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@@ -1238,7 +1238,7 @@ THREE.GLTFLoader = ( function () {
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}
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- var material = dependencies.materials[ primitive.material ];
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+ var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
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var meshNode = new THREE.Mesh( geometry, material );
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meshNode.castShadow = true;
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