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Fixed example.

Mr.doob 10 年之前
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788c1e7a80
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 4 2
      examples/js/shaders/NormalDisplacementShader.js

+ 4 - 2
examples/js/shaders/NormalDisplacementShader.js

@@ -1,4 +1,4 @@
-/* 
+/*
  * @author alteredq / http://alteredqualia.com/
  *
  * Normal map shader
@@ -126,6 +126,7 @@ THREE.NormalDisplacementShader = {
 		"varying vec3 vWorldPosition;",
 		"varying vec3 vViewPosition;",
 
+		THREE.ShaderChunk[ "common" ],
 		THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 		THREE.ShaderChunk[ "fog_pars_fragment" ],
 		THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
@@ -174,7 +175,7 @@ THREE.NormalDisplacementShader = {
 		"		#endif",
 
 		"	}",
-		
+
 		THREE.ShaderChunk[ "alphatest_fragment" ],
 
 		"	if( enableSpecular )",
@@ -494,6 +495,7 @@ THREE.NormalDisplacementShader = {
 		"varying vec3 vWorldPosition;",
 		"varying vec3 vViewPosition;",
 
+		THREE.ShaderChunk[ "common" ],
 		THREE.ShaderChunk[ "skinning_pars_vertex" ],
 		THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
 		THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],