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@@ -1,4 +1,4 @@
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-/*
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+/*
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* @author alteredq / http://alteredqualia.com/
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* @author alteredq / http://alteredqualia.com/
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*
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*
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* Normal map shader
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* Normal map shader
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@@ -126,6 +126,7 @@ THREE.NormalDisplacementShader = {
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"varying vec3 vWorldPosition;",
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"varying vec3 vWorldPosition;",
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"varying vec3 vViewPosition;",
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"varying vec3 vViewPosition;",
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+ THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
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@@ -174,7 +175,7 @@ THREE.NormalDisplacementShader = {
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" #endif",
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" #endif",
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" }",
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" }",
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-
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+
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THREE.ShaderChunk[ "alphatest_fragment" ],
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THREE.ShaderChunk[ "alphatest_fragment" ],
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" if( enableSpecular )",
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" if( enableSpecular )",
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@@ -494,6 +495,7 @@ THREE.NormalDisplacementShader = {
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"varying vec3 vWorldPosition;",
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"varying vec3 vWorldPosition;",
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"varying vec3 vViewPosition;",
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"varying vec3 vViewPosition;",
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+ THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "skinning_pars_vertex" ],
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THREE.ShaderChunk[ "skinning_pars_vertex" ],
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THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
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THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],
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