Explorar o código

Added Projector2.

Mr.doob %!s(int64=11) %!d(string=hai) anos
pai
achega
7a169dc28a
Modificáronse 3 ficheiros con 673 adicións e 17 borrados
  1. 0 16
      src/core/Projector.js
  2. 672 0
      src/core/Projector2.js
  3. 1 1
      utils/build/includes/common2.json

+ 0 - 16
src/core/Projector.js

@@ -340,22 +340,6 @@ THREE.Projector = function () {
 
 					}
 
-				} else if ( geometry instanceof THREE.Geometry2 ) {
-
-					vertices = geometry.vertices;
-
-					for ( var i = 0, l = vertices.length; i < l; i += 3 ) {
-
-						renderList.pushVertex( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] );
-
-					}
-
-					for ( var i = 0, l = vertices.length / 3; i < l; i += 3 ) {
-
-						renderList.pushTriangle( i, i + 1, i + 2 );
-
-					}
-
 				} else if ( geometry instanceof THREE.Geometry ) {
 
 					vertices = geometry.vertices;

+ 672 - 0
src/core/Projector2.js

@@ -0,0 +1,672 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author supereggbert / http://www.paulbrunt.co.uk/
+ * @author julianwa / https://github.com/julianwa
+ */
+
+THREE.Projector = function () {
+
+	var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
+	_vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
+	_face, _face3Count, _face3Pool = [], _face3PoolLength = 0,
+	_line, _lineCount, _linePool = [], _linePoolLength = 0,
+	_sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,
+
+	_renderData = { objects: [], sprites: [], lights: [], elements: [] },
+
+	_vA = new THREE.Vector3(),
+	_vB = new THREE.Vector3(),
+	_vC = new THREE.Vector3(),
+
+	_vector3 = new THREE.Vector3(),
+	_vector4 = new THREE.Vector4(),
+
+	_clipBox = new THREE.Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) ),
+	_boundingBox = new THREE.Box3(),
+	_points3 = new Array( 3 ),
+	_points4 = new Array( 4 ),
+
+	_viewMatrix = new THREE.Matrix4(),
+	_viewProjectionMatrix = new THREE.Matrix4(),
+
+	_modelMatrix,
+	_modelViewProjectionMatrix = new THREE.Matrix4(),
+
+	_normalMatrix = new THREE.Matrix3(),
+	_normalViewMatrix = new THREE.Matrix3(),
+
+	_centroid = new THREE.Vector3(),
+
+	_frustum = new THREE.Frustum(),
+
+	_clippedVertex1PositionScreen = new THREE.Vector4(),
+	_clippedVertex2PositionScreen = new THREE.Vector4();
+
+	this.projectVector = function ( vector, camera ) {
+
+		camera.matrixWorldInverse.getInverse( camera.matrixWorld );
+
+		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
+
+		return vector.applyProjection( _viewProjectionMatrix );
+
+	};
+
+	this.unprojectVector = function () {
+
+		var projectionMatrixInverse = new THREE.Matrix4();
+
+		return function ( vector, camera ) {
+
+			projectionMatrixInverse.getInverse( camera.projectionMatrix );
+			_viewProjectionMatrix.multiplyMatrices( camera.matrixWorld, projectionMatrixInverse );
+
+			return vector.applyProjection( _viewProjectionMatrix );
+
+		};
+
+	}();
+
+	this.pickingRay = function ( vector, camera ) {
+
+		// set two vectors with opposing z values
+		vector.z = -1.0;
+		var end = new THREE.Vector3( vector.x, vector.y, 1.0 );
+
+		this.unprojectVector( vector, camera );
+		this.unprojectVector( end, camera );
+
+		// find direction from vector to end
+		end.sub( vector ).normalize();
+
+		return new THREE.Raycaster( vector, end );
+
+	};
+
+	var getObject = function ( object ) {
+
+		_object = getNextObjectInPool();
+		_object.id = object.id;
+		_object.object = object;
+
+		if ( object.renderDepth !== null ) {
+
+			_object.z = object.renderDepth;
+
+		} else {
+
+			_vector3.setFromMatrixPosition( object.matrixWorld );
+			_vector3.applyProjection( _viewProjectionMatrix );
+			_object.z = _vector3.z;
+
+		}
+
+		return _object;
+
+	};
+
+	var projectObject = function ( object ) {
+
+		if ( object.visible === false ) return;
+
+		if ( object instanceof THREE.Light ) {
+
+			_renderData.lights.push( object );
+
+		} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) {
+
+			if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
+
+				_renderData.objects.push( getObject( object ) );
+
+			}
+
+		} else if ( object instanceof THREE.Sprite ) {
+
