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core docs: Fix some spelling mistakes

Found with [codespell](https://github.com/codespell-project/codespell)
Nikolas Nyby 7 年之前
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723b6aa430

+ 3 - 3
docs/api/en/core/BufferAttribute.html

@@ -99,12 +99,12 @@
 
 
 		<h3>[property:Function onUploadCallback]</h3>
 		<h3>[property:Function onUploadCallback]</h3>
 		<p>
 		<p>
-		A callback function that is executed after the Renderer has transfered the attribute array data to the GPU.
+		A callback function that is executed after the Renderer has transferred the attribute array data to the GPU.
 		</p>
 		</p>
 
 
 		<h3>[property:Object updateRange]</h3>
 		<h3>[property:Object updateRange]</h3>
 		<p>Object containing:<br />
 		<p>Object containing:<br />
-			[page:Integer offset]: Default is *0*. Position at whcih to start update.<br />
+			[page:Integer offset]: Default is *0*. Position at which to start update.<br />
 			[page:Integer count]: Default is *-1*, which means don't use update ranges. <br /><br />
 			[page:Integer count]: Default is *-1*, which means don't use update ranges. <br /><br />
 
 
 			This can be used to only update some components of stored vectors (for example, just the component
 			This can be used to only update some components of stored vectors (for example, just the component
@@ -160,7 +160,7 @@
 		Sets the value of the onUploadCallback property.<br /><br />
 		Sets the value of the onUploadCallback property.<br /><br />
 
 
 		In the [example:webgl_buffergeometry WebGL / Buffergeometry] this is used to free memory
 		In the [example:webgl_buffergeometry WebGL / Buffergeometry] this is used to free memory
-		after the buffer has been	transfered to the GPU.
+		after the buffer has been	transferred to the GPU.
 		</p>
 		</p>
 
 
 		<h3>[method:BufferAttribute set] ( [param:Array value], [param:Integer offset] ) </h3>
 		<h3>[method:BufferAttribute set] ( [param:Array value], [param:Integer offset] ) </h3>

+ 1 - 1
docs/api/en/core/Face3.html

@@ -124,7 +124,7 @@ scene.add( new THREE.Mesh( geometry, material ) );
 		<p>Creates a new clone of the Face3 object.</p>
 		<p>Creates a new clone of the Face3 object.</p>
 
 
 		<h3>[method:Face3 copy]( [param:Face3 face3] )</h3>
 		<h3>[method:Face3 copy]( [param:Face3 face3] )</h3>
-		<p>Copy the paramaters of another Face3 into this.</p>
+		<p>Copy the parameters of another Face3 into this.</p>
 
 
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 2 - 2
docs/api/en/core/Raycaster.html

@@ -147,7 +147,7 @@
 		<h3>[method:Array intersectObject]( [param:Object3D object], [param:Boolean recursive], [param:Array optionalTarget] )</h3>
 		<h3>[method:Array intersectObject]( [param:Object3D object], [param:Boolean recursive], [param:Array optionalTarget] )</h3>
 		<p>
 		<p>
 		[page:Object3D object] — The object to check for intersection with the ray.<br />
 		[page:Object3D object] — The object to check for intersection with the ray.<br />
-		[page:Boolean recursive] — If true, it also checks all descendants. Otherwise it only checks intersecton with the object. Default is false.<br />
+		[page:Boolean recursive] — If true, it also checks all descendants. Otherwise it only checks intersection with the object. Default is false.<br />
 		[page:Array optionalTarget] — (optional) target to set the result. Otherwise a new [page:Array] is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
 		[page:Array optionalTarget] — (optional) target to set the result. Otherwise a new [page:Array] is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
 		</p>
 		</p>
 		<p>
 		<p>
@@ -174,7 +174,7 @@
 		<h3>[method:Array intersectObjects]( [param:Array objects], [param:Boolean recursive], [param:Array optionalTarget] )</h3>
 		<h3>[method:Array intersectObjects]( [param:Array objects], [param:Boolean recursive], [param:Array optionalTarget] )</h3>
 		<p>
 		<p>
 		[page:Array objects] — The objects to check for intersection with the ray.<br />
 		[page:Array objects] — The objects to check for intersection with the ray.<br />
-		[page:Boolean recursive] — If true, it also checks all descendants of the objects. Otherwise it only checks intersecton with the objects. Default is false.<br />
+		[page:Boolean recursive] — If true, it also checks all descendants of the objects. Otherwise it only checks intersection with the objects. Default is false.<br />
 		[page:Array optionalTarget] — (optional) target to set the result. Otherwise a new [page:Array] is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
 		[page:Array optionalTarget] — (optional) target to set the result. Otherwise a new [page:Array] is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
 		</p>
 		</p>
 		<p>
 		<p>

+ 1 - 1
docs/api/en/core/Uniform.html

@@ -201,7 +201,7 @@
 		<h3>[method:Uniform clone]()</h3>
 		<h3>[method:Uniform clone]()</h3>
 		<p>
 		<p>
 		Returns a clone of this uniform.<br />
 		Returns a clone of this uniform.<br />
-		If the uniform's value property is an [page:Object] with a clone() method, this is used, otherwise the value is copied by assigment.
+		If the uniform's value property is an [page:Object] with a clone() method, this is used, otherwise the value is copied by assignment.
 		Array values are shared between cloned [page:Uniform]s.<br /><br />
 		Array values are shared between cloned [page:Uniform]s.<br /><br />
 		See [example:webgldeferred_animation WebGL deferred animation] for an example of this method in use.
 		See [example:webgldeferred_animation WebGL deferred animation] for an example of this method in use.
 		</p>
 		</p>