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WebGPURenderer: Compute Snow Example (#27400)

* NodeMaterial: Check toneMapped=true

* Renderer: overrideMaterial compatible with positionNode

* GaussianBlurNode: Added resolution

* add `webgpu_compute_particles_snow` example

* update

* fix scale offset collision

* update initial pos y
sunag hai 1 ano
pai
achega
74ca7d86a7

+ 1 - 0
examples/files.json

@@ -322,6 +322,7 @@
 		"webgpu_compute_audio",
 		"webgpu_compute_particles",
 		"webgpu_compute_particles_rain",
+		"webgpu_compute_particles_snow",
 		"webgpu_compute_points",
 		"webgpu_compute_texture",
 		"webgpu_compute_texture_pingpong",

+ 5 - 0
examples/jsm/nodes/display/GaussianBlurNode.js

@@ -29,10 +29,15 @@ class GaussianBlurNode extends TempNode {
 
 		this.updateBeforeType = NodeUpdateType.RENDER;
 
+		this.resolution = new Vector2( 1, 1 );
+
 	}
 
 	setSize( width, height ) {
 
+		width = Math.max( Math.round( width * this.resolution.x ), 1 );
+		height = Math.max( Math.round( height * this.resolution.y ), 1 );
+
 		this._invSize.value.set( 1 / width, 1 / height );
 		this._horizontalRT.setSize( width, height );
 		this._verticalRT.setSize( width, height );

+ 1 - 1
examples/jsm/nodes/materials/NodeMaterial.js

@@ -352,7 +352,7 @@ class NodeMaterial extends ShaderMaterial {
 
 		const toneMappingNode = builder.toneMappingNode;
 
-		if ( toneMappingNode ) {
+		if ( this.toneMapped === true && toneMappingNode ) {
 
 			outputNode = vec4( toneMappingNode.context( { color: outputNode.rgb } ), outputNode.a );
 

+ 27 - 1
examples/jsm/renderers/common/Renderer.js

@@ -941,7 +941,7 @@ class Renderer {
 
 	renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
 
-		material = scene.overrideMaterial !== null ? scene.overrideMaterial : material;
+		let overridePositionNode;
 
 		//
 
@@ -951,6 +951,24 @@ class Renderer {
 
 		//
 
+		if ( scene.overrideMaterial !== null ) {
+
+			const overrideMaterial = scene.overrideMaterial;
+
+			if ( material.positionNode && material.positionNode.isNode ) {
+
+				overridePositionNode = overrideMaterial.positionNode;
+
+				overrideMaterial.positionNode = material.positionNode;
+
+			}
+
+			material = overrideMaterial;
+
+		}
+
+		//
+
 		if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {
 
 			material.side = BackSide;
@@ -969,6 +987,14 @@ class Renderer {
 
 		//
 
+		if ( overridePositionNode !== undefined ) {
+
+			scene.overrideMaterial.positionNode = overridePositionNode;
+
+		}
+
+		//
+
 		object.onAfterRender( this, scene, camera, geometry, material, group );
 
