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@@ -12,7 +12,7 @@ THREE.EdgeShader = {
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uniforms: {
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"tDiffuse": { value: null },
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- "aspect": { value: new THREE.Vector2( 512, 512 ) },
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+ "aspect": { value: new THREE.Vector2( 512, 512 ) }
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},
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vertexShader: [
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@@ -87,7 +87,7 @@ THREE.EdgeShader = {
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"float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
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"gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
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- "}",
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+ "}"
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].join( "\n" )
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};
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