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@@ -116,7 +116,7 @@
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1, 100 );
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- camera.position.set( 0, 1.3, 3 );
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+ camera.position.set( 2, 2, 2 );
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scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
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