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More refactoring with BufferGeometry in WebGLRender to reduce code.

Its tempting to go on, but would stop here to make sure there's no regression.
Also, will have to port these changes over to WebGLRenderer2
zz85 12 rokov pred
rodič
commit
6f57c2092c
1 zmenil súbory, kde vykonal 49 pridanie a 83 odobranie
  1. 49 83
      src/renderers/WebGLRenderer.js

+ 49 - 83
src/renderers/WebGLRenderer.js

@@ -4509,9 +4509,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
-			if ( object instanceof THREE.Mesh ) {
+			geometry = object.geometry;
+
+			if ( geometry instanceof THREE.BufferGeometry ) {
+
+				initDirectBuffers( geometry );
+
+			} else if ( object instanceof THREE.Mesh ) {
 
-				geometry = object.geometry;
 				material = object.material;
 
 				if ( geometry instanceof THREE.Geometry ) {
@@ -4547,16 +4552,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					}
 
-				} else if ( geometry instanceof THREE.BufferGeometry ) {
-
-					initDirectBuffers( geometry );
-
 				}
 
 			} else if ( object instanceof THREE.Ribbon ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
 					createRibbonBuffers( geometry );
@@ -4570,8 +4569,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			} else if ( object instanceof THREE.Line ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
 					if ( geometry instanceof THREE.Geometry ) {
@@ -4583,18 +4580,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 						geometry.colorsNeedUpdate = true;
 						geometry.lineDistancesNeedUpdate = true;
 
-					} else if ( geometry instanceof THREE.BufferGeometry ) {
-
-						initDirectBuffers( geometry );
-
 					}
 
 				}
 
 			} else if ( object instanceof THREE.ParticleSystem ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
 					if ( geometry instanceof THREE.Geometry ) {
@@ -4605,13 +4596,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 						geometry.verticesNeedUpdate = true;
 						geometry.colorsNeedUpdate = true;
 
-					} else if ( geometry instanceof THREE.BufferGeometry ) {
-
-						initDirectBuffers( geometry );
-
 					}
-
-
 				}
 
 			}
@@ -4699,53 +4684,49 @@ THREE.WebGLRenderer = function ( parameters ) {
 		var geometry = object.geometry,
 			geometryGroup, customAttributesDirty, material;
 
-		if ( object instanceof THREE.Mesh ) {
-
-			if ( geometry instanceof THREE.BufferGeometry ) {
-
-				setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
+		if ( geometry instanceof THREE.BufferGeometry ) {
 
-			} else {
+			setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
 
-				// check all geometry groups
+		} else if ( object instanceof THREE.Mesh ) {
 
-				for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
+			// check all geometry groups
 
-					geometryGroup = geometry.geometryGroupsList[ i ];
+			for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
 
-					material = getBufferMaterial( object, geometryGroup );
+				geometryGroup = geometry.geometryGroupsList[ i ];
 
-					if ( geometry.buffersNeedUpdate ) {
+				material = getBufferMaterial( object, geometryGroup );
 
-						initMeshBuffers( geometryGroup, object );
+				if ( geometry.buffersNeedUpdate ) {
 
-					}
+					initMeshBuffers( geometryGroup, object );
 
-					customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
+				}
 
-					if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
-						 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
-						 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {
+				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-						setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
+				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
+					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
+					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {
 
-					}
+					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
 
 				}
 
-				geometry.verticesNeedUpdate = false;
-				geometry.morphTargetsNeedUpdate = false;
-				geometry.elementsNeedUpdate = false;
-				geometry.uvsNeedUpdate = false;
-				geometry.normalsNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
-				geometry.tangentsNeedUpdate = false;
+			}
 
-				geometry.buffersNeedUpdate = false;
+			geometry.verticesNeedUpdate = false;
+			geometry.morphTargetsNeedUpdate = false;
+			geometry.elementsNeedUpdate = false;
+			geometry.uvsNeedUpdate = false;
+			geometry.normalsNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
+			geometry.tangentsNeedUpdate = false;
 
-				material.attributes && clearCustomAttributes( material );
+			geometry.buffersNeedUpdate = false;
 
-			}
+			material.attributes && clearCustomAttributes( material );
 
 		} else if ( object instanceof THREE.Ribbon ) {
 
@@ -4767,54 +4748,39 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		} else if ( object instanceof THREE.Line ) {
 
-			if ( geometry instanceof THREE.BufferGeometry ) {
-
-				setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
-
-			} else {
-
-				material = getBufferMaterial( object, geometry );
-
-				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
-
-				if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
-
-					setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
+			material = getBufferMaterial( object, geometry );
 
-				}
+			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-				geometry.verticesNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
-				geometry.lineDistancesNeedUpdate = false;
+			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
 
-				material.attributes && clearCustomAttributes( material );
+				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
 
 			}
 
-		} else if ( object instanceof THREE.ParticleSystem ) {
-
-			if ( geometry instanceof THREE.BufferGeometry ) {
+			geometry.verticesNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
+			geometry.lineDistancesNeedUpdate = false;
 
-				setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
+			material.attributes && clearCustomAttributes( material );
 
-			} else {
 
-				material = getBufferMaterial( object, geometry );
+		} else if ( object instanceof THREE.ParticleSystem ) {
 
-				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
+			material = getBufferMaterial( object, geometry );
 
-				if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) {
+			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-					setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
+			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) {
 
-				}
+				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
 
-				geometry.verticesNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
+			}
 
-				material.attributes && clearCustomAttributes( material );
+			geometry.verticesNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
 
-			}
+			material.attributes && clearCustomAttributes( material );
 
 		}