+			_renderData.sprites.push( getObject( object ) );
+
+		}
+
+		for ( var i = 0, l = object.children.length; i < l; i ++ ) {
+
+			projectObject( object.children[ i ] );
+
+		}
+
+	};
+
+	var projectGraph = function ( root, sortObjects ) {
+
+		_objectCount = 0;
+
+		_renderData.objects.length = 0;
+		_renderData.sprites.length = 0;
+		_renderData.lights.length = 0;
+
+		projectObject( root );
+
+		if ( sortObjects === true ) {
+
+			_renderData.objects.sort( painterSort );
+
+		}
+
+	};
+
+	var RenderList = function () {
+
+		var object = null;
+
+		var setObject = function ( value ) {
+
+			object = value;
+
+		};
+
+		var projectVertex = function ( vertex ) {
+
+			var position = vertex.position;
+			var positionWorld = vertex.positionWorld;
+			var positionScreen = vertex.positionScreen;
+
+			positionWorld.copy( position ).applyMatrix4( _modelMatrix );
+			positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
+
+			var invW = 1 / positionScreen.w;
+
+			positionScreen.x *= invW;
+			positionScreen.y *= invW;
+			positionScreen.z *= invW;
+
+			vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 &&
+					 positionScreen.y >= -1 && positionScreen.y <= 1 &&
+					 positionScreen.z >= -1 && positionScreen.z <= 1;
+
+		};
+
+		var pushVertex = function ( x, y, z ) {
+
+			_vertex = getNextVertexInPool();
+			_vertex.position.set( x, y, z );
+
+			projectVertex( _vertex );
+
+		};
+
+		var checkTriangleVisibility = function ( v1, v2, v3 ) {
+
+			_points3[ 0 ] = v1.positionScreen;
+			_points3[ 1 ] = v2.positionScreen;
+			_points3[ 2 ] = v3.positionScreen;
+
+			if ( v1.visible === true || v2.visible === true || v3.visible === true ||
+				_clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
+
+				return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
+					    ( v2.positionScreen.y - v1.positionScreen.y ) -
+					    ( v3.positionScreen.y - v1.positionScreen.y ) *
+					    ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
+
+			}
+
+			return false;
+
+		};
+
+		var pushLine = function ( a, b ) {
+
+			var v1 = _vertexPool[ a ];
+			var v2 = _vertexPool[ b ];
+
+			_line = getNextLineInPool();
+
+			_line.id = object.id;
+			_line.v1.copy( v1 );
+			_line.v2.copy( v2 );
+			_face.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
+
+			_line.material = object.material;
+
+			_renderData.elements.push( _line );
+
+		};
+
+		var pushTriangle = function ( a, b, c ) {
+
+			var v1 = _vertexPool[ a ];
+			var v2 = _vertexPool[ b ];
+			var v3 = _vertexPool[ c ];
+
+			if ( checkTriangleVisibility( v1, v2, v3 ) === true ) {
+
+				_face = getNextFace3InPool();
+
+				_face.id = object.id;
+				_face.v1.copy( v1 );
+				_face.v2.copy( v2 );
+				_face.v3.copy( v3 );
+				_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
+
+				_face.material = object.material;
+
+				_renderData.elements.push( _face );
+
+			}
+
+		};
+
+		return {
+			setObject: setObject,
+			projectVertex: projectVertex,
+			checkTriangleVisibility: checkTriangleVisibility,
+			pushVertex: pushVertex,
+			pushLine: pushLine,
+			pushTriangle: pushTriangle
+		}
+
+	};
+
+	var renderList = new RenderList();
+
+	this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
+
+		var object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
+		isFaceMaterial, objectMaterials;
+
+		_face3Count = 0;
+		_lineCount = 0;
+		_spriteCount = 0;
+
+		_renderData.elements.length = 0;
+
+		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
+		if ( camera.parent === undefined ) camera.updateMatrixWorld();
+
+		_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
+		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
+
+		_normalViewMatrix.getNormalMatrix( _viewMatrix );
+
+		_frustum.setFromMatrix( _viewProjectionMatrix );
+
+		projectGraph( scene, sortObjects );
+
+		for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
+
+			object = _renderData.objects[ o ].object;
+			geometry = object.geometry;
+
+			renderList.setObject( object );
+
+			_modelMatrix = object.matrixWorld;
+
+			_vertexCount = 0;
+
+			if ( object instanceof THREE.Mesh ) {
+
