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[gltf] Use flat shading if normals are not included.

Don McCurdy 8 years ago
parent
commit
6e7f14cccb
1 changed files with 6 additions and 0 deletions
  1. 6 0
      examples/js/loaders/GLTF2Loader.js

+ 6 - 0
examples/js/loaders/GLTF2Loader.js

@@ -2196,6 +2196,12 @@ THREE.GLTF2Loader = ( function () {
 
 						}
 
+						if ( geometry.attributes.normal === undefined ) {
+
+							material.shading = THREE.FlatShading;
+
+						}
+
 						meshNode = new THREE.Mesh( geometry, material );
 						meshNode.castShadow = true;