 	}

BIN=BIN
examples/screenshots/webgpu_compute_particles_snow.jpg


+ 371 - 0
examples/webgpu_compute_particles_snow.html

@@ -0,0 +1,371 @@
+<html lang="en">
+	<head>
+		<title>three.js - WebGPU - Compute Particles Snow</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<link type="text/css" rel="stylesheet" href="main.css">
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - GPU Compute Snow - 300.000 Particles
+		</div>
+
+		<script type="importmap">
+			{
+				"imports": {
+					"three": "../build/three.module.js",
+					"three/addons/": "./jsm/",
+					"three/nodes": "./jsm/nodes/Nodes.js"
+				}
+			}
+		</script>
+
+		<script type="module">
+
+			import * as THREE from 'three';
+			import { tslFn, texture, vec3, pass, color, uint, viewportTopLeft, positionWorld, positionLocal, timerLocal, vec2, MeshStandardNodeMaterial, instanceIndex, storage, MeshBasicNodeMaterial, If } from 'three/nodes';
+
+			import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
+
+			import WebGPU from 'three/addons/capabilities/WebGPU.js';
+			import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
+
+			import PostProcessing from 'three/addons/renderers/common/PostProcessing.js';
+
+			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
+
+			import Stats from 'three/addons/libs/stats.module.js';
+
+			const maxParticleCount = 300000;
+
+			let camera, scene, renderer;
+			let controls, stats;
+			let computeParticles;
+			let postProcessing;
+
+			let collisionCamera, collisionPosRT, collisionPosMaterial;
+
+			init();
+
+			function init() {
+
+				if ( WebGPU.isAvailable() === false ) {
+
+					document.body.appendChild( WebGPU.getErrorMessage() );
+
+					throw new Error( 'No WebGPU support' );
+
+				}
+
+				const { innerWidth, innerHeight } = window;
+
+				camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, .1, 100 );
+				camera.position.set( 20, 2, 20 );
+				camera.layers.enable( 2 );
+				camera.lookAt( 0, 40, 0 );
+
+				scene = new THREE.Scene();
+				scene.fog = new THREE.Fog( 0x0f3c37, 5, 40 );
+
+				const dirLight = new THREE.DirectionalLight( 0xf9ff9b, 9 );
+				dirLight.castShadow = true;
+				dirLight.position.set( 10, 10, 0 );
+				dirLight.castShadow = true;
+				dirLight.shadow.camera.near = 1;
+				dirLight.shadow.camera.far = 30;
+				dirLight.shadow.camera.right = 30;
+				dirLight.shadow.camera.left = - 30;
+				dirLight.shadow.camera.top = 30;
+				dirLight.shadow.camera.bottom = - 30;
+				dirLight.shadow.mapSize.width = 2048;
+				dirLight.shadow.mapSize.height = 2048;
+				dirLight.shadow.bias = - 0.009;
+				scene.add( dirLight );
+
+				scene.add( new THREE.HemisphereLight( 0x0f3c37, 0x080d10, 100 ) );
+
+				//
+
+				collisionCamera = new THREE.OrthographicCamera( - 50, 50, 50, - 50, .1, 50 );
+				collisionCamera.position.y = 50;
+				collisionCamera.lookAt( 0, 0, 0 );
+				collisionCamera.layers.enable( 1 );
+
+				collisionPosRT = new THREE.RenderTarget( 1024, 1024 );
+				collisionPosRT.texture.type = THREE.HalfFloatType;
+
+				collisionPosMaterial = new MeshBasicNodeMaterial();
+				collisionPosMaterial.fog = false;
+				collisionPosMaterial.toneMapped = false;
+				collisionPosMaterial.colorNode = positionWorld.y;
+
+				//
+
+				const createBuffer = ( type = 'vec3' ) => storage( new THREE.InstancedBufferAttribute( new Float32Array( maxParticleCount * 4 ), 4 ), type, maxParticleCount );
+
+				const positionBuffer = createBuffer();
+				const scaleBuffer = createBuffer();
+				const staticPositionBuffer = createBuffer();
+				const dataBuffer = createBuffer( 'vec4' );
+
+				// compute
+
+				const timer = timerLocal();
+
+				const randUint = () => uint( Math.random() * 0xFFFFFF );
