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@@ -1775,7 +1775,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- if ( capabilities.supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
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+ if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
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if ( p_uniforms.boneTexture !== undefined ) {
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@@ -3484,7 +3484,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function allocateBones ( object ) {
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- if ( capabilities.supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
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+ if ( capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
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return 1024;
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