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Shaders: SpotLight no longer uses vWorldPosition. See #7419.

Mr.doob 9 vuotta sitten
vanhempi
commit
6e6cca41ea

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl

@@ -1,4 +1,4 @@
-#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )
+#ifdef USE_ENVMAP
 
 	varying vec3 vWorldPosition;
 

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl

@@ -1,4 +1,4 @@
-#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )
+#ifdef USE_ENVMAP
 
 	varying vec3 vWorldPosition;
 

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl

@@ -1,4 +1,4 @@
-#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )
+#ifdef USE_ENVMAP
 
 	vWorldPosition = worldPosition.xyz;