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@@ -31,7 +31,7 @@
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<body>
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<body>
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<div id="container"><br /><br /><br /><br /><br />Generating world...</div>
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<div id="container"><br /><br /><br /><br /><br />Generating world...</div>
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- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo.<br />(camera move: WASD/↑←↓→)</div>
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+ <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a>.<br />(camera move: WASD/↑←↓→)</div>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript" src="js/ImprovedNoise.js"></script>
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<script type="text/javascript" src="js/ImprovedNoise.js"></script>
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@@ -115,7 +115,7 @@
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var ambientLight = new THREE.AmbientLight( 0xcccccc );
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var ambientLight = new THREE.AmbientLight( 0xcccccc );
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scene.addLight( ambientLight );
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scene.addLight( ambientLight );
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- var pointLight = new THREE.DirectionalLight( 0xffffff, 1 );
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+ var pointLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
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pointLight.position.x = 1;
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pointLight.position.x = 1;
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pointLight.position.y = 1;
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pointLight.position.y = 1;
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pointLight.position.z = 0.5;
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pointLight.position.z = 0.5;
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