+				if ( geometry instanceof THREE.BufferGeometry ) {
+
+					var attributes = geometry.attributes;
+
+					if ( attributes.position !== undefined ) {
+
+						var positions = attributes.position.array;
+
+						for ( var i = 0, l = positions.length; i < l; i += 3 ) {
+
+							renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
+
+						}
+
+						if ( attributes.index !== undefined ) {
+
+							var indices = attributes.index.array;
+
+							for ( var i = 0, l = indices.length; i < l; i += 3 ) {
+
+								renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
+
+							}
+
+						} else {
+
+							for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
+
+								renderList.pushTriangle( i, i + 1, i + 2 );
+
+							}
+
+						}
+
+					}
+
+				} else if ( geometry instanceof THREE.Geometry ) {
+
+					vertices = geometry.vertices;
+
+					for ( var i = 0, l = vertices.length; i < l; i += 3 ) {
+
+						renderList.pushVertex( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] );
+
+					}
+
+					for ( var i = 0, l = vertices.length / 3; i < l; i += 3 ) {
+
+						renderList.pushTriangle( i, i + 1, i + 2 );
+
+					}
+
+				}
+
+			} else if ( object instanceof THREE.Line ) {
+
+				if ( geometry instanceof THREE.BufferGeometry ) {
+
+					var attributes = geometry.attributes;
+
+					if ( attributes.position !== undefined ) {
+
+						var positions = attributes.position.array;
+
+						for ( var i = 0, l = positions.length; i < l; i += 3 ) {
+
+							renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
+
+						}
+
+						if ( attributes.index !== undefined ) {
+
+							var indices = attributes.index.array;
+
+							for ( var i = 0, l = indices.length; i < l; i += 2 ) {
+
+								renderList.pushLine( indices[ i ], indices[ i + 1 ] );
+
+							}
+
+						} else {
+
+							for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i ++ ) {
+
+								renderList.pushLine( i, i + 1 );
+
+							}
+
+						}
+
+					}
+
+				} else if ( geometry instanceof THREE.Geometry ) {
+
+					_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
+
+					vertices = object.geometry.vertices;
+
+					v1 = getNextVertexInPool();
+					v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
+
+					// Handle LineStrip and LinePieces
+					var step = object.type === THREE.LinePieces ? 2 : 1;
+
+					for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
+
+						v1 = getNextVertexInPool();
+						v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
+
+						if ( ( v + 1 ) % step > 0 ) continue;
+
+						v2 = _vertexPool[ _vertexCount - 2 ];
+
+						_clippedVertex1PositionScreen.copy( v1.positionScreen );
+						_clippedVertex2PositionScreen.copy( v2.positionScreen );
+
+						if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {
+
+							// Perform the perspective divide
+							_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
+							_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
+
+							_line = getNextLineInPool();
+
+							_line.id = object.id;
+							_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
+							_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
+
+							_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
+
+							_line.material = object.material;
+
+							if ( object.material.vertexColors === THREE.VertexColors ) {
+
+								_line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
+								_line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
+
+							}
+
+							_renderData.elements.push( _line );
+
+						}
+
+					}
+
+				}
+
+			}
+
+		}
+
+		for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
+
+			object = _renderData.sprites[ o ].object;
+
+			_modelMatrix = object.matrixWorld;
+
+			_vector4.set( _modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1 );
+			_vector4.applyMatrix4( _viewProjectionMatrix );
+
+			var invW = 1 / _vector4.w;
+
+			_vector4.z *= invW;
+
+			if ( _vector4.z >= -1 && _vector4.z <= 1 ) {
+
+				_sprite = getNextSpriteInPool();
+				_sprite.id = object.id;
+				_sprite.x = _vector4.x * invW;
+				_sprite.y = _vector4.y * invW;
