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The engine renders double-sided, transparent objects with two draw calls (back faces first, then front faces) to mitigate transparency artifacts.
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The engine renders double-sided, transparent objects with two draw calls (back faces first, then front faces) to mitigate transparency artifacts.
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There are scenarios however where this approach produces no quality gains but still doubles draw calls e.g. when rendering flat vegetation like grass sprites.
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There are scenarios however where this approach produces no quality gains but still doubles draw calls e.g. when rendering flat vegetation like grass sprites.
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