M.x=D.x*s+s;M.y=D.y*K+K;if(j||M.x>0&&M.x<e&&M.y>0&&
+M.y<w){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,M.x-8,M.y-8,16,16,0);b.uniform1i(Q.renderType,0);b.uniform2f(Q.scale,G.x,G.y);b.uniform3f(Q.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,M.x-8,M.y-8,16,16,0);b.uniform1i(Q.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,k);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(D);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(Q.renderType,2);b.enable(b.BLEND);Z=0;for(R=z.lensFlares.length;Z<R;Z++){L=z.lensFlares[Z];if(L.opacity>0.0010&&L.scale>0.0010){D.x=L.x;D.y=L.y;D.z=L.z;A=L.size*L.scale/w;G.x=A*C;G.y=A;b.uniform3f(Q.screenPosition,D.x,D.y,D.z);b.uniform2f(Q.scale,G.x,G.y);b.uniform1f(Q.rotation,L.rotation);b.uniform1f(Q.opacity,L.opacity);
+b.uniform3f(Q.color,L.color.r,L.color.g,L.color.b);c.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);c.setTexture(L.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,k=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,k=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,j){var i,p,l,v,o,n,q,w,r,D=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(p=m.__lights.length;i<p;i++){l=m.__lights[i];if(l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(o=0;o<l.shadowCascadeCount;o++){var C;if(l.shadowCascadeArray[o])C=l.shadowCascadeArray[o];
-else{r=l;q=o;C=new THREE.DirectionalLight;C.isVirtual=true;C.onlyShadow=true;C.castShadow=true;C.shadowCameraNear=r.shadowCameraNear;C.shadowCameraFar=r.shadowCameraFar;C.shadowCameraLeft=r.shadowCameraLeft;C.shadowCameraRight=r.shadowCameraRight;C.shadowCameraBottom=r.shadowCameraBottom;C.shadowCameraTop=r.shadowCameraTop;C.shadowCameraVisible=r.shadowCameraVisible;C.shadowDarkness=r.shadowDarkness;C.shadowBias=r.shadowCascadeBias[q];C.shadowMapWidth=r.shadowCascadeWidth[q];C.shadowMapHeight=r.shadowCascadeHeight[q];
-C.pointsWorld=[];C.pointsFrustum=[];w=C.pointsWorld;n=C.pointsFrustum;for(var s=0;s<8;s++){w[s]=new THREE.Vector3;n[s]=new THREE.Vector3}w=r.shadowCascadeNearZ[q];r=r.shadowCascadeFarZ[q];n[0].set(-1,-1,w);n[1].set(1,-1,w);n[2].set(-1,1,w);n[3].set(1,1,w);n[4].set(-1,-1,r);n[5].set(1,-1,r);n[6].set(-1,1,r);n[7].set(1,1,r);C.originalCamera=j;n=new THREE.Gyroscope;n.position=l.shadowCascadeOffset;n.add(C);n.add(C.target);j.add(n);l.shadowCascadeArray[o]=C;console.log("Created virtualLight",C)}q=l;w=
-o;r=q.shadowCascadeArray[w];r.position.copy(q.position);r.target.position.copy(q.target.position);r.lookAt(r.target);r.shadowCameraVisible=q.shadowCameraVisible;r.shadowDarkness=q.shadowDarkness;r.shadowBias=q.shadowCascadeBias[w];n=q.shadowCascadeNearZ[w];q=q.shadowCascadeFarZ[w];r=r.pointsFrustum;r[0].z=n;r[1].z=n;r[2].z=n;r[3].z=n;r[4].z=q;r[5].z=q;r[6].z=q;r[7].z=q;D[v]=C;v++}else{D[v]=l;v++}}i=0;for(p=D.length;i<p;i++){l=D[i];if(!l.shadowMap){l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,j){var i,p,l,v,o,n,r,w,q,F=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(p=m.__lights.length;i<p;i++){l=m.__lights[i];if(l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(o=0;o<l.shadowCascadeCount;o++){var C;if(l.shadowCascadeArray[o])C=l.shadowCascadeArray[o];
+else{q=l;r=o;C=new THREE.DirectionalLight;C.isVirtual=true;C.onlyShadow=true;C.castShadow=true;C.shadowCameraNear=q.shadowCameraNear;C.shadowCameraFar=q.shadowCameraFar;C.shadowCameraLeft=q.shadowCameraLeft;C.shadowCameraRight=q.shadowCameraRight;C.shadowCameraBottom=q.shadowCameraBottom;C.shadowCameraTop=q.shadowCameraTop;C.shadowCameraVisible=q.shadowCameraVisible;C.shadowDarkness=q.shadowDarkness;C.shadowBias=q.shadowCascadeBias[r];C.shadowMapWidth=q.shadowCascadeWidth[r];C.shadowMapHeight=q.shadowCascadeHeight[r];