+				_sprite.z = _vector4.z;
+				_sprite.object = object;
+
+				_sprite.rotation = object.rotation;
+
+				_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) );
+				_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) );
+
+				_sprite.material = object.material;
+
+				_renderData.elements.push( _sprite );
+
+			}
+
+		}
+
+		if ( sortElements === true ) _renderData.elements.sort( painterSort );
+
+		return _renderData;
+
+	};
+
+	// Pools
+
+	function getNextObjectInPool() {
+
+		if ( _objectCount === _objectPoolLength ) {
+
+			var object = new THREE.RenderableObject();
+			_objectPool.push( object );
+			_objectPoolLength ++;
+			_objectCount ++;
+			return object;
+
+		}
+
+		return _objectPool[ _objectCount ++ ];
+
+	}
+
+	function getNextVertexInPool() {
+
+		if ( _vertexCount === _vertexPoolLength ) {
+
+			var vertex = new THREE.RenderableVertex();
+			_vertexPool.push( vertex );
+			_vertexPoolLength ++;
+			_vertexCount ++;
+			return vertex;
+
+		}
+
+		return _vertexPool[ _vertexCount ++ ];
+
+	}
+
+	function getNextFace3InPool() {
+
+		if ( _face3Count === _face3PoolLength ) {
+
+			var face = new THREE.RenderableFace3();
+			_face3Pool.push( face );
+			_face3PoolLength ++;
+			_face3Count ++;
+			return face;
+
+		}
+
+		return _face3Pool[ _face3Count ++ ];
+
+
+	}
+
+	function getNextLineInPool() {
+
+		if ( _lineCount === _linePoolLength ) {
+
+			var line = new THREE.RenderableLine();
+			_linePool.push( line );
+			_linePoolLength ++;
+			_lineCount ++
+			return line;
+
+		}
+
+		return _linePool[ _lineCount ++ ];
+
+	}
+
+	function getNextSpriteInPool() {
+
+		if ( _spriteCount === _spritePoolLength ) {
+
+			var sprite = new THREE.RenderableSprite();
+			_spritePool.push( sprite );
+			_spritePoolLength ++;
+			_spriteCount ++
+			return sprite;
+
+		}
+
+		return _spritePool[ _spriteCount ++ ];
+
+	}
+
+	//
+
+	function painterSort( a, b ) {
+
+		if ( a.z !== b.z ) {
+
+			return b.z - a.z;
+
+		} else if ( a.id !== b.id ) {
+
+			return a.id - b.id;
+
+		} else {
+
+			return 0;
+
+		}
+
+	}
+
+	function clipLine( s1, s2 ) {
+
+		var alpha1 = 0, alpha2 = 1,
+
+		// Calculate the boundary coordinate of each vertex for the near and far clip planes,
+		// Z = -1 and Z = +1, respectively.
+		bc1near =  s1.z + s1.w,
+		bc2near =  s2.z + s2.w,
+		bc1far =  - s1.z + s1.w,
+		bc2far =  - s2.z + s2.w;
+
+		if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
+
+			// Both vertices lie entirely within all clip planes.
+			return true;
+
+		} else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
+
+			// Both vertices lie entirely outside one of the clip planes.
+			return false;
+
+		} else {
+
+			// The line segment spans at least one clip plane.
+
+			if ( bc1near < 0 ) {
+
+				// v1 lies outside the near plane, v2 inside
+				alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
+
+			} else if ( bc2near < 0 ) {
+
+				// v2 lies outside the near plane, v1 inside
+				alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
+
+			}
+
+			if ( bc1far < 0 ) {
+
+				// v1 lies outside the far plane, v2 inside
+				alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
+
+			} else if ( bc2far < 0 ) {
+
+				// v2 lies outside the far plane, v2 inside
+				alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
+
+			}
+
+			if ( alpha2 < alpha1 ) {
+
+				// The line segment spans two boundaries, but is outside both of them.
+				// (This can't happen when we're only clipping against just near/far but good
+				//  to leave the check here for future usage if other clip planes are added.)
+				return false;
+
+			} else {
+
+				// Update the s1 and s2 vertices to match the clipped line segment.
+				s1.lerp( s2, alpha1 );
+				s2.lerp( s1, 1 - alpha2 );
+
+				return true;
+
+			}
+
+		}
+
+	}
+
+};

+ 1 - 1
utils/build/includes/common2.json

@@ -24,7 +24,7 @@
 	"src/core/EventDispatcher.js",
 	"src/core/Raycaster.js",
 	"src/core/Object3D.js",
-	"src/core/Projector.js",
+	"src/core/Projector2.js",
 	"src/core/Face3.js",
 	"src/core/Face4.js",
 	"src/core/Geometry2.js",