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@@ -7,7 +7,7 @@ export default /* glsl */`
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for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
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plane = clippingPlanes[ i ];
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- if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;
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+ if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
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}
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#pragma unroll_loop_end
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@@ -20,7 +20,7 @@ export default /* glsl */`
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for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
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plane = clippingPlanes[ i ];
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- clipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;
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+ clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
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}
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#pragma unroll_loop_end
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