+
+				const computeInit = tslFn( () => {
+
+					const position = positionBuffer.element( instanceIndex );
+					const scale = scaleBuffer.element( instanceIndex );
+					const particleData = dataBuffer.element( instanceIndex );
+
+					const randX = instanceIndex.hash();
+					const randY = instanceIndex.add( randUint() ).hash();
+					const randZ = instanceIndex.add( randUint() ).hash();
+
+					position.x = randX.mul( 100 ).add( - 50 );
+					position.y = randY.mul( 1000 ).add( 3 );
+					position.z = randZ.mul( 100 ).add( - 50 );
+
+					scale.xyz = instanceIndex.add( Math.random() ).hash().mul( .8 ).add( .2 );
+
+					staticPositionBuffer.element( instanceIndex ).assign( vec3( 1000, 10000, 1000 ) );
+
+					particleData.y = randY.mul( - .1 ).add( - .02 );
+
+					particleData.x = position.x;
+					particleData.z = position.z;
+					particleData.w = randX;
+
+				} )().compute( maxParticleCount );
+
+				//
+
+				const surfaceOffset = .2;
+				const speed = .4;
+
+				const computeUpdate = tslFn( () => {
+
+					const getCoord = ( pos ) => pos.add( 50 ).div( 100 );
+
+					const position = positionBuffer.element( instanceIndex );
+					const scale = scaleBuffer.element( instanceIndex );
+					const particleData = dataBuffer.element( instanceIndex );
+
+					const velocity = particleData.y;
+					const random = particleData.w;
+
+					const rippleOnSurface = texture( collisionPosRT.texture, getCoord( position.xz ) );
+					const rippleFloorArea = rippleOnSurface.y.add( scale.x.mul( surfaceOffset ) );
+
+					If( position.y.greaterThan( rippleFloorArea ), () => {
+
+						position.x = particleData.x.add( timer.mul( random.mul( random ) ).mul( speed ).sin().mul( 3 ) );
+						position.z = particleData.z.add( timer.mul( random ).mul( speed ).cos().mul( random.mul( 10 ) ) );
+
+						position.y = position.y.add( velocity );
+
+					} ).else( () => {
+
+						staticPositionBuffer.element( instanceIndex ).assign( position );
+
+					} );
+
+				} );
+
+				computeParticles = computeUpdate().compute( maxParticleCount );
+
+				// rain
+
+				const geometry = new THREE.SphereGeometry( surfaceOffset, 5, 5 );
+
+				function particle( staticParticles ) {
+
+					const posBuffer = staticParticles ? staticPositionBuffer : positionBuffer;
+					const layer = staticParticles ? 1 : 2;
+
+					const staticMaterial = new MeshStandardNodeMaterial( {
+						color: 0xeeeeee,
+						roughness: .9,
+						metalness: 0
+					} );
+
+					staticMaterial.positionNode = positionLocal.mul( scaleBuffer.toAttribute() ).add( posBuffer.toAttribute() );
+
+					const rainParticles = new THREE.Mesh( geometry, staticMaterial );
+					rainParticles.isInstancedMesh = true;
+					rainParticles.count = maxParticleCount;
+					rainParticles.castShadow = true;
+					rainParticles.layers.disableAll();
+					rainParticles.layers.enable( layer );
+
+					return rainParticles;
+
+				}
+
+				const dynamicParticles = particle();
+				const staticParticles = particle( true );
+
+				scene.add( dynamicParticles );
+				scene.add( staticParticles );
+
+				// floor geometry
+
+				const floorGeometry = new THREE.PlaneGeometry( 100, 100 );
+				floorGeometry.rotateX( - Math.PI / 2 );
+
+				const plane = new THREE.Mesh( floorGeometry, new THREE.MeshStandardMaterial( {
+					color: 0x0c1e1e,
+					roughness: .5,
+					metalness: 0,
+					transparent: true
+				} ) );
+
+				plane.material.opacityNode = positionLocal.xz.mul( .05 ).distance( 0 ).saturate().oneMinus();
+
+				scene.add( plane );
+
+				// tree
+
+				function tree( count = 10 ) {
+
+					const coneMaterial = new MeshStandardNodeMaterial( {
+						color: 0x0d492c,
+						roughness: .6,
