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Merge pull request #10969 from mr-easy/patch-1

Corrected link to Blinn-Phong-Shading-Model
Mr.doob 8 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      docs/api/materials/MeshPhongMaterial.html

+ 1 - 1
docs/api/materials/MeshPhongMaterial.html

@@ -15,7 +15,7 @@
 		<div class="desc">
 		<div class="desc">
 			A material for shiny surfaces with specular highlights.<br /><br />
 			A material for shiny surfaces with specular highlights.<br /><br />
 
 
-			The uses a non-physically based [link:https://en.wikipedia.org/wiki/LBlinn-Phong_shading_model Blinn-Phong]
+			The uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong]
 			model	for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
 			model	for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
 			this can simulate shiny surfaces with specular highlights (such as varnished wood).<br /><br />
 			this can simulate shiny surfaces with specular highlights (such as varnished wood).<br /><br />