@@ -28,7 +28,7 @@ function AnimationMixer( root ) {
}
AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
+
constructor: AnimationMixer,
_bindAction: function ( action, prototypeAction ) {
@@ -41,7 +41,7 @@ function BufferGeometry() {
BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: BufferGeometry,
isBufferGeometry: true,
@@ -59,7 +59,7 @@ function Geometry() {
Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: Geometry,
isGeometry: true,
@@ -99,7 +99,7 @@ Object3D.DefaultUp = new Vector3( 0, 1, 0 );
Object3D.DefaultMatrixAutoUpdate = true;
Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: Object3D,
isObject3D: true,
@@ -68,7 +68,7 @@ function Material() {
Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: Material,
isMaterial: true,
@@ -40,7 +40,7 @@ function WebGLRenderTarget( width, height, options ) {
WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
constructor: WebGLRenderTarget,
isWebGLRenderTarget: true,