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@@ -1462,7 +1462,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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dirtyElements = geometry.elementsNeedUpdate,
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dirtyUvs = geometry.uvsNeedUpdate,
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dirtyNormals = geometry.normalsNeedUpdate,
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- dirtyTangents = geometry.__dirtyTangents,
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+ dirtyTangents = geometry.tangetsNeedUpdate,
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dirtyColors = geometry.colorsNeedUpdate,
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dirtyMorphTargets = geometry.__dirtyMorphTargets,
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@@ -3866,7 +3866,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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geometry.elementsNeedUpdate = true;
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geometry.uvsNeedUpdate = true;
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geometry.normalsNeedUpdate = true;
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- geometry.__dirtyTangents = true;
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+ geometry.tangetsNeedUpdate = true;
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geometry.colorsNeedUpdate = true;
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}
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@@ -4037,7 +4037,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( geometry.verticesNeedUpdate || geometry.__dirtyMorphTargets || geometry.elementsNeedUpdate ||
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geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
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- geometry.colorsNeedUpdate || geometry.__dirtyTangents || customAttributesDirty ) {
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+ geometry.colorsNeedUpdate || geometry.tangetsNeedUpdate || customAttributesDirty ) {
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setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
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@@ -4051,7 +4051,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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geometry.uvsNeedUpdate = false;
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geometry.normalsNeedUpdate = false;
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geometry.colorsNeedUpdate = false;
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- geometry.__dirtyTangents = false;
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+ geometry.tangetsNeedUpdate = false;
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material.attributes && clearCustomAttributes( material );
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