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Use default material if materials is not defined in JSON (for 1.1)

Takahiro 8 years ago
parent
commit
77c5b1ff49
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/js/loaders/GLTFLoader.js

+ 1 - 1
examples/js/loaders/GLTFLoader.js

@@ -1238,7 +1238,7 @@ THREE.GLTFLoader = ( function () {
 
 
 						}
 						}
 
 
-						var material = dependencies.materials[ primitive.material ];
+						var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
 
 
 						var meshNode = new THREE.Mesh( geometry, material );
 						var meshNode = new THREE.Mesh( geometry, material );
 						meshNode.castShadow = true;
 						meshNode.castShadow = true;