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@@ -2196,6 +2196,12 @@ THREE.GLTF2Loader = ( function () {
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}
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}
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+ if ( geometry.attributes.normal === undefined ) {
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+
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+ material.shading = THREE.FlatShading;
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+
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+ }
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+
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meshNode = new THREE.Mesh( geometry, material );
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meshNode = new THREE.Mesh( geometry, material );
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meshNode.castShadow = true;
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meshNode.castShadow = true;
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