@@ -68,7 +68,7 @@
scene.add( sphere );
var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );
- geometry.applyMatrix( new THREE.Matrix4().makeRotationFromEuler( new THREE.Vector3( Math.PI / 2, Math.PI, 0 ) ) );
+ geometry.applyMatrix( new THREE.Matrix4().makeRotationFromEuler( new THREE.Euler( Math.PI / 2, Math.PI, 0 ) ) );
var material = new THREE.MeshNormalMaterial();