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More refactoring with BufferGeometry in WebGLRender to reduce code.

Its tempting to go on, but would stop here to make sure there's no regression.
Also, will have to port these changes over to WebGLRenderer2
zz85 12 gadi atpakaļ
vecāks
revīzija
6f57c2092c
1 mainītis faili ar 49 papildinājumiem un 83 dzēšanām
  1. 49 83
      src/renderers/WebGLRenderer.js

+ 49 - 83
src/renderers/WebGLRenderer.js

@@ -4509,9 +4509,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
-			if ( object instanceof THREE.Mesh ) {
+			geometry = object.geometry;
+
+			if ( geometry instanceof THREE.BufferGeometry ) {
+
+				initDirectBuffers( geometry );
+
+			} else if ( object instanceof THREE.Mesh ) {
 
-				geometry = object.geometry;
 				material = object.material;
 
 				if ( geometry instanceof THREE.Geometry ) {
@@ -4547,16 +4552,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					}
 
-				} else if ( geometry instanceof THREE.BufferGeometry ) {
-
-					initDirectBuffers( geometry );
-
 				}
 
 			} else if ( object instanceof THREE.Ribbon ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
 					createRibbonBuffers( geometry );
@@ -4570,8 +4569,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			} else if ( object instanceof THREE.Line ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
 					if ( geometry instanceof THREE.Geometry ) {
@@ -4583,18 +4580,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 						geometry.colorsNeedUpdate = true;
 						geometry.lineDistancesNeedUpdate = true;
 
-					} else if ( geometry instanceof THREE.BufferGeometry ) {
-
-						initDirectBuffers( geometry );
-
 					}
 
 				}
 
 			} else if ( object instanceof THREE.ParticleSystem ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
 					if ( geometry instanceof THREE.Geometry ) {
@@ -4605,13 +4596,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 						geometry.verticesNeedUpdate = true;
 						geometry.colorsNeedUpdate = true;
 
-					} else if ( geometry instanceof THREE.BufferGeometry ) {
-
-						initDirectBuffers( geometry );
-
 					}
-
-
 				}
 
 			}
@@ -4699,53 +4684,49 @@ THREE.WebGLRenderer = function ( parameters ) {
 		var geometry = object.geometry,
 			geometryGroup, customAttributesDirty, material;
 
-		if ( object instanceof THREE.Mesh ) {
-
-			if ( geometry instanceof THREE.BufferGeometry ) {
-
-				setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
+		if ( geometry instanceof THREE.BufferGeometry ) {
 
-			} else {
+			setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
 
-				// check all geometry groups
+		} else if ( object instanceof THREE.Mesh ) {
 
-				for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
+			// check all geometry groups
 
-					geometryGroup = geometry.geometryGroupsList[ i ];
+			for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
 
-					material = getBufferMaterial( object, geometryGroup );
+				geometryGroup = geometry.geometryGroupsList[ i ];
 
-					if ( geometry.buffersNeedUpdate ) {
+				material = getBufferMaterial( object, geometryGroup );
 
-						initMeshBuffers( geometryGroup, object );
+				if ( geometry.buffersNeedUpdate ) {
 
-					}
+					initMeshBuffers( geometryGroup, object );
 
-					customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
+				}
 
-					if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
-						 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
-						 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {
+				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-						setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
+				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
+					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
+					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {
 
-					}
+					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
 
 				}
 
-				geometry.verticesNeedUpdate = false;
-				geometry.morphTargetsNeedUpdate = false;
-				geometry.elementsNeedUpdate = false;
-				geometry.uvsNeedUpdate = false;
-				geometry.normalsNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
-				geometry.tangentsNeedUpdate = false;
+			}
 
-				geometry.buffersNeedUpdate = false;
+			geometry.verticesNeedUpdate = false;
+			geometry.morphTargetsNeedUpdate = false;
+			geometry.elementsNeedUpdate = false;
+			geometry.uvsNeedUpdate = false;
+			geometry.normalsNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
+			geometry.tangentsNeedUpdate = false;
 
-				material.attributes && clearCustomAttributes( material );
+			geometry.buffersNeedUpdate = false;
 
-			}
+			material.attributes && clearCustomAttributes( material );
 
 		} else if ( object instanceof THREE.Ribbon ) {
 
@@ -4767,54 +4748,39 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		} else if ( object instanceof THREE.Line ) {
 
-			if ( geometry instanceof THREE.BufferGeometry ) {
-
-				setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
-
-			} else {
-
-				material = getBufferMaterial( object, geometry );
-
-				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
-
-				if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
-
-					setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
+			material = getBufferMaterial( object, geometry );
 
-				}
+			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-				geometry.verticesNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
-				geometry.lineDistancesNeedUpdate = false;
+			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
 
-				material.attributes && clearCustomAttributes( material );
+				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
 
 			}
 
-		} else if ( object instanceof THREE.ParticleSystem ) {
-
-			if ( geometry instanceof THREE.BufferGeometry ) {
+			geometry.verticesNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
+			geometry.lineDistancesNeedUpdate = false;
 
-				setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
+			material.attributes && clearCustomAttributes( material );
 
-			} else {
 
-				material = getBufferMaterial( object, geometry );
+		} else if ( object instanceof THREE.ParticleSystem ) {
 
-				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
+			material = getBufferMaterial( object, geometry );
 
-				if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) {
+			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-					setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
+			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) {
 
-				}
+				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
 
-				geometry.verticesNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
+			}
 
-				material.attributes && clearCustomAttributes( material );
+			geometry.verticesNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
 
-			}
+			material.attributes && clearCustomAttributes( material );
 
 		}