@@ -25,7 +25,7 @@
// Create car
const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
- const car = new Mesh( carGeometry, chromeMaterial );
+ const car = new THREE.Mesh( carGeometry, chromeMaterial );
scene.add( car );
// Update the render target cube