Browse Source

delta to frame

sunag 7 years ago
parent
commit
766fa281e9

+ 1 - 1
examples/js/nodes/accessors/CameraNode.js

@@ -142,7 +142,7 @@ THREE.CameraNode.prototype.generate = function ( builder, output ) {
 
 
 };
 };
 
 
-THREE.CameraNode.prototype.onUpdateFrame = function ( delta ) {
+THREE.CameraNode.prototype.onUpdateFrame = function ( frame ) {
 
 
 	switch ( this.scope ) {
 	switch ( this.scope ) {
 
 

+ 1 - 1
examples/js/nodes/utils/BlurNode.js

@@ -55,7 +55,7 @@ THREE.BlurNode.prototype = Object.create( THREE.TempNode.prototype );
 THREE.BlurNode.prototype.constructor = THREE.BlurNode;
 THREE.BlurNode.prototype.constructor = THREE.BlurNode;
 THREE.BlurNode.prototype.nodeType = "Blur";
 THREE.BlurNode.prototype.nodeType = "Blur";
 
 
-THREE.BlurNode.prototype.updateFrame = function ( delta ) {
+THREE.BlurNode.prototype.updateFrame = function ( frame ) {
 
 
 	if ( this.size ) {
 	if ( this.size ) {
 
 

+ 1 - 1
examples/js/nodes/utils/ResolutionNode.js

@@ -14,7 +14,7 @@ THREE.ResolutionNode.prototype = Object.create( THREE.Vector2Node.prototype );
 THREE.ResolutionNode.prototype.constructor = THREE.ResolutionNode;
 THREE.ResolutionNode.prototype.constructor = THREE.ResolutionNode;
 THREE.ResolutionNode.prototype.nodeType = "Resolution";
 THREE.ResolutionNode.prototype.nodeType = "Resolution";
 
 
-THREE.ResolutionNode.prototype.updateFrame = function ( delta ) {
+THREE.ResolutionNode.prototype.updateFrame = function ( frame ) {
 
 
 	var size = this.renderer.getSize(),
 	var size = this.renderer.getSize(),
 		pixelRatio = this.renderer.getPixelRatio();
 		pixelRatio = this.renderer.getPixelRatio();

+ 4 - 4
examples/js/nodes/utils/VelocityNode.js

@@ -75,7 +75,7 @@ THREE.VelocityNode.prototype.setTarget = function ( target ) {
 
 
 };
 };
 
 
-THREE.VelocityNode.prototype.updateFrameVelocity = function ( delta ) {
+THREE.VelocityNode.prototype.updateFrameVelocity = function ( frame ) {
 
 
 	if ( this.target ) {
 	if ( this.target ) {
 
 
@@ -87,16 +87,16 @@ THREE.VelocityNode.prototype.updateFrameVelocity = function ( delta ) {
 
 
 };
 };
 
 
-THREE.VelocityNode.prototype.updateFrame = function ( delta ) {
+THREE.VelocityNode.prototype.updateFrame = function ( frame ) {
 
 
-	this.updateFrameVelocity( delta );
+	this.updateFrameVelocity( frame );
 
 
 	switch ( this.params.type ) {
 	switch ( this.params.type ) {
 
 
 		case "elastic":
 		case "elastic":
 
 
 			// convert to real scale: 0 at 1 values
 			// convert to real scale: 0 at 1 values
-			var deltaFps = delta * ( this.params.fps || 60 );
+			var deltaFps = frame.delta * ( this.params.fps || 60 );
 
 
 			var spring = Math.pow( this.params.spring, deltaFps ),
 			var spring = Math.pow( this.params.spring, deltaFps ),
 				damping = Math.pow( this.params.damping, deltaFps );
 				damping = Math.pow( this.params.damping, deltaFps );