Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6e6cca41ea Shaders: SpotLight no longer uses vWorldPosition. See #7419. преди 10 години
build a21a544f92 Updated builds. преди 10 години
docs 43b81cc674 Clarify .clone() action преди 10 години
editor 2d7cd9b5f3 Editor: Remove the unit with values 0 in css преди 10 години
examples d09017fa25 Merge pull request #7324 from bhouston/simplified_lighting преди 10 години
src 6e6cca41ea Shaders: SpotLight no longer uses vWorldPosition. See #7419. преди 10 години
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev преди 10 години
utils f3975a475b Moved audio out of extras. преди 10 години
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 преди 10 години
.npmignore 99d4757bd4 Add NPM support преди 10 години
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. преди 11 години
LICENSE c12770459e change *copy; to © преди 10 години
README.md b113db75e1 <canvas> -> `WebGL` преди 10 години
bower.json 635b3e274d Fix bower.json ignores преди 10 години
package.json e55ba32040 Updated package.json преди 10 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases