Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

sunag 766fa281e9 delta to frame пре 7 година
.github 49993c2dc9 Added codepen templates and updated jsfiddles пре 7 година
build 4e0f6a7043 Updated builds. пре 7 година
docs cd46a41a92 Update arguments in setFromCoplanarPoints to match пре 7 година
editor 9eba1d269e Editor: Rescued local/world checkbox. пре 7 година
examples 766fa281e9 delta to frame пре 7 година
src 5dc809baf5 Merge pull request #13201 from Mugen87/dev1 пре 7 година
test 789efa65ba Merge pull request #13079 from matthias-w/feature/box-intersects-triangle пре 7 година
utils b08650b8b2 Update google-closure-compiler пре 7 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore 139be23873 visual studio folder can safely be ignored пре 7 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE 5498e9ec31 Update LICENSE пре 7 година
README.md 582cc2c7e8 Improved README example пре 8 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 8 година
package.json 5b16c70cb6 Updated Rollup to ^0.55.1 пре 7 година
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 пре 7 година

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases