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lights_pars.glsl: fixed shader breakage when using spherical envMaps.

Mr.doob 9 years ago
parent
commit
71a91dcfc3
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/lights_pars.glsl

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_pars.glsl

@@ -186,7 +186,7 @@
 
 
 		#else
 		#else
 
 
-			vec3 envMapColor = vec3( 0.0 );
+			vec4 envMapColor = vec4( 0.0 );
 
 
 		#endif
 		#endif