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Clean up linter warnings

Mugen87 преди 7 години
родител
ревизия
797149add6
променени са 6 файла, в които са добавени 6 реда и са изтрити 6 реда
  1. 1 1
      src/animation/AnimationMixer.js
  2. 1 1
      src/core/BufferGeometry.js
  3. 1 1
      src/core/Geometry.js
  4. 1 1
      src/core/Object3D.js
  5. 1 1
      src/materials/Material.js
  6. 1 1
      src/renderers/WebGLRenderTarget.js

+ 1 - 1
src/animation/AnimationMixer.js

@@ -28,7 +28,7 @@ function AnimationMixer( root ) {
 }
 
 AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: AnimationMixer,
 
 	_bindAction: function ( action, prototypeAction ) {

+ 1 - 1
src/core/BufferGeometry.js

@@ -41,7 +41,7 @@ function BufferGeometry() {
 }
 
 BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: BufferGeometry,
 
 	isBufferGeometry: true,

+ 1 - 1
src/core/Geometry.js

@@ -59,7 +59,7 @@ function Geometry() {
 }
 
 Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: Geometry,
 
 	isGeometry: true,

+ 1 - 1
src/core/Object3D.js

@@ -99,7 +99,7 @@ Object3D.DefaultUp = new Vector3( 0, 1, 0 );
 Object3D.DefaultMatrixAutoUpdate = true;
 
 Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: Object3D,
 
 	isObject3D: true,

+ 1 - 1
src/materials/Material.js

@@ -68,7 +68,7 @@ function Material() {
 }
 
 Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: Material,
 
 	isMaterial: true,

+ 1 - 1
src/renderers/WebGLRenderTarget.js

@@ -40,7 +40,7 @@ function WebGLRenderTarget( width, height, options ) {
 }
 
 WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-	
+
 	constructor: WebGLRenderTarget,
 
 	isWebGLRenderTarget: true,