Browse Source

Removed webgl_materials2 example.

Mr.doob 9 years ago
parent
commit
7c06ac8709
2 changed files with 0 additions and 193 deletions
  1. 0 1
      examples/index.html
  2. 0 192
      examples/webgl_materials2.html

+ 0 - 1
examples/index.html

@@ -286,7 +286,6 @@
 				"webgl_lod",
 				"webgl_marchingcubes",
 				"webgl_materials",
-				"webgl_materials2",
 				"webgl_materials_blending",
 				"webgl_materials_blending_custom",
 				"webgl_materials_bumpmap",

+ 0 - 192
examples/webgl_materials2.html

@@ -1,192 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - materials</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #000;
-				margin: 0px;
-				overflow: hidden;
-			}
-		</style>
-	</head>
-	<body>
-
-		<script src="../build/three.min.js"></script>
-
-		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var container, stats;
-
-			var camera, scene, renderer, objects;
-			var particleLight;
-
-			init();
-			animate();
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
-				camera.position.set( 0, 200, 0 );
-
-				scene = new THREE.Scene();
-
-				// Materials
-
-				var imgTexture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
-				imgTexture2.wrapS = imgTexture2.wrapT = THREE.RepeatWrapping;
-				imgTexture2.anisotropy = 16;
-
-				var imgTexture = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
-				imgTexture.repeat.set( 4, 2 );
-				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
-				imgTexture.anisotropy = 16;
-
-				var shininess = 50, specular = 0x333333, bumpScale = 1, shading = THREE.SmoothShading;
-
-				var materials = [];
-
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0xffffff, specular: specular, shininess: shininess, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, specular: specular, shininess: shininess, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, specular: specular, shininess: shininess, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x000000, specular: specular, shininess: shininess, shading: shading } ) );
-
-				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xffffff, shading: shading } ) );
-				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, shading: shading } ) );
-				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, shading: shading } ) );
-				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0x000000, shading: shading } ) );
-
-				shininess = 15;
-
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
-
-				// Spheres geometry
-
-				var geometry_smooth = new THREE.SphereBufferGeometry( 70, 32, 16 );
-				var geometry_flat = new THREE.SphereBufferGeometry( 70, 32, 16 );
-
-				objects = [];
-
-				var sphere, geometry, material;
-
-				for ( var i = 0, l = materials.length; i < l; i ++ ) {
-
-					material = materials[ i ];
-
-					geometry = material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth;
-
-					sphere = new THREE.Mesh( geometry, material );
-
-					sphere.position.x = ( i % 4 ) * 200 - 200;
-					sphere.position.z = Math.floor( i / 4 ) * 200 - 200;
-
-					objects.push( sphere );
-
-					scene.add( sphere );
-
-				}
-
-				particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
-				scene.add( particleLight );
-
-				// Lights
-
-				scene.add( new THREE.AmbientLight( 0x444444 ) );
-
-				var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
-				directionalLight.position.set( 1, 1, 1 ).normalize();
-				scene.add( directionalLight );
-
-				var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
-				particleLight.add( pointLight );
-
-				//
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setClearColor( 0x0a0a0a );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.sortObjects = true;
-
-				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
-				renderer.gammaOutput = true;
-
-				//
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-
-				container.appendChild( stats.domElement );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				var timer = Date.now() * 0.00025;
-
-				camera.position.x = Math.cos( timer ) * 800;
-				camera.position.z = Math.sin( timer ) * 800;
-
-				camera.lookAt( scene.position );
-
-				for ( var i = 0, l = objects.length; i < l; i ++ ) {
-
-					var object = objects[ i ];
-
-					object.rotation.y += 0.005;
-
-				}
-
-				particleLight.position.x = Math.sin( timer * 7 ) * 300;
-				particleLight.position.y = Math.cos( timer * 5 ) * 400;
-				particleLight.position.z = Math.cos( timer * 3 ) * 300;
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>