Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 72efa7e878 Merge pull request #18891 from WestLangley/dev_clipping 5 роки тому
.github b11f897812 r114 5 роки тому
build 302f1d1558 Updated builds. 5 роки тому
docs a02a595f12 Merge pull request #18882 from Mugen87/dev45 5 роки тому
editor 5c2fed0f58 Editor: Ignore text/plain drops. 5 роки тому
examples 5e1e9c7e73 Clean up 5 роки тому
files 3536f494e0 Docs: Fixed language selector. 5 роки тому
src 355f9f0e0b Assign the clipping shader chunk its own varying 5 роки тому
test f03084ef34 Tests: Update getInverse() unit tests. 5 роки тому
utils d64351575a Upgrade dev dependencies. 5 роки тому
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 роки тому
.npmignore ccd86cc603 Include declaration files in npm package 6 роки тому
.travis.yml df5d3385f5 Tests: clean travis.yml 5 роки тому
LICENSE e122db35fe Update LICENSE 5 роки тому
README.md b1aab9b78c Add discord link in README 5 роки тому
icon.png c69db34ef8 Added icon.png 6 роки тому
package-lock.json d64351575a Upgrade dev dependencies. 5 роки тому
package.json d64351575a Upgrade dev dependencies. 5 роки тому

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases