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+/** Copyright 2016 The Draco Authors.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+
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+import {
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+ BufferGeometry,
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+ DefaultLoadingManager,
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+ FileLoader,
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+ Float32BufferAttribute,
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+ Int16BufferAttribute,
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+ Int32BufferAttribute,
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+ Int8BufferAttribute,
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+ TriangleStripDrawMode,
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+ TrianglesDrawMode,
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+ Uint16BufferAttribute,
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+ Uint32BufferAttribute,
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+ Uint8BufferAttribute
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+} from "../../../build/three.module.js";
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+"use strict";
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+
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+/**
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+ * @param {THREE.LoadingManager} manager
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+ */
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+var DRACOLoader = function ( manager ) {
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+
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+ this.timeLoaded = 0;
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+ this.manager = manager || DefaultLoadingManager;
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+ this.materials = null;
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+ this.verbosity = 0;
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+ this.attributeOptions = {};
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+ this.drawMode = TrianglesDrawMode;
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+ // Native Draco attribute type to Three.JS attribute type.
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+ this.nativeAttributeMap = {
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+ position: "POSITION",
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+ normal: "NORMAL",
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+ color: "COLOR",
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+ uv: "TEX_COORD"
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+ };
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+
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+};
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+
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+DRACOLoader.prototype = {
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+ constructor: DRACOLoader,
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+
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+ load: function ( url, onLoad, onProgress, onError ) {
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+
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+ var scope = this;
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+ var loader = new FileLoader( scope.manager );
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+ loader.setPath( this.path );
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+ loader.setResponseType( "arraybuffer" );
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+ loader.load(
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+ url,
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+ function ( blob ) {
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+
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+ scope.decodeDracoFile( blob, onLoad );
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+
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+ },
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+ onProgress,
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+ onError
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+ );
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+
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+ },
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+
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+ setPath: function ( value ) {
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+
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+ this.path = value;
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+ return this;
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+
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+ },
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+
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+ setVerbosity: function ( level ) {
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+
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+ this.verbosity = level;
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+ return this;
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+
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+ },
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+
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+ /**
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+ * Sets desired mode for generated geometry indices.
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+ * Can be either:
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+ * TrianglesDrawMode
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+ * TriangleStripDrawMode
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+ */
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+ setDrawMode: function ( drawMode ) {
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+
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+ this.drawMode = drawMode;
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+ return this;
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+
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+ },
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+
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+ /**
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+ * Skips dequantization for a specific attribute.
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+ * |attributeName| is the js name of the given attribute type.
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+ * The only currently supported |attributeName| is 'position', more may be
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+ * added in future.
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+ */
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+ setSkipDequantization: function ( attributeName, skip ) {
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+
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+ var skipDequantization = true;
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+ if ( typeof skip !== "undefined" ) skipDequantization = skip;
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+ this.getAttributeOptions(
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+ attributeName
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+ ).skipDequantization = skipDequantization;
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+ return this;
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+
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+ },
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+
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+ /**
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+ * Decompresses a Draco buffer. Names of attributes (for ID and type maps)
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+ * must be one of the supported three.js types, including: position, color,
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+ * normal, uv, uv2, skinIndex, skinWeight.
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+ *
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+ * @param {ArrayBuffer} rawBuffer
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+ * @param {Function} callback
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+ * @param {Object|undefined} attributeUniqueIdMap Provides a pre-defined ID
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+ * for each attribute in the geometry to be decoded. If given,
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+ * `attributeTypeMap` is required and `nativeAttributeMap` will be
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+ * ignored.
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+ * @param {Object|undefined} attributeTypeMap Provides a predefined data
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+ * type (as a typed array constructor) for each attribute in the
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+ * geometry to be decoded.
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+ */
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+ decodeDracoFile: function (
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+ rawBuffer,
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+ callback,
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+ attributeUniqueIdMap,
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+ attributeTypeMap
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+ ) {
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+
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+ var scope = this;
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+ DRACOLoader.getDecoderModule().then( function ( module ) {
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+
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+ scope.decodeDracoFileInternal(
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+ rawBuffer,
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+ module.decoder,
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+ callback,
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+ attributeUniqueIdMap,
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+ attributeTypeMap
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+ );
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+
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+ } );
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+
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+ },
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+
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+ decodeDracoFileInternal: function (
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+ rawBuffer,
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+ dracoDecoder,
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+ callback,
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+ attributeUniqueIdMap,
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+ attributeTypeMap
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+ ) {
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+
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+ /*
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+ * Here is how to use Draco Javascript decoder and get the geometry.
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+ */
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+ var buffer = new dracoDecoder.DecoderBuffer();
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+ buffer.Init( new Int8Array( rawBuffer ), rawBuffer.byteLength );
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+ var decoder = new dracoDecoder.Decoder();
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+
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+ /*
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+ * Determine what type is this file: mesh or point cloud.
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+ */
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+ var geometryType = decoder.GetEncodedGeometryType( buffer );
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+ if ( geometryType == dracoDecoder.TRIANGULAR_MESH ) {
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+
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+ if ( this.verbosity > 0 ) {
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+
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+ console.log( "Loaded a mesh." );
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+
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+ }
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+
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+ } else if ( geometryType == dracoDecoder.POINT_CLOUD ) {
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+
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+ if ( this.verbosity > 0 ) {
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+
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+ console.log( "Loaded a point cloud." );
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+
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+ }
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+
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+ } else {
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+
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+ var errorMsg = "DRACOLoader: Unknown geometry type.";
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+ console.error( errorMsg );
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+ throw new Error( errorMsg );
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+
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+ }
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+ callback(
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+ this.convertDracoGeometryTo3JS(
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+ dracoDecoder,
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+ decoder,
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+ geometryType,
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+ buffer,
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+ attributeUniqueIdMap,
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+ attributeTypeMap
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+ )
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+ );
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+
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+ },
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+
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+ addAttributeToGeometry: function (
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+ dracoDecoder,
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+ decoder,
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+ dracoGeometry,
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+ attributeName,
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+ attributeType,
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+ attribute,
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+ geometry,
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+ geometryBuffer
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+ ) {
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+
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+ if ( attribute.ptr === 0 ) {
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+
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+ var errorMsg = "DRACOLoader: No attribute " + attributeName;
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+ console.error( errorMsg );
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+ throw new Error( errorMsg );
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+
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+ }
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+
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+ var numComponents = attribute.num_components();
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+ var numPoints = dracoGeometry.num_points();
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+ var numValues = numPoints * numComponents;
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+ var attributeData;
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+ var TypedBufferAttribute;
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+
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+ switch ( attributeType ) {
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+
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+ case Float32Array:
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+ attributeData = new dracoDecoder.DracoFloat32Array();
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+ decoder.GetAttributeFloatForAllPoints(
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+ dracoGeometry,
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+ attribute,
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+ attributeData
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+ );
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+ geometryBuffer[ attributeName ] = new Float32Array( numValues );
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+ TypedBufferAttribute = Float32BufferAttribute;
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+ break;
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+
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+ case Int8Array:
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+ attributeData = new dracoDecoder.DracoInt8Array();
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+ decoder.GetAttributeInt8ForAllPoints(
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+ dracoGeometry,
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+ attribute,
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+ attributeData
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+ );
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+ geometryBuffer[ attributeName ] = new Int8Array( numValues );
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+ TypedBufferAttribute = Int8BufferAttribute;
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+ break;
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+
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+ case Int16Array:
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+ attributeData = new dracoDecoder.DracoInt16Array();
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+ decoder.GetAttributeInt16ForAllPoints(
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+ dracoGeometry,
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+ attribute,
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+ attributeData
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+ );
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+ geometryBuffer[ attributeName ] = new Int16Array( numValues );
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+ TypedBufferAttribute = Int16BufferAttribute;
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+ break;
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+
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+ case Int32Array:
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+ attributeData = new dracoDecoder.DracoInt32Array();
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+ decoder.GetAttributeInt32ForAllPoints(
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+ dracoGeometry,
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+ attribute,
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+ attributeData
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+ );
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+ geometryBuffer[ attributeName ] = new Int32Array( numValues );
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+ TypedBufferAttribute = Int32BufferAttribute;
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+ break;
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+
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+ case Uint8Array:
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+ attributeData = new dracoDecoder.DracoUInt8Array();
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+ decoder.GetAttributeUInt8ForAllPoints(
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+ dracoGeometry,
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+ attribute,
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+ attributeData
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+ );
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+ geometryBuffer[ attributeName ] = new Uint8Array( numValues );
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+ TypedBufferAttribute = Uint8BufferAttribute;
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+ break;
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+
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+ case Uint16Array:
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+ attributeData = new dracoDecoder.DracoUInt16Array();
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+ decoder.GetAttributeUInt16ForAllPoints(
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+ dracoGeometry,
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+ attribute,
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+ attributeData
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+ );
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+ geometryBuffer[ attributeName ] = new Uint16Array( numValues );
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+ TypedBufferAttribute = Uint16BufferAttribute;
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+ break;
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+
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+ case Uint32Array:
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+ attributeData = new dracoDecoder.DracoUInt32Array();
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+ decoder.GetAttributeUInt32ForAllPoints(
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+ dracoGeometry,
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+ attribute,
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+ attributeData
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+ );
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+ geometryBuffer[ attributeName ] = new Uint32Array( numValues );
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+ TypedBufferAttribute = Uint32BufferAttribute;
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+ break;
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+
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+ default:
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+ var errorMsg = "DRACOLoader: Unexpected attribute type.";
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+ console.error( errorMsg );
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+ throw new Error( errorMsg );
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+
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+ }
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+
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+ // Copy data from decoder.
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+ for ( var i = 0; i < numValues; i ++ ) {
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+
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+ geometryBuffer[ attributeName ][ i ] = attributeData.GetValue( i );
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+
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+ }
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+ // Add attribute to THREEJS geometry for rendering.
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+ geometry.addAttribute(
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+ attributeName,
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+ new TypedBufferAttribute( geometryBuffer[ attributeName ], numComponents )
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+ );
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+ dracoDecoder.destroy( attributeData );
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+
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+ },
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+
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+ convertDracoGeometryTo3JS: function (
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+ dracoDecoder,
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+ decoder,
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+ geometryType,
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+ buffer,
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+ attributeUniqueIdMap,
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+ attributeTypeMap
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+ ) {
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+
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+ // TODO: Should not assume native Draco attribute IDs apply.
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+ if ( this.getAttributeOptions( "position" ).skipDequantization === true ) {
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+
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+ decoder.SkipAttributeTransform( dracoDecoder.POSITION );
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+
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+ }
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+ var dracoGeometry;
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+ var decodingStatus;
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+ var start_time = performance.now();
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+ if ( geometryType === dracoDecoder.TRIANGULAR_MESH ) {
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+
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+ dracoGeometry = new dracoDecoder.Mesh();
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+ decodingStatus = decoder.DecodeBufferToMesh( buffer, dracoGeometry );
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+
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+ } else {
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+
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+ dracoGeometry = new dracoDecoder.PointCloud();
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+ decodingStatus = decoder.DecodeBufferToPointCloud( buffer, dracoGeometry );
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+
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+ }
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+ if ( ! decodingStatus.ok() || dracoGeometry.ptr == 0 ) {
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+
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+ var errorMsg = "DRACOLoader: Decoding failed: ";
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+ errorMsg += decodingStatus.error_msg();
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+ console.error( errorMsg );
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+ dracoDecoder.destroy( decoder );
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+ dracoDecoder.destroy( dracoGeometry );
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+ throw new Error( errorMsg );
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+
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+ }
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+
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+ var decode_end = performance.now();
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+ dracoDecoder.destroy( buffer );
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+ /*
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+ * Example on how to retrieve mesh and attributes.
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+ */
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+ var numFaces;
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+ if ( geometryType == dracoDecoder.TRIANGULAR_MESH ) {
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+
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+ numFaces = dracoGeometry.num_faces();
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+ if ( this.verbosity > 0 ) {
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+
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+ console.log( "Number of faces loaded: " + numFaces.toString() );
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+
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+ }
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+
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+ } else {
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+
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+ numFaces = 0;
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+
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+ }
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+
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+ var numPoints = dracoGeometry.num_points();
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+ var numAttributes = dracoGeometry.num_attributes();
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+ if ( this.verbosity > 0 ) {
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+
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+ console.log( "Number of points loaded: " + numPoints.toString() );
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+ console.log( "Number of attributes loaded: " + numAttributes.toString() );
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+
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+ }
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+
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+ // Verify if there is position attribute.
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+ // TODO: Should not assume native Draco attribute IDs apply.
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+ var posAttId = decoder.GetAttributeId( dracoGeometry, dracoDecoder.POSITION );
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+ if ( posAttId == - 1 ) {
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+
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+ var errorMsg = "DRACOLoader: No position attribute found.";
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+ console.error( errorMsg );
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+ dracoDecoder.destroy( decoder );
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+ dracoDecoder.destroy( dracoGeometry );
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+ throw new Error( errorMsg );
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+
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+ }
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+ var posAttribute = decoder.GetAttribute( dracoGeometry, posAttId );
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+
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+ // Structure for converting to THREEJS geometry later.
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+ var geometryBuffer = {};
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+ // Import data to Three JS geometry.
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+ var geometry = new BufferGeometry();
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+
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+ // Do not use both the native attribute map and a provided (e.g. glTF) map.
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+ if ( attributeUniqueIdMap ) {
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+
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+ // Add attributes of user specified unique id. E.g. GLTF models.
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+ for ( var attributeName in attributeUniqueIdMap ) {
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+
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+ var attributeType = attributeTypeMap[ attributeName ];
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+ var attributeId = attributeUniqueIdMap[ attributeName ];
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+ var attribute = decoder.GetAttributeByUniqueId(
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+ dracoGeometry,
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+ attributeId
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+ );
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+ this.addAttributeToGeometry(
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+ dracoDecoder,
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+ decoder,
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+ dracoGeometry,
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+ attributeName,
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+ attributeType,
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+ attribute,
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+ geometry,
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+ geometryBuffer
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+ );
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+
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+ }
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+
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+ } else {
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+
|
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+ // Add native Draco attribute type to geometry.
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+ for ( var attributeName in this.nativeAttributeMap ) {
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+
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+ var attId = decoder.GetAttributeId(
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+ dracoGeometry,
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+ dracoDecoder[ this.nativeAttributeMap[ attributeName ] ]
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+ );
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+ if ( attId !== - 1 ) {
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+
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+ if ( this.verbosity > 0 ) {
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+
|
|
|
+ console.log( "Loaded " + attributeName + " attribute." );
|
|
|
+
|
|
|
+ }
|
|
|
+ var attribute = decoder.GetAttribute( dracoGeometry, attId );
|
|
|
+ this.addAttributeToGeometry(
|
|
|
+ dracoDecoder,
|
|
|
+ decoder,
|
|
|
+ dracoGeometry,
|
|
|
+ attributeName,
|
|
|
+ Float32Array,
|
|
|
+ attribute,
|
|
|
+ geometry,
|
|
|
+ geometryBuffer
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // For mesh, we need to generate the faces.
|
|
|
+ if ( geometryType == dracoDecoder.TRIANGULAR_MESH ) {
|
|
|
+
|
|
|
+ if ( this.drawMode === TriangleStripDrawMode ) {
|
|
|
+
|
|
|
+ var stripsArray = new dracoDecoder.DracoInt32Array();
|
|
|
+ var numStrips = decoder.GetTriangleStripsFromMesh(
|
|
|
+ dracoGeometry,
|
|
|
+ stripsArray
|
|
|
+ );
|
|
|
+ geometryBuffer.indices = new Uint32Array( stripsArray.size() );
|
|
|
+ for ( var i = 0; i < stripsArray.size(); ++ i ) {
|
|
|
+
|
|
|
+ geometryBuffer.indices[ i ] = stripsArray.GetValue( i );
|
|
|
+
|
|
|
+ }
|
|
|
+ dracoDecoder.destroy( stripsArray );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var numIndices = numFaces * 3;
|
|
|
+ geometryBuffer.indices = new Uint32Array( numIndices );
|
|
|
+ var ia = new dracoDecoder.DracoInt32Array();
|
|
|
+ for ( var i = 0; i < numFaces; ++ i ) {
|
|
|
+
|
|
|
+ decoder.GetFaceFromMesh( dracoGeometry, i, ia );
|
|
|
+ var index = i * 3;
|
|
|
+ geometryBuffer.indices[ index ] = ia.GetValue( 0 );
|
|
|
+ geometryBuffer.indices[ index + 1 ] = ia.GetValue( 1 );
|
|
|
+ geometryBuffer.indices[ index + 2 ] = ia.GetValue( 2 );
|
|
|
+
|
|
|
+ }
|
|
|
+ dracoDecoder.destroy( ia );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ geometry.drawMode = this.drawMode;
|
|
|
+ if ( geometryType == dracoDecoder.TRIANGULAR_MESH ) {
|
|
|
+
|
|
|
+ geometry.setIndex(
|
|
|
+ new ( geometryBuffer.indices.length > 65535
|
|
|
+ ? Uint32BufferAttribute
|
|
|
+ : Uint16BufferAttribute )( geometryBuffer.indices, 1 )
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // TODO: Should not assume native Draco attribute IDs apply.
|
|
|
+ // TODO: Can other attribute types be quantized?
|
|
|
+ var posTransform = new dracoDecoder.AttributeQuantizationTransform();
|
|
|
+ if ( posTransform.InitFromAttribute( posAttribute ) ) {
|
|
|
+
|
|
|
+ // Quantized attribute. Store the quantization parameters into the
|
|
|
+ // js attribute.
|
|
|
+ geometry.attributes[ "position" ].isQuantized = true;
|
|
|
+ geometry.attributes[ "position" ].maxRange = posTransform.range();
|
|
|
+ geometry.attributes[
|
|
|
+ "position"
|
|
|
+ ].numQuantizationBits = posTransform.quantization_bits();
|
|
|
+ geometry.attributes[ "position" ].minValues = new Float32Array( 3 );
|
|
|
+ for ( var i = 0; i < 3; ++ i ) {
|
|
|
+
|
|
|
+ geometry.attributes[ "position" ].minValues[ i ] = posTransform.min_value(
|
|
|
+ i
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ dracoDecoder.destroy( posTransform );
|
|
|
+ dracoDecoder.destroy( decoder );
|
|
|
+ dracoDecoder.destroy( dracoGeometry );
|
|
|
+
|
|
|
+ this.decode_time = decode_end - start_time;
|
|
|
+ this.import_time = performance.now() - decode_end;
|
|
|
+
|
|
|
+ if ( this.verbosity > 0 ) {
|
|
|
+
|
|
|
+ console.log( "Decode time: " + this.decode_time );
|
|
|
+ console.log( "Import time: " + this.import_time );
|
|
|
+
|
|
|
+ }
|
|
|
+ return geometry;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ isVersionSupported: function ( version, callback ) {
|
|
|
+
|
|
|
+ DRACOLoader.getDecoderModule().then( function ( module ) {
|
|
|
+
|
|
|
+ callback( module.decoder.isVersionSupported( version ) );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ getAttributeOptions: function ( attributeName ) {
|
|
|
+
|
|
|
+ if ( typeof this.attributeOptions[ attributeName ] === "undefined" )
|
|
|
+ this.attributeOptions[ attributeName ] = {};
|
|
|
+ return this.attributeOptions[ attributeName ];
|
|
|
+
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+DRACOLoader.decoderPath = "./";
|
|
|
+DRACOLoader.decoderConfig = {};
|
|
|
+DRACOLoader.decoderModulePromise = null;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Sets the base path for decoder source files.
|
|
|
+ * @param {string} path
|
|
|
+ */
|
|
|
+DRACOLoader.setDecoderPath = function ( path ) {
|
|
|
+
|
|
|
+ DRACOLoader.decoderPath = path;
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Sets decoder configuration and releases singleton decoder module. Module
|
|
|
+ * will be recreated with the next decoding call.
|
|
|
+ * @param {Object} config
|
|
|
+ */
|
|
|
+DRACOLoader.setDecoderConfig = function ( config ) {
|
|
|
+
|
|
|
+ var wasmBinary = DRACOLoader.decoderConfig.wasmBinary;
|
|
|
+ DRACOLoader.decoderConfig = config || {};
|
|
|
+ DRACOLoader.releaseDecoderModule();
|
|
|
+
|
|
|
+ // Reuse WASM binary.
|
|
|
+ if ( wasmBinary ) DRACOLoader.decoderConfig.wasmBinary = wasmBinary;
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Releases the singleton DracoDecoderModule instance. Module will be recreated
|
|
|
+ * with the next decoding call.
|
|
|
+ */
|
|
|
+DRACOLoader.releaseDecoderModule = function () {
|
|
|
+
|
|
|
+ DRACOLoader.decoderModulePromise = null;
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Gets WebAssembly or asm.js singleton instance of DracoDecoderModule
|
|
|
+ * after testing for browser support. Returns Promise that resolves when
|
|
|
+ * module is available.
|
|
|
+ * @return {Promise<{decoder: DracoDecoderModule}>}
|
|
|
+ */
|
|
|
+DRACOLoader.getDecoderModule = function () {
|
|
|
+
|
|
|
+ var scope = this;
|
|
|
+ var path = DRACOLoader.decoderPath;
|
|
|
+ var config = DRACOLoader.decoderConfig;
|
|
|
+ var promise = DRACOLoader.decoderModulePromise;
|
|
|
+
|
|
|
+ if ( promise ) return promise;
|
|
|
+
|
|
|
+ // Load source files.
|
|
|
+ if ( typeof DracoDecoderModule !== "undefined" ) {
|
|
|
+
|
|
|
+ // Loaded externally.
|
|
|
+ promise = Promise.resolve();
|
|
|
+
|
|
|
+ } else if ( typeof WebAssembly !== "object" || config.type === "js" ) {
|
|
|
+
|
|
|
+ // Load with asm.js.
|
|
|
+ promise = DRACOLoader._loadScript( path + "draco_decoder.js" );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Load with WebAssembly.
|
|
|
+ config.wasmBinaryFile = path + "draco_decoder.wasm";
|
|
|
+ promise = DRACOLoader._loadScript( path + "draco_wasm_wrapper.js" )
|
|
|
+ .then( function () {
|
|
|
+
|
|
|
+ return DRACOLoader._loadArrayBuffer( config.wasmBinaryFile );
|
|
|
+
|
|
|
+ } )
|
|
|
+ .then( function ( wasmBinary ) {
|
|
|
+
|
|
|
+ config.wasmBinary = wasmBinary;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Wait for source files, then create and return a decoder.
|
|
|
+ promise = promise.then( function () {
|
|
|
+
|
|
|
+ return new Promise( function ( resolve ) {
|
|
|
+
|
|
|
+ config.onModuleLoaded = function ( decoder ) {
|
|
|
+
|
|
|
+ scope.timeLoaded = performance.now();
|
|
|
+ // Module is Promise-like. Wrap before resolving to avoid loop.
|
|
|
+ resolve( { decoder: decoder } );
|
|
|
+
|
|
|
+ };
|
|
|
+ DracoDecoderModule( config );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ DRACOLoader.decoderModulePromise = promise;
|
|
|
+ return promise;
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * @param {string} src
|
|
|
+ * @return {Promise}
|
|
|
+ */
|
|
|
+DRACOLoader._loadScript = function ( src ) {
|
|
|
+
|
|
|
+ var prevScript = document.getElementById( "decoder_script" );
|
|
|
+ if ( prevScript !== null ) {
|
|
|
+
|
|
|
+ prevScript.parentNode.removeChild( prevScript );
|
|
|
+
|
|
|
+ }
|
|
|
+ var head = document.getElementsByTagName( "head" )[ 0 ];
|
|
|
+ var script = document.createElement( "script" );
|
|
|
+ script.id = "decoder_script";
|
|
|
+ script.type = "text/javascript";
|
|
|
+ script.src = src;
|
|
|
+ return new Promise( function ( resolve ) {
|
|
|
+
|
|
|
+ script.onload = resolve;
|
|
|
+ head.appendChild( script );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * @param {string} src
|
|
|
+ * @return {Promise}
|
|
|
+ */
|
|
|
+DRACOLoader._loadArrayBuffer = function ( src ) {
|
|
|
+
|
|
|
+ var loader = new FileLoader();
|
|
|
+ loader.setResponseType( "arraybuffer" );
|
|
|
+ return new Promise( function ( resolve, reject ) {
|
|
|
+
|
|
|
+ loader.load( src, resolve, undefined, reject );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+export { DRACOLoader };
|