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@@ -68,7 +68,7 @@
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scene.add( sphere );
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var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );
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- geometry.applyMatrix( new THREE.Matrix4().makeRotationFromEuler( new THREE.Vector3( Math.PI / 2, Math.PI, 0 ) ) );
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+ geometry.applyMatrix( new THREE.Matrix4().makeRotationFromEuler( new THREE.Euler( Math.PI / 2, Math.PI, 0 ) ) );
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var material = new THREE.MeshNormalMaterial();
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