+						metalness: 0
+					} );
+
+					const object = new THREE.Group();
+
+					for ( let i = 0; i < count; i ++ ) {
+
+						const radius = 1 + i;
+
+						const coneGeometry = new THREE.ConeGeometry( radius, radius, 64 );
+
+						const cone = new THREE.Mesh( coneGeometry, coneMaterial );
+						cone.castShadow = true;
+						cone.position.y = ( ( count - i ) * 1.3 ) + ( count * .5 );
+						object.add( cone );
+
+					}
+
+					const geometry = new THREE.CylinderGeometry( 1, 1, count, 32 );
+					const cone = new THREE.Mesh( geometry, coneMaterial );
+					cone.position.y = count / 2;
+					object.add( cone );
+
+					return object;
+
+				}
+
+				const teapotTree = new THREE.Mesh( new TeapotGeometry( .8, 18 ), new MeshBasicNodeMaterial( {
+					color: 0xfcfb9e
+				} ) );
+
+				teapotTree.position.y = 19.5;
+
+				scene.add( tree() );
+				scene.add( teapotTree );
+
+				//
+
+				scene.backgroundNode = viewportTopLeft.distance( .5 ).mul( 2 ).mix( color( 0x0f4140 ), color( 0x060a0d ) );
+
+				//
+
+				renderer = new WebGPURenderer( { antialias: true } );
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.setAnimationLoop( animate );
+				document.body.appendChild( renderer.domElement );
+				stats = new Stats();
+				document.body.appendChild( stats.dom );
+
+				// post processing
+
+				const scenePass = pass( scene, camera );
+				const scenePassColor = scenePass.getTextureNode();
+				const vignet = viewportTopLeft.distance( .5 ).mul( 1.35 ).clamp().oneMinus();
+
+				const teapotTreePass = pass( teapotTree, camera ).getTextureNode();
+				const teapotTreePassBlurred = teapotTreePass.gaussianBlur( 3 );
+				teapotTreePassBlurred.resolution = new THREE.Vector2( .2, .2 );
+
+				const scenePassColorBlurred = scenePassColor.gaussianBlur();
+				scenePassColorBlurred.resolution = new THREE.Vector2( .5, .5 );
+				scenePassColorBlurred.directionNode = vec2( 1 );
+
+				// compose
+
+				let totalPass = scenePass;
+				totalPass = totalPass.add( scenePassColorBlurred.mul( .1 ) );
+				totalPass = totalPass.mul( vignet );
+				totalPass = totalPass.add( teapotTreePass.mul( 10 ).add( teapotTreePassBlurred ) );
+
+				postProcessing = new PostProcessing( renderer );
+				postProcessing.outputNode = totalPass;
+
+				//
+
+				renderer.compute( computeInit );
+
+				//
+
+				controls = new OrbitControls( camera, renderer.domElement );
+				controls.target.set( 0, 10, 0 );
+				controls.minDistance = 25;
+				controls.maxDistance = 35;
+				controls.maxPolarAngle = Math.PI / 1.7;
+				controls.autoRotate = true;
+				controls.autoRotateSpeed = - 1;
+				controls.update();
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize );
+
+			}
+
+			function onWindowResize() {
+
+				const { innerWidth, innerHeight } = window;
+
+				camera.aspect = innerWidth / innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( innerWidth, innerHeight );
+
+			}
+
+			function animate() {
+
+				stats.update();
+
+				controls.update();
+
+				// position
+
+				scene.overrideMaterial = collisionPosMaterial;
+				renderer.setRenderTarget( collisionPosRT );
+				renderer.render( scene, collisionCamera );
+
+				// compute
+
+				renderer.compute( computeParticles );
+
+				// result
+
+				scene.overrideMaterial = null;
+				renderer.setRenderTarget( null );
+
+				postProcessing.render();
+
+			}
+
+		</script>
+	</body>
+</html>

+ 1 - 0
test/e2e/puppeteer.js

@@ -113,6 +113,7 @@ const exceptionList = [
 	'webgpu_compute_audio',
 	'webgpu_compute_particles',
 	'webgpu_compute_particles_rain',
+	'webgpu_compute_particles_snow',
 	'webgpu_compute_points',
 	'webgpu_compute_texture',
 	'webgpu_compute_texture_pingpong',