+C.pointsWorld=[];C.pointsFrustum=[];w=C.pointsWorld;n=C.pointsFrustum;for(var s=0;s<8;s++){w[s]=new THREE.Vector3;n[s]=new THREE.Vector3}w=q.shadowCascadeNearZ[r];q=q.shadowCascadeFarZ[r];n[0].set(-1,-1,w);n[1].set(1,-1,w);n[2].set(-1,1,w);n[3].set(1,1,w);n[4].set(-1,-1,q);n[5].set(1,-1,q);n[6].set(-1,1,q);n[7].set(1,1,q);C.originalCamera=j;n=new THREE.Gyroscope;n.position=l.shadowCascadeOffset;n.add(C);n.add(C.target);j.add(n);l.shadowCascadeArray[o]=C;console.log("Created virtualLight",C)}r=l;w=
+o;q=r.shadowCascadeArray[w];q.position.copy(r.position);q.target.position.copy(r.target.position);q.lookAt(q.target);q.shadowCameraVisible=r.shadowCameraVisible;q.shadowDarkness=r.shadowDarkness;q.shadowBias=r.shadowCascadeBias[w];n=r.shadowCascadeNearZ[w];r=r.shadowCascadeFarZ[w];q=q.pointsFrustum;q[0].z=n;q[1].z=n;q[2].z=n;q[3].z=n;q[4].z=r;q[5].z=r;q[6].z=r;q[7].z=r;F[v]=C;v++}else{F[v]=l;v++}}i=0;for(p=F.length;i<p;i++){l=F[i];if(!l.shadowMap){l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,
 l.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});l.shadowMapSize=new THREE.Vector2(l.shadowMapWidth,l.shadowMapHeight);l.shadowMatrix=new THREE.Matrix4}if(!l.shadowCamera){if(l instanceof THREE.SpotLight)l.shadowCamera=new THREE.PerspectiveCamera(l.shadowCameraFov,l.shadowMapWidth/l.shadowMapHeight,l.shadowCameraNear,l.shadowCameraFar);else if(l instanceof THREE.DirectionalLight)l.shadowCamera=new THREE.OrthographicCamera(l.shadowCameraLeft,l.shadowCameraRight,
 l.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});l.shadowMapSize=new THREE.Vector2(l.shadowMapWidth,l.shadowMapHeight);l.shadowMatrix=new THREE.Matrix4}if(!l.shadowCamera){if(l instanceof THREE.SpotLight)l.shadowCamera=new THREE.PerspectiveCamera(l.shadowCameraFov,l.shadowMapWidth/l.shadowMapHeight,l.shadowCameraNear,l.shadowCameraFar);else if(l instanceof THREE.DirectionalLight)l.shadowCamera=new THREE.OrthographicCamera(l.shadowCameraLeft,l.shadowCameraRight,
-l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(l.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper){l.cameraHelper=new THREE.CameraHelper(l.shadowCamera);l.shadowCamera.add(l.cameraHelper)}if(l.isVirtual&&C.originalCamera==j){o=j;v=l.shadowCamera;n=l.pointsFrustum;r=l.pointsWorld;h.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(q=
-0;q<8;q++){w=r[q];w.copy(n[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,o);v.matrixWorldInverse.multiplyVector3(w);if(w.x<h.x)h.x=w.x;if(w.x>k.x)k.x=w.x;if(w.y<h.y)h.y=w.y;if(w.y>k.y)k.y=w.y;if(w.z<h.z)h.z=w.z;if(w.z>k.z)k.z=w.z}v.left=h.x;v.right=k.x;v.top=k.y;v.bottom=h.y;v.updateProjectionMatrix()}v=l.shadowMap;n=l.shadowMatrix;o=l.shadowCamera;o.position.copy(l.matrixWorld.getPosition());o.lookAt(l.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);
+l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(l.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper){l.cameraHelper=new THREE.CameraHelper(l.shadowCamera);l.shadowCamera.add(l.cameraHelper)}if(l.isVirtual&&C.originalCamera==j){o=j;v=l.shadowCamera;n=l.pointsFrustum;q=l.pointsWorld;h.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(r=
+0;r<8;r++){w=q[r];w.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,o);v.matrixWorldInverse.multiplyVector3(w);if(w.x<h.x)h.x=w.x;if(w.x>k.x)k.x=w.x;if(w.y<h.y)h.y=w.y;if(w.y>k.y)k.y=w.y;if(w.z<h.z)h.z=w.z;if(w.z>k.z)k.z=w.z}v.left=h.x;v.right=k.x;v.top=k.y;v.bottom=h.y;v.updateProjectionMatrix()}v=l.shadowMap;n=l.shadowMatrix;o=l.shadowCamera;o.position.copy(l.matrixWorld.getPosition());o.lookAt(l.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);
