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@@ -33,6 +33,48 @@
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in vec3 vCenter;
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in vec3 vCenter;
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out vec4 outColor;
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out vec4 outColor;
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+ float edgeFactorTri() {
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+
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+ vec3 d = fwidth( vCenter.xyz );
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+
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+ vec3 a3 = smoothstep( vec3( 0.0 ), d * thickness, vCenter.xyz );
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+
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+ return min( min( a3.x, a3.y ), a3.z );
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+
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+ }
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+
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+ void main() {
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+
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+ if ( edgeFactorTri() > 0.99 ) discard;
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+
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+ outColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 );
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+
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+ }
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+
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+ </script>
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+
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+ <script type="x-shader/x-vertex" id="vertexShaderATC">
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+
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+ in vec3 center;
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+ out vec3 vCenter;
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+
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+ void main() {
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+
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+ vCenter = center;
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+
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }
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+
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+ </script>
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+
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+ <script type="x-shader/x-fragment" id="fragmentShaderATC">
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+
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+ uniform float thickness;
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+
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+ in vec3 vCenter;
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+ out vec4 outColor;
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+
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float aastep( float threshold, float dist ) {
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float aastep( float threshold, float dist ) {
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float afwidth = fwidth( dist ) * 0.5;
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float afwidth = fwidth( dist ) * 0.5;
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@@ -62,10 +104,10 @@
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import { GUI } from './jsm/libs/dat.gui.module.js';
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import { GUI } from './jsm/libs/dat.gui.module.js';
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const API = {
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const API = {
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- thickness: 0.01
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+ thickness: 1
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};
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};
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- let renderer, scene, camera, mesh2;
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+ let renderer, scene, camera, mesh2, mesh3;
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init();
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init();
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@@ -79,7 +121,7 @@
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
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- camera.position.z = 150;
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+ camera.position.z = 200;
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const controls = new OrbitControls( camera, renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.enablePan = false;
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controls.enablePan = false;
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@@ -87,7 +129,12 @@
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new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
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new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
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- // on the left
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+ geometry.deleteAttribute( 'normal' );
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+ geometry.deleteAttribute( 'uv' );
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+
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+ setupAttributes( geometry );
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+
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+ // left
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const material1 = new THREE.MeshBasicMaterial( {
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const material1 = new THREE.MeshBasicMaterial( {
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@@ -97,35 +144,45 @@
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} );
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} );
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const mesh1 = new THREE.Mesh( geometry, material1 );
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const mesh1 = new THREE.Mesh( geometry, material1 );
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- mesh1.position.set( - 40, 0, 0 );
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+ mesh1.position.set( - 60, 0, 0 );
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scene.add( mesh1 );
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scene.add( mesh1 );
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- // on the right
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-
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- const uniforms = { 'thickness': { value: API.thickness } };
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+ // middle
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const material2 = new THREE.ShaderMaterial( {
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const material2 = new THREE.ShaderMaterial( {
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- uniforms: uniforms,
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+ uniforms: { 'thickness': { value: API.thickness } },
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vertexShader: document.getElementById( 'vertexShader' ).textContent,
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vertexShader: document.getElementById( 'vertexShader' ).textContent,
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fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
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fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
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side: THREE.DoubleSide,
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side: THREE.DoubleSide,
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- glslVersion: THREE.GLSL3,
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- alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
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+ glslVersion: THREE.GLSL3
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} );
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} );
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- geometry.deleteAttribute( 'normal' );
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- geometry.deleteAttribute( 'uv' );
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-
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- setupAttributes( geometry );
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-
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mesh2 = new THREE.Mesh( geometry, material2 );
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mesh2 = new THREE.Mesh( geometry, material2 );
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- mesh2.position.set( 40, 0, 0 );
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+ mesh2.position.set( 0, 0, 0 );
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scene.add( mesh2 );
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scene.add( mesh2 );
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+ // right
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+
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+ const material3 = new THREE.ShaderMaterial( {
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+
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+ uniforms: { 'thickness': { value: API.thickness * 0.01 } },
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+ vertexShader: document.getElementById( 'vertexShaderATC' ).textContent,
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+ fragmentShader: document.getElementById( 'fragmentShaderATC' ).textContent,
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+ side: THREE.DoubleSide,
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+ glslVersion: THREE.GLSL3,
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+ alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
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+
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+ } );
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+
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+ mesh3 = new THREE.Mesh( geometry, material3 );
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+ mesh3.position.set( 60, 0, 0 );
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+
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+ scene.add( mesh3 );
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+
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//
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//
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animate();
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animate();
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@@ -136,9 +193,10 @@
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const gui = new GUI();
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const gui = new GUI();
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- gui.add( API, 'thickness', 0.01, 0.1 ).onChange( function () {
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+ gui.add( API, 'thickness', 0.4, 4 ).onChange( function () {
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mesh2.material.uniforms.thickness.value = API.thickness;
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mesh2.material.uniforms.thickness.value = API.thickness;
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+ mesh3.material.uniforms.thickness.value = API.thickness * 0.01;
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} );
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} );
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