 if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;l.shadowCameraVisible&&l.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(o.projectionMatrix);n.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);o.projectionMatrix.flattenToArray(o._projectionMatrixArray);g.multiply(o.projectionMatrix,
 if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;l.shadowCameraVisible&&l.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(o.projectionMatrix);n.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);o.projectionMatrix.flattenToArray(o._projectionMatrixArray);g.multiply(o.projectionMatrix,
-o.matrixWorldInverse);e.setFromMatrix(g);b.setRenderTarget(v);b.clear();r=m.__webglObjects;l=0;for(v=r.length;l<v;l++){q=r[l];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(o.matrixWorldInverse,n.matrixWorld);q.render=true}}l=0;for(v=r.length;l<v;l++){q=r[l];if(q.render){n=q.object;q=q.buffer;w=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
-b.renderBufferDirect(o,m.__lights,null,w,q,n):b.renderBuffer(o,m.__lights,null,w,q,n)}}r=m.__webglObjectsImmediate;l=0;for(v=r.length;l<v;l++){q=r[l];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(o.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(o,m.__lights,null,c,n)}}}i=b.getClearColor();p=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+o.matrixWorldInverse);e.setFromMatrix(g);b.setRenderTarget(v);b.clear();q=m.__webglObjects;l=0;for(v=q.length;l<v;l++){r=q[l];n=r.object;r.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(o.matrixWorldInverse,n.matrixWorld);r.render=true}}l=0;for(v=q.length;l<v;l++){r=q[l];if(r.render){n=r.object;r=r.buffer;w=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?
+b.renderBufferDirect(o,m.__lights,null,w,r,n):b.renderBuffer(o,m.__lights,null,w,r,n)}}q=m.__webglObjectsImmediate;l=0;for(v=q.length;l<v;l++){r=q[l];n=r.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(o.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(o,m.__lights,null,c,n)}}}i=b.getClearColor();p=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,g,h,k,m,j,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,g,h,k,m,j,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),v=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(v,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(v);b.compileShader(o);b.attachShader(l,v);b.attachShader(l,o);b.linkProgram(l);k=l;m={};j={};m.position=b.getAttribLocation(k,"position");m.uv=b.getAttribLocation(k,"uv");j.uvOffset=b.getUniformLocation(k,"uvOffset");j.uvScale=b.getUniformLocation(k,
 h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),v=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(v,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(v);b.compileShader(o);b.attachShader(l,v);b.attachShader(l,o);b.linkProgram(l);k=l;m={};j={};m.position=b.getAttribLocation(k,"position");m.uv=b.getAttribLocation(k,"uv");j.uvOffset=b.getUniformLocation(k,"uvOffset");j.uvScale=b.getUniformLocation(k,
 "uvScale");j.rotation=b.getUniformLocation(k,"rotation");j.scale=b.getUniformLocation(k,"scale");j.alignment=b.getUniformLocation(k,"alignment");j.color=b.getUniformLocation(k,"color");j.map=b.getUniformLocation(k,"map");j.opacity=b.getUniformLocation(k,"opacity");j.useScreenCoordinates=b.getUniformLocation(k,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(k,"affectedByDistance");j.screenPosition=b.getUniformLocation(k,"screenPosition");j.modelViewMatrix=b.getUniformLocation(k,"modelViewMatrix");
 "uvScale");j.rotation=b.getUniformLocation(k,"rotation");j.scale=b.getUniformLocation(k,"scale");j.alignment=b.getUniformLocation(k,"alignment");j.color=b.getUniformLocation(k,"color");j.map=b.getUniformLocation(k,"map");j.opacity=b.getUniformLocation(k,"opacity");j.useScreenCoordinates=b.getUniformLocation(k,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(k,"affectedByDistance");j.screenPosition=b.getUniformLocation(k,"screenPosition");j.modelViewMatrix=b.getUniformLocation(k,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(k,"projectionMatrix");i=false};this.render=function(d,e,v,o){var d=d.__webglSprites,n=d.length;if(n){var q=m,w=j,r=o/v,v=v*0.5,D=o*0.5,C=true;b.useProgram(k);if(!i){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-h);b.uniformMatrix4fv(w.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);for(var s,L=[],q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0)if(s.useScreenCoordinates)s.z=-s.position.z;else{s._modelViewMatrix.multiply(e.matrixWorldInverse,s.matrixWorld);s.z=-s._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0&&s.map&&s.map.image&&s.map.image.width){if(s.useScreenCoordinates){b.uniform1i(w.useScreenCoordinates,1);
-b.uniform3f(w.screenPosition,(s.position.x-v)/v,(D-s.position.y)/D,Math.max(0,Math.min(1,s.position.z)))}else{b.uniform1i(w.useScreenCoordinates,0);b.uniform1i(w.affectedByDistance,s.affectedByDistance?1:0);b.uniformMatrix4fv(w.modelViewMatrix,false,s._modelViewMatrix.elements)}e=s.map.image.width/(s.scaleByViewport?o:1);L[0]=e*r*s.scale.x;L[1]=e*s.scale.y;b.uniform2f(w.uvScale,s.uvScale.x,s.uvScale.y);b.uniform2f(w.uvOffset,s.uvOffset.x,s.uvOffset.y);b.uniform2f(w.alignment,s.alignment.x,s.alignment.y);
-b.uniform1f(w.opacity,s.opacity);b.uniform3f(w.color,s.color.r,s.color.g,s.color.b);b.uniform1f(w.rotation,s.rotation);b.uniform2fv(w.scale,L);if(s.mergeWith3D&&!C){b.enable(b.DEPTH_TEST);C=true}else if(!s.mergeWith3D&&C){b.disable(b.DEPTH_TEST);C=false}c.setBlending(s.blending,s.blendEquation,s.blendSrc,s.blendDst);c.setTexture(s.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+j.projectionMatrix=b.getUniformLocation(k,"projectionMatrix");i=false};this.render=function(d,e,v,o){var d=d.__webglSprites,n=d.length;if(n){var r=m,w=j,q=o/v,v=v*0.5,F=o*0.5,C=true;b.useProgram(k);if(!i){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+h);b.uniformMatrix4fv(w.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);for(var s,K=[],r=0;r<n;r++){s=d[r];if(s.visible&&s.opacity!==0)if(s.useScreenCoordinates)s.z=-s.position.z;else{s._modelViewMatrix.multiply(e.matrixWorldInverse,s.matrixWorld);s.z=-s._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<n;r++){s=d[r];if(s.visible&&s.opacity!==0&&s.map&&s.map.image&&s.map.image.width){if(s.useScreenCoordinates){b.uniform1i(w.useScreenCoordinates,1);
+b.uniform3f(w.screenPosition,(s.position.x-v)/v,(F-s.position.y)/F,Math.max(0,Math.min(1,s.position.z)))}else{b.uniform1i(w.useScreenCoordinates,0);b.uniform1i(w.affectedByDistance,s.affectedByDistance?1:0);b.uniformMatrix4fv(w.modelViewMatrix,false,s._modelViewMatrix.elements)}e=s.map.image.width/(s.scaleByViewport?o:1);K[0]=e*q*s.scale.x;K[1]=e*s.scale.y;b.uniform2f(w.uvScale,s.uvScale.x,s.uvScale.y);b.uniform2f(w.uvOffset,s.uvOffset.x,s.uvOffset.y);b.uniform2f(w.alignment,s.alignment.x,s.alignment.y);
+b.uniform1f(w.opacity,s.opacity);b.uniform3f(w.color,s.color.r,s.color.g,s.color.b);b.uniform1f(w.rotation,s.rotation);b.uniform2fv(w.scale,K);if(s.mergeWith3D&&!C){b.enable(b.DEPTH_TEST);C=true}else if(!s.mergeWith3D&&C){b.disable(b.DEPTH_TEST);C=false}c.setBlending(s.blending,s.blendEquation,s.blendSrc,s.blendDst);c.setTexture(s.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
 THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
 THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",

+ 72 - 4
src/renderers/WebGLRenderer.js

@@ -104,6 +104,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_gl,
 	_gl,
 
 
 	_programs = [],
 	_programs = [],
+	_programs_counter = 0,
 
 
 	// internal state cache
 	// internal state cache
 
 
@@ -369,6 +370,69 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 	};
 	};
 
 
+	this.deallocateMaterial = function ( material ) {
+
+		var program = material.program;
+
+		if ( ! program ) return;
+
+		material.program = undefined;
+
+		// only deallocate GL program if this was the last use of shared program
+		// assumed there is only single copy of any program in the _programs list
+		// (that's how it's constructed)
+
+		var i, il, programInfo;
+		var deleteProgram = false;
+
+		for ( i = 0, il = _programs.length; i < il; i ++ ) {
+
+			programInfo = _programs[ i ];
+
+			if ( programInfo.program === program ) {
+
+				programInfo.usedTimes --;
+
+				if ( programInfo.usedTimes === 0 ) {
+
+					deleteProgram = true;
+
+				}
+
+				break;
+
+			}
+
+		}
+
+		if ( deleteProgram ) {
+
+			// avoid using array.splice, this is costlier than creating new array from scratch
+
+			var newPrograms = [];
+
+			for ( i = 0, il = _programs.length; i < il; i ++ ) {
+
+				programInfo = _programs[ i ];
+
+				if ( programInfo.program !== program ) {
+
+					newPrograms.push( programInfo );
+
+				}
+
+			}
+
+			_programs = newPrograms;
+
+			_gl.deleteProgram( program );
+
+			_this.info.memory.programs --;
+
+		}
+
+	};
+
 	// Rendering
 	// Rendering
 
 
 	this.updateShadowMap = function ( scene, camera ) {
 	this.updateShadowMap = function ( scene, camera ) {
@@ -5463,11 +5527,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		for ( p = 0, pl = _programs.length; p < pl; p ++ ) {
 		for ( p = 0, pl = _programs.length; p < pl; p ++ ) {
 
 
-			if ( _programs[ p ].code === code ) {
+			var programInfo = _programs[ p ];
+
+			if ( programInfo.code === code ) {
 
 
 				// console.log( "Code already compiled." /*: \n\n" + code*/ );
 				// console.log( "Code already compiled." /*: \n\n" + code*/ );
 
 
-				return _programs[ p ].program;
+				programInfo.usedTimes ++;
+
+				return programInfo.program;
 
 
 			}
 			}
 
 
@@ -5676,9 +5744,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		cacheAttributeLocations( program, identifiers );
 		cacheAttributeLocations( program, identifiers );
 
 
-		program.id = _programs.length;
+		program.id = _programs_counter ++;
 
 
-		_programs.push( { program: program, code: code } );
+		_programs.push( { program: program, code: code, usedTimes: 1 } );
 
 
 		_this.info.memory.programs = _programs.length;
 		_this.info.memory.programs